Kotaku

Hold On a Second. Lost Planet 3 Might be Good???I did not ask for Lost Planet 3. Did you?



Who demanded this game be made after Lost Planet 2 appeared to abandon the cool single-player bug-hunt-on-a-snowy-planet for its strange Monster Hunter-ized round-the-world jaunt designed for awkward four-player co-op?


Somebody must have demanded this game and, in their madness, they must have demanded that the mighty Lost Planet team at Capcom team up with the underwhelming development team at Spark Unlimited (Turning Point; Legendary: The Box).


I played Lost Planet 3 last week at a Capcom demo event in Santa Monica. Defying my expectations, it was good.


Weird.


I played through the sequence we covered here back when freelancer Matt Cabral was merely allowed to look at but not touch Lost Planet 3. You play in this third-person game as Jim, a miner on E.D.N. III, the planet of the first two games, snowy as it was in the first one. This is a prequel to those games.


Jim drives a mech that has drills for hands. He can jump out of it to explore caves and, eventually, the mysterious remains of a civilization that disprove the theory that Jim and his mining cronies were the first intelligent folks on this planet.


He'll do any hard labor to stay employed, it seems, which makes this sci-fi game feel oddly timely and Earthly.

Gameplay involves lots of exploration and the frequent shooting small and giant Akrid. The Akrid are the series' familiar bug aliens who glow orange in the parts where they don't want you to shoot them.


What's good is that the game is conceptually very strong. You've got an open world that will presumably be filled with mining and exploration quests. (Why else would they give you an interface for tracking quests?) You've got stomping, mech-driven gameplay that will let you try to drill the arms off of the biggest beasts on the planet. And you've got on-foot, human-scale exploration and shooting. It's all against a backdrop of snow and ice, which may not be tied to the same body-temperature system of the first game—you're not collecting energy to stay warm—but still presents a visually striking backdrop.


Hold On a Second. Lost Planet 3 Might be Good???


Jim doesn't freeze, but his mech can, so there's an interesting risk-reward system as storms blow in, ice the mech solid and force you to hop out of it. You may choose to either fight the bugs on the snow or shoot off the ice on the mech so you can hop back in it and squash those bugs under your mech's heels and hands.


Jim is presented as a working man. Before he's fighting any bugs or exploring any snowdrifts, he's taking a video call from his wife and daydreaming about his kids. He's on E.D.N. III to take jobs. He'll do any hard labor to stay employed, it seems, which makes this sci-fi game feel oddly timely and Earthly.


Hold On a Second. Lost Planet 3 Might be Good???


I played Capcom's Lost Planet 3 demo in a noisy preview venue where other games from the company that I'm not allowed to write about yet (you can guess which ones) were blaring from rows of TVs. It was hard to hear the game, but my ears did catch something that sounded wonderful: the music during the game's action sequences may have sounded like standard dramatic stuff, but while Jim was just clomping through the snow in his mech doing his job, I heard some twang. A producer on the game told me I heard right. It's sort of "alien country music," I was told. It's what Jim listens to while trying to get his labors done.


Hold On a Second. Lost Planet 3 Might be Good???


Throughout today's Day of Video Game Preview (May 22nd edition), I'll be scrounging around for superlatives that don't sound like unwarranted, premature praise or melodramatic condemnation. I can't tell you how well Lost Planet 3 will turn out when it's finally released early next year. I can tell you that, of the dozens of games I saw last week which I'll slowly be allowed to write about over the next two weeks as various agreed deadlines lift, this was one of the games for which I had some of the lowest expectations. It was also one of the games I enjoyed playing the most.


Kotaku

Sony's "Music Unlimited" app, a streaming music service in the vein of Spotify, is launching this week for iPhone and iPad. Previously, it had been available only for Sony devices (including the PS3) and Android phones. [CNet]


Kotaku

Now that the massive 1.2 update for Star Wars: The Old Republic is behind us, it's time for BioWare to start winning back those 400,000 lost subscribers with some oft-requested features.


