As The Elder Scrolls Online slowly reveals itself to the world at large, commenter Daemon_Gildas is less and less impressed, and he'll tell you all about it in today's Speak Up on Kotaku.
So, does anyone else find it *HILARIOUSLY* awful how, with every Elder Scroll Online update, it's looking less and less like an Elder Scrolls game, and is literally copying every single aspect of World of Warcraft it can?
I love WoW and all, but I've played other MMO's that I think were genuinely better games. If just seems laughably bad how, with ever few days that pass, the developers of ESO seem intent on making it sound as generic and "WoW-ish" as they possibly can.
News Flash: That didn't work for The Old Republic, and that game had MOTHERFUCKING WOOKIES.
Back in the day, the Game Genie was the thing you plugged into your Nintendo Entertainment System to get infinite ammo or unlimited lives, a fairly cheap add-on for proud and ashamed cheaters alike.
The Game Genie died, but now it's back. It's actually been back since earlier in the year for DS, through a company called Hyperkin. Next week at E3, the same people are showing off a Game Genie for PS3.
Here's all we know from a press release:
The Game Genie works by modifying save data with cheat codes that unlock a variety of possibilities. The Game Genie: Save Editor for PS3 is the first code device amongst any competitor's products that actually manipulates save files and works for the PS3. Hyperkin will debut the Game Genie: Save Editor for PS3 at E3, the premier trade show for the video game industry. Located in Booth #417 in the South Hall, the Hyperkin booth will offer E3 attendees the opportunity to see firsthand the kinds of cheats available for several blockbuster games such as Uncharted 3, Batman: Arkham City, The Elder Scrolls V: Skyrim, Twisted Metal, Street Fighter X Tekken and Final Fantasy XII-2. Attendees will get to experience the power of maximum lives, ammo, power-ups and unlocked levels that make any game easily beatable.
The Game Genie: Save Editor for PS3 comes in a USB flash drive that contains an installation program that allows users to transfer save files between the PS3 and the PC. Players can use the PC program in the USB drive in order to write cheats onto their save files. Players can then transfer the edited save files from their PC back onto their PS3 to enjoy a powered-up game file. The Game Genie PC program works through a continuously updated server that adds the newest codes for the newest games.
UPDATE: They're hoping to release it in the first week of July, a company rep tells me.
The Game Genie is back, people! As a USB device. From Hyperkin, who also sell this...

	
	
 Max does a lot, in Max Payne 3. He shoots guys, tries not to be shot by guys, shoots other guys... you know, like you do.
But behind all of the action, making Max Payne tick, are dedicated voice and motion capture actors whose performances, with digital skins on, make the game. Rockstar has posted a behind-the-scenes glimpse at a piece of the process, showing how Max Payne came to be.
Actor James McCaffrey performed both the voice and the body work for the titular antihero. And when Rockstar needed to fill a virtual São Paulo with plausible Brazilians, they went to Brazil to cast and record the roles. Over a number of extensive voice acting and body-scanning sessions, Rockstar recorded everyone from a Ju-Jitsu world champion to a pageant queen to a local rapper.
It's a neat look at just how much work it can be to fill a video game with the wide cast of extras you'd expect to find on a normal city street. When every aspect of your story's world has to be crated from scratch, assembling your actors can be an ordeal indeed.
From NYC to São Paulo: Behind the Scenes of Max Payne 3's Voiceover, Mo-Cap & Scanning Sessions [Rockstar blog, via Game Informer]
	
	
According to Polygon's Michael McWhertor, Modern Warfare creators Jason West and Vince Zampella lawsuit against Activision has been resolved. The L.A. Times' Ben Fritz reports confirmation from both parties'' lawyers.
Kotaku has reached out to both parties for comment and will update once we hear more.
Update: West and Zampella's Lawyer has told Kotaku the following: "Trial is not going forward. All parties have reached a settlement of the dispute. The terms are confidential."
Meanwhile, Activision has issued the following statement:
Activision Blizzard, Inc. (ATVI) today announced that all parties to the litigation have reached a settlement of the dispute, the terms of which are strictly confidential.
The company does not believe that the incremental one-time charges related to the settlement will result in a material impact on its GAAP or non-GAAP earnings per share outlook for the current quarter or the calendar year, due to stronger-than-expected operating performance in the current quarter.
Don't argue with it. Just let the beauty of this amazingly hilarious Master Chief cosplay sink in to your memory, to be recalled at a really inappropriate moment when you should not be laughing. The professor/your boss will understand. The dog might, too.
Photographer David Ngo stumbled on this lovely being on Sunday of this year's FanimeCon.
FanimeCon 2012 [David Ngo via Reddit]
We've seen this script before. A cruel regime slaughtering civilians. Youtube clips of weeping mothers and dead children. Hesitant calls for humanitarian intervention by the Western powers. Much dithering while the body count climbs, and then more guilt about the dithering.
