PC Gamer
Sniper Ghost Warrior 2 trailer thumb
Not to be confused with Sniper Elite V2, or Ghost Recon: Future Soldier, Sniper: Ghost Warrior 2 is a military shooter about shunting slugs of lead into distant foes' frontal lobes. A rebuilt AI system and improved sneaking are the on-the-box improvements over the original, but the smart visuals will do more to catch the eye. Watch as CryEngine 3 spoons dollops of visual fanciness into the above trailer, spotted on Evil Avatar. Interested? Tyler's waiting to tell you what it's actually like right here in our Sniper: Ghost Warrior 2 preview. It's out on August 21.

PC Gamer
Kingdoms of Amalur
Things took a downward turn for the Kingdoms of Amalur studio this month when they failed to make a big repayment to the state of Rhode Island. They soon managed to foot the bill, but missed payroll and lost their CEO shortly after. Now Gamasutra report that everyone at 38 Studios and Big Huge Games has been laid off with this email.

"The Company is experiencing an economic downturn. To avoid further losses and possibility of retrenchment, the Company has decided that a companywide lay off is absolutely necessary.

These layoffs are non-voluntary and non-disciplinary.

This is your official notice of lay off, effective today, Thursday, May 24th, 2012."

Rhode Island Governor Lincoln Chafee said later in a press conference that 38 Studios collapsed because Kingdoms of Amalur "failed," stating that the studio needed to sell 3 million copies to break even. Chafee and a number of state officials grilled studio founder Curt Schilling on the state of his company at the start of the month when they failed to make a payment of $1.125 million to the state of Rhode Island. The state approved a loan program worth $75 million for 38 Studios back in 2010.

Schilling countered suggestions that Amalur failed on Twitter, saying that Reckoning "outperformed EA's projections by selling 1.2mm copies in its first 90 days." The studio wasn't just working on Amalur, however. Gama cite WPRI figures suggesting that the studio had at least 379 full time workers, many of whom were likely working on 38 Studio's ethereal MMO, Project Copernicus, which was slated for June next year.

A group of state lawmakers passed a resolution yesterday demanding that the Rhode Island Economic Development Corporation and Governer Chafee "immediately release all records related to 38 Studios’ financial situation and its $75 million loan guarantee” as questions arise as to how such a large state loan was offered to an unproven studio.

As the political fallout rumbles on, hundreds of former 38 Studios developers search for work. A #38jobs Twitter hashtag has been set up to help laid off workers find new positions and The International Game Developers Association have set up an advice page for those affected by the 38 Studios collapse and recent layoffs at Bioware Austin. Best of luck to all those affected.
The Elder Scrolls V: Skyrim
Skyrim mounted combat
The days of slowly getting off your horse to kill a wolf and then slowly climbing back on to get where you're going in Skyrim are OVER. Fans asked for it in Oblivion, but it never happened. Then we thought Skyrim's muscly chargers might be able to handle a bit of rider combat, but it hasn't happened, until now. The Bethblog mention that mounted combat has been casually added in the latest beta patch. You can opt in and try it out right now by selecting Skyrim from the beta participation list on the accounts tab in your Steam settings menu.

The patch also fixes a few glitches with the recently added ranged and magic kill cams, another feature added in a post-launch patch. We expected a bunch of post-release bug fixes, but these bonus features are a pleasant surprise. Grab a glance at the beta patch notes here.

NEW FEATURES

Mounted Combat - Skyrim now allows you to do melee and ranged combat while riding a horse

 
BUG FIXES

General stability and memory optimizations
General AI pathfinding optimizations and bug fixes
Optimizations and crash fixes for data leaks
Fixed rare crash with lighting
Fixed crashes related to loading and saving games
Fixed crash with summoned creatures/NPCs
Fixed rare issue where saves would be corrupted
Improved logic for when ranged kill cams are played
Fixed issue with ranged kill cams while killing a dragon
Fixed rare issue with certain ranged kill cams not playing properly
Fixed issue with nirnroot lighting not properly cleaning up
Fixed issue where bow damage was being calculated incorrectly
Fixed rare problem with werewolf kill moves would not finish animating properly
In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory
Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime
Fixed issue where certain creatures and NPCs would fail to respawn properly
Fixed rare issue with dialogue subtitles not displaying properly
Fixed issue with water appearing blurry when loading a saved game after creating a save underwater

 
PC Gamer
Elder Scrolls Online 610
I had a chance to chat with the lead designers of the forthcoming Elder Scrolls MMO recently, and I asked them how combat and character progression work. Gameplay designer Nick Konkle talked me through how they've tried to apply the principles of the Elder Scrolls games into an MMORPG.

