Kotaku
Everybody loves cowboys. They're as American as apple pie, they're hard boiled gunslingers and most importantly they have some of the best theme songs of any hero you'll meet, hands down.


Today on the Kotaku Mixtape, we're looking at the best music to appear in Wild West video games. From that wackyness of Zan: The Samurai Gunman to the Peckinpah ruggedness of John Marston.

Sure, there are a few Ennio Morricone sound-alikes kicking around in there, but who cares? It's the Wild West, baby.


THE PLAYLIST:
Wild Arms - Into The Wilderness
The Legend of Zelda: Ocarina of Time - Gerudo Valley
Rising Zan - Johnny No More
Bastion - Spike in a Rail
Red Dead Redemption - Far Away
God Hand- Bronco Buster
Freddy Pharkas Frontier Pharmacist - The Ballad
Outlaws - Anna's Theme
Oddworld: Stranger's Wrath - Fighting Outlaws 1
Gun - Theme


And credit to twitter user @OmegaLiquidX for suggesting the idea!


Kotaku

Not only have we got an outstanding Humble Indie Bundle on right now, the Game Music Bundle is also going on. Pay what you want for a ton of great soundtracks. Worth it for Plants vs. Zombies alone!


Bastion
One of Bastion's defining aspects is its music. A combination of digging folk guitar and trippy beats, Darren Korb's soundtrack was one of the very best of 2011.


What better way to pay tribute to it than mixing it together and throwing down some rhymes? Rapper Adam WarRock has done just that—you can hear his first track in the video above.


It's good times, as these things tend to be—more than a little dorky but also fun, in an earnest sort of way.


You can download the whole thing from Warrock's website for free.


Kotaku
From The Creators of Cowboy Bebop, a Dreamlike Ode to Youth, Love and JazzI was a band kid in high school. (This is probably not a surprise to readers of Kotaku Melodic.) I tried on a lot of hats in middle school—I tried being an athlete, tried being a brain, tried being involved in student government. But it was in the jazz band that I found a home.


Kids on the Slope, a new anime from the people behind the cult hit Cowboy Bebop, feels custom-made for ex-band kids like me, and yet it excludes no one. This show has been crafted with such a warm love of life and music that musicians and non-musicians alike will fall under its spell.


Kids on the Slope is an animated television adaptation of Yuki Kodama's manga series of the same name. It tells the story of Kaoru Nishimi, a smart and introverted high school freshman who has been on the move his entire life. It's the summer of 1966, and he's just landed in Kyushu, where he's living with his uncle (the slope in the title refers to the steep slope he must walk every day to get to school). Kaoru has grown up anxiety ridden and friendless, and feels very alone.



From The Creators of Cowboy Bebop, a Dreamlike Ode to Youth, Love and Jazz


Soon, he meets the tall, trouble-making Sentaro Kawabuchi. Sentaro is the terror of Higashi High School, always getting into fights and causing a ruckus. But he takes a shine to Kaoru, as does his longtime friend, a girl named Ritsuko Mukae, upon who Kaoru is quick to develop a secret crush.


Soon, Kaoru discovers that Sentaro is something of a jazz-head; he's a drummer, and carries sticks around with him so that he can practice figures on whatever happens to be lying around. It's 1966 and jazz, while popular in Japan, is still cool and somewhat underground—it's far from the academic pursuit that it has become today. Ritsuko's father Tsutomu owns a record shop in Kyushu, where Sentaro goes to play drums; Tsutomu plays the bass, and an older friend, a Chet Baker-alike named Brother Jun, comes by to play trumpet.


The rigid, timid Kaoru is a classical pianist, but he immediately takes to jazz and, under Sentaro's tutelage, begins to buy records and learn to understand jazz music. His musical growth is mirrored by his personal growth—as he learns to swing, he learns to let go of his anxiety and feel happy. The music becomes a metaphor for Kaoru's growing confidence, romantic entanglements, and the trials and tribulations of youth. Before long, the four players have come together into a pretty smokin' (unrealistically smokin', to be honest, but who cares) jazz quartet.


