Intelligent games with mature themes can be great. But do they work as games? dracosummoner wants to hear your proposals.
Honestly I'm getting a bit tired of hearing certain people complain that more games aren't dealing with social issues like homelessness or the Occupy movement. The next time someone brings something like that up, instead of hearing them complain about how "in order to sell five million copies of a game you have to make a Michael Bay film,"* I want to hear them explain how the mechanics of their proposed game will work (what will you do in the game, and can that concept entertain long enough to justify a retail purchase or even an indie product?) and how the game will be marketed to what kind of audience (who will even be interested in buying this, and how do you motivate them?). Even if those story ideas were simply used as background elements, such as for an individual character plot in a Bioware RPG, how would they be integrated into a larger story and into a game as a whole, and what would the player be doing in order to progress through such stories?
At the end of the day, games need to be games first, even at the risk of having superb gameplay and a really, really weird story (e.g., Dark Souls). If they want to tell deep and involving stories about complex characters and mature themes, that's just fine, but if the game mechanics can't stand on their own (in ways that are reasonable for the genre and medium — I'm not going to judge a visual novel in the same way as I would something like Gears of War), I can't help but feel that such games have failed at their primary purpose.
* The only systems for which this statement seems to be accurate are the two Xboxes, unless I missed something.
As of today, George R.R. Martin's A Song of Ice and Fire saga has a new chapter. It's not a chapter in a book, however, nor is it bonus footage from HBO's wildly popular adaptation, Game of Thrones. Nope, it's a video game.
Game of Thrones the game is something unusual in the video game world—not a tie-in or an adaptation of the events depicted on the show or in the books, but rather a whole new story that nonetheless is "canon"—it exists alongside the events of the first book.
It's hard to resist the allure of getting to set foot in the smelly, violent, dangerous world of Westeros. But what, exactly, is this game all about? How does it impact the big-picture story? Which characters from the TV show turn up? And most importantly, how hot is the sex?
I've played about a dozen hours of the game and am roughly halfway through it. It seemed like it would be a good time to answer your (possibly imaginary) Game of Thrones questions.
I'll refrain from sharing game-spoilers here, though there will be some slightly spoiler-y stuff here relating to the show and books. Nothing big, though.
As they say in Westeros: To infinity, and beyond!
Wait…
Game of Thrones is an action role-playing game for Xbox 360, PS3 and PC. In the game you alternate between two different characters, both of whom have been retrofitted into the existing fiction of the Song of Ice and Fire novels. The story takes place mostly in three locations—at Castle Black in the north, Riverspring (a town created for the game) in the south, and in King's Landing. The two characters are both displaced older gents who fought in Robert Baratheon's revolution against Aerys Targaryen: Mors Westford, a brother of the Night's Watch, and Alester Sarwyck, a nobleman of Riverspring who subsequently abandoned his family and became a red priest like Thoros of Myr.
The story happens concurrent to the first book in Martin's series, A Game of Thrones, or the first season of the HBO show.
Sort of. He was a consultant on the game, but I don't get the sense that he was all that involved in actually writing it. That said, it's not some hackneyed fanfic or anything—you can sense his hand behind the overarching story, and the lore is all consistent.
HBO came on the scene when development on the game was already well underway, so there aren't that many TV-show characters in the game. However, there are a few. The old bear Jeor Mormont is Mors' primary quest-giver at Castle Black, though James Cosmo's voice performance is somewhat phoned in and unexciting.
Cersei Lannister makes a few appearances, and while she looks botoxed and not much at all like Lena Heady, it is fun to try to manipulate her a bit. Conleth Hill also lends his voice to the role of Varys, and has a lot of fun with the role. He may look like a frozen-eyed doll in the game, but Hill's voice performance brings the character to life.
Actually, yes. Martin signed off on the entire story and consulted throughout, and while the story lacks the unexpected twists and turns of any of the books, it does feel a piece with the broader series. The performances and writing are generally pretty flat, but the story itself is the exact type of bloodline-intrigue that drives much of the drama in the books.
No. No, there is not. In fact, this is easily the least sexy treatment of the SOIAF universe possible. It's partly due to technology—the game just isn't polished to the point where the characters can convincingly touch each other. It's hard to have hot-ass sexposition scenes if people can't touch one another.
Yes, it does have rather a lot of killing. Bloody combat happens quite frequently, but unfortunately, it's robotic and unexciting, for the most part. The aforementioned technical crustiness makes it look like the characters aren't really hitting one another, save a few canned "finishing move" animations. It all feels a bit like watching rigid action figures flail at each other, or like watching a computer RPG from the early 2000's.
No. The story takes place during the first book, so: No dragons.
No, sorry.
Nope, no Tyrion.
Yeah.
What? No. You won't. There is nothing for you here if you aren't already familiar with the books and the lore. If you're just a gamer who wants a fun dark fantasy role playing game, you should either play The Witcher 2 or Diablo III. Or hell, Dragon Age: Origins, which plays like a much, much more interesting and polished version of the Game of Thrones game.
