Ys: The Oath in Felghana - Valve
An update to Ys Oath in Felghana has been released. The update will be applied automatically when you restart Ys Origin. The major changes include:

- Fixed a crash that a small amount of players were experiencing at start-up.
- Slightly adjusted leaderboard display.
Ys Origin - Valve
An update to Ys Origin has been released. The update will be applied automatically when you restart Ys Origin. The major changes include:

- Fixed some crashes that some players were experiencing.
- Slightly adjusted some system graphics.
- Corrected unlock messages upon game clear.
- Fixed a leaderboard display problem.
Wargame: European Escalation - Valve
GAMEPLAY :

==> Adding a new map : « Mecklenburg ».
==> Adding a new game mode : « Conquest ». Seven maps will be available for this mode, including « Mecklenburg », which can be played both against humans or AI.
==> Adapting two more actual maps for the « Siege » mode : « Hold until relieved » & « None shall pass ».
==> New game lobby interface (multi & skirmish).
==> Better visibility of the number of people in the ranked games.
==> Major tuning patch (see below).


BUG FIXING :

==> Fixing a bug causing a crash when a game host leave the lobby.
==> Fixing a bug causing a crash when using custom flares.
==> Fixing some rare bugs (when a command unit of the edge of a zone is forced to move into another, when loading infantry under fire into a transport, during some solo campaign’s briefings, …).
==> Fixing a graphic bug on map « Mlada Boleslav » (solo campaign) & « Open Range » / « Duel Field » (multi). Therefore the patch’s weight …


TUNING :

• GENERIC :

=> All flamethrowers are now restricted to direct fire. It means they need a LOS on target to fire.
=> All flamethrowers are now able to auto fire.
=> Aiming time for all flamethrowers decreased.

=> Aiming time for all ATGM decreased.
=> Fire range for all ATGM have been increased of +175m, except for both M47 Dragon.


• PACT :

=> 23mm ammunitions loadout for the Soviet ZSU-23-4V Shilka & NVA FlaKPz Shilka decreased from 4.000 to 2.000 rounds.
=> Fire range of the ZSU-23-4V Shilka increased from 1.575m to 1.750m.
=> Accuracy of the ZSU-23-4V Shilka increased from 3 to 4.

=> Fire range of the ZSU-23-4V1 Shilka increased from 1.575m to 1.750m.
=> Accuracy of the ZSU-23-4V1 Shilka increased from 4 to 5.

=> Fire range of the ZSU-23-4M2 Biryusa increased from 1.575m to 1.925m.

=> Replacing the actual (NATO ) rocket pods of the MI-2URN with a correct 16-rockets S-5 57mm pod.

=> Accuracy of the FJB-40’s Strela-2 increased from 4 to 8 (on par with the SAS & Rangers’ Redeyes).

=> Accuracy of the MT-LB Strela-10 increased from 4 to 6
=> Aiming time of the MT-LB Strela-10 decreased.

=> Price of the Soviet BRDM-2 Malyutka-M & NVA SPW-40P2 Malyutka-M decreased from $35 to $30.
=> Price of the Soviet BRDM-2 Malyutka-P & NVA SPW-40P2 Malyutka-P decreased from $45 to $40.

=> Price of the Soviet BM-21 Grad & NVA MFRW BM-21 decreased from $80 to $70.
=> Price of the CSLA RM-70 & NVA MFRW RM-70 decreased from $150 to $130.

=> Fire range of the obsolete 85mm gun of the Polish T-34/85M1 & NVA KPz T-34/85 decreased from 1.925 to 1.500m.

=> Fire range of the obsolete 76,2mm gun of the Soviet PT-76B & NVA SpPz PT-76B decreased from 1.925 to 1.500m.
=> Price of the Soviet PT-76B & NVA SpPz PT-76B decreased from 30$ to 25$.

=> Fire range of the obsolete 76,2mm gun of the Soviet PT-71 decreased from 1.925 to 1.500m.
=> Price of the Soviet PT-71 decreased from 35$ to 30$.

