Call of Duty® (2003)

The new Face-Off mode that's coming to Modern Warfare 3 next week seems pretty cool. It will let players compete in 1v1 and 2v2 matches on small maps just made for the mode. The brand-new, totally-official and only-slightly-confusing video from the Call of Duty folks explains and shows most of it.


The confusing part, as with all of Modern Warfare 3 season of new downloadable content, is who can get this new stuff when.


All of the new maps and Face-Off mode are supposed to be available to paying Xbox 360 users of Call of Duty: Elite on May 15. Two of the Face-Off maps will be available to all Xbox 360 Modern Warfare 3 owners for free on May 16.


All of this content will eventually be available to PlayStation 3 and PC owners, but Activision isn't saying when.


Kotaku

I Buy My Mom Video Games Every Mother's Day. It Helped Heal Her. Mother's Day is this weekend, and so the commercials for flowers and jewelry and Hallmark cards are incessant and overwhelming. But this year, for a gift, I did exactly what I did last May: I went to Amazon and I ordered my mom a new video game.


My mother and I get along very well, overall, even though I apparently don't call often enough. In the wide range of mother-daughter relationships, ours has been generally good, even back in my teenage years. But we haven't exactly always seen eye-to-eye on the whole "video games" thing.


It's been almost twenty years since I bought my NES used from a friend, but I can still hear mom calling me by my full name—first, middle, and last, the "big trouble" yell—telling me to "put that damn thing down" and peel myself away from the TV to go set the table. I remember explaining on the fly how hours spent at The Secret of Monkey Island and Myst were good for enhancing my problem-solving skills, and though years later we'd learn I was right, at the time mom was just not having it. And to be honest, I probably wouldn't have taken that argument from 13-year-old me either.


Of course, eventually I grew up, I moved out, and we both moved on. If I wanted to spend my leisure time lost in an MMO or buried in my Nintendo DS, that was my affair and my mother learned to accept it as part of who I am and what I like, even if she never did see the value in it. I finished college and grad school, found a job, and managed to pay my bills, so clearly it wasn't destroying my life.


Late in 2009, mom got sick. Really sick.


She's had a lifelong history with chronic illnesses and at first we didn't realize how bad this bout was going to be. This time, it was her brain on the line. My mother faced a whole host of disastrous neurological symptoms affecting her speech, her balance, her memory, and more.


"Get her crossword puzzles. Sudoku. Logic puzzles. Anything that will give her brain a consistent workout."

Through 2010, her doctors were able to mitigate and treat the illness, but some brain trauma lingered. Like any other kind of physical or occupational therapy, the best way to bring the brain back to top form is to work it hard. "Get her crossword puzzles," they told my dad. "Sudoku. Logic puzzles. Anything that will give her brain a consistent workout."


So I did what any diligent gaming daughter would do: for Christmas, I bought my mom a Nintendo DS. A DSi XL, to be exact, in burgundy because mom loves that color. My husband sprang for the Brain Age to go with it, as well as a couple of other titles.


We were nervous that Christmas morning. Even apart from the whole video game issue, my mom's history with tech is... not good. Dad's the one who taught me to use a computer, when I was little. Mom taught me many things—to bake, to cook, how to change a tire, to turn the water off before you mess with the plumbing—but still had trouble remembering how the cordless phone worked, to say nothing of the cell phone. ("Green is for go and red is for stop, mom. Hang up with the red button.")


Given that it was nearly 2011 and mom still couldn't quite manage to turn the family computer on unaided, it was entirely possible that in a few weeks, we'd find ourselves the new owners of an effectively unused burgundy DSi XL. Mom thanked us graciously when she opened the box, of course, but the confusion was clearly written all over her face: what is this thing, and why did the kids give it to me?


That afternoon, we showed her how to get started, and how to charge the unit. We explained that she could just close it at any time, and come back and open it when she was ready to play again. We got her started with Brain Age, but she just didn't seem all that interested. The great experiment in Getting Mom Gaming, it seemed, was a failure. We'd have to think of something else to get her engaged with.


The holiday over, my husband and I went back to DC. My dad IMed me the day after we got home.


"Your mother spent half the night up playing Brain Age," he informed me. "She won't put it down!"


I grinned. Score one for video games, and score one for mom.


Since then, we've broadened her gaming horizons. We try to avoid sending twitchy titles, as she's got arthritis and her dexterity's not great, but there are still plenty of slower-paced games out there. She didn't enjoy Professor Layton and the Unwound Future when I lent her my copy, but after we told her that Phoenix Wright: Ace Attorney was "like a wacky Japanese Law and Order, more or less" she was willing to give it a go. Of course, we grabbed her Brain Age 2, as well as a few assorted cartridges of word and sudoku games.


Plants vs. Zombies was an unmitigated hit, but with a slight snag. Mom called me a month after mother's day last year explaining that she had successfully hit the giant robot-zombie mastermind at the end of the game (Dr. Zomboss), but that he refused to keel over and die. "Is it broken?"


No, I cheerfully explained: "It's just a boss. You'll have to do your thing three times to get it to die."


"Really? Why?"


And that's how I found myself, one sunny June afternoon, patiently giving my mother the extremely abridged version of the history of the boss fight in gaming.


She doesn't need to work out with her DS every day anymore. Now, she does it because she genuinely enjoys the challenges.

Mom's health is the best now that it's been in years, maybe in decades. She's bounced back from what was effectively a sustained brain injury to doing even better than she was before, and she doesn't need to work out with her DS every day anymore. Now, she does it because she genuinely enjoys the challenges.


I visited my parents last week. Mom played with her DS not quite as often as I reached for my smartphone (I'm a bit of a Twitter addict), but often enough to make me laugh. "I don't have any cribbage games," she lamented. (My dad won't play the real thing with her, and neither will I, because as far back as I can remember neither of us has ever won against her.) "And I finished all the sudoku on this one so I'm starting all over again, since I don't remember them all exactly."


