Kotaku

The Controller Shop's Custom Kotaku 360 Pad is a Thing of BeautyThe controller customization experts at The Controller Shop asked if we wanted to review one of their magical creations. I said sure. They asked what sort of controller they should send. I left it up to them. Wise decision.


Arriving today complete with custom plastic case, this Kotaku-flavored Xbox 360 controller is so pretty I'm afraid to touch it. But those 9mm steel bullet buttons and the nubbly analog stick covers are begging for my fingers so badly I'm almost embarrassed for them.


I still have to put the controller through its paces in a full review, but from a purely aesthetic standpoint it's definitely a winner.


I promise not to stick it down my pants. Much.


May 4, 2012
Kotaku
The Week in Evil DLCDownloadable content. Everyone hates it—but everyone buys it. Yes, even you in the comments, smart guy. Here's a look at the latest package of extensions and pre-order bonuses designed to crowbar the last dollar out of your wallet. Can you still respect yourself if you buy it?

Saints Row the Third: Enter the Dominatrix

Available: In the Fall.
Price: Unknown, but a bargain at any price.
What You Get: The straight-up delivery on the April Fool's prank everyone waved at dismissively. An alien kidnaps the leader of the Saints and traps them in a virtual reality simulation of Steelport. Inside the Dominatrix, you will experience, according to the original release (assumed to be a joke) "Mind-Bending Telekinesis, Really Really High Jump, Really Really Fast Sprint, Shiny Blue Force Shield, and Shiny Blue Fireball Projectile-of-Doom."
Why It's Evil: For making us think this was a joke. Saints Row is a riotous eff-you to convention in its main presentation. With physics-warping powers, this should be a trip.
Evil Score: 1/5. Lowest evil score ever assigned by this short feature. I don't know if creating the extension is ThinkGeek-style fan service, or if they had plans to all along, but the execution is pretty solid.



The Elder Scrolls V: Skyrim—Dawnguard

Available: This summer
Price: Also unknown
What You Get: Frost elves? Crossbows? Bethesda will not say, except to say we'll find out more at E3, when whatever this is will be annihilated by the dragon shout of actual new games announced there.
Why It's Evil: Wait, did you say this was an Xbox 360 timed exclusive? FFFFFFFUUUUUUS RO DAH
Evil Score: 3/5, for the timed platform exclusive. God damn you Microsoft and your deep, deep pockets!



Call of Duty® (2003)
Black Ops II Chooses Someone Who Failed the Call of DutyWhen you face low expectations, falling short of them doesn't count for much either. And that's the dirty secret of Call of Duty, which has spent four years solidifying its image as a crass chickenhawk brand thanks to some particularly dumb marketing initiatives. But hiring Lt. Col. Oliver North as a spokesman for Black Ops II, due for release in November, represents a new low.


North is a relic of the decade in which Call of Duty really should have been released: the Rambo 1980s, in which proxy wars were fought with perfect moral clarity by people who funded them but didn't pick up a gun. Call of Duty embodies that repulsive vicariousness; its multiplayer-intensive focus, the kill-die-respawn-kill-die liturgy of the game's main selling point, has led some to argue that it's actually a casual title, considering that there isn't even a metaphorical consequence for death in the game's principal mode of play.


Perhaps they found their perfect spokesman then. North broke the laws of a nation that he, as a United States Marine officer, swore to uphold. We're continually reminded that servicemembers are foremost loyal to the Constitution, not necessarily their commanding officers, particularly commanders-in-chief of a different political party. Though North claimed his actions in selling arms through an intermediary to an enemy of the nation—Iran, mind you—were known and authorized by his superiors, he lacked the moral code to refuse to carry out actions that benefitted a hostile nation and specifically broke a law passed by our Congress. He is a disgrace as both an officer and a public servant and anyone who looks up to him is a fool who believes liars.