Those are the nuts and bolts of the story of the first season, which is up to its 9th episode. (You can watch the episodes for free on a slight delay at the website crunchyroll, and it has yet to air on American TV.) It's very much a high school coming-of-age story, and it deliberately lacks the wicked cool vibe and action of Cowboy Bebop. The dreamy, romantic vibe won't be for everyone, and I could imagine some hardcore Bebop fans being turned off by the show.


From The Creators of Cowboy Bebop, a Dreamlike Ode to Youth, Love and Jazz


But to dismiss Kids on the Slope would be a huge mistake. Like Cowboy Bebop, Kids is a thing of visual and aural beauty, a celebration of art that lives in its smallest details. This isn't just the story of a young man finding himself; it's a tribute to the power of jazz, to that feeling you get when you discover that there's this whole world of music, of players and sessions and records and alternate takes, a rich history that you never knew.


It's the little things that they get so right—the first tune that Sentaro shows Kaoru is Bobby Timmons' "Moanin" a simple shuffle made famous by Art Blakey and the Jazz Messengers, with whom Timmons played piano. It was, coincidentally, also the first jazz tune my father taught me when I was first learning piano, so the scenes of Sentaro plunking out the iconic 8-note theme really hit home. Kaoru mimics Sentaro's playing, but is berated for "not feelin' it," despite having the notes down. "There's no swing!"


Each episode is named for a jazz standard—"Someday my Prince will Come," "But Not for Me," "Summertime"—that encapsulates the theme of the episode. When characters are fighting, they come back together around jazz, and it heals them; when they're lost they find solace in classic tunes and old records. As Kaoru learns "Moanin," he travels back and forth from the record player to the piano, wearing down the grooves in the vinyl while mimicking Timmons' swing. Everything about it rings so true, and hits so close to home… as I devoured the show, one episode after another, there were times when I couldn't quite believe what I was seeing.


Series director Shinichiro Watanabe is no stranger to jazz; his now-famous show Cowboy Bebop was one of the hippest, most jazz-drenched television programs ever to air. In addition to his raucous musical sensibilities, Watanabe has a knack for creating still images that are loaded with life—two characters will finish a momentous conversation and the camera will linger on the place where they just stood. He's a master of implying the potential of an empty room, or the stories hidden in everyday things—whether it's a bunk on a spaceship or a desolate storefront.


From The Creators of Cowboy Bebop, a Dreamlike Ode to Youth, Love and Jazz


Watanabe's musical co-conspirator Yoko Kanno returns to provide the show's groovy musical score, as well as, I don't doubt, to advise on the smaller details of the jazz world that few others could have gotten so right.


Just last week, I wrote an editorial about about the apparent impossibility of "growing the jazz audience." But despite that fact, jazz music itself isn't going anywhere, and Kids on the Slope demonstrates why. Not only is jazz timeless, endlessly inventive music, it's the perfect vessel for metaphor —jazz is love, jazz is friendship; it's death, separation, reunion, and uncertainty.


When I watch Kids on the Slope, I feel a bit like I'm reliving a memory I never quite had, in a place I've never lived. And yet it feels like I did. I can practically smell it—the basement at Tsutomu's record shop, the hot, open air on the roof of Highashi High, the smoke in the American jazz bar. It is, at times, almost too lovely and nostalgic to bear.


In a scene in a later episode, Kaoru and Sentaro's friend Yurika shows off a painting she's done. Kaoru is taken aback and doesn't know what to make of it. He tells her that he doesn't know much about art.


"Oh?" she says. "That's a strange thing for you to say. After all, painting and jazz are relatively close cousins, aren't they? A painting is created on a space called the canvas, while jazz is created during a time called performance."


See what I mean? Sometimes I have a hard time believing that this show even exists.


Okay, enough from me. Just go watch it.


Kids on the Slope [Crunchyroll]


Kotaku

It's Man Vs. Manned Machine In This Dishonored Gameplay Sneak PeekDishonored has pretty much come out of nowhere to become one of the buzz games of 2012 (justifiably so!), and everyone's going to see some pretty cool gameplay from it tonight during GTTV's big pre-E3 show on Spike tonight. But how about a sneak peek for you?


We can give you a taste of the action right now, thanks to this animated GIF from the folks at Bethesda and Arkane Studios. We've got our hero, Corvo Attano, engaging a tall boy with one of his special powers. Looks good to me!