Your skill bar in The Elder Scrolls Online has six slots, so Nick explained what you can put in each one. With great enthusiasm.

"Your first two slots are derived from your weapon. If I pick up a bow they're bow attacks and if I pick up a sword then they're sword attacks. Anyone can do that and anyone can be good at it. That's sort of a touchstone of Elder Scrolls games, and we wanted to make sure we included that in here.

"Your first two slots are derived from your weapon. If I pick up a bow they're bow attacks and if I pick up a sword then they're sword attacks. If I continue to use that weapon over a period of time, I will get better with it, which will give me a wider variety of things that I can potentially do with my weapon attacks. So I can gain mastery of it by virtue of having it equipped, but I can still pick up any weapon in the game and be good with it. And that's true of anyone.



"On top of that, if I continue to use that weapon over a period of time I will get better with it which will give me a wider variety of things that I can potentially do with my weapon attacks. So I can gain mastery of it by virtue of having it equipped, but I can still pick up any weapon in the game and be good with it and that's true of anyone. I think that's an essential part of it.

"Your next three slots are derived from your class. You will have over the course of your progression many abilities and spells that you will get, more than three. But you want to pick the three that you think will support your weapon loadout in an interesting way.

"So if I picked bow as my sort of principle weapon attack I might pick three abilities that are sort of snares. And that sort of creates a character that you might understand, like: 'Okay, cool, I want to slow up a guy and pick him off and continue to kite him, cause I feel like that's the gameplay I want to do.'

"And your sixth ability is your ultimate. It's also a class ability and I will have more than one available to me through my overall progression but I can only ever put one on my bar because it's really powerful. And you're going to want to pick the one that supports that overall.

"So I might just pick Summon Frost Atronach. And a Frost Atronach's going to fall out of the sky and smash anyone he lands on, and then hang around and start beating on people. Yeah, that totally supports by rangery bow metaphor from earlier. That's the character I wanted to play.



PvP designer Brian Wheeler interjects. "People also scream 'Oh my god that is awesome' when a Frost Atronach comes down."

Nick: "That actually does happen.

"The key is that those abilities, like the weapon, I can start with and use effectively initially, but in order to master I must play with over a long period of time. Which is very much like the Elder Scrolls games, and is our own way of interpreting that.

"And then I think the sort of depth of the system in a lot of ways comes from the fact that you are allowed to swap out those abilities in whatever way you want, as long as you're not currently in a fight.

"So if I'm finding that this build just isn't working and I'm getting countered over and over by sneaky rogues or fireballs, I can take the ability that I feel is going to help me in this scenario, and build a new character and try it out, and have this sort of deck building game... I'll have varying levels of expertise with them, but by trying out various builds and various decks I'm going to become a master of all of them eventually."

We'll have more from the mouths of devs in the next few days, and our own impressions of the game on the 5th.
RIFT
Cloak
We received an interesting package today at the PC Gamer offices: a wooden box labeled "A Storm is Brewing." Given that I was a world-class detective before taking the intern gig here, I was tasked with determining what it all meant. My peerless deductive skills have led me to the conclusion that these are likely the first details of Rift's next major expansion.

The box contained the following items:
Two posters: One depicting the Polesti Raid in World War II, and one depicting Stuart's Confederate cavalry raiding Pennsylvania in the Civil War.
Amazing Detective Skills say: That's two "raids." So, this seems to be MMO related...
A liquid level, with a sticker on it bearing the number 10.
Amazing Detective Skills say: 10 levels? Must be a level cap increase, which usually means big expansion
Four soles of shoes. This is what tipped me off that it was Rift I was dealing with.
Amazing Detective Skills say: Rift calls its classes "souls," and this seems to indicate that four new ones are being added.
Six rusty keys on a ring, and one golden one labeled "Port Tempest."
Amazing Detective Skills say: This likely indicates to a new capital/hub city called Port Tempest, and six new smaller cities or zones.
A felt bag containing five glass prisms, all of different sizes. No, they do not fit together (I tried that already).
Amazing Detective Skills say: There are items in Rift called Prism Fragments, five of which (the same number that came in the bag) can be combined to form an Inert Prism. These Prisms are currently only used for a few crafting recipes. Maybe they're about to become more important? Hmmm...
An incredibly stylish, red, hooded cloak.
Amazing Detective Skills say: This was probably just here to get people like me posting pictures of ourselves in it on the internet. Mission accomplished, Trion!