You'll see a few. Castle Black is neat-looking, but the wall itself is far more breathtaking on the TV show than it is in the game. Past that, most of the other locations are rather ho-hum and generic. There's nothing even approaching the splendor and imagination on display in the HBO series' depiction of Harrenhal (shudder), Pyke or Dragonstone.
Yes and no. (Mostly no, I'm afraid.) As I've mentioned, the story feels of a piece with Martin's world. It's not like a typical fantasy video game, and you won't be fighting to save the world from a great evil or anything. In that, it's refreshing. However, due to the fact that it's a video game, it's often at cross-purposes with itself.
One of the things that makes Game of Thrones so interesting is the many nuanced ways that it questions the nature of power. Which people have power, which people don't; how power can change hands so quickly, what people will do to get it.
In the video game, power is much more binary and therefore less interesting than in Martin's books. Your character must always be the most powerful fighter in a given scenario, since you need to defeat your enemies to succeed. The game rarely experiments with putting you in positions where your power is taken away, and therefore there are no scenes as rich, interesting and tense as the interactions between Arya and Tywin, Tyrion and Cersei, Littlefinger and Varys, or countless other pairings.
So: There is a story here that fans of the series will find interesting, but in its broad strokes only. The finer details are far simpler and less thought-provoking than most of what happens in the books and on the show.
No, nothing gets ruined. Nothing gets particularly fleshed-out, either. The closest thing to a "ruining" so far is Mole's Town, a place we never really got to visit in the books but which, in the game, is something of a thriving underground city. The Mole's Town brothel is teeming with life and beautiful women, and doesn't remotely jibe with the sad, cold image of the town I had in my head.
Past that, most things just aren't particularly imaginative. King's Landing is almost entirely unremarkable, particularly when compared with the uniquely unpleasant HBO rendition. Also, there's a distressing amount of on-the-nose quoting going on. Characters are constantly referring to "the game of thrones" and saying things like "The gods have given me a feast for crows today!'' and "The night is dark, and full of terrors."
Like, I get it, game. I like the books, too. Don't beat me over the head with it.
That depends on how you look at it. The primary story that brings our two characters together does in fact at least have the potential to be something of a game-changer in the main story. But of course, it's rendered mostly toothless by the simple fact that of the millions of people who watch the show and read the books, a small percentage will play the game, so they couldn't very well hold back crucial information from such an overwhelming majority.
It depends on what you're looking for. If you really love Game of Thrones and want to spend more time in that world, you could do worse than to play this game. I would suggest waiting at least a week or two though, since it will definitely drop significantly in price very quickly.
But if you're looking for a great role-playing game, you'd do better with some of the games I mentioned earlier. And if you're really looking for a badass Game of Thrones game, you should get some friends and play the fabulous board game.
It's very hard to recommend Game of Thrones the video game to anyone but extremely diehard fans of Martin's books. Then again, A Song of Ice and Fire certainly has its share of diehard fans...
You're welcome!
Yeah, they've been carving their own path. I actually think that a lot of the changes they've made have made things better. Yes, Ygritte is hot. And fun!
Right?? Charles Dance is killing it!
Hey okay, we're kinda getting sidetracked here. Away with you!
And remember, winter is only like six months away.
THQ will release Obsidian's upcoming South Park RPG in 2013, it said during its earnings conference call today. It was previously slated for 2012.
Today, Rockstar was kind enough to send me a copy of Max Payne 3, along with some violent (but cool) promotional swag. A bullet keychain, a t-shirt with some bullets on it, another bullet in a box, and… a pill container. Also, a nifty ashtray that I could probably melt down and make into bullets.
I laid the stuff out on my desk, and it hit me. Sitting right next to this shiny new promotional junk was my crusty, trusty Max Payne mousepad.
I've had that mousepad since I bought the original Max Payne back in 2001. I still remember buying it - PC Gamer magazine had me really looking forward to playing the game, and so I walked into Target close to opening day and picked it up. This was before I was even aware that people camped out for video game launches. I heard the game had finally been released, so I thought, "Cool, I'll go pick it up."
It came bundled with the mouse pad. It seems like a silly prize, but it actually was pretty cool. It featured the same art as the box—a stencil-graffiti depiction of Max's visage, holding one of his trademark Berettas and looking much younger and cleaner-cut than he does today. Across the image, police tape was draped.
"Do not cross - a man with nothing to lose."
I thought it was a pretty cool mousepad, so I kept it. And kept it. And kept it.
Eleven years later, I still use it as my mousepad. I'm sure it's covered in more dried coffee, food particles and other unmentionable gunk than Max himself, but it's still my mousepad. Looking at all this shiny new swag (and thinking about this shiny-looking new game), I took a moment to reflect on the last decade of gaming, on how much has changed.
And, given that this week we're spending our time playing Diablo and Max Payne, how much has stayed the same.
Maybe I'll finally chuck this nasty old thing and get myself a new, proper mousepad.
Nah.
Hosting Saturday Night Live a couple weeks ago the New York Giants' Eli Manning implied his "ideal" celebration in Madden NFL 13 would be throwing a touchdown, making a sandwich, accidentally dropping the sandwich on the floor, making sure no one is looking, and then eating it anyway. It was part of a motion-capture skit that prominently name checked EA Sports.