I ordered the one cribbage game for DS I could find on Amazon when I got home Monday. It arrived at my parents' house yesterday. Dad reports she's already played nearly six hours of it.


Happy mother's day, mom. I'm glad the games helped you get better. See? I was right: they weren't a waste of time. For either of us.


Kotaku

It Took Bubble Safari 41 Minutes, 31 Seconds Before That Facebook Game Thing HappenedMost Facebook games make you pay if you're having too much fun. Or they make you wait. Or they require you to bug your friends. The question is simply: how long will the game wait before it smacks me with this roadblock?


Bubble Safari, the newest game from Zynga and the latest in a ton of bubble-shooting Bust-a-Move-inspired games thriving on Facebook right now, took 41 minutes, 31 seconds to get to that point. I played it that long without hitting those snags. Last fall, the first game I timed like this, Mafia Wars 2, took 39:30 to get to that point.


I guess this is good for an ostensibly free game?


The lead creator on Bubble Safari, NBA Jam creator Mark Turmell told me earlier this week that he wants this game to help Facebook gamers learn the merits of failure. He's an arcade game designer, and he believes that it can be healthy for gamers to not be able to buy their way out of every jam. And, he pointed out with Bubble Safari, as long as you succeed in one of the game's levels you get the "energy" you spend to start the level back. In theory, you could play free forever. It's just hard to do.


This is how it went for me:


0:00 - Started playing; zipped through levels after level. Had 15 energy points.


15:15 - Failed a level, but re-started it, costing me energy.


28:53 - Failed a level again, used in-game money to buy more bubbles and keep the level going.


29:33 - Failed a level (I was at level 10 by this point)


32:18 - Failed a level, was down to 3 energy points.


41:31 - Ran out of energy and in-game money. Could have asked friends for help or paid to try a new level. Decided to give it a rest.


So that's 41 1/2 minutes of playtime in a free game before having to consider paying. Fair?


Kotaku
Baking will never be as fun once you've enjoyed the company of (a male version of) GLaDOS to make fun of you doing so.
Kotaku
This Physics Puzzler is Amazeballs The idea of rolling a virtual ball around the screen is not new. Nor is the idea of a physics-emulating puzzler. What I'm looking for, when I try a mobile app fitting that description, is execution and charm. Amazeballs provides.

It's not complicated. At least, not at first. Press button for rotation, roll ball around, collect stars. Fab. I can do this. Gold medal for me, yay! Only... okay, now I have to change my icon's color as I roll around, to match the surface I'm on. Check! Blue, green, I can do this. Silver medal for me, yay! Wait, what's this you say about sudden death from red walls? Okay, I get it now, that took a few false starts, but I finished. Wait. I didn't finish well enough to move on? Okay, I'll do it again, now that I've got the hang of it. Bronze medal for me, yay! This isn't hard. Wait, what's this about slowing down time?

Amazeballs was more of a challenge than I had expected, and it took me by surprise. It takes a while to get the hang of exactly how much inertia you need to compensate for, and how quickly you need to rotate the screen. If you're me, it also takes you a while to lose the habit of unconsciously turning the whole phone, instead of just pressing the buttons.

I played the free edition; there is also a paid version (currently $1.12), which removes the advertising and adds more playable levels. Truth be told, I'm probably just as well off without more levels; some of what I've played is phone-crushingly hard and I can't afford to throw my Droid across the room. Still, those challenging levels create a definite sense of pride on the (sadly rare) occasions I manage to get a gold finish. If I accomplish nothing else today, I will have rolled a little cog around the screen fast enough to beat the clock. That isn't amazeballs... it's Amazeballs.

Amazeballs [Free, Google Play]


Kotaku
All of the best moments in Unnecessary Censorship is brought to you in this Season 1 round-up. We've featured a few like it before, but these come from YouTube user WandTCorporation.

I think I even spotted some necrophilia in there.
Kotaku
The only thing better than Segata Sanshiro, Sega's greatest creation, is when people pay tribute to Segata Sanshiro.


Witness this metal cover of Segata Sanshiro's theme song and weep, my friends. Weep for the greatest mascot in history. Weep for a man who died to protect us. Weep for Segata.


Segata Sanshiro - Metal Cover [YouTube — thanks, Aaron!]


Kotaku
Kotaku

GameStop No Longer Selling PSP Games In 25% Of U.S. StoresGaming retailer GameStop is cutting down on its inventory, removing PSP games from a quarter of its stores, Kotaku has learned.


"The consolidation is occurring to maximize the merchandising space in the smallest 25% of stores," a GameStop representative told Kotaku. "It will also provide a greater assortment in those stores that will continue to carry the category."


This may be one sign that the aging (and underperforming) PSP is on its way out in North America. Sony released the handheld's successor, PlayStation Vita, this February.


GameStop will continue to sell PSP games at its bigger locations and on its website, GameStop.com.


Photo: Generic Brand Productions/Flickr


Beyond Good and Evil™

It's been a virtual flood of leaks and glimpses this week for Beyond Good & Evil 2. There've been comments about tech requirements and a screenshot of the sequel's gameworld. Now, a video flythrough of the environmental design has popped up.


Now, this footage has popped up before in a presentation that developer Michel Ancel gave at a French game conference last year. But that was crappy camphone video. This clips better shows off the grittier look of Jade's next adventure. Will it be too gritty? Who knows?


At this rate, it'd be a shock if Ubisoft doesn't talk about Beyond Good & Evil 2 at E3 this year.


Beyond Good & Evil 2 [PS3 / Xbox 360 - Beta / Prototype] [Unseen64, via VG24/7]


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