Might & Magic: Heroes VI - Valve
1.4 Patch Release Notes
- Added the Custom Map Exchange feature, allowing players to download missing maps in the lobby, from the host.
- Added the Archipelago map, previously available only during the Christmas event, in Skirmish mode (solo and multiplayer)
- Added features in the map editor:

o Help Files: Added tutorials in the Map Editor
o Initial Map Setup: Set a trigger to set up the initial structure allowing to save a map right after creation
o Unified Object Behavior: Implemented unified behavior for all affected objects (e.g.: object selection, scaling, rotation handling, etc.)
o Mini map: Removed the non-functional mini map from the Map Editor

Here is a first insight of the changes we are going to apply for the patch 1.5, focusing on the Game Balancing:

- Refitting of Core unit health and defense

o Stronger differentiation between might & magic defense of units according to their nature
o Reduction of power for Necropolis units
o Increase of power for Inferno units

- Tweaking of creature growth for some core and elite creatures

- Increase of power for Luck in general, by increasing creature luck values, especially for Inferno
- Increasing interest of abilities that affect might offense, might defense, luck and leadership

- Decrease of power of HEALING spells and abilities (HEAL, MASS HEAL,REGENERATION, MASS REGENERATION, RESURRECTION,LIFE DRAIN, MASS LIFE DRAIN)
- Refitting of healing powers of certain creatures (Haven SISTERS mainly)

- Increase of power for most DIRECT DAMAGE SPELLS, especially ZONE DAMAGE SPELLS (like FIREBALL)

- Increase of power for MASS STAND YOUR GROUND ability
- Increase of damage boost for MASS HEROISM ability
- Increase of power for ARCHERY I ability
- Decrease of the Enlightment ability to 20%

- Increase of power and cooldown time for POISON CLOUD spell
- Increase of power for MASS AGONY spell
- Increase of power for WEAKNESS spell
Dynamite Jack - Valve
changelog:

- Better support for Xbox 360 controllers
- Added achievements to Community Maps
- Press CTRL-R to instantly restart a level when doing speedruns
- Various bug fixes and interface enhancements

Sins of a Solar EmpireĀ®: Rebellion - Valve

Stardock Entertainment and Ironclad Games are pleased to inform xenos-loving galactic conquerors that the Vasari Empire arrives in Sins of a Solar Empire: Rebellion today with the release of Beta 3 for all pre-order customers.


NOTE: BETA 3 IS NOT COMPATIBLE WITH PRIOR SAVE GAMES OR REPLAYS.


Changes From Beta 2c:


[ Graphics ]


  • Further refined shield effects.

  • Increased large debris sizes.

  • Fixed some incorrect shield meshes.

[ Gameplay ]


  • The Vasari Loyalists and Rebel factions are now available for play!

  • All races Scout frigates should now be able to properly detect mines again. This ability has been made passive.

  • Flagship's no longer have a role type.

  • Flagship's now count as Battleships in terms of stats.

  • Fixed bug that would improperly boot host and players from a Friends Only ICO game.

  • Fixed bug that was causing abilities that target strike craft to fail.

  • Added missing string for ally titan lost.

  • Fixed bug were Research and Occupation victories would not cause a loss for opponents.

  • Added Titans to new Titan statcount type.

  • Fixed a possible false positive save state mismatch bug (multiplayer desyncs).

  • Fixed bug with HyperspaceAntimatterCostAdjustment - was being calculated incorrectly.

  • Fixed desync bug in multiplayer.

  • TEC

    • Removed improper constraint on Corsev's Boarding Party ability that prevented it from converting in non-Friendly gravity wells.

    • TEC Loyalists

      • Furious Defense ability hull damage autocast levels adjusted per updated HP stats.

  • Advent

    • Fixed bug with Cultural Integrity Envoy ability that prevented it from working.

    • Fixed bug with Cultural Assistance Envoy ability that was causing it to increase, rather than decrease, planet upgrade build times.

    • Advent Loyalists

      • Unity Mass will no longer be buffed by illusion ships.

      • Subjugating Assault ability will now properly toggle off.

    • Advent Rebels

      • Strength of the Fallen will no longer be buffed by illusion ships.

      • Unyielding Will duration increased from 60/60 to 120/240.

[ Sound ]


  • Fixed missing capital planet lost voiceovers.

  • Fixed enemy research victory 50% complete voiceover.

[ Modding ]


  • Various Galaxy Forge bug fixes.



Waveform - Valve
Waveform Update Released

Announcement:
-New DLC arriving next week which will be free for all current Waveform owners and anyone who purchases the game by the end of next week. Although you’ll have to wait until the DLC releases to explore the dwarf planet Eris, you can catch a glimpse of what’s to come in the Level Select menu in today’s update.