The GIF is part of a longer Dishonored trailer you can watch during tonight's jam-packed GTTV pre-E3 show (the one with some Konami and Star Wars stuff in it too, airing at 1:00am ET/10:00pm PT on Spike and popping up on GameTrailers.com shortly thereafter).
Dishonored will be out on October 9 for Xbox 360, PlayStation 3 and PC.


Kotaku
In this life, only a few things are certain: You are born. You have a Facebook page. You die.


This video for the song "Brittle Crystal" by Everything Is Made in China is a seriously cool (and unsettling) riff on our technologized, brand-drowned lifestyles, from our iPod births to worship of the Tetris-cross to our eventual Sims death.


I'm not going to suggest what the mouse-wheel bit is supposed to represent… I'll let you fine folks deduce that one on your own.


(Thanks as always, Gus.)


Kotaku

Kotaku Melodic Hits The Downbeat NowHello music lovers! Kotaku Melodic, your weekly place for all things music and video games, begins now. Don't forget to tip your waitress!


For more on Kotaku Melodic, visit our main page.


Kotaku
Another Retirement Marks the Slow Sunset of Sports Video Games' Greatest RosterToday, the four-time Stanley Cup champion and seven-time Norris Trophy winner Nicklas Lidstrom retired. All of Lidstrom's 1,564 games were played for a single team, the Detroit Red Wings, and all but one of his 20 seasons were spent on EA Sports' NHL series, whose NHL '94 is one of the greatest console sports video games ever.


NHL '94 still stands among the best licensed sports titles ever made—so beloved that the series a few years back named a simplified set of controls for it. NHL '94 captured the league in one of its most talent-rich times, with once-in-a-generation performers such as Mario Lemieux, Wayne Gretzky, Ray Borque, Steve Yzerman and Patrick Roy all appearing during their active careers. And Jeremy Roenick is regarded as one of the greatest video game athletes ever, in the discussion with Michael Vick in Madden NFL 2004, Ken Griffey Jr., and the greatest of all time, Tecmo Bo Jackson.


Last year, Doug Weight, Mark Recchi, Alexi Kovalev and Mike Modano were NHL '94 alumni who said goodbye. Lidstrom joined them today. Who's left?


The game released in March of 1993. Comparing players who had NHL tenure at that time against those who were on the game and also played this season, there are just three: Teemu Selanne, Roman Hamrlik, and Jaromir Jagr.


Hamrlik is under contract and almost certain to play next year. Selanne keeps re-signing the kind of one-year deals that Lidstrom played under as his tenure in Detroit closed out. Jagr, after a three-year stint in Russia, returned to the Philadelphia Flyers this year, and has expressed confidence that he can play until 50.


Others of note: Martin Brodeur—appearing now in the Stanley Cup Final—was not in the league in 1992-1993, which would have been the basis for the NHL '94 roster. San Jose's Ray Whitney likewise was not on the game's roster, probably because he was a rookie that year, having appeared in only two games the season before.


It's possible we won't see any further losses from the NHL '94 in the next season. After that, who knows. They could all be gone forever.


I'd like to thank reader James daSilva for bringing this up. It calls attention to a ritual of sports—the end of a hall-of-fame career—in a way that is peculiar to the video game era. We're seeing the full retirement of the first generation of athletes who began and played their entire professional careers alongside a representation of themselves in a video game.


These games, as much as any record book or any reel of film, are a permanent archive of the days when they shone the brightest, and a means to forever know the glory of their times.


Kotaku
Even Heisman Winners Have Video Game Fantasies, and That's NCAA Football 13's New ModeLast year, as he was waiting to film a promotional spot for Nissan, Eddie George, Ohio State's 1995 Heisman Trophy winner, chatted with Troy Smith, the Buckeyes' 2006 Heisman winner. You know the NCAA Football video game? George said to Smith. I create myself in that, and then I put myself on SMU.


Nissan and EA Sports have a relationship; the automaker pays for advertising placement in NCAA Football's broadcast presentation. Someone picked up the phone and called a number in Florida and told them what Eddie said. And that, more or less, is why the Heisman Challenge mode was created for NCAA Football 13.