Black Ops II may wish to flatter itself by aspiring to a realpolitik story in which you must make decisions that are right but not necessarily legal. After seeing how the original Black Ops handled its singleplayer campaign story, I have little confidence it can deliver anything that sophisticated. The first Black Ops was a noisy, facile, confusing stroll through a series of set pieces and quicktime events that reduced the intrigue of the Cold War's pivotal events to a couple of panels in a G.I. Joe comic book. If we're going to be peering into the future—into any future influenced by consultation with Oliver North, we'll likely get a self-serving acquittal of his conduct that sings directly from the GOP hymnal.


He is a celebrity. And his presence creates what every marketer wants. A "conversation." Or "buzz" in more mercenary terms. Obviously, I'm writing about North and Call of Duty and a controversy that has two sides, and the net effect may be to recruit partisans to the cause, or even opponents out of curiosity. Robert McNamara, the defense secretary in the Kennedy and Johnson administrations, cameoed in the first Black Ops. I'll confess to a morbid interest in seeing him on the screen. When I phoned Dad about it, his response was not so much disgust as it was fascination that this man, who sent the best and the brightest of his generation to die in a war known by its planners to be pointless and unwinnable, would ever be in a video game.


We got here by expecting nothing of Call of Duty, by giving it a pass on offensive hype trailers like this, for World at War, and for the unbelievably stupid "F.A.G.S." Internet promotion for Modern Warfare 2. LOL so what, everyone said. Just a video game. Stop being so offended. And I bought into it a little, knowing that there are, basically, professional victims out there in a culture that is constantly seeking to be offended.


Still, in 2009 I lived with my grandfather—like North, a Marine colonel—helping him recover from a head injury and stroke. Before I moved in, I sold off my copy of Call of Duty: World at War. There was no way in hell he would ever see me playing that in his home. My grandfather was, literally, in a World War II first-person shooter in his youth—in one of the bloodiest battles of the Pacific campaign. And it wasn't entertainment. And he was also in Korea, where he damn near died. If Activision really wants to impress me with its steely-eyed understanding of the lawless reality of war, it can try to interpret that in a video game.


Kotaku

New RPG From The Creators Of Lunar Hitting Vita This YearPublisher XSEED Games will bring Ragnarok Odyssey to the PlayStation Vita this year, it said today.


Ragnarok Odyssey was developed by Game Arts, the company behind the critically-acclaimed (and truly lovely) Lunar and Grandia series. Which makes this delightful news for any and all JRPG fans.


Here's how XSEED describes the game in its press release:


An action-heavy RPG set in the lush landscape of the familiar Ragnarok Online universe, Ragnarok Odyssey is a fast-paced game with a heavy emphasis on melee combat. The game is set in a world where humans and giants are pitted against each other in battle following the death of the world's ancient gods. Based on Norse Mythology, the world of Ragnarok Odyssey will begin to take form as players advance through the story, with new areas opening up as their journey goes on.


In Ragnarok Odyssey, players will embark on a campaign to take down monsters and giants of massive scale, and characters can chain together massive combo attacks both on the ground and in the air thanks to the game's extremely versatile combat system. Massive enemies can literally be smacked across the screen, and players can even up their speed and agility at the expense of HP for particularly challenging battles. On top of this, the game promotes cooperative gameplay, supporting up to four players for ad-hoc and online cooperative gameplay.


Characters in Ragnarok Odyssey are fully customizable, and players are given the ability to choose from up to six job classes that can be changed throughout the game for specific quests. As quests are completed, characters can be upgraded to increase their combat effectiveness.


Sounds neat, no? Very Monster Hunter-ish. And woo for more JRPGs!


XSEED also said it will bring music strategy game Orgarhythm (not to be confused with Final Fantasy Theatrhryhrhyrhyrhyrhyhryrmyhmryhythm) to Vita this year.


Call of Duty® (2003)

When we say "Dubstep" most people think of hard drops and grinding wubs. But there is a lot more to the genre than that.


When people think Call of Duty, they think of hard explosions and grinding machine guns. But… perhaps there's more to the genre than that?


YouTuber TomahawkTrix thinks so, anyway, with this surprisingly lovely dubstep remix of that first trailer for Black Ops II, featuring a tune from Blackmill Music.


Feels like all those other emotionally dissonant action-game trailers we've seen, only with kinda more interesting music.