=> Fire range of the following MBT’s main gun increased from 1.925m to 2.100m :
* T-62M-V
* T-64A & T-64B
* T-72A

=> The following ATGMs' AP value is increased :
* Falanga from AP 10 to 12.
* Fleyta from AP 10 to 12.
* Malyutka from AP 10 to 11.
* Malyutka-M from AP 10 to 11.
* Malyutka-P from AP 10 to 12.
* Bastion from AP 10 to 12.
* Sheksna from AP 10 to 12.
* Kobra from AP 11 to 13.
* Svir from AP 11 to 14.
* Refleks from AP 11 to 15.
* Fagot from AP 10 to 11.
* Konkurs from AP 10 to 12.
* Konkurs-M from AP 11 to 14.
* Kokon from AP 11 to 14.
* Ataka V from AP 11 to 14.


• NATO :

=> Fire range of the US M109 decreased from 18.200m to 14.000m (does not affect the Bundeswehr variant).
=> Price of the US M109 decreased from $50 to $40 (does not affect the Bundeswehr variant).

=> Size of the British FV102 Striker changed from "Small" to "Normal".
=> Speed and maniability of the SwingFire increased.

=> Price of the French MILAN F2 team increased from $20 to $25.

=> Price of the German Panzergrenadiers decreased from 35$ to 30$.

=> Blindicide (German Jäger)’s caliber changed to 83mm (no gameplay effect, just a realistical change ).

=> Availability of the US M132 Zippo increased from 8 to 12.

=> Stabilizer of the US MBT-70 changed from "None" to "Bad".

=> Price of the German SPz 11-2 Kurz decreased from $35 to $30.

=> Speed of the British Saracen increased from 65km/h to 70km/h.

=> Price of the US V-150 90mm decreased from $50 to $45.

=> Speed of the British FV432 Rarden increased from 45km/h to 50km/h.

=> Replacing the Marder 1A3’s actual MILAN F1 with a MILAN F2.

=> Price of the US ATGM jeep M151A2 I-TOW increased from $25 to $30.

=> Price of the French ATGM team MILAN F1 increased from $15 to $20.
=> Price of the French ATGM team MILAN F2 increased from $20 to $25.

=> Price of the US ATGM team M47 Dragon decreased from $15 to $10.
=> Price of the US ATGM team M47 Dragon II decreased from $20 to $15.

=> Fire range of the following MBT’s main gun increased from 1.925m to 2.100m :
* Leopard 1A4 & Leopard 1A5
* Chieftain Mk.10
* M1 Abrams & IPM1 Abrams
* M8 AGS
* AMX-30B Valorisé & AMX-30B2
* M60A3 Patton & Super M60


=> The following ATGMs' AP value is increased :
* Shillelagh from AP 10 à 11.
* Shillelagh-C from AP 10 à 12.
* TOW from AP 10 à 12.
* I-TOW from AP 11 à 14.
* TOW 2 from AP 12 à 15.
* HOT 1 from AP 11 à 13.
* HOT 2 from AP 12 à 15.
* MILAN F1 from AP 10 à 12.
* MILAN F2 from AP 12 à 15.
* Swingfire from AP 11 à 13.
* SS-11 from AP 10 à 12.
* Hellfire from AP 13 à 16.
Krater - Valve
Version 1.0.8
- Made deep cave truly deep and crazy hard. Try and reach the bottom and say hello to Sluggo. We couldn't.
- Added health bar to the Team Management screen.
- Decreased weapon damage on all weapons found in areas above threat level 7.
- Increased health on all enemies above threat level 7.
- Changed the drop rate of loot to better reflect the threat level it was dropped in.
- Fixed the timing on the Mutant Bruisers chop ability to better match the animation.
- Increased the radius of the Mutant Medikus's healing orb ability to better match the designated area.
- Increased the width of the Mutant Slayers Strike ability to better fit the effect.
- Decreased the duration and increased the cooldown on the Human Regulators Slow Field.
- Fixed some localization errors.
- Decreased the cool down on the Mutant Slayers open wound ability.
- Increased healing done by healing Gadgets.
Wings of Prey - Valve
List of changes:

