Dota 2 - Valve
- Added Ogre Magi!

- New Dashboard! (feedback here)
- New Hero Picker! (feedback here)

GAMEPLAY

- Enabled Treant Protector in Captain's Mode.
- Spectre: Fixed Haunt Illusions having collision.
- Lifestealer: Fixed Rage being dispellable.
- Spirit Breaker: Fixed Charge of Darkness immediately failing when cast on Razor's Unstable Current.
- Bounty Hunter: Fixed a bug that could sometimes allow Jinada to work on buildings.
- Fixed Black King Bar not dispelling Haste and Double Damage.

UI

- Revised performance bar calculation and display.
- Added support for putting bots into individual slots in a private lobby.
- Fixed issue where the camera would recenter when quickly switching between different control groups.
- Fixed incorrect player id when pinging runes.
- Added a short cooldown to the chat message when pinging a rune.
- Added disconnected player icon in scoreboard and top bar.

AUDIO

- The game start horns now play different cues from each team location and are now spatial.
- Added sound when the courier delivers items to you.

VISUALS

- First pass at spectator-only Roshan timer.
- Added overhead healing messages for Warlock and Bloodseeker.
- Fixed a visual hitch sometimes experienced while spectating using Directed view.

BOTS

- Increased bot cautiousness when going to the side shop.
- When invisible, bots will now only use abilities or items that they really want to use.
- Bots are now more likely to roam and gank when invisible.
- Juggernaut bot will no longer offensively use Blade Fury when he's sufficiently powerful (better to just attack).
- Zeus will now use Wrath in teamfights.
- Fixed bug where Vengeful bot could try to swap out-of-range allies.
Sword of the Stars II: Enhanced Edition - Valve
r21407b
------


Critical fixes:
+ Fixed a design screen selection crash.
+ Fixed a rare encounter pre-combat crash.
+ Fixed a rare combat related crash.
+ Turn times are greatly reduced.


Other fixes:
+ Fixed duplicate war declaration news events.
+ Addressed some ambiguous wording in war declaration news events.
+ Ship repaired speech events are less frequent.
+ Players can no longer construct remote stations without Deep Space
Construction.
+ Phase Dislocation no longer affects Prester Zuul battle riders.
+ Trade stations are no longer available until FTL Economics is researched.
+ Government shifts no longer occur until station building is complete.
+ AI will no longer attempt to colonize systems with enemy colonies
unless is exempt from this limitation.
+ Fleets will now relocate if their base is eliminated.
+ Naval capacity now takes pending changes into account.
+ New home systems are now automatically flagged as surveyed when
assigned to a player.
+ Fixed a mining station bonus miscalculation.
+ Enemy reserve fleets are no longer visible.
+ Fixed an issue where the game was treating Propaganda ships as Police Cutters.
+ Fixed unending rebellions.
+ Fixed unending trade treaties.
+ Fixed the sensor view bug that caused overlapping spheres to
eliminate each other.
+ Load times are reduced.
+ Reduced UI transition times from some screens.
+ Fixed an issue that was preventing full repair of a ship.
+ Protectorates no longer expire.
+ Admirals now age at the correct rate.
+ Suul'ka now enter combat again.
+ Weapon panels are now cleared when re-entering screens and dialogs.
+ Fixed some design-naming issues.
+ It is no longer possible to break the transition to the station
placement screen.
+ UI now refreshes after retrofitting or repairing ships.
+ Retrofitting will no longer produce two sets of drones for a ship.
+ AI no longer retires ships constantly.
+ AI now redesigns for missing ships, such as gates and bores.
+ The research ring around the tech cube on the star map no longer
disappears at certain camera angles.
+ Mission screens now lock focus on the target system.