Rwanda, Bosnia, Libya. It's happened before, so often that like in a cheap horror movie. You know what the characters are going to do (UN passes toothless resolutions. Russia and China back dictator. Everyone looks to the U.S. to do something). This time, it's happening in Syria. After the latest massacre, the chorus is growing to send in boots on the ground to give Syrian strongman Bashar al-Assad the boot. It may remain talk. The U.S. is burned out from 10 years of two wars, and possible conflicts with Iran and North Korea. The Europeans ran out of missiles during the Libyan intervention, which they couldn't even mount without U.S. logistical support. If Britain and France had problems taking on the mighty Libyan army - whose sole claim to fame is being whipped by a bunch of starving Chadians in armed pick-up trucks during the Toyota War—then Assad's elite Republican Guard and commandos might as well be Imperial Stormtroopers.
But in the Middle East, anything can happen, especially to a dictator who's a card-carrying member of the Axis of Evil and has managed to antagonize a good chunk of world opinion. Perhaps Assad will suddenly discover the appeal of a contemplative life in Switzerland. Then again, he might decide that the dictator's life is for him, and the only way he'll give it up is feet-first.
Where there's a war—or a potential war—there's a game. But not a great game when it comes to these humanitarian-military interventions. There's not much challenge in a Libya game where Gaddafi's legions could be whipped by five Teletubbies in a clown car, or a Kosovo title where the Serbian player's goal is to hide from NATO bombs. These regimes tend to be tigers against fighting unarmed civilians and lambs when real armies show up for a rumble. But Syria may be different. It has 500,000 regular and reserve troops, 5000 tanks, and experience fighting the Israelis on and off for 60 years. Knowing that the most they can expect from the Sunni Muslim rebels is being dragged through the streets while their adoring populace spits on their corpses (or maybe a war crimes trial in the Hague) is a powerful incentive for Assad and the ruling Alawite minority to fight to the end. An arsenal of the latest Russian anti-tank and ant-aircraft missiles gives them ample means to do so.
Strangely enough, there is a computer wargame on a Western invasion of Syria. 
Released in 2007, Combat Mission: Shock Force was the next generation of Combat Mission, the 1999 tactical World War II game. Some gamers were incredulous that the battlefield has shifted from French villages and the Russian steppe to Syria. Because, c'mon, like NATO is really going to invade Syria? It takes a dictator who bombards his own cities to make life imitate art.
CMSF postulates a NATO invasion force (your choice of a U.S. Army Stryker brigade, U.S. Marine Expeditionary Brigade, and various forces from Britain, Canada, Germany and the Netherlands) versus a hodgepodge of Syrian forces ranging from elite Republican Guards and commandos to ill-trained irregulars. The scenario is regime change in response to Syrian support for terrorism, but that's just window-dressing for a highly-detailed, turn-based tactical wargame best enjoyed by the sort of people who are into discovering the optimum tactical formation for a mechanized infantry battalion assaulting a fortified village. The game sports an impressive amount of order-of-battle research and modeling—or at least plausible estimates—of the effectiveness of modern weapons. Those expecting an American blitzkrieg like Desert Storm will discover that Russian anti-tank missiles—the ones that punched holes in advanced Israeli Merkava tanks in the 2006 Lebanon war—will do very bad things to a lightly armored Stryker troop carrier. For all the talk of boots on the ground, the NATO forces are strong on high-tech vehicles but short on the infantry needed to clear RPG-armed defenders from villages and trenches. Add in stiff penalties for taking NATO casualties, or for NATO inflicting collateral damage on civilian targets, then getting rid of Assad is no cakewalk if his army decides to fight.
Even as a simulation, CMSF has flaws, especially in not including the swarm of unmanned aircraft that would cover any Western expeditionary force. There are no Iranian or Hezbollah fighters supporting Assad, nor are there Turkish forces, though the power most likely to intervene is Syria's neighbor to the north.
However, the real problem with a game like CMSF is that it depicts conflict as the West (or Western wargamers) would like to fight it, as a straight-up fight between conventional armies where firepower, technology and training are the queens of battle. That may work for World War II. But Syria features a government army that has troops defecting to the rebels, while the rebels themselves—whom the West is supporting—may be under infiltration by Al Qaeda. So some of the bad guys are good, and some of the good guys are bad. Pity the poor American platoon commander who's most likely to shoot him in the back. Also pity the designer who tries to make a fun and playable game out of this.
But don't worry. Next year there will be another dictator declaring war on his own people. Time enough to design a game on the darkest side of human nature.
It is curious that there are far more games on a Soviet invasion of West Germany that never happened than a Communist assault on South Korea that actually did. More »
"Quantity has a quality all its own," said Josef Stalin, as he relentlessly flung waves of Soviet tanks and troops against Hitler's elite but outnumbered panzers. More »
Electronic Entertainment Expo. E3. Say it with me.
It's going to be one hell of a week for us here at Kotaku, as we'll be scrambling to cover every corner of the convention center bringing you news, impressions and possibly some silly pictures. I don't know yet. It's not E3 time yet, stop asking me about the silly pictures.