Well, here's a look at that "celebration" animated into Madden NFL 13. EA Sports, posted the video on its Facebook page earlier today.
Reached by Kotaku, an EA Sports representative said "No comment," when asked if this celebration would appear in Madden NFL 13 This looks like animators just having a little fun. But I would like to see Manning pull the pin on a grenade and throw it like a girl.
The original skit can be viewed here.
Welcome, then, to the Panel Discussion Dozen Quintet, where I pick out just-released or out-soon comics that I think are worth paying attention to. Ready? Then, let's meet the sequential art that'll be draining your wallet this week.
Deadenders
Today's readers might know Ed Brubaker more for his superhero work like Captain America or for his suite of noir comics like Sleeper, Criminal or Fatale. But one of the first things that caught folks' attention was this sci-fi coming-of-age tale that originally saw print more than ten years ago. It's got great covers by Philip Bond and great interior art from Warren Pleece. Pick it up to see a different side of Brubaker's talents.
Saga #3
Only three issues in, this series already boasts a world that feels rich with history and tension. The young parents at the story's center squabble, connect and worry just like real-world couples, even if they're in the middles of a long-running magic-vs-science war. But this cover—and what it might mean for Marko, Alana and their baby girl—just guts me with its hypnotically terrifying composition.
Hardcore Pilot Season #1
Robert Kirkman may be the master of the high concept for this generation of comics creators. His uncanny ability to boil down genre conventions and recombine them has generated classics like Invincible and The Walking Dead. This new comic—about assassins who can telemetrically placeshift their consciousness—features a espionage action hook that should also set up decent character dynamics, too.
Avengers #26
So a bunch of y'all saw The Avengers, right? Consider this an order from Nick Fury, then: go buy this issue of the comic whence the blockbuster movie came. It's being drawn by master artist Walt Simonson, who wrote and drew all-time classic runs of Thor and Fantastic Four, among others. Simonson's a born visual storyteller and it'll be interesting to see how his art style and Bendis' dialogue-heavy execution mesh.
Fantastic Four #605.1
At this point, I'm pre-emptively signing on for whatever Jonathan Hickman's got planned for the Fantastic Four. He's displayed a deft skill at laying out the personal stakes and the cosmic repercussions face by the family of adventurers, focusing on the futures that the Richards/Storm family could possibly inherit. The story arc that starts here looks back into the past, teasing readers with a secret history of the Fantastic Four. Whatever it is I'm sure it's going to be great.
It's clear that Shooters has been well-researched and thougthtfully considered by its creators. A lot of the military jargon and detailed minutiae about weapons and procedure that you'll find in a COD or BF game shows up here, but it feels more real by virtue of being paired up with a down-to-earth, hurry-up-and-wait take on military service. A real sense of camaraderie and loss gets generated by the writers' naturalistic dialogue and Lieber's art brings out a believable gamut of complicated emotions to the characters' faces. Even the agents of the opposing force get spared easy demonization as Lieber renders them with the fear and horror they too feel in the heat of combat.
One thing that Shooters does that war video games rarely do is lay out the belligerent tension between enlisted men and private military operators. Even though they share the same combat spaces and purposes, there's a mix of envy, machismo and distrust that can crop up, too. When his attempts at transitioning back to civilian normalcy fail, Terry finds himself drawn into the employ of a fictional private military organization. Once there, he finds himself on the flip side of the sneering dismissal that he once held for soldiers-for-hire.
The writing doesn't shy away from exploring the adrenaline rush that active-duty soldiers can experience. Surviving a military engagement and taking out those who want to kill you provides a resonant thrill. Video games get that part of a soldier's life right. But the developers making the war games of today could stand to learn a few lessons from the way that Shooters displays heartache, bureaucratic dysfunction and psychological repercussions that coincide with the thrill of shooting.
Shooters is published by DC Comics' Vertigo imprint. You can find an official website for the graphic novel here.
Millions of people have waited more than a decade for the game that's out for PC and Mac today. Blizzard's long-awaited action/RPG will take you on a grand quest, kind of like the kind that Finn, Jake and crew go on in Pendelton Ward's hilarious Adventure Time cartoons. So, if you ever wanted to see Sanctuary's heroes done up in squiggly cartoon style, feast your eyes. You can read all of our Diablo III coverage here.
Want to see more of Zac's work? Head over to his personal blog and game-themed site Magical Game Time. If you're feeling commercial, you can buy prints and shirts here. He'll be back on Kotaku with a new comic same time next month!
Are we still pretending that comics and video games don't have anything to do with each other? Not anymore, we're not. Welcome to Panel Discussion, where the focus will be on comic books and sequential art, whether they connect directly to video games or not. Confused? Read this.
Diablo III's servers in the Americas are still undergoing emergency maintenance, meaning some players are unable to connect. Blizzard has twice moved its time for restoring the servers. Now they say it'll be 6:30 p.m. EDT. Don't hold your breath.