"We thought, 'Why is Eddie George putting himself on SMU?'," Ben Haumiller, the game's producer, said. "But then we said, 'You know what, let's do something with this.'"


If Eddie George is reliving his Heisman career at another university, then, hell, maybe gamers would be interested in trying the same thing. Fleshed out and supported, of course, with a purposeful goal and some interesting, real players to choose from. Thus we have the one-season Heisman Challenge, a more compact career mode that also delivers the first really-real players to a college sports video game—something of a touchy subject in the past.


Cover co-stars Robert Griffin III and Barry Sanders, plus Andre Ware, Herschel Walker, Marcus Allen, Charlie Ward, Eddie George, Desmond Howard, Carson Palmer, and Doug Flutie are on the disc for NCAA 13's Heisman mode. Downloading the game's free demo will give you Jim Plunkett, Archie Griffin and Tim Brown. A preorder through GameStop adds in Tim Tebow, Mark Ingram, and Matt Leinart.


You may take over any of these players and send them to Houston (Griffin's original choice), or use Allen at Stanford and Plunkett at USC, or put them your favorite school as you try to match or better the milestones they set during their Heisman years. The ultimate goal, of course, is to win the Heisman, making this not necessarily an arcade mode but one that is definitely the most achievement-based feature the series has yet offered.


At key points during the season—your first game, a showdown with a rival, a potential national championship matchup—the mode will serve interstitial videos of the players describing what they were doing and felt at that point in their college careers.


George, for example, will talk about the decision process that led him to Ohio State—the decision he relives when he plays the video game. Others get very deep. Herschel Walker's thoughts about how he felt winning the Heisman Trophy are, in a way, rather dark. Archie Griffin, I'm told, broke down in his interview segment when asked to recall his moment at the Downtown Athletic Club. The sequence wasn't used in the game, but he does get very sentimental.


Signing up Griffin, actually, presented an interesting choice: He won the Heisman twice. The developers selected 1974, a statistically better year for him. They wanted to pose a serious challenge of meeting or exceeding your player's figures. André Ware, whose tenure at Houston defined Gunslinger U., will require an Inception-like video game recreation of a video-game performance in real life.


Heisman Challenge will sport "Reaction Time," a new gameplay feature that will also be found in "Road to Glory," the traditional singleplayer career in which Eddie George was going to SMU. Reaction Time which is basically a bullet-time slowdown of the action allowing you to see the entire field and assist you in making the correct split-second decision or step. "We wanted to tailor the experience so that you could feel dominant," Haumiller said.


You may be too dominant, however. Reaction Time is novel in that it actually gives meaning to the "Awareness" attribute of your player. The amount of time you have to spend in slowed-down Reaction Time corresponds to the awareness rating. In Road to Glory, you won't have much as a freshman, but you can replenish it by making good plays. In Heisman Challenge, you basically start with a full meter.


In my playthroughs, I was using Reaction Time on nearly every carry with Eddie George (playing for N.C. State, of course). I pointed out the potential for abuse, especially if it's abused in practice, where top-flight performance can lead to an upward spiral of attribute boosts and more reaction time, and the development team said they'd look back into how it was awarded.


But the message the Heisman Challenge sent to me was that this mode is where the outlandish Big-Man-on-Campus fantasy can be found. You'll begin with a fully-rated stud ready to go out and lay waste to the gridiron. And, if you win the Heisman Trophy with that player, he will be unlocked for use in Road to Glory, the full four-year career mode.


It's a variant of the traditional career, sure. But it's not too bad coming from a bull session during a car advertisement.


Kotaku

EA Weighs in on Activision Settlement in Delightfully Catty FashionNot one to sit on the sidelines of a good fight, EA has issued a wonderfully catty, short statement regarding the just-resolved lawsuit between Modern Warfare makers Jason West and Vince Zampella and EA's rival Activision.


In an email to Kotaku, an EA spokesperson relayed the following:


"Activision's refusal to pay their talent and attempt to blame EA were absurd. This settlement is a vindication of Vince and Jason, and the right of creative artists to collect the rewards due for their hard work."


Saucer of milk, table five! Rowr.


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