But the biggest news will undoubtedly come from Monday (June 4) and Tuesday (June 5). We're going to be getting debriefed at several big press conferences, including the big three: Microsoft, Nintendo, and Sony.
Where will we be? Well, we'll be at the conferences, and at our computers and on Twitter. Where will you be? Online, of course! And you can get second hand debriefed right here at Kotaku, where you can watch the conferences live, and read up on our commentary and news reveals. You can also check in with individual editors' Twitter feeds for extra personality and commentary.
Below is the full schedule for each conference (all Pacific time, as we'll be in LA). You can watch all of them livestreamed on Kotaku (and aired on Spike TV), with some of your favorite Kotaku editors providing pre- and post-show analysis.
If you can't watch, you can read all about it as we break out all the biggest news into articles that you can read on Kotaku or through our official Twitter feed or Facebook page.
If you want every last detail the moment it happens, you'll want to follow certain Kotaku staffers on Twitter (or read their Tweets on Kotaku right below the livestream).
Here's the breakdown:
Day: Monday
Watch it here on Kotaku from: 9:30am-11am (PST)
Follow these editors: Mike Fahey, Yours Truly, Evan Narcisse
Day: Monday
Watch it here on Kotaku from: 1pm-2pm (PST)
Follow these editors: Owen Good, Chris Person, Kate Cox
Day: Monday
Watch it here on Kotaku from: 3pm-4pm (PST)
Follow these editors: Tina Amini (me again!), Stephen Totilo, Mike Fahey
Day: Monday
Watch it here on Kotaku from: 6pm-7pm (PST)
Follow these editors: Chris Person, Mike Fahey, Evan Narcisse
Day: Tuesday
Watch it here on Kotaku from: 9am-10am (PST)
Follow these editors: Stephen Totilo, Kirk Hamilton, Chris Person
You guys all remember The FP, right? A ridiculous, campy sports/action/post-apocalyptic movie centering around gang wars fought with Dance Dance Revolution?
Well now, it's got its own video game. Which seems like some sort of full-circle-type-thing—the movie about playing a game now has a game that is mostly about promoting the movie.
The free game, which is… not particularly good but very goofy, centers around an 8-bit-erized recreation of Beat Beat Revelation, the DDR-style game from the film. As touch-screen rhythm games go, it is very, very unsatisfying. But as goofy free tie-in games go, it is probably worth downloading.
The FP itself will be out on DVD, Blu-Ray and digital download from Drafthouse Films on June 19th.
And now, because it never gets old, let's watch the opening sequence from the movie, in which a guy gets beaten so hard at Dance Dance Revolution that he dies from it:
Wow. It never gets old.
The FP [App Store]
Scan the column to the right of the Kotaku.com/Power 40 list and you'll find our reorganized list updated for May, complete with individual updates where relevant.
The most impactful update to this month's news follows a first look at Epic's Unreal Engine 4, and the revelation that we are close to a reveal. But we have several entries updated, as news of big game releases and a few new announcements come into play.
Trouble strikes for Gree and its founder, as well as Facebook. Be sure to read up on Apple, Blizzard, Activision, Facebook, Epic, Minecraft creator Notch, Rockstar, Zenimax, Irrational, Angry Birds, Jane McGonigal, and Gree for all the updates this month.
We took a look at the industry's current status and progression this month to assess who are the most powerful players that influence what we play, how we play, how we get our games and/or what we think of games.
We'll have some extra analysis for you after E3 next week, when there will assuredly be much more industry news revealed.
Don't think of Aliens: Colonial Marines February 2013 release date as a painfully long waiting period. Think of it as eight months to save up $99 for this freaking amazing collector's edition package.
It comes with a resin Powerloader statue in a limited edition Xeno Hive box. I could probably just stop writing here and no one would fault me for putting my $99 down. But there's more! Act now (or until preorders run out) and you can score a genuine-ish USCM Dossier, packing with a mission briefing, a schematic of the USS Sephora, a recruitment cart, a USCM graduation certificate, LV-426 recon photo, and iron-on USCM badges. Iron-ons? Who still uses irons? I'm sure you can microwave them on with a little water or something.
And that's just the physical stuff. Virtually the collector's edition grants players access to Ripley's flamethrower, a special USCM Firing Range level, Sonic Electronic Ball Breakers and Phase Plasma Rifle multiplayer weapons, and special customization options for your marines. Hell, you can even dress up as Private Hudson, Corporal Hicks, Private Drake and Sergeant Apone from Aliens.

Those of you on a budget can also secure the flamethrower, customization options, and movie characters by preordering the regular version of the game through GameStop, but with an eight month lead time I don't see how you couldn't scrounge up an extra $40 for the collector's edition.
Me? I just want the Powerloader. I predict I will possess it for a little over 24 hours before my wife-creature throws it away, tired of me waving it around and shouting "Get away from her, you bitch!"