Fixes:
-If the internet connection to the Steam servers is broken for whatever reason during a Deep Space Mode, the game would freeze upon exiting the Deep Space Mode as it waited to retrieve data from the Leaderboards. This is now fixed, and the Leaderboard screen will be automatically bypassed if no data can be retrieved from the Steam servers.
-Fixed a Light Orb that wouldn’t be hit by a Fireworks in Sun 4
-Fixed the screen transition effect that happens when you enter a Black Hole while in the Pulse challenge mode

May 14, 2012
Lucid - Valve
Patch Notes:
- The automatic screen mode detection has been removed, since on some graphics cards it caused problems.

May 14, 2012
Vessel - Valve
- fixed black screen artifacts when external gpu utilities enable forced anti-aliasing.
- GUI icons will now show keyboard visuals if controller is plugged in but not being used.
- In fullscreen mode, mouse now locks to display
- In fullscreen mode, screensaver is disabled.
- added config options to force resolutions and enable supersampling

Product Update - Valve
(Build 154993)
- Chainsaw weapon is now properly removed from 3rd person player model upon death.
- Fixed visual stutter of FOV during serious speed power if using custom FOV.
- Player FOV override no longer has any effect in third person view mode.
- Added slider for FOV adjustment to graphics options menu.
- Using third person view mode is no longer reported as cheating in versus game modes.
- Added checkbox for preferred player view mode (first / third person), which determines view mode at the start of a game session.
- Deathmatch game mode now supports infinite frags limit.
- Death and chat lines now last half as long.
- Created Yellow Yarek player model.
- Player death camera will be in third person in versus modes (but not those which include enemies, like beast hunt).
- Fixed bug which caused deaths not to be correctly considered when forming sorted score list.
- When player gets killed by environment damage (something other than player), it will lose frags.
- Colt weapon no longer uses reload in deathmatch and other versus modes.
- Fixed an issue causing sniper item spawns to overlap during last man/team standing rounds.
- Made player footstep heard farther in versus. Made them silent when crouching.
- Fixed an issue causing missing 3rd person weapons and wrong spine animation in case multiplayer model is changed from non-default back to default during gameplay.
- Fixed an issue preventing player from entering swimming mode in some cases.
- Fixed serious damage item not being visible when dropped by player.
- Fixed player falling through floor when crouching after long fall on remote machine under low FPS.
- Player FOV override cvar is not disabled in versus multiplayer mode any more.
- Kleer Kenny now has destruction sound.

SOL: Exodus - Valve
Sniper Elite V2 - Valve
The latest patch is now available, featuring two brand new multiplayer maps for Team Death Match – Opernplatz and Black Market! The patch also addresses a number of known performance issues

SEv2 Update 1.03: 10th May 2012

- Fixed failure to progress beyond the lobby in peer games after playing a dedicated server game.
- Player names in lobby chat are no longer coloured according to the player's current team.
- Player HUD now hidden on death.
- Dedicated server - max players can now be set before adding any maps to the rotation.
- Kill notifications should no longer occasionally show the wrong victim or killer.
- Wind now correctly disabled when set to None in the server settings.
- A new best shot score or best shot distance in an individual session will no longer overwrite the best for all sessions (unless it is the best overall).
- When dead in multiplayer, input in the game menu will no longer be used to respawn the player.
- Multiplayer server list now populates while searching, instead of only when the search completes.
- Multiplayer game time now only starts when the warmup time has elapsed.
- Fixed player getting stuck in the carrying pose if a body is dropped while falling.
- Fixed corruption of player stats after multiple leaderboard updates.
- Attempting to join a passworded server through the Steam overlay or friend invites will now bring up the password entry box.
- Player connection and disconnection notices now shown in the chatbox.
- Various optimisations for people experiencing lower framerates in the full game than in the demo.
- Distance King kill notifications now show the correct score for the game mode instead of the single player score.
- Fire in the Church map will no longer cause instant death on one-hit-kill servers.
- Improved performance/FPS across "Church" multiplayer map.
- Added "-60Hz" command line option to force a maximum refresh rate of 60Hz, for users who find the game always boots into an unsupported resolution in fullscreen mode.
- All unlocked levels are now available in the co-op lobby screen, to resolve progression blocker after Flak Tower.

If you encounter problems, please contact us on: Sev2_support@rebellion.co.uk

Dear Esther - Valve
change notes:
-Fixed issues with the game refusing to launch on some video cards (directx)
...