Other changes and additions:
+ There is now a two-turn moratorium on AI actions when it takes over
for a dropped player.
+ Clicking a module or weapon icon in the design screen will now close
the associated selector if it is open.
+ Economic and research efficiency maximums have been increased to 200%.
+ Enemy fleet lines are now visible when their destinations are visible.
+ Up and down arrow keys now function in place of the mouse wheel for zooming.
+ Sensor range bonuses are now applied to stations.
+ Large asteroids are now selectable.
+ Added tech requirements for gate stations.
+ Station construction screens now have a Commit button that will
automatically place the new station.
+ Individual ship selection in combat will now yield additional
information about critical issues.
+ Ships losing crew in combat are highlighted to bring attention to the damage.
+ The star map tech cube tooltip now displays technology info and ETA.

Product Update - Valve
Super MNC Update 7

It's time for Turbocross! Our first new game mode has arrived for all you who want to try much faster, less strategic gameplay. The Rules Have Changed! Turbocross features rebuildable turrets, faster movement, higher lethality, and no passive power improvement with level. The objective remains the same as Super Crossfire; push bots, destroy the Moneyball!

Free Pro Rotation: Assassin, Gunner, Karl, Leo, Support, Veteran

We're also introducing more fan inspired content! Mustaches are now available as flair. There is a new slot of flair that goes on Pro's heads so you can mix and match your staches with your chest flair. We'd love to see pictures of your Pro creations!

As always, feel free to leave us feedback at http://www.uberent.com/forums! If you have issues please email support@uberent.com.

The current version is: 36647. If you don't have this version, please restart your game.

New Rules
• Added new game mode: Turbocross
• Changed "Mute Players" menu option to "Action Menu"
• Added reporting of players to the Action Menu.
• Added new visual effect for health regeneration.
• When choosing item categories in the store, the camera will now focus on the area of the Pro the item represents.
• Flair can now be previewed in the inventory screen.
• Reduced the volume of the game ready horn.
• Selecting a Pro in the store now updates the item store filter.
• Custom games now allow the creator to choose the map.
• Added Long Shot Turrets for Turbocross
• Added Shave Ice Turrets for Turbocross
• Updated turret chooser UI.
• Long Shot turrets now have shells that do not collide with the world during their ascent.

Bug Fixes
• Fixed store filter drop down from appearing when you return to Pro selection from the cart.
• Fixed turrets from targeting enemy shielded turrets.
• Fixed being able to open the skill pick menu while using the Annihilator.
• Fixed music turning itself back on while looking through taunts.
• Fixed turrets being rebuildable when they shouldn't be in Super Crossfire.
• Fixed selecting a Pro in the custom class screen from resetting to default.
• Fixed navigation bar button text from reading "PLAY NOW" if you held the mouse button down over one for a short time.
• Fixed image size for endorsements in the Locker Room.
• Fixed small visual overlap in the bundles screen.
• Fixed the Annihilator ready message from sometimes showing a player's name under it.
• Fixed the "Exit" button from sometimes displaying "Play".

Bundles
• New Bundle: The Stache Stash

Flair
• Added slot for head flair.
• New head flair: My Friend Lars
• New head flair: The Plumber
• New head flair: Dali
• New head flair: Captain Thompson
• New head flair: Motorhead
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - Valve
Join the action in PC Gamer's Multiplayer First Person Shooter Game of the Year winner, Red Orchestra 2: Heroes of Stalingrad - GOTY! This weekend only, play the mutiplayer for FREE until Sunday at 1pm Pacific Time.

You can also pickup Red Orchestra 2: Heroes of Stalingrad - GOTY this weekend at 75% off*!

This new edition adds a whole set of extra features, available for free to all owners of the game, including two new game modes "Action" and "Classic", the new map "Mamayev Kurgan" and refined and improved gameplay across the board.

If you already have Steam installed, click here play now! If you don't have Steam, you can download it here.

*Sale ends Monday, May 28th at 10AM Pacific Time.

Braid - Valve
Indie Game: the Movie is Now Available for Pre-purchase on Steam. Act now to save 10%.

