Kotaku

Splinter Cell Studio Head Wants Games to Grow Up Jade Raymond is currently head of Ubisoft's Toronto studio, which is hard at work on the next Splinter Cell game. And yet, while she clearly enjoys games as a blockbuster spectacle, Raymond wants games to strive to be more.


Speaking with Eurogamer in a lengthy interview, Raymond calls on the industry, her own studio included, to broaden their horizons. "I don't know when we decided as an industry that in order to sell five million copies of a game you have to make a Michael Bay film," she laments, adding that real-world political and social situations could make excellent fodder for games:


What about the way the way the system is stacked against the poor? If you lose your job, especially in the States where there's no healthcare, your debt can grow out of control very quickly. It's remarkably easy to become homeless. That meta-gameplay loop could easily be brought into a game I think. Sexism, too. That could easily be brought into a franchise like Call of Duty. If you could play as a woman you could bring in some perspectives to what that might be like.


Raymond adds that being "generation X and a parent" removes her from the "target market" for games, but the stats on players suggest that she's far from alone. The average player is in his or her thirties, and has greater than action-movie concerns and interests. Whether enough players would like to see their games go deeper, though, remains to be seen.


Kotaku's own Stephen Totilo spoke with Raymond earlier this year, where she posed many similar questions about the depth of content in big-budget games. She's not the only one wondering if games, having established their technical dominance, can now go a step farther into stories and themes that matter. With the conversation so heavily in the air, perhaps a few years from now we'll see a wave of games that begin to challenge our assumptions and perspectives, instead of just our skill.


Jade's Empire [Eurogamer]


(Top photo: Flickr user aditza121)
Kotaku

Gears of War Creator Says Japanese Games Should Be More SocialIn an interesting interview published by Gamasutra on Friday, Gears of War designer Cliff Bleszinski gave some advice to Japanese developers: add more multiplayer.


"My advice to Japan is that in a disc-based market right now, you cannot [ignore multiplayer]," he said. "I'm not saying tack multiplayer onto every game... there's a billion different ways you can do some sort of 'players interacting with other players.'"


Bleszinski pointed to Sega's Vanquish and Grasshopper's Shadows of the Damned as two Japanese games that could have been improved with some sort of co-op or other multiplayer mode. Neither game sold very well in the U.S.


"And if you're going to make a third-person shooter... the fact that Vanquish didn't have a multiplayer suite was a crime," he said.


Check out the full interview for more of CliffyB's thoughts.


Japan's game devs must not ignore multiplayer, says Cliff Bleszinski [Gamasutra]


Kotaku

The Diablo III Starter Edition Lets You Play Before You PayToo terrified of a little clicking to put your money down on Diablo III? Perhaps you can talk someone out of a Diablo III Guest Pass and gain access to the free Starter Edition, AKA the purgatory of the undecided.


Much like it did with StarCraft II, Blizzard is releasing a fancifully-named demo for its latest PC blockbuster. The Diablo III Starter Edition gives players access to the first chapter of the game up to the Skeleton King, limiting them to level 13 and keeping them out of the real money auction house until they spend some real money.


The Starter Edition also limits matchmaking to other folks that haven't paid, so more dedicated fans don't have to worry about grouping up with the poor folks.


Access to the Starter Edition is exclusive to Guest Pass recipients for the first 30 days following tomorrow's release, after which it becomes free for the friendless.


Diablo III Starter Edition & Guest Pass [Battle.net]


Kotaku

Talk Amongst Yourselves Welcome to Kotaku's official forum, known affectionately as Talk Amongst Yourselves. This is the place where we gather on a daily basis to discuss all things video game and existential. Want to talk about new games, old games, games that aren't even out yet? Knock yourselves out!


Just like Chell did against GLaDOS, Angry Impoverished Dude's using Aperture Science's finest creation to settle the score! This Portal-themed riff on "Rich and Poor" comes from The_Real_Pan1da7. Those baked goods may not be cake, but they'll do.


You can do funny things with pictures, right? Want everyone on this fine web forum to see? Here's what you do. Post your masterpieces in the #TAYpics thread. Don't forget to keep your image in a 16x9 ratio if you want a slice of Talk Amongst Yourselves glory. Grab the base image here. Don't forget to keep your image in a 16x9 ratio if you want a slice of TAY glory. The best ones will be featured in future installments of Talk Amongst Yourselves.


Mass Effect (2007)

With the Galaxy in Flames, My Video Game Hero Finally Came out of the ClosetI got my idea to play the sci-fi epic Mass Effect 3 as a closeted male version of the lead character, Commander Shepard, before the game's creators said the third game in the three-game saga would finally include male same-sex romance.


As someone who did enjoy the series, I wanted to lovingly mock it while pointing out its parallels to the thinking behind such policies as "Don't Ask, Don't Tell." But before I could do that, those points became irrelevant: "Don't Ask, Don't Tell" is no longer in effect, and there are now options for players to allow Shepard to experience two male same-sex romances.