Version 1.0.5.1
* Corrected bugs when the login window may freeze under certain circumstances
* Optimized the login process in the game's launcher
* Optimized the way YUPLAY-client interracts with the launcher
* Improved aircraft textures
E.Y.E: Divine Cybermancy - Valve
Changelog v1.31:
Additions:
• Added: Custom maps support: FGD and guidelines to create your own levels.
• Added: New NPC on Temple allowing to play custom maps.
• Added: New secondary and coop missions map: cm_wurstercorp (cc_tuto2).
• Added: New custom secondary and coop missions map: cm_cu_minos.
• Added: Keyboard shortcut for the slaves control action.
• Added: Additional player spawnpoints.
• Added: Possibility to use firearms while underwater.
• Added: The Cyber Sprint icon is now displayed while sprinting.
Modifications:
• Updated: Improvement of the slaves (clones, drones...).
• Updated: Decreased the ammunition weight.
• Updated: There is no more delay before being able to attack after a short sprint or after using the ironsight.
• Updated: New system of secondary and coop missions (cm_).
• Updated: Falling in pits does not restart the mission anymore.
• Updated: Latency optimization on cc_new_eden.
• Updated: New interface when speaking with the NPCs.
• Updated: Removed the possibility to answer with the keyboard during dialogues.
• Updated: The parry against firearms doesn't work anymore if the stamina level reaches 0.
• Updated: Improved the NPC navigation on Temple.
• Updated: New collision system for the players.
• Updated: The video tutorials do not automatically display anymore on cc_tuto.
• Updated: Increased the maximum avatar level from 230 to 250.
• Updated: Improved the hitboxes localization and added new hitboxes for players and for most of the NPCs.
• Updated: Modified the rat's walking animation.
• Updated: Removed the thrown car script on New Eden.
• Updated: The Scrabouillor armor has been increased and the armor shock has been decreased.
• Updated: Great decrease of the latency when using a blade.
• Updated: Possessed NPCs cannot target an invulnerable NPC anymore.
• Updated: Invulnerable NPCs cannot be possessed anymore.
• Updated: Access to the Character's Menu during death or while falling has been removed.
• Updated: Federal Special Forces now use plasma weapons instead of laser weapons in multiplayer.
Bug fixes:
• Fixed: Mission not saved in some cases on cc_forgotten.
• Fixed: Possible crash that could occur in coop campaign when players accomplished missions before a Master of Fate was in the game.
• Fixed: Possible crash while using the Excidium.
• Fixed: The PSI drain was too frequent and too deadly with the Dragon spell.
• Fixed: Possible melee issue after a maintenance.
• Fixed: Some weapons were not displayed correctly in third person when players were cloaked or using the EYE Vision or the Sound Triangulation.
• Fixed: Possible crash on cc_tuto.
• Fixed: The BK13 wasn't wall-piercing in all firemodes.
• Fixed: Clones could be created even when a player died from a PSI drain while using Polycloning.
• Fixed: The armor-piercing icon for the BK13 in the armory was missing.
• Fixed: Skinning issue with the Manduco when it's dismembered.
• Fixed: Skinning issue in first person with the left hand of the player holding a Caw Hammer.
• Fixed: Incorrect physbox on a tube on Electric Sheep.
• Fixed: Skinning issue on the light Jian's player model.
• Fixed: Bug on the character creation during a change level.
• Fixed: The medkit and grenades could be used during maintenance.
• Fixed: Dual weapons exploit.
• Fixed: Removed the console messages 'No special command for Cheater! LOL!' that could show up when players didn't cheat.
• Fixed: Invisible hackable transcom on cm_new_eden.
• Fixed: Relationship error between the punks on cc_forgotten.
• Fixed: Updated obsolete triggers on Temple.
• Fixed: Possibility to respawn in the pits on Temple.
• Fixed: Model overlap on Temple.
• Fixed: Movements weren't correctly displayed in third person view while leaning in some circumstances.
• Fixed: Endurance was incorrectly taken into account instead of Agility for the purchase of the Scrabouillor.
• Fixed: Hole under the arch model on noctis.
• Fixed: Holding some keyboard shortcut could prevent players from respawning or make players respawn faster.
• Fixed: Incorrect respawn situation when a player was killed in mid-air above a pit.
• Fixed: Incorrect tiling of some textures.
• Fixed: The Actions menu wasn't correctly refreshed after an avatar change without exiting the game.
• Fixed: Using Invocation on a target in a confined area could make the spawned creature stuck.
• Fixed: Farming exploit on Noctis.
• Fixed: Researches didn’t affect the Scrabouillor’s armor.
• Fixed: Model overlap on cc_tuto2.
• Fixed: Call of nonexistent gibs for the model bio_drone_01.
• Fixed: Incorrect relationship between Culters and Jians on cm_dreams.
• Fixed: Players could lean while jumping.
• Fixed: Lavalette could spawn infinite carnophages as long as he was alive on cc_ancient.
• Fixed: Balthazar could be killed by NPCs on cc_falling.
• Fixed: Incorrect alpha channel on the Cyberware seller’s icon.
• Fixed: Animation jerking in first person view when players switched weapons while looking up or down.
• Fixed: Lugger, the punk boss and his boys were present on cm_forgotten.
• Fixed: The apostrophe cannot be used in the avatar’s name anymore. It could reset the avatar if it was renamed with a name containing an apostrophe.
• Fixed: Missing node graph on cc_end.
• Fixed: Various typo errors in texts.
Source Filmmaker - Valve
Source Filmmaker version 0.9.5.4 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