Follow the creation of the games Super Meat Boy, Braid and FEZ through this Sundance award-winning feature documentary. Critic’s Pick of the New York Times and declared a “Must See” by Ain’t It Cool News. Watch the full theatrical cut in 1080p HD.

After almost two years of painstaking work, designer Edmund McMillen and programmer Tommy Refenes await the release of their first major game for Xbox, Super Meat Boy—the adventures of a skinless boy in search of his girlfriend, who is made of bandages. At PAX, a major video-game expo, developer Phil Fish unveils his highly anticipated, four-years-in-the-making FEZ. Jonathan Blow considers beginning a new game after creating Braid, one of the highest-rated games of all time.

inMomentum - Valve
Added:

- Added NAT traversal to support Universal Plug and Play multiplayer (uPnP)
- Added SystemSteamworks cleaning to lobbies, leaderboards and stats
- Added multiplayer scoring system
- Added multiplayer scoring combo system
- Added multiplayer scoring difficulty levels
- Added pop-up saying "Joining" when connecting to server
- Added a loading icon to denote Browser Refresh in server browser
- Added timer to allow clients time to submit scores before retrieving leaderboard results
- Added a destroy steam lobby feature when shutting down server
- Added "Ready" and "Not Ready" features to multiplayer lobby along with name coloring
- Added leaderboard display before a multiplayer match start
- Added Duplicate ID detection to avoid the same player join the same game more than once, to prevent cheating
- Added notofication pop-ups for "Wrong Password", "Server Full" and "Duplicate ID"
- added "Connection to the Host lost" notification
- Added Auto-Skip Voting after everyone has voted
- Added game difficulty influence on time penalty factor
- Added weapon effects when being hit by enemy players
- Added option to toggle weapon effects when being hit by enemy players
- Added weapon Enemy Hit confirmation sound

Improved:

- Imrpoved loading time between maps
- Improved overal HUD interactivity
- Improved speeding in lagging conditions

Reworked:

- Reworked multiplayer system to use Steam Lobbies
- Reworked achievement system to include all available achivements
- Reworked missing achievement actions
- Reworked quick game feature, it automatically now joins the first available, best latency game
- Reworked the combo time bar to fix graphical glitches
- Reworked overal HUD to accomodate HUD Sounds and avoid HUD streching
- Reworked HUD powerup code to avoid rare minor bugs that causes powerups to not show or act properly
- Reworked Private Games to allow passworded games to be hosted properly
- Reworked Shot weapon to have more impact on enemies
- Reworked weapon speed and homing options to allow easier targeting of moving enemy players
- Reworked Air Control effects when being shot by enemy players

Changed:

- Changed password input typoes to normal input fields
- Changed the name of the PowerupPickups to Pickups in lobby to fix HUD streching
- Changed mouse smoothing is now off by default
- Changed escape button in pause menu automatically closes menu
- Changed NotifyRemainingVoteTime to show less announcements to avoid chat spam
- Changed playing alone in Multiplayer will no longer submit scores to multiplayer leaderboard to avoid cheating
- Changed launching movie to be initialized via direct script

Fixed:

- Fixed air control not being affected by difficulties properly
- Fixed leaderboards sometimes not showing the correct results
- Fixed leaderboards sometimes not showing up scores on Lobby Startup
- Fixed clients in multiplayer hearing some of the sounds twice
- Fixed lobby not being recreated after server travels to a new map
- Fixed "Wins:" on MP leaderboard
- Fixed fullscreen being set off when opening the main menu
- Fixed PureRace gamemode showing up as "undefined" in the server browser
- Fixed a race case where the lobby was created before registering the server
- Fixed host moving with WASD while in lobby, and not being able to type into chat
- Fixed achievements values
- Fixed Update List button sometiomes crashing the game
- Fixed credits button "Back" sometimes no showing up properly
- Fixed PureRace gamemode HUD - it was showing stars instead of laps
- Fixed player nickname colors in HUD
- Fixed powerup icons not showing up on the client in some cases
- Fixed score multiplyer always being 0 on client
- Fixed multiplayer scoreboard not being ordered by score amount
- Fixed pause menu not being hidden when the lobby was forced to show (game ended)
- Fixed fast land key to be applied to LeftAlt by default (as per tutorial)
- Fixed server browser to accept Update Spam and Join Spawm withouth overflooding and crashing the game
- Fixed Poison and Freeze powerup effect not showing up on target side
- Fixed Powerup Kill not being reset after the powerup duration time passed
- Fixed MegaJump effect not being hidden after jump in some cases
- Fixed the winning points that show up in the HUD being different from the points actually given
- Fixed LapLimit to sometimes default to 1
- Fixed the combo timer not being reset when the player forces a respawn (presses I)
- Fixed Pause Menu in singleplayer sometimes opening up the MainMenu HUD
- Fixed mouse sensitivity resetting to default after game restart in rare cases
- Fixed toggle sky feature not working properly on some configurations
- Fixed a minor bug in IMOnlineLeaderboard that could cause a crash
- Fixed map image not loading correctly when moving between start a Singleplayer and Host Game
- Fixed the menu going back to Main Menu caused by credits rolling the background
- Fixed multiplayer matches being forced to end due global TimeLimit
- Fixed leave pop-up buttons that were faded out in some cases
- Fixed combo timer reset on falling into the reset field
- Fixed player list on the lobby not getting an update when a player leaves
- Fixed OnlineSubsystem only being initialized on ForceStart
- Fixed Server Browser always trying to connect the 1st server in Browser List
- Fixed initial freeze when loading the Main Menu for the first time
- Fixed rehosting Authentication-Error issue
- Fixed scoreboards on latest Engine QA build
- Fixed difficulty multiplier to only one decimal value to avoid HUD streching
Ridge Racer™ Unbounded - Ridge Racer™ Type 4 Machine and El Mariachi Pack - Valve
Ridge Racer Type 4 Machine and El Mariachi DLC is Now Available for Ridge Racer Unbounded.

A fan favorite and a machine for the one's who feel a little bit country!

Ticket to Ride: Classic Edition - Valve
Ticket to Ride is Now Available on Steam! Purchase this week and receive the Europe DLC for free, offer ends Thursday, May 31 10AM PDT.

The best Online adaptation yet of Days of Wonder's best-selling train game, Ticket to Ride takes less than one minute to learn but a lifetime to master.

Play Solo or Online. With over 30,000,000 games played Online, and a new game starting every 4 seconds on average, Ticket to Ride is the ultimate online board game experience.

Crusader Kings II - Valve
Crusader Kings II is now available on on Mac!
Buy it once. Play it on both Mac & PC!

Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones...

Gratuitous Tank Battles - Valve
version 1.009
=============

- Fixed crash when attempting to save out a unit that had a * in the name.
- Setting windowed mode, whilst also matching your desktop resolution will result in borderless window mode now.
- Game now explains to player that they won't see any challenges until they are logged in.
- Online challenge browser now shows complete two-line descriptions rather than cropping them at one line.
- Fixed bug where the game would hang sometimes on playing custom or online maps as defender with 'scenario units' where a small number of units was included.
- Fix for occasional crash bug on saving units (in some circumstances)
- Fixed bug in non-steam version where the default sample units could not be deleted from within the game.
- Balance:Laser carbine cost up from 3 to 5.
- Balance:Heavy Pulse laser damage up from 6 to 8
- Balance:Rapid Pulse blaster damage up from 4 to 5
- Balance:Light pulse laser damage down from 9 to 6
- Balance:Salvo interval for incendiary rockets up from 300 to 2000
- Balance: Heavy Missile Rack damage down from 68 to 52
- Balance: HEAP Missile thrower fire interval up from 1400 to 1700
- Balance: Light Missile launcher damage down from 38 to 31
- Added new map : campaign map 12.
- Fixed bug where sorting by class on the unit design load dialog sometimes did not work entirely.
- Balance: Changed the difficulty of a number of scenarios.
...