I still played a closeted Shepard. I named my Shepard "Sebastian" and, as him, saved the galaxy while gathering a crew on my ship, the Normandy. In return, the game's creators at BioWare inadvertently gave me a story that allowed me to more meaningfully connect to a coming out story than any I have read or seen in books or film.


As early as the first game—a game that ostensibly did not allow the male version of its protagonist to fall in love with any male character—there was a hint of homosocial camaraderie between Shepard and Kaidan, the first male crew member I brought into combat. The tension between them read as awkwardly as many conversations I have had with crushes in real life: heavy pauses between sentences that would touch on topics more intimate than anything that might be said just between casual friends. Whether or not this tension existed, I did want it to be there and could play that cat-and-mouse game of "is he or isn't he interested in me?" We went, saved galactic civilization as we knew it, and no more than words exchanged between us. Then I died (at the beginning of Mass Effect 2) and came back. Kaidan chastised Shepard for not speaking to him for the two years I was dead. He cared somewhat, at least.


With the Galaxy in Flames, My Video Game Hero Finally Came out of the ClosetKaidan with one version of Mass Effect's Commander Shepard.

Through the first two Mass Effects I found myself staving off advances by women of varying stripes, from crewmates to my personal assistant. When quietly denying their interest, or taking the conversational option that was more brusque than I would have otherwise chosen, I was left wondering if this would damage friendships. I wondered how this would be perceived, worried about not wanting to reject someone. I wanted my Shepard to be able to say to these ladies: "I'd love to be close friends, though." I couldn't say that in my rejections of their advances, however. It wasn't exactly in the script. Yet I also couldn't express my love interest in my close friend Kaidan, whom I had chosen to save at the expense of Ashley, another crewmate on board the Normandy.


Through the first two Mass Effects I found myself staving off advances by women of varying stripes.

Kaidan felt guilty about Ashley's death, and I couldn't even bring Shepard to say anything about why that decision had been made. I was, perhaps, not the right man for the job. Imposter syndrome seemed entirely plausible for this Shepard, but no one else was going to step into his shoes to make the decisions necessary to fight off the galactic threat of extermination by a synthetic master race. They were at least a good distraction when Shepard was far from Kaidan; something to make sure Shepard did not try to reach Kaidan through drunken extranet messages (which is what experience tells me I would have done in the same shoes).


In Shepard's world, as shown in the third game, homosexuality does not seem that large of a deal. Indeed, in an interview on BioWare's blog, Dusty Everman, who wrote the role of Mass Effect 3 pilot Steve Cortez, says: "I believe that by the 22nd century, declaring your gender preference will be about as profound as saying, ‘I like blondes.' It will just be an accepted part of who we are." Cortez mentions his husband many times. He is forthright and says it with no sense that he is cunning or testing of the waters. His having a husband is no big statement. It just is.


Unfortunately, prior to Cortez's comments and the introduction of male romance in Mass Effect 3, I had no way of expressing Sebastian Shepard's own romantic desires into the game universe in which he found himself, meaning I was internalizing all of it. I was playing from inside the closet, wanting to express my desires, but finding myself unable to actually put those feelings into any form, time and time again. In my mind, Sebastian was penning sober messages to Kaidan, expressing his feelings, and deleting them; practicing for the day he might finally say something.


In my mind, Sebastian was penning sober messages to Kaidan, expressing his feelings, and deleting them; practicing for the day he might finally say something.

While playing the game before me, I was constantly answering the question why: why was I not romancing the options I had? Liara or Tali? Miranda or Jack? In fact, when given the choice between abandoning Ashley or Kaidan, why did I select Ash, whom I knew I could pursue? I could answer that! But it played out as just indifference: not being interested, despite trying to be a comforting friend to many of these women who played significant roles in Sebastian's life. It probably makes no sense that this Shepard would be closeted in this future world where Cortez can rattle off about his husband's death without any fear or shame.


Then! It happened. On the Citadel, Kaidan invited me to dinner. I had already seen him nearly killed, and standing in his hospital room, those awkward pauses were back again. He expressed a desire to find someone, and, finally, that tension proved to be real.


I agreed to be his "someone."


Later, bringing some alcohol to my room, he made a minor note about why this passion was not expressed previously: "You were always so focused on the work back then. The mission was everything."


It wasn't. I was an openly gay man playing a character who did not have the tools to properly express his character, and therefore was projecting my own knowledge of what it is like to live a closeted life—the shame, the guilt, and the sheer terror of not knowing how to take that first step. To others it seemed I was apparently just focused on my work, putting out of mind everything else; in reality, the opportunity never presented itself, because the world in which Sebastian lived did not give him that chance until nearly the end of the series. The writers seemed to want to acknowledge the previous inability to romance Kaidan, and he may well have perceived me as a workaholic (saving all life as we know it is a full-time job, I imagine). But Sebastian threw himself into his work in order to distract him from his crush.


