Product Update - Valve
July 9, 2012 UPDATE
Fixed an issue with crash when exiting game.
Fixed bug with lighting on levels.
Added user levels in scoreboard (in-game only).
Fixed an issue with PlayGame button in localized versions of the game.
Source Filmmaker - Valve
Source Filmmaker version 0.9.5.6 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

  • Fixed players rendering as big black blocks
  • Fixed crash in create server dialog
  • Fixed crash reading models from other source games
  • Fixed a few other crashes

Alien Swarm - Valve
- Added shader source code.
- Matchmaking system supports mods with more than 4 players.
- Mods store their config.cfg separately from the base game.
Product Update - Valve
July 6, 2012 UPDATE
Adjusted lighting on some maps
You can now go directly to other menus from the inventory screen
Fixed a bug where you could purchase locked weapons with WP
Fixed a bug where some ranks were showing the wrong reward


July 3, 2012 UPDATE
Added a Screen flash when using bandages/shots
Added new art for selecting your class as a new player.
Descriptions for items are always shown beneath the image in the store.
Clicking on 'pending applications' or 'friend request' takes you to the proper screen.
Pressing 'esc' in the the attachements menu now returns you to the previous screen.
when buying item focus should stay on it.
You can now use your hotkeys to drop and use items.
Fixed placing turrets in some areas.
Friendly UAV should have blue friendly symbol above it.
FlatOut 3: Chaos & Destruction - Valve
Release notes:

Final additions on Polish translation
3 new cars to support the steam sale
(Rattler, Pink Flamingo, Power Pony )
Czech translations
Integration of new Spanish text strings
Source Filmmaker - Valve
Source Filmmaker version 0.9.5.5 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

  • Fixed crash using drop preset when no floating modification layer was active
  • Fixed crash when attempting to import dmx files that aren’t animation files
  • Fixed occasional crash when using presets in the graph editor
  • Fixed occasional crash dragging shots into the element viewer

ENDLESS™ Space - Definitive Edition - Valve
All the version notes since the alpha version can be found at:
http://forums.amplitude-studios.com/showthread.php?446-Release-Notes

1.0.5
CHANGES AND ADDITIONS
- Memory optimization. Refer to the following post for further details:
http://forums.amplitude-studios.com/showthread.php?5500-Optimizations-status&p=62704&viewfull=1#post62704
- Added collisions to graphic FX to stop them from going through ships.
- Improved graphic FX for the 'Gravity Well' Battle Action.
- Hero bonuses to attack and defense will now be correctly acknowledged through displayed MP on his Fleet.
- Diplomatic balancing (harder mainly for Serious & Endless modes).

FIXES
- Fixed an issue where negative effects on the AI’s diplomatic attitude were inversed, counter-balancing other parts of that AI.
- Fixed an issue where the Tolerance trait was displaying a wrong value in the system view.
- Fixed an issue where “Random faction” was displayed instead of the faction’s actual name on an invasion notification.
- Fixed an issue where the galaxy would sometimes not be visible when starting a new game.
- Fixed an issue where the user was unable to zoom out at maximum height after playing a few game sessions.
- Fixed an issue where the Horatio Affinity unlocked the Arid Epigenetics technology.
- Fixed an issue where the host remained stuck on the end turn action if a client joined in progress and left the session at the same turn.
- Fixed an issue where the title remained stuck on end turn actions after a manual combat.
- Fixed an issue where the users were not synchronized after a system was invaded and conquered during a multiplayer session.
- Fixed an issue where the round-ups on the tonnage modules were different than the ones on the total tonnage in the ship design view.
- Fixed several text issues.
- Fixed several localized text issues.
E.Y.E: Divine Cybermancy - Valve
Changelog v1.37:

• Fixed: Crash when killed in close combat by a Deus Ex Machina.
• Fixed: Crash on cc_end.
• Character reset due to the new anti-cheat security.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new options for Pyrovision to the Advanced Options dialog
    • Added enable/disable for the HUD border
    • Added the ability to make the HUD border static
    • Added the ability to turn off the skybox depth of field
  • Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown
  • Fixed not seeing the blue team skin for the Robot Chicken Hat
  • Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan
  • Fixed The Escape Plan allowing medic calls
  • Fixed The Beggar's Bazooka exploding on random targets in the world when overloading
  • Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons
  • Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed
  • Fixed the Rainblower taunt attacking players through walls
  • Optimized the Rainblower taunt particles
  • Updated Sd_Doomsday
    • Fixed rocket lid staying open sometimes after a player drops the Australium on the lift
    • Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift
  • Updated the localization files
  • Updated the gamehaptics file:
    • Added recoil/reload/draw/crit forces for the Baby Face's Blaster
    • Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot
    • Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine
Dota 2 - Valve
HIGHLIGHTS
- Added Disruptor and Undying!
- Enabled Rubick, Wisp, and Luna in Captain's Mode.
- Fixed a number of issues that caused effects to be delayed and in some cases not show up while watching Tournament games.
- You can now select your favorite hero and gear to showcase in your profile.
- Tournaments you have passes for are now shown in your profile.


GAMEPLAY
- Bloodseeker: Fixed Bloodbath not properly healing from enemy heroes dying in an AoE.
- Invoker: Fixed DPS burn from Chaos Meteor not stacking per tick.
- Luna: Fixed Eclipse ending if you get Cycloned.
- Outworld Destroyer: Fixed astral indicator to only show for hero and allied team.
- Rubick: Fixed stolen Persuasion not killing stolen creeps when lost.
- Rubick: Fixed stolen Relocate not teleporting teammates who are linked with a stolen Tether.
- Rubick: Fixed Toggleable spells not being stealable.
- Rubick: Fixed not getting flying vision or flying height when stealing Firefly.
- Rubick: Fixed Fade Bolt stopping when Rubick dies.
- Rubick: Fixed stealing Morph Replicate and Replicate not working correctly.
- Rubick: Fixed Invoker's Spell Stolen abilities having broken hotkeys sometimes when using Legacy Mode.
- Rubick: Fixed Telekinesis land AoE triggering Linken's Sphere.
- Wisp: Fixed Magic Stick interaction with Tether.
- Wisp: Overcharge and the two spirit control sub abilities no longer proc magic stick.
- Wisp: Spirits no longer don't retain their vision after they explode.
- Wisp: Fixed Relocate's return not interrupting other channeling spells (like TP Scroll).
- Wisp: Fixed heroes continuing old movement orders after returning with Relocate.
- Wisp: Fixed Soul Ring not working with Tether.
- Warlock: Fixed the burn aura from Warlock's Golems so it stacks correctly.
- Small fix to creep aggro reaction time.


VISUALS
- Fixes for guardian spirits rendering with pops and such when entering/leaving FoW.
- Added 'Telekinesis Land' effect marker for Rubick.
- Added new screen effect while the game is paused.
- Fixed Wisp's voice lipsync getting stuck on with random noise.
- Fixed ranged display stomping on ambient effects, including Wisp's.
- Fixed Unusual Flying Couriers losing some of their effects when transitioning fom walking to flying.
- Fixed Wisp's Tether being left behind when an enemy teleported into the fog of war.
- Changed Guardian Wisp Explosion Effects.
- Added a more obvious Wisp's Tether Boundary Effect.


UI
- When someone buys back, an icon is now displayed on the top bar for 5 seconds.
- Wisp's Tether now shows the amount that it heals it's target.
- Wisp's spirits no longer show up on the minimap.
- Wisp and his tethered unit move their camera when they Relocate and Relocate back.
- Right clicking an upgradable item in the shop will attempt to upgrade any (fully combined) version of that item that the player already owns. (Right click on necro 1 will actually buy a necro recipe if the player has a necro 1 or 2, etc)
- Fixed shop closing when other players' selections change.
- We now show the upgraded info in the ability itself if you're holding an Aghanim's Scepter.
- You can now select your favorite hero and gear to showcase in your profile.
- Tournaments you have passes for are now shown in your profile.


NETWORK
- Fixed a number of issues that caused effects to be delayed and in some cases not show up while watching Tournament games.


AUDIO
- The Relocate sound stops correctly now.


BOTS
- Fixed a bug were all bots would disable themselves if a human on the other team disconnected before picking a hero.
- Changed how bots use Glyph, they should no longer use it when their buildings aren't being attacked.
- Made Crystal Maiden bot even more timid.
- Made bots go to the lane front when defending in-base rather than cowering behind the innermost towers.
- Fixed bug where bots weren't correctly parsing their roles, which would lead to bad hero picking/randoming.
- Fixed case were bots could "cheat" and have knowlege of where their target was when blinking.
...