  • now restricting render resolutions to allowable sizes to prevent most common crash

ENDLESS™ Space - Definitive Edition - Valve
Endless Space Out Now!

All the version notes since the alpha version can be found at:
http://forums.amplitude-studios.com/showthread.php?446-Release-Notes

1.0.3
CHANGES AND ADDITIONS
- Changed the save file system. The previous files are not compatible.
- Added the custom faction screen.
- Added a free camera mode in the battle view.
+ Arrow keys: move the view
+ Mouse wheel: changes the camera field of view (angle)
+ Mouse right click + pan: rotates the camera view
+ Ctrl: sticks / unsticks the camera on your fleet
- You can continue to play after a victory condition is achieved.
- Added a state to the player, to know if he's in a battle or not.
- Added an animatic for each faction, which will be displayed for a new game.
- Added narrative & random events illustrations.
- Changed the illustration for the selection of "Random Faction".
- Changed the Pirates 3D fleet icon.
- Added several outgame scenes, which will be displayed randomly.
- All technologies have a dedicated icon.
- Added 5 new music.
- Added new GUI sounds.
- Added an ES soundtrack directory (in the Steam install directory of Endless Space on your computer).
- Added the ES credits.
- Texture, video, memory & AI optimization.
- Added one new difficulty mode - Endless.
- Food consumption by population will vary with game speed.
- Heroes will not be injured when retreating. Changed the 'Death before dishonor' faction trait.
- Ship levels increase HP, DamageMin, DamageMax, InterceptionAccuracy, DeflectionPerTurn and Absorption.
- Changed the ship leveling, which now requires more XP (6 to 45 -> 4 to 100)
- Decreased the defense mods' cost (3 to 75 -> 2 to 58).
- Decreased the defense mods' weight (7 to 20 -> 5 to 16).
- Antimissile and Shield mods are now more powerful than their Weapon counterpart.
- Deflectors bonuses were only slightly increased.
- Halved Defense MP (8 to 210 -> 4 to 125) but not their efficiency in general.
- Defense MP is less effective during invasions than weapons.
- Added an extra bonus on the armor mods (25 to 304 -> 25 to 220+12%).
- Modified the Bluecap mold monopoly bonus (Dust -> Approval).
- Reduced the difficulty of diplomatic victory ( 1000 + 10*(players)*(planets) -> 2000 + 15*(players)*(planets) ).
- Decreases the malus of the random event "SUPERNOVA DISRUPTS NAVIGATION MAPS" (-80% -> -30%)
- When playing sower, the player knows the actual FIDS of a planet before colonizing it.
- Decreased the Alliance bonus multiplier (Alliance : * 2 -> Alliance : * 1,6).

FIXES
IMPORTANT FIXES
- Fixed an issue where the leech hero ability will not stop upon conquering the star system.
- Fixed an issue where an assert is received when a system is conquered by the AI and the user is in System view on the same system.
- [MP] Fixed an issue where assert is received when joining an in-progress session.
- [MP] Fixed an issue where opening the war notification as host will cause an assert.
- Fixed an issue where pressing ESC after quitting a game will cause an assert.
- Fixed an issue where the game crashes 100% after loading a specific save game.
- Fixed an issue where loading a saved game from another Steam account causes an assert.

OTHER FIXES
- Fixed several text issues.
- Fixed several localized text issues.
- Fixed an issue where the browsing arrows become unresponsive in planet view in a 2 planet system.
- Fixed an issue where the moon orbiting a planet will not adjust size properly in planet view.
- Fixed an issue where the heal button is not functional on the Assign to system screen.
- Fixed an issue where a graphical corruption can be seen when entering the star system.
- Fixed an issue where the Permanent Perennials star system improvement is not working.
- Fixed an issue where the resolution will not change to 1600x900 when in windowed mode.
- Fixed an issue where the user will have the buyout option active for a ship that cannot be completed normally (strategic prerequisite or obsolete ship design).
- Fixed an issue where the amount of military power is displayed using decimals on the battle report.
- [MP] Fixed an issue where ships are displayed as being in hangar on other player`s system.
- Fixed an issue where the name of the empire is not replaced in the current deals with button.
- Fixed an issue where cease fire are not spread to allies.
- Fixed an issue where the initial starting population decreases right after the first turn at slow game speed.
- Fixed an issue where disband/create fleet does not refresh movement points.
- Fixed an issue where the race names are seen in the language of the other player.
- Fixed an issue where the Hissho Affinity tool tip is not updated.
- Fixed an issue where the United Empire Affinity tool tip is not updated.
- Fixed an issue where the "Industry to Science" conversion tool tip is not updated.
- Fixed an issue where the user is able to select guard action on an enemy`s fleet.
- Fixed an issue where technologies do not affect the deal approval.
- Fixed an issue where actual faction names were not updated in the Diplomatic Negotiations Screen when choosing random factions.
Crusader Kings II - Valve
2012-07-04: v1.06b
-----------------------

- The date widget arrows in the lobby no longer stay gone after you've looked at your save games
- Added a separate set of Muslim feudal (Iqta) laws
- Added a separate Muslim invasion CB with longer truce and no taking of all occupied provinces
- The success chance for kill plots now increases drastically past 100% Plot Power
- MP: Fixed an OOS issue between people with and without SoI. (Unfortunately, this means modders with SoI cannot just script in any number of wives in other religions.)
- Fixed a serious but simple error messing up the Spanish localization text
- Corrected a load of German text using ';' in the localization, corrupting the text database
- Decadence revolter special troops now disband after the war
- The game will no longer crash if you have the African Unit Pack DLC but not the Sword of Islam
- Exported EMPIRE_CREATION_PIETY_COST to defines
- Fixed a bug with 'replace_path' in mods
- Empires now cost 400 Piety to create (up from 200)
- Fixed a bug that would not actually detract the empire creation Piety cost
- Fixed a problem with the event effects 'gain_settlements_under_title' and 'vassalize_or_take_under_title' where rebel or revolter occupied counties would not be taken in the peace
- Muslim vassals can no longer declare Holy Wars on rulers of their top liege's religion
- Corrected the English regnal numbers to exclude the Saxon Edwards
- Fixed a bug where breaking a truce would not actually cost Prestige
- Added 'creation_requires_capital' field to landed titles
- Added harsher creation conditions for the Latin Empire
- Added proper creation conditions for the Caliphates
- Fixed a bug with the event effect 'abdicate_to_most_liked_by' that could cause the new ruler of a non-feudal state to become independent when he should not
- Character modifiers now correctly recalculated when a timed character modifier expires
- No longer possible to revoke the last landed title off a ruler with significant vassals
- The chancellor in West African cultures is now called Grand Vizier
- The minor title 'title_ruler_consort' no longer has separate localization strings - it's now the other gender version of the spouse's ruler title
- Added 'title_female' custom holder title to landed titles
- Added separate law message for when muslims pass laws
- Added event effect 'disband_event_forces'
- Fixed some glitches with betrothals in the Muslim world
- Fixed a bug with Heavy Armor tech level 5
- Fixed a bug with the Ramadan events firing at once if war was declared
- Religion View: The portrait of the religious head should now age correctly
- Doubled the opinion penalty for revoking a kingdom
- Fixed a bug with the tooltip for usurping emperor tier titles
- Fixed some errors in the Welsh character database
- Women with 'immortal' flagged traits no longer grow infertile after 45, and the AI knows this
- Fixed an issue with 'immortal' marked traits added in the ruler designer or the history
- Should no longer be possible to get both the Sayyid and Mirza traits
- Fixed two bugs with a dynasty's Coat of Arms changing for no reason
- Scripted banned colors for Coats of Arms should now work
- Corrected event picture for event 75075
- Fixed some events using incorrect form 'only_capable'
- Removed some duplicate text entries
- Tech focuses can no longer change when you inherit someone's title
- Commander traits are now generated for characters created with the 'create_character' effect with a martial trait
- The Jizya tax modifier is now shown with an icon on Holdings
- Corrected the religion of Muhammad's ancestors
- Corrected lots of (harmless) errors in the gui files
- Fixed a bug with the tooltip for usurping emperor tier titles
- Fixed a bug with the NTechnology defines and REN_PROVINCE not being read
- Changed the name of the 'Empire of Spain' to 'Empire of Hispania'
- Can no longer transfer Duke or King rank vassals to anyone except their de jure liege
- Buffed the Christian states of Iberia by giving them more holdings, more initial building upgrades and slightly higher tech
- Invasion AI: Fixed some deadlock situations that could occur when armies were loaded on fleets belonging to the wrong agent
- Army AI: Fixed a glitch with attrition avoidance when having attached units
- When moving an army into a sea zone, it will now prefer loading onto the smallest possible fleet
- Attached units can no longer lead a siege if the unit they are attached to is also besieging
- Increased the max number of holdings in many counties in continental Europe, England and the Levantine coast
- Attached units now move at the same speed
- Can no longer select holy orders to play in the lobby
- Page 12 in the Ledger no longer crashes in "observer" mode
- When divorcing a spouse, the "matrilineal" marriage status is now correctly reset
- Vassals with a weak claim on the liege that they can't currently use no longer get an increased revolt risk
- Diplo AI: Tweaked "desires better alliance" factor for marriages
- Fixed a bug where armies containing Holy Order regiments could be disbanded when the Holy Order itself withdrew its forces for another conflict
- Fixed a bug preventing a host without The Sword of Islam from hosting MP games with those who do and have selected Muslim rulers
- Fixed a freeze bug in the lobby when stepping back through history from an advanced date
- Fixed a bug with historical scripted non-succession laws being overridden at start
- Fixed a bug where landless religion heads could be succeeded by ones of the wrong religion
- Added 'decadence' character history command
- The Seljuks now start at 0% Decadence
- Fixed a bug in some combat tactics that would immediately destroy all enemies of a certain unit type

Product Update - Valve
Change Log:
• Lighting shader tweaks to improve lighting in battles throughout the game.
• A Multiplayer crash on host machine when searching for a 4v4 Set-up team siege battle has been fixed.
• Fixed crash when attempting to play Fall of the Samurai Historical Battles when players owns the stand alone Dragon War Battle Pack and not Total War: SHOGUN 2 Fall of the Samurai.
• Fix for players becoming stuck during the Avatar Multiplayer Tutorial after searching for a Match Made battle.
• The "Season" drop down list should now display correctly after changing map in a multiplayer Battle List battle.
• Wako pirates now have the correct banners in naval battles via the Campaign.
• Fix to prevent AI trade fleets grouped around occupied trade nodes in Campaign mode.
• Fix to prevent Mixed Avatars being able to join Battle List battles with 'Mixed Avatars' option turned off.
• Fix for bug in Avatar Conquest mode where players receiving a clan promotion were shown a message telling them they have been relegated.
• Desynchronisation (desync) message has been localised to French, Italian, German, Spanish, Czech, Russian, Polish.
• Fix for multiplayer campaign desynchronsiation (desync) when playing between German and Czech players.
• Improved compatibility with AMD Radeon HD 7 series graphics cards.
• Fixes to prevent desynchronisation (desync) in Multiplayer Campaign mode.
• Improved combat animation blending for cavalry.
• Added localisation to the multiplayer lobby for the status of TEd created maps when they are being shared.
• Fix for Sea of Japan naval battle map crash.
• Players can no longer delete the "Sea of Japan" Naval Battle map, and can delete their own maps (Created or shared through TEd) on the battle setup screen UI.
• Added localisation for battle setup screen UI in French, Italian, German, Spanish, Czech, Russian, Polish.
...