Soon finding a group won't be such a massive pain in the ass. The current looking for group system in BioWare's massively multiplayer online Star Wars game involves people essentially standing on the corner and shouting until someone takes pity on them. There's a rudimentary 'LFG' option that allows players to set their status as such, but it's pretty much useless.


Update 1.3, also known as "Allies", fixes this by giving players a tool that allows them to define their party role and select the area they wish to party in, automatically matching them up with like-minded individuals with the required skill sets. Seeing as I skipped over several Flashpoint missions because I couldn't be bothered to find a group (not a big yeller), I might need to drop into the game and get my group on once this drops.


Another handy feature coming in 1.3 is the ability to transfer servers, allowing players that wound up on the wrong end of the galaxy a chance to warp to where their friends are. It should also make server merges easier to facilitate, in case that needs to happen.


IGN has a full interview with BioWare lead game designer Daniel Erickson covering the various bells and whistles hitting in 1.3, which you'll find via the link below.


Star Wars: The Old Republic's 1.3 Patch Revealed [IGN]


Kotaku

The Dead Island Game of the Year Edition, due out June 26 for the Xbox 360, PlayStation 3 and PC, combines the game, both bouts of downloadable content, and the blueprint for the Ripper weapon mod in one $29.99 package.


Kotaku

Batman Gets Top Billing, But This Could Be a Great Justice League GameLet us begin Kotaku's Day of Video Game Preview (May 22nd edition) with a caveat about the information we may bring you about Lego Batman 2: DC Super-Heroes. I can't tell you if this game, which includes Batman, Superman, Wonder Woman, The Martian Manhunter, Cyborg and Green Lantern also includes Hawkman.


They're not talking about that yet.


You hit information brick walls like that when you're previewing video games.


The confirmation that Hawkman's in or out of this game is a secret?


It's nearly as astounding that they'll tell you the exact height of the terrific-looking open-world part of the game. Lego Batman 2's massive Gotham City—which you can actually play in split-screen—spans three islands. With a behind-the-back camera angle usually seen in Grand Theft Autos or Tomb Raiders instead of Lego games, you can drive through it in the Batmobile, find quests, switch to the Flash and run through its streets, don the Superman role (cue John Williams theme, delightfully enough) and soar to the sky above the city, and... how tall is this place?


"We knew how long we wanted it to take for you to travel from the top of the world to the bottom of the world," Jonathan Smith of Lego studio TT Games told me. "You start flying and when you get bored, you say, 'That's too long.'"


What's that time?


"It's a minute and a half."


That's the science of it?


"You just need to play the thing and you know what's fun."


Lego Batman 2, as we've covered before, is a new, original, linear Lego adventure that allows one or two players to punch through a gallery of rogues as Batman and/or Robin, changing into many super-powered gadget suits along the way. It is also a massive open-world game, connecting its levels together through an immense and fully explorable Gotham City, the first open environment in a Lego game and one that will let players romp through it as Batman, Robin, members of the Justice League or even some villains. Superman is a show-stealer in the game, introducing free-form flight in the open Gotham City, a switch from the generally land-bound gameplay of the long-running Lego series.


During a showcase for the game in Santa Monica last week Smith showed some new levels of the game while chuckling at the series-first voice acting. An in-game news anchor made a crack about the plot of Batman: Arkham City, a villain told Batman "I'm afraid I'll have to ask you to die," and Batman and Superman, while trying to waltz past a receptionist at Lex Luthor's headquarters struggled to explain whether "Superman" and "Batman" were the first names or last names. We saw Batman and Robin struggle to make it through the destruction of the Batcave, and we saw Superman and Batman tangle with the receptionist, who turned out to be an evil robot receptionist.


Batman Gets Top Billing, But This Could Be a Great Justice League GameLego games don't deviate wildly from their formula: you smash lots of enemies with your fists, break bricks, build things with scattered pieces and carry on the next screen's worth of the same. The appeal of the games tends to be their colorful variety and their steadily improving level design. Missions flow in surprising ways, easter eggs of interaction strewn off the main path. Batman 2 has a pleasantly varied set of animations and a combo system that rewards slightly-careful brawlers with some wonderful pro-wrestling-style finishing moves.