Kotaku
How MLB 2K12's Huge Loophole Left a Million-Dollar Prize Exposed to CheatingIt is now four days since the conclusion of qualifying for the MLB 2K12 Perfect Game Challenge and there has been no official declaration of the final eight contestants. Scott Young thinks he should be one of them. And, he says, someone who is going to New York—for a shot at a million dollars—cheated.


Young, who finished 10th in the race, says he was told of an exploit during the startup phase in MLB 2K12, allowing a gamer to make substitutions in the opposing team's lineup while still maintaining the watermark that certifies the game's eligibility for the contest.


In the $1 Million Perfect Game Challenge, gamers were required to select a game from one of the real-world matchups being played that day using MLB 2K12's "MLB Today" feature, using the real-world lineups it provided.


Though the game's official rules only specifically forbid substituting your own pitcher, other communications from 2K Sports, and the commonly understood spirit of the contest, is that no roster changes are acceptable—certainly not ones that replace the heart of the order of a powerful team with much weaker batters.


This is key because in the $1 Million Perfect Game Challenge, throwing a 27-up/27-down perfect game is only the beginning. That feat is then scored according to a number of factors, one of them doing it with a weaker pitcher against a stronger team. This degree of difficulty was shown to gamers before they started an attempt.


The game William Haff pitched, with Liam Hendriks of the Minnesota Twins against the Boston Red Sox on April 25, was rated somewhere near 90 on a scale of 100 in terms of difficulty. That meant the 2K Sports contest algorithm scored the perfect game at 817, good for seventh place and a trip to New York when the contest finally closed. Young, who met Haff online through the 2K Sports forums and later exchanged text messages as the two pursued perfection, says Haff removed all of Boston's best hitters to pull it off.


Young provided to Kotaku screenshots of text messages with Haff that indicate Haff's knowledge of the exploit and his use of it in perfect game attempts, beginning with its discovery on April 21, in a game with Colorado against the Milwaukee Brewers.


"bro ... i just took braun/ramirez/hart out of game lol," Haff says to Young late that night. He was referring to the heart of the Milwaukee Brewers' order—Ryan Braun, Aramis Ramirez and Corey Hart—in a game played against Colorado that day.


"Lol what," texted Young.


"Call me," Haff said.


"I did not break any of the official rules," says the accused gamer. That may not be the point.

The exploit can't be recreated now because at the end of qualifying on midnight, Tuesday, the Perfect Game Challenge mode was removed from the game. But, Young says, Haff not only admitted to substituting out the opposing team's players, he was also able to swap players in his own batting lineup.


The screenshots of the text messages that Young provided me feature a phone number at the top. To get the other side of the story and make sure the texts were legit, I called that number today. Haff answered.


Haff at first flatly denied making any substitutions in the game that qualified him for next week's trip to New York.


"I did not break any of the official rules," Haff said. "And I will stand behind that 100 percent."


I then read back text messages that Young shared with me, and noted to Haff that the official rules do not specifically prohibit substituting players. So I asked him directly if he substituted any players in the opposing lineup in his qualifying perfect game.


"No I did not, and I stand behind that 100 percent," he told me.


Yet Young shared with Kotaku a text message in which Haff described doing exactly that. "u take out [David] ortiz...adrian [Gonzalez]... [Dustin] pedroia..[Jacoby] ellsbury and u got a scrub lineup," he says. "if u put ortiz at 1b...adrian will never come in [by CPU substitution]...cuz of dh rule."


Haff was made aware of that message. Later in the conversation Haff appeared to back away from his assertion that he had not substituted players. Asked a second time by Kotaku, if he had substituted players in his game, Haff said "If you have any questions that need any answers, I refer you to 2K Sports. I stand behind their verification process 100 percent."


The rules do seem to have such a loophole, as they only address substituting your own pitcher, which is prohibited. However, a "checklist"—but not the official rules—on the contest's site says "You may not make any substitutions or lineup changes prior to the game starting. You must use the pitcher and batting lineup that is set to start the game for that particular day."


The spirit of the promotion would seem to be against it. The $1 Million Perfect Game Challenge is designed to drive users to MLB 2K12's "MLB Today" mode.