[Spoiler about the end of the game]


At the end of the game, I watched Joker and EDI, a couple I had brought together despite the fact that one was human and one was AI, put their arms around each other while staring off into the sun of the planet on which they crashed. I almost teared up watching Kaidan leave that same shuttle. In the game's last playable scene, Sebastian had sacrificed himself so that organics and synthetics could live together, without fear. Watching Kaidan leave that shuttle behind Joker and EDI, after watching Sebastian give him a goodbye kiss in London, I felt gutted: Sebastian had finally come out, and now I was watching his lover start on a new life without him. It felt like such a momentous occasion in his life that was just as quickly ended.


Sebastian saved the universe by deciding to synthesize organic and synthetic life, a deus ex machina that seemed less important as I found myself at a loss for what that meant for his romance with Kaidan. I, as a person, did not particularly find Kaidan compelling. The romance, on the other hand, felt correct for Sebastian, a man who chased his dreams; whether those dreams were of Kaidan Alenko, or of seeing the galactic community come together and end their hostilities. Ultimately, his sacrifice read as someone who felt so undeserving of that particular love with Kaidan, that he was willing to give himself up. He was willing to sacrifice everything to ensure that other people could continue living without the kind of fear that ruled his life quite firmly for the first two games.


[End of Spoiler]


Given this series' own evolution of its concept of male same-sex romances, I am not entirely sure how often this phenomenon can be replicated. I would hazard to guess that the politics of our own world influenced Shepard's romantic interests. As time progressed, so did Mass Effect's sexual politics. The way it played out, however, I was not merely watching Sebastian come out of the closet, his thoughts echoed my own. His particular journey was a necessity born out of the game's own options.


Denis Farr writes for the Border House and is an editor at Gay Gamer. Follow him on Twitter or read his blog. Or both!
Steam Community Items

Steam Codes Are Now Officially Coming To GameStopAs Kotaku reported last week, GameStop will indeed be selling Steam codes, the retailer said in a press release today.


The program is called Steam Wallet and codes will be available at $20 or $50. You'll be able to use them to access Steam's "more than 1,800 titles," GameStop said. You can buy them in some 4,400 of GameStop's stores starting today.


"We are thrilled to be partnering with Valve on this new initiative," GameStop's Steve Nix said in a press release. "This gives even more options to customers now that they can put money in their Steam Wallet using cash, gift cards or trade credits through our convenient neighborhood locations."


Kotaku

Maybe the PlayStation Orbis Will Play Used Games After All Used games: you love them, need them and want to marry them. Publishers and developers blame the second-hand market for lack of innovation, saying the money they don't see from used games would let them be more creative.


Reports that the next consoles from Sony and Microsoft wouldn't support pre-owned games only fueled this fiery debate even more. Well, love-him-or-hate-him financial analyst Michael Pachter asked PlayStation U.S. CEO Jack Tretton his feelings on used games were and Tretton said that he personally has no problem with them.


Get More: GameTrailers.com, Bonus Round - Sony E3 2012 Preview, PC Games, PlayStation 3, Xbox 360


You can see Pachter talk about that conversation on GameTrailers' Bonus Round. At about the 1:52 mark, he says Tretton believes such a move would be "anti-consumer". However, PlayStation's marching orders come from Japan and according to Pachter, Tretton says that the mothership may think differently about this issue. So, a glimmer of hope if you want PlayStation Orbis to be kinder to your wallet.


Sony E3 2012 Preview - Episode 605 [GameTrailers]


Kotaku

Pikmin 2 Makes Its North American Wii Debut June 10Nintendo's Selects line of $19.99 Wii titles expands by two next month, when Mario Power Tennis joins the long-awaited North American release of New Play Control Pikmin 2 in retailers "games too inexpensive to be in the case" sections.


One of the best alien plant-based real-time strategy games ever created, Pikmin 2 originally hit the Gamecube in 2004, capturing the hearts of gamers everywhere with its unique mob-based gameplay and delightful design. In 2009 Nintendo released the New Play Control version of the game for the Wii in Japan, while fans stateside half-heartedly picked at the New Play Control version of the first game, wondering when our time would come.


Well there you go.


Along with the new Nintendo Selects games comes price drops on two of the Wii's greatest titles, Super Smash Bros. Brawl and Donkey Kong Country Returns, each to be available at $29.99. Apparently they are too good to be seen with those low-rent $19.99 Selects titles. Snobs.


Kotaku

Welcome to Your Retro Gaming DreamsSuper Potato. I've been to the Akihabara branch a whole blot—I've been to the Osaka branches of this gaming retail chain even more. I've seen tons of Super Potato photos. I've taken tons more.



Yet, I've always liked the photos Danny Choo of Culture Japan takes (they're usually quite nice), and this batch of Super Potato pics are no exception. Thus, here you go, more Super Potato pics.


Have a look at some of the retro games and game hardware the Akihabara store houses.


Japanese Retro Games [DannyChoo]


(Top photo: Danny Choo)

Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams Welcome to Your Retro Gaming Dreams


Kotaku
Have a look at the latest entry in the Atelier series of Japanese role-playing games with the opening of Atelier Ayesha: The Alchemist of Twilight Land. The game is out this June in Japan on the PlayStation 3.
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