After Smith's demo, I played Robin to Penny Arcade reporter Ben Kuchera's Batman as we ran, bashed and flew through Gotham. It's extraordinary enough to see a Lego game switch to behind-the-back open world action, more astonishing to watch it open to split-screen. This game's Gotham isn't lacking in detail to compensate. It's rich with Lego studs and clues that lead to nooks and crannies where new villains await. Smith activated some cheats for me so I could try the Flash—he runs in a red-and-yellow blur and beats people up double-time. Green Lantern merely flies, though Smith says that in the game's story mode he'll beat bad guys with giant hammers. Wonder Woman can fly too. She's also got a lasso and a boomerang tiara. They're mostly cooler than Batman, who remains relevant beside his Justice League pals only because he's the one (well, Robin, too) who can use the gadget suits to open doors and perform other more scientific actions that his mighty League fellows can't. They can fly to the top of Wayne Tower, as it were, but only he can get in—and he's gotta climb.


Batman Gets Top Billing, But This Could Be a Great Justice League GameBut what about Hawkman? What's that guy good for? Who knows. Maybe he's downloadable content. Or maybe he's just too weak a character to make the cut. He sure isn't Aquaman—who is in the game.


Lego Batman 2 continues to look like one of the better games in the long-running Lego series. It will be out next month for all major consoles and handhelds.


Kotaku

Talk Amongst Yourselves Can you see that weird thing in the background, guys? Welcome to Kotaku's official forum, known affectionately as Talk Amongst Yourselves. This is the place where we gather on a daily basis to discuss all things video game and existential. Want to talk about new games, old games, games that aren't even out yet? Knock yourselves out!


After yesterday's startling revelation regarding Kotaku's infamous Owen Good-with-wheelbarrow picture, it's only right that TAYpic upstart Snufkin plumb the depths of interpretative viewing madness to come up with this. In Sir Snuf's own words, "You're right, this is pretty creepy." I blame the eclipse


You can do funny things with pictures, right? Want everyone on this fine web forum to see? Here's what you do. Post your masterpieces in the #TAYpics thread. Don't forget to keep your image in a 16x9 ratio if you want a slice of Talk Amongst Yourselves glory. Grab the base image here. Don't forget to keep your image in a 16x9 ratio if you want a slice of TAY glory. The best ones will be featured in future installments of Talk Amongst Yourselves.


Kotaku

Tekken Tag Tournament 2 Out on September 14th for Europe, With a Giant Collector’s Edition If you've been wondering when you'll be able to get your hands on Steve Fox, Lilli and, ahem, Kunimitsu and you happen to live in Europe, Namco Bandai's got answers for you.


Tekken Tag Tournament 2 will be available for continental fighting game fans on September 14th, bringing with it the collectors' edition and expected pre-order exclusives. The We Are Tekken variant will come in a metal case that holds the game's original soundtrack, a remix CD, an art book that exceeds 200 pages and a behind-the-scenes DVD with game tips from Katsuhiro Harada and the rest of the Tekken dev team.


Pre-orders mean that you'll be able to start playing certain characters right away without having to grind away and unlock them. Go through ShopTo and you'll get Michelle Chang and Angel; reserving it at Zavvi gets you Kunimitsu and Ancient Ogre.


One imagines that North America and other territories will find out when they're getting TTT2 in the coming weeks.




Tekken Tag Tournament 2 release date announced [Eurogamer]


Kotaku

Nearly two years ago at E3 2010, Sony showed off a game that demonstrated the true potential the PlayStation Move. Today it quietly slips onto retail shelves. Anyone excited for Sorcery?


Hell, I didn't even realize the game was coming out today until I showed up at the GameStop midnight launch for Ghost Recon and Dragon's Dogma, two games with a great deal of buzz surrounding them, far more than motion-controlled magic game.