 


And thus I reached the conclusion that the box of mystery indicates such: A Rift expansion is coming and it will bring a 10-level increase in the level cap, two new raids, four new souls, six new areas, a new city called Port Tempest, and possibly something fancy to use those Inert Prisms for. If I'm right, we should have more details to share with you soon.
Braid
indie game the movie
Astronomers, heed my call: have the stars that control the fate of digital distribution may entered some strange alignment? After releasing a board game earlier today, we learn that Steam will be selling a film on the service next month. Appropriately, it's Indie Game: The Movie.

The Kickstarted film has been popping up in theaters since March, and will also be available on iTunes when it releases on Steam on June 12. I wouldn't expect this—at the very most, Valve is testing the waters for selling other content with something that's highly relevant to gamers.

If you're wondering if Fez might make its way to PC, I'll refer you to a quote from creator Phil Fish made to NowGamer: “Fez is a console game, not a PC game. It’s made to be played with a controller, on a couch, on a Saturday morning. To me, that matters; that’s part of the medium. I get so many comments shouting at me that I’m an idiot for not making a PC version. ‘You’d make so much more money! Can’t you see? Meatboy sold more on Steam!’ Good for them. But this matters more to me than sales or revenue. It’s a console game on a console. End of story.”
PC Gamer
ticket to ride steam
Steam, being already known and beloved for its manifold interactive games that explore locomotive history and Train Lyfe, adds another to that hitched-together queue today. It's a digital adaptation of Ticket To Ride, a pretty wonderful board game about route-building. This version seems to be a tweak of what released on iPad about a year ago; hopefully they've given some care to building a PC interface. We'll review this soon.
PC Gamer
ME3_rebellion
Before we were obsessing over Witch Doctor and Demon Hunter builds, we were rolling the dice to unlock Salarians and Quarians in Mass Effect 3's PvE multiplayer. The gamble of its mystery box Reinforcement Packs is dangerously addictive, and next week the loot count will increase -- BioWare's already giving us more stuff with a follow up to last month's Resurgence Pack.



The free "Rebellion Pack," which releases Tuesday, May 29, will add two new maps, six characters (including Ex-Cerberus and Vorcha characters), three new weapons, and new consumables. Oh man. A description of every addition can be found on the official Mass Effect 3 site.

RIFT
battle_rift
Rift's new PvP mode throws the game's rulebook out the window. Defiants and Guardians--who needs 'em? The new Conquest mode lets you join one of three factions that battle on a massive map with capturable objectives and no player cap, more closely resembling Guild Wars 2's World vs. World vs. World mode than Rift's existing PvP Warfronts.

According to the video just released by the developers, and a great interview write-up over at MMORPG.com, the 3 factions are groups from an alternate plane fighting for dominance of the instanced zone. Players will pick one of the three new factions (Dominion, Oathsworn and Nightfall) to join and will always fight on their side in the Conquest mode--although players will be able to switch factions once a week. These factions will only exist in Conquest mode and players will still be Defiants or Guardians in the rest of the game.



The map itself will be a huge open area designed to capture the feel of open world PvP--the video shows tangled environments with bridges crossing over over roads that are running between cliffs that players can run on. It's supposedly modeled after the Stillmoor zone, featuring grasslands and the interior of a castle. It's good the map is large, because there is no limit on the number of players that can fight on it. A faction can win by either capturing 40% of all the objectives on the map or by killing a total of 5,000 enemy players.

Capturing objectives means taking over areas on the map that give buffs to your entire side. Lone wolf players can also gather resources and build things that enhance the combat prowess of everyone on their faction.



The winning faction will earn PvP weapon enchants, along with unique buffs and abilities that are not only usable in the Conquest PvP mode, but out in the open world as well.

The mode is now live on Rift's Public Test Shard, where you can test it today during the planned event that runs from 4-8 PM PST.
PC Gamer
tribey_tribey
PC Gamer now has its very own Tribes: Ascend server -- ! You can find it in Play Now > Custom Servers in the North America - West region. If you like to go fast, join us there this Friday at 4:00 pm PST (6 pm CST, 7 pm EST, 12 am GMT) where we'll be manning the Blood Eagle side, or watch our livestream at twitch.tv/pcgamer -- we'll be giving out codes for free Tribes Gold in the chat!



PCG's San Francisco-based biathlon participants are Evan (pcgevan), Josh (Nereus), Tyler (PCGtyler), and TJ (AsaTJ). If we're lucky a few ringers will join our team -- we'll need lots of help what with those Sandrakers and all their treachery.

If you aren't playing Tribes: Ascend, we highly recommend it. Join us for some casual CTF, won't you?
...