Batman: Arkham City - Valve
Harley's Revenge, new content for Batman Arkham City, is Now Available on Steam!

Batman: Arkham City 'Harley's Revenge' DLC sends players back into the urban mega-prison to face down it's final challenge. Playing as both Batman and Robin, gamers will utilize each of the heroes’ unique combat and detective skills to uncover Harley's vengeful plan and close the book on Arkham City forever.

Ys Origin - Valve
An update to Ys Origin has been released. The update will be applied automatically when you restart Ys Origin. The major changes include:

-Fixed some crashes that some players were experiencing.
-Fixed some text display issues.
-Fixed some minor text mistakes.
-Fixed alignment of some portraits in widescreen.
-Fixed the "Thank You For Being a Friend" achievement.
-Fixed the "Count Your Blessings" and "Truly Gifted" blessing achievements.
Please note that the "MP usage LV1" blessing does not count retroactively, and will need to be reobtained to count.
-Added an easier unlock condition for one of the Bonus Shop items.
This item originally required clearing all difficulties with all characters.
Now, it can also be unlocked by clearing the game with every character's EX version.
Waveform - Valve
Eris, new DLC for Waveform, is now available on Steam!

Eris, a world of discord and darkness, needs your help! Restore the light to a new planet featuring seven all new levels, a brand new object - The Pulsar, and five additional achievements!

Portal 2 - Valve
An update to the Portal 2 has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

- Allow queues to be larger than 50 maps, ditto with history logs.
- Fixed the coop ping tool getting stuck on when using a 360 controller on PC.
- Fixed instances where crossplay between PS3 and PC/Mac would not work.
- Fixed performance issue with lasers.
- Added a player clip brush around the item dropper model. This prevents cases where the player can go through the dropper when creating portals very close to the dropper
- Made the clips for the glass/grating a little smaller so that they are a tighter fit to the actual brushes/frames that get exported. This prevents a weird bug where cubes placed on buttons next to glass would get pushed away from the glass.
- Fixed flip panels getting activated with only 1 input activated even if there were many inputs connected.
- Fixed two of the entrance hallway instances being a little too big and having some of their nodraw show if the voxels surrounding the entrance were void. Cleaned up some of the textures the these instances as well.
- Lowered brush count in the light strips from five to two.
- Fixed items having incorrect collision data immediately after creating a new chamber. We now make all items update immediately after a new item is created.
- Made angled panels, stairs and piston platforms only block antlines on the surfaces they embed onto.
- Fixing incorred English subtitles.
- Always write the error.p2c even if the export failed.
- Adding solution for resolving orphaned Workshop puzzles on a user's disk. (Set cm_fix_orphaned_files to 1 to enable this).
- Fixed items sometimes staying in their exploded animation even after the context menu is dismissed.
- Fixed repeatedly clicking on the same item creating redundant actions that made Undo/Redo sometimes feel like it wasn't doing anything.
- Fixed items rendering as pickable when doing surface selection. Previously, if your mouse went over an item while doing a surface selection the carat would jump to the position of the item, rather than the surface behind the item.
- Ctrl+Z and Ctrl+Y dismisses the context menu if it's up. This prevents weird behavior where Undo or Redo deletes an item but the context menu for that item would remain up.
- Fixed bug that was disallowing users deleting saved games through the save/load dialog.
- Handle cases where the user is trying to quit the program while in the puzzlemaker. You will now be prompted to save your work in these cases.
- Glass no longer export their frames twice.
- Added a func_brush in the exit door that gets enabled when the door closes and disabled when the door opens. This prevents tbeams from creeping in under the door and leeching off all your skin.
- Added more connection points to stairs.
Announcement - Valve
Today's Deal: Save 50% off iBomber Bundle!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Announcement - Valve
Today's Deal: Save 50% off Snuggle Truck!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Sword of the Stars II: Enhanced Edition - Valve
r21666c
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Critical fixes:
+ Fixed a crash that could occur when freighters were lost in combat.
+ Fixed the Hiver farcast failure crash.
+ Fixed the Horde Zuul fleet reforming crash.

Sword of the Stars II: Enhanced Edition - Valve
Today's Deal: Save 75% off Sword of the Stars and Sword of the Stars II: Lords of Winter!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Sid Meier's Civilization® V - Valve
When Civilization V released nearly 2 years ago, it included a feature that allowed players to browse a list of community-created mods and install them directly inside the game. With the Gods & Kings expansion pack on the horizon, 2K Games and Firaxis Games have decided to go a step further and overhaul the system to use Steam Workshop (and yes, this will be for the base game as well, not just the expansion!) See the full announcement here.

Keep your eyes on the Steam Workshop for the Civilization V update coming soon!

Sword of the Stars II: Enhanced Edition - Valve
r21666b
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Critical fixes:
+ Fixed a node maw related crash.
+ Fixed defense manager placement crash.
+ Fixed platform cost calculation crash.
+ Fixed a station building crash.
+ Fixed the reaction intercept crash.
+ Fixed a turn event related end-of-combat crash.
+ Fixed a Suul'ka and turn event related crash.
+ Fixed economy rating bleed.
+ Fixed client crash after the second round of combat.
+ Fixed issue where the star map UI was not reactivating on new turns
(AKA Black Buttons of Doom).


Other fixes:
+ Fixed some networked combat weapon de-syncs.
+ Projected savings now considers pending ship construction.


Other changes and additions:
+ Added Tumbler weapon.
+ Added Shield Projector.
+ Added Grav Pulsar weapon.
+ Added Grav Cannon.
+ Empires now receive savings for defeating swarmers.
+ New user interface for treaty requests.
+ Classic Race badges added.
+ Variety of text, tooltip, and reference fixes.
+ Improved government summary UI, still accessible via the empire
summary screen.

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