Still, "its not said in rules u cant...so its legal" Haff told Young in this text message. "but if others find out...u can kiss ur top8 goodbye so i wouldnt tell anyone bro."


'Of course I'm pissed off,' says Young. 'I lost my spot because someone used a loophole when I played my game correctly.'

Young says Haff told him to stay quiet about the exploit. Young didn't, though, telling another person over Xbox Live about it but demanding that he stay silent. That person didn't, and then the conflict boiled over to Facebook and other social media.


Young says Haff discussed the exploit in comments in this thread on the MLB 2K official Facebook page, though he apparently later deleted comments that admitted using the exploit.


In the same comment thread, Young went to the MLB 2K Facebook page to ask the 2K moderator "is it possible to alter the oppositions lineup and have a perfect game count?"


"No," replies the 2K Sports representative. "You need to use the default lineups for both teams."


Whether this can be called cheating or exploiting a loophole, Young—who says he threw two perfect games without using the exploit—believes he missed out on a shot in the contest's final round because of others' dishonesty. He vows that he did not use the exploit in his perfect game, thrown with Esmil Rogers of the Colorado Rockies against the Arizona Diamondbacks, on April 13. That was eight days before Haff's text message to Young, revealing the discovery of the exploit.


His game, Young says, was tied 0-0 headed into the bottom of the ninth, which is why he'd struck out Arizona pitcher Daniel Hudson for the final out. On the very first pitch of the bottom of the ninth inning, the Rockies' Troy Tulowitzki hit a walk-off home run, giving Young the perfect game, and a score that, when it was verified, placed him sixth overall.


"Any person who lost their spot to someobdy who used an exploit would be doing the same thing," Young said, "It's a million dollars. It is a lot of money. Anybody who participated in this put a lot of hours into it.


Reached by Kotaku for comment, 2K Sports said only this:


"The contest was run properly. We look forward to awarding someone a million dollars on May 10 in New York."


That's not good enough for Young.


"Apparently it wasn't run properly, because I have evidence that basically proves otherwise," Young said. "It's a million dollars on the line, they don't want to tarnish their reputation. I'm trying to help make their contest legitimate and help weed out players who played their contest against the rules."


"Of course I'm pissed off," Young said. "I lost my spot because someone used a loophole when I played my game correctly. I should be at least eighth, or even seventh.


Haff seems to think there are others in the top 8 who used the exploit, too. "U really think that guy with 825 [Kyle] Drabek against redsox didnt do it?" he says.


Asked by Kotaku today if he believes that to be the case, Haff said no.


In a text message exchange between Young and Haff, evidently after the Facebook argument, Young says "I'm not doing this to fuck you. I was trying to find out if it was legit so I could do it too. I dont want any score ahead of mine that wasn't done properly.


"Getting my score taken out like that isn't fair," Young says.


"i would feel same way," Haff replied.


Kotaku
Imperfect Game: Big Problems With Million-Dollar Video Game Contest Lead to Accusations of CheatingIt is now four days since the conclusion of qualifying for the MLB 2K12 Perfect Game Challenge and there has been no official declaration of the final eight contestants. Scott Young thinks he should be one of them. And, he says, someone who is going to New York—for a shot at a million dollars—cheated.


Young, who finished 10th in the race, says he was told of an exploit during the startup phase in MLB 2K12, allowing a gamer to make substitutions in the opposing team's lineup while still maintaining the watermark that certifies the game's eligibility for the contest.


In the $1 Million Perfect Game Challenge, gamers were required to select a game from one of the real-world matchups being played that day using MLB 2K12's "MLB Today" feature, using the real-world lineups it provided.


Though the game's official rules only specifically forbid substituting your own pitcher, other communications from 2K Sports, and the commonly understood spirit of the contest, is that no roster changes are acceptable—certainly not ones that replace the heart of the order of a powerful team with much weaker batters.


This is key because in the $1 Million Perfect Game Challenge, throwing a 27-up/27-down perfect game is only the beginning. That feat is then scored according to a number of factors, one of them doing it with a weaker pitcher against a stronger team. This degree of difficulty was shown to gamers before they started an attempt.


