Source Filmmaker - Valve
Source Filmmaker version 0.9.5.4 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

  • now restricting render resolutions to allowable sizes to prevent most common crash

ENDLESS™ Space - Definitive Edition - Valve
Endless Space Out Now!

All the version notes since the alpha version can be found at:
http://forums.amplitude-studios.com/showthread.php?446-Release-Notes

1.0.3
CHANGES AND ADDITIONS
- Changed the save file system. The previous files are not compatible.
- Added the custom faction screen.
- Added a free camera mode in the battle view.
+ Arrow keys: move the view
+ Mouse wheel: changes the camera field of view (angle)
+ Mouse right click + pan: rotates the camera view
+ Ctrl: sticks / unsticks the camera on your fleet
- You can continue to play after a victory condition is achieved.
- Added a state to the player, to know if he's in a battle or not.
- Added an animatic for each faction, which will be displayed for a new game.
- Added narrative & random events illustrations.
- Changed the illustration for the selection of "Random Faction".
- Changed the Pirates 3D fleet icon.
- Added several outgame scenes, which will be displayed randomly.
- All technologies have a dedicated icon.
- Added 5 new music.
- Added new GUI sounds.
- Added an ES soundtrack directory (in the Steam install directory of Endless Space on your computer).
- Added the ES credits.
- Texture, video, memory & AI optimization.
- Added one new difficulty mode - Endless.
- Food consumption by population will vary with game speed.
- Heroes will not be injured when retreating. Changed the 'Death before dishonor' faction trait.
- Ship levels increase HP, DamageMin, DamageMax, InterceptionAccuracy, DeflectionPerTurn and Absorption.
- Changed the ship leveling, which now requires more XP (6 to 45 -> 4 to 100)
- Decreased the defense mods' cost (3 to 75 -> 2 to 58).
- Decreased the defense mods' weight (7 to 20 -> 5 to 16).
- Antimissile and Shield mods are now more powerful than their Weapon counterpart.
- Deflectors bonuses were only slightly increased.
- Halved Defense MP (8 to 210 -> 4 to 125) but not their efficiency in general.
- Defense MP is less effective during invasions than weapons.
- Added an extra bonus on the armor mods (25 to 304 -> 25 to 220+12%).
- Modified the Bluecap mold monopoly bonus (Dust -> Approval).
- Reduced the difficulty of diplomatic victory ( 1000 + 10*(players)*(planets) -> 2000 + 15*(players)*(planets) ).
- Decreases the malus of the random event "SUPERNOVA DISRUPTS NAVIGATION MAPS" (-80% -> -30%)
- When playing sower, the player knows the actual FIDS of a planet before colonizing it.
- Decreased the Alliance bonus multiplier (Alliance : * 2 -> Alliance : * 1,6).

FIXES
IMPORTANT FIXES
- Fixed an issue where the leech hero ability will not stop upon conquering the star system.
- Fixed an issue where an assert is received when a system is conquered by the AI and the user is in System view on the same system.
- [MP] Fixed an issue where assert is received when joining an in-progress session.
- [MP] Fixed an issue where opening the war notification as host will cause an assert.
- Fixed an issue where pressing ESC after quitting a game will cause an assert.
- Fixed an issue where the game crashes 100% after loading a specific save game.
- Fixed an issue where loading a saved game from another Steam account causes an assert.

OTHER FIXES
- Fixed several text issues.
- Fixed several localized text issues.
- Fixed an issue where the browsing arrows become unresponsive in planet view in a 2 planet system.
- Fixed an issue where the moon orbiting a planet will not adjust size properly in planet view.
- Fixed an issue where the heal button is not functional on the Assign to system screen.
- Fixed an issue where a graphical corruption can be seen when entering the star system.
- Fixed an issue where the Permanent Perennials star system improvement is not working.
- Fixed an issue where the resolution will not change to 1600x900 when in windowed mode.
- Fixed an issue where the user will have the buyout option active for a ship that cannot be completed normally (strategic prerequisite or obsolete ship design).
- Fixed an issue where the amount of military power is displayed using decimals on the battle report.
- [MP] Fixed an issue where ships are displayed as being in hangar on other player`s system.
- Fixed an issue where the name of the empire is not replaced in the current deals with button.
- Fixed an issue where cease fire are not spread to allies.
- Fixed an issue where the initial starting population decreases right after the first turn at slow game speed.
- Fixed an issue where disband/create fleet does not refresh movement points.
- Fixed an issue where the race names are seen in the language of the other player.
- Fixed an issue where the Hissho Affinity tool tip is not updated.
- Fixed an issue where the United Empire Affinity tool tip is not updated.
- Fixed an issue where the "Industry to Science" conversion tool tip is not updated.
- Fixed an issue where the user is able to select guard action on an enemy`s fleet.
- Fixed an issue where technologies do not affect the deal approval.
- Fixed an issue where actual faction names were not updated in the Diplomatic Negotiations Screen when choosing random factions.
ENDLESS™ Space - Definitive Edition - Valve
Endless Space is Now Available on Steam!