I was the only one who purchased a copy of Sorcery last night, still riding on the potential I felt two years ago and, more recently, Totilo and Evan's hands-on video demonstration. .


Now I just have to figure out where my Move controller went. I haven't seen it in months. It has not been missed.


Kotaku

The highly-anticipated update to the beloved Bullfrog Microprose strategy game comes out on October 9th for the U.S., followed by a October 12th international release date.


In addition to announcing the release dates in a release this morning, 2K Games also detailed several extras that the collector's edition of the game will be getting. Those who pre-order the will get the Elite Soldier pack ensuring access to a Classic X-COM Soldier unit, Soldier Deco packs and complete color customization for the game's armor sets. The PC version of Enemy Unknown will also be bundled into the collector's edition. If you just want the no-frills version of the new XCOM for PC, you'll have to buy it digitally from a digital distribution hub like Steam.


A new developer diary above shows the level of customization that XCOM: Enemy Unknown promises to offer to players, with bases that you'll be able to tweak to execute specific strategies. It sounds like 2K's dev team really want to honor the trail-blazing freedom that the original XCOM brought to gamers 15 years ago.


Kotaku
Japan’s Forgotten Yet Wonderfully Quirky Zombie GamesLet's face it. With movies ranging from 28 Days Later to Pirates of the Caribbean and TV shows like The Walking Dead, it's quite clear the world has itself a case of zombie-mania. In the realm of gaming, the Japanese have contributed to this as much as anywhere else with game series like Resident Evil, Dead Rising, and House of the Dead, just to name a few. But these are far from the only Japanese games that feature zombies. In fact, Japan has been cranking out quirky zombie titles for years. Some of these you may have heard of, some of them not, but all are filled to the brim with everyone's favorite form of undeath.

...Yeah, you heard me. Suck it, vampires.



Typing of the Dead

To say House of the Dead was a powerhouse in arcades would be an understatement. So it's no surprise that Sega wanted every last possible cent they could get out of it. Hence the creation of the typing tutor game, Typing of the Dead. Surprisingly though, the frantic typing action of this game made it as much fun as the original (if not more so) and actually succeeded in teaching a generation of Japanese children to type. It was so popular that it was responsible not only for the creation of the Dreamcast's keyboard controller but also for an arcade cabinet equipped with dual keyboards.


It's thanks to Typing of the Dead that now everyone knows the greatest weapon against zombies isn't the shotgun, it's the typewriter.



The Last Guy

Using hi-res satellite images, PSN's The Last Guy presents the zombie Apocalypse in a way like none other. Moving through an actual city map, you collect people from the buildings you pass and they line up behind you. Your goal is to rescue as many people as possible by getting them to the escape zone before the zombies/monsters feast on your ever-growing line.


Of course, no one knows to this day why one promotional video implied it was made by three Indians and a goat living in the Himalayas.



Zombie Revenge

Zombie Revenge is a 3D beat-em-up released both in arcades and on the Dreamcast. A spin-off of House of the Dead, this game is filled to the brim with everything you'd expect: tons of guns, even more zombies, and some of the most hilariously bad voice acting you've ever heard. It's just one long, over-the-top zombie slaughter-fest from beginning to end.


And it's really hard to say something bad about a game where you routinely punch zombies till they explode.



Undead Knights

After a family of knights is slaughtered by their king, they find themselves resurrected by an unseen demon so as to get revenge for their murders upon any and all responsible. Not only are the main characters zombies in the PSP title Undead Knights, but they also have the power to force any of their defeated foes to join their army of undead servants and help them get revenge in this hack 'n slash adventure.



Zombie Nation

Though called Zombie Nation, this NES classic shoot 'em up has very little to do with zombies. This is because, of course, the game had nothing to do with zombies in its original Japanese inception. But with a couple sprite changes and a wall of text, this went from a game about a tengu to one about a giant, flying samurai head rescuing the zombie-fied population of America by eating them.


It is exactly as crazy as it sounds—especially when you reach the game's second boss, affectionately referred to by one reviewer as "Naked Zombie Sean Connery."


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