The game William Haff pitched, with Liam Hendriks of the Minnesota Twins against the Boston Red Sox on April 25, was rated somewhere near 90 on a scale of 100 in terms of difficulty. That meant the 2K Sports contest algorithm scored the perfect game at 817, good for seventh place and a trip to New York when the contest finally closed. Young, who met Haff online through the 2K Sports forums and later exchanged text messages as the two pursued perfection, says Haff removed all of Boston's best hitters to pull it off.


Young provided me screenshots of text messages with Haff that indicate Haff's knowledge of the exploit and his use of it in perfect game attempts, beginning with its discovery on April 21, in a game with Colorado against the Milwaukee Brewers.


"bro ... i just took braun/ramirez/hart out of game lol," Haff says to Young late that night. He was referring to the heart of the Milwaukee Brewers' order—Ryan Braun, Aramis Ramirez and Corey Hart—in a game played against Colorado that day.


"Lol what," texted Young.


"Call me," Haff said.


"I did not break any of the official rules," says the accused gamer. That may not be the point.

The exploit can't be recreated now because at the end of qualifying on midnight, Tuesday, the Perfect Game Challenge mode was removed from the game. But, Young says, Haff not only admitted to substituting out the opposing team's players, he was also able to swap players in his own batting lineup.


The screenshots of the text messages that Young provided me feature a phone number at the top. To get the other side of the story and make sure the texts were legit, I called that number today. Haff answered.


Haff at first flatly denied making any substitutions in the game that qualified him for next week's trip to New York.


"I did not break any of the official rules," Haff said. "And I will stand behind that 100 percent."


I then read back text messages that Young shared with me, and noted to Haff that the official rules do not specifically prohibit substituting players. So I asked him directly if he substituted any players in the opposing lineup in his qualifying perfect game.


"No I did not, and I stand behind that 100 percent," he told me.


Yet Young shared with me a text message in which Haff described doing exactly that. "u take out [David] ortiz...adrian [Gonzalez]... [Dustin] pedroia..[Jacoby] ellsbury and u got a scrub lineup," he says. "if u put ortiz at 1b...adrian will never come in [by CPU substitution]...cuz of dh rule."


I read that message back to Haff. Later in the conversation he appeared to back away from his assertion that he had not substituted players. So when I asked him a second time if he had substituted players in his game, Haff said "If you have any questions that need any answers, I refer you to 2K Sports. I stand behind their verification process 100 percent."


The rules do seem to have such a loophole, as they only address substituting your own pitcher, which is prohibited. However, a "checklist"—but not the official rules—on the contest's site says "You may not make any substitutions or lineup changes prior to the game starting. You must use the pitcher and batting lineup that is set to start the game for that particular day."


The spirit of the promotion would seem to be against making any substitutions. The $1 Million Perfect Game Challenge is designed to drive users to MLB 2K12's "MLB Today" mode and the authentic game day rosters it offers.


Still, "its not said in rules u cant...so its legal" Haff told Young in this text message. "but if others find out...u can kiss ur top8 goodbye so i wouldnt tell anyone bro."


'Of course I'm pissed off,' says Young. 'I lost my spot because someone used a loophole when I played my game correctly.'

Young says Haff told him to stay quiet about the exploit. Young didn't, though, telling another person over Xbox Live about it but demanding that he stay silent. That person didn't, and then the conflict boiled over to Facebook and other social media.


Young says Haff discussed the exploit in comments in this thread on the MLB 2K official Facebook page, though he apparently later deleted comments that admitted using the exploit.


In the same comment thread, Young went to the MLB 2K Facebook page to ask the 2K moderator "is it possible to alter the oppositions lineup and have a perfect game count?"


"No," replies the 2K Sports representative. "You need to use the default lineups for both teams."


Whether this can be called cheating or exploiting a loophole, Young—who says he threw two perfect games without using the exploit—believes he missed out on a shot in the contest's final round because of others' dishonesty. He vows that he did not use the exploit in his perfect game, thrown with Esmil Rogers of the Colorado Rockies