This galaxy is ancient. Its first intelligent life was the civilization we call the Endless and all that remains of this people is what we call Dust. This substance has been found scattered throughout the galaxy and lost in forgotten temples, it once gave powers to admirals and galactic governors. The galaxy will belong to the faction that can take control of the Dust and uncover its secrets…

Guide one of eight civilizations as you strive for galactic dominion within hundreds of star systems. Play against up to seven opponents in quick match-ups or endless war. Generate an infinity of random galaxies where every start begins a new adventure and optimize each fleet for epic battles.

Announcement - Valve
Today's Deal: Save 60% off Earthworm Jim Collection!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Crusader Kings II - Valve
2012-07-04: v1.06b
-----------------------

- The date widget arrows in the lobby no longer stay gone after you've looked at your save games
- Added a separate set of Muslim feudal (Iqta) laws
- Added a separate Muslim invasion CB with longer truce and no taking of all occupied provinces
- The success chance for kill plots now increases drastically past 100% Plot Power
- MP: Fixed an OOS issue between people with and without SoI. (Unfortunately, this means modders with SoI cannot just script in any number of wives in other religions.)
- Fixed a serious but simple error messing up the Spanish localization text
- Corrected a load of German text using ';' in the localization, corrupting the text database
- Decadence revolter special troops now disband after the war
- The game will no longer crash if you have the African Unit Pack DLC but not the Sword of Islam
- Exported EMPIRE_CREATION_PIETY_COST to defines
- Fixed a bug with 'replace_path' in mods
- Empires now cost 400 Piety to create (up from 200)
- Fixed a bug that would not actually detract the empire creation Piety cost
- Fixed a problem with the event effects 'gain_settlements_under_title' and 'vassalize_or_take_under_title' where rebel or revolter occupied counties would not be taken in the peace
- Muslim vassals can no longer declare Holy Wars on rulers of their top liege's religion
- Corrected the English regnal numbers to exclude the Saxon Edwards
- Fixed a bug where breaking a truce would not actually cost Prestige
- Added 'creation_requires_capital' field to landed titles
- Added harsher creation conditions for the Latin Empire
- Added proper creation conditions for the Caliphates
- Fixed a bug with the event effect 'abdicate_to_most_liked_by' that could cause the new ruler of a non-feudal state to become independent when he should not
- Character modifiers now correctly recalculated when a timed character modifier expires
- No longer possible to revoke the last landed title off a ruler with significant vassals
- The chancellor in West African cultures is now called Grand Vizier
- The minor title 'title_ruler_consort' no longer has separate localization strings - it's now the other gender version of the spouse's ruler title
- Added 'title_female' custom holder title to landed titles
- Added separate law message for when muslims pass laws
- Added event effect 'disband_event_forces'
- Fixed some glitches with betrothals in the Muslim world
- Fixed a bug with Heavy Armor tech level 5
- Fixed a bug with the Ramadan events firing at once if war was declared
- Religion View: The portrait of the religious head should now age correctly
- Doubled the opinion penalty for revoking a kingdom
- Fixed a bug with the tooltip for usurping emperor tier titles
- Fixed some errors in the Welsh character database
- Women with 'immortal' flagged traits no longer grow infertile after 45, and the AI knows this
- Fixed an issue with 'immortal' marked traits added in the ruler designer or the history
- Should no longer be possible to get both the Sayyid and Mirza traits
- Fixed two bugs with a dynasty's Coat of Arms changing for no reason
- Scripted banned colors for Coats of Arms should now work
- Corrected event picture for event 75075
- Fixed some events using incorrect form 'only_capable'
- Removed some duplicate text entries
- Tech focuses can no longer change when you inherit someone's title
- Commander traits are now generated for characters created with the 'create_character' effect with a martial trait
- The Jizya tax modifier is now shown with an icon on Holdings
- Corrected the religion of Muhammad's ancestors
- Corrected lots of (harmless) errors in the gui files
- Fixed a bug with the tooltip for usurping emperor tier titles
- Fixed a bug with the NTechnology defines and REN_PROVINCE not being read
- Changed the name of the 'Empire of Spain' to 'Empire of Hispania'
- Can no longer transfer Duke or King rank vassals to anyone except their de jure liege
- Buffed the Christian states of Iberia by giving them more holdings, more initial building upgrades and slightly higher tech
- Invasion AI: Fixed some deadlock situations that could occur when armies were loaded on fleets belonging to the wrong agent
- Army AI: Fixed a glitch with attrition avoidance when having attached units
- When moving an army into a sea zone, it will now prefer loading onto the smallest possible fleet
- Attached units can no longer lead a siege if the unit they are attached to is also besieging
- Increased the max number of holdings in many counties in continental Europe, England and the Levantine coast
- Attached units now move at the same speed
- Can no longer select holy orders to play in the lobby
- Page 12 in the Ledger no longer crashes in "observer" mode
- When divorcing a spouse, the "matrilineal" marriage status is now correctly reset
- Vassals with a weak claim on the liege that they can't currently use no longer get an increased revolt risk
- Diplo AI: Tweaked "desires better alliance" factor for marriages
- Fixed a bug where armies containing Holy Order regiments could be disbanded when the Holy Order itself withdrew its forces for another conflict
- Fixed a bug preventing a host without The Sword of Islam from hosting MP games with those who do and have selected Muslim rulers
- Fixed a freeze bug in the lobby when stepping back through history from an advanced date
- Fixed a bug with historical scripted non-succession laws being overridden at start
- Fixed a bug where landless religion heads could be succeeded by ones of the wrong religion
- Added 'decadence' character history command
- The Seljuks now start at 0% Decadence
- Fixed a bug in some combat tactics that would immediately destroy all enemies of a certain unit type

Product Update - Valve
Change Log:
• Lighting shader tweaks to improve lighting in battles throughout the game.
• A Multiplayer crash on host machine when searching for a 4v4 Set-up team siege battle has been fixed.
• Fixed crash when attempting to play Fall of the Samurai Historical Battles when players owns the stand alone Dragon War Battle Pack and not Total War: SHOGUN 2 Fall of the Samurai.
• Fix for players becoming stuck during the Avatar Multiplayer Tutorial after searching for a Match Made battle.
• The "Season" drop down list should now display correctly after changing map in a multiplayer Battle List battle.
• Wako pirates now have the correct banners in naval battles via the Campaign.
• Fix to prevent AI trade fleets grouped around occupied trade nodes in Campaign mode.
• Fix to prevent Mixed Avatars being able to join Battle List battles with 'Mixed Avatars' option turned off.
• Fix for bug in Avatar Conquest mode where players receiving a clan promotion were shown a message telling them they have been relegated.
• Desynchronisation (desync) message has been localised to French, Italian, German, Spanish, Czech, Russian, Polish.
• Fix for multiplayer campaign desynchronsiation (desync) when playing between German and Czech players.
• Improved compatibility with AMD Radeon HD 7 series graphics cards.
• Fixes to prevent desynchronisation (desync) in Multiplayer Campaign mode.
• Improved combat animation blending for cavalry.
• Added localisation to the multiplayer lobby for the status of TEd created maps when they are being shared.
• Fix for Sea of Japan naval battle map crash.
• Players can no longer delete the "Sea of Japan" Naval Battle map, and can delete their own maps (Created or shared through TEd) on the battle setup screen UI.
• Added localisation for battle setup screen UI in French, Italian, German, Spanish, Czech, Russian, Polish.
Saints Row: The Third - Valve
Saints Row: The Third - Genki Girl Pack is Now Available!

Drive in Genki Girl style with this assortment of vehicles. Sad Panda sports a dune buggy, Angry Tiger has her motorcycle, and Sexy Kitten drives a special sports car. Each of these rides is themed after the girls themselves, and pack a deadly surprise!

Announcement - Valve
Save 66% on Rock of Ages during this week's Midweek Madness!

A rock-solid combination of rock-rolling action, deep strategy, and captivating art and music from different ages of history, this is a game of crush or be crushed! Two castles stand opposed; one is yours, the other is your enemy’s. They're a jerk and their castle sucks, so you’re going to try to smash it using an enormous boulder. Even as they build up their defenses, you're ready to roll over them in order to raze that unsightly tower. But beware! There’s a giant boulder headed your way, too.

Legendary - Valve
Today's Deal: Save 66% off Legendary!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Rock of Ages - Valve
Updates to Rock of Ages have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- New game mode: Obstacle Course. Race an opponent to the finish line avoiding enemy units while searching for powerups. Both players compete on the same course and the first to earn two points wins the match! Game mode is available for online play, split-screen versus and also against an AI opponent.
- Tweaked player respawn so it's harder to use as an exploit.
- Invites window menu is displaying properly.
- Fixed flyer bug that was causing some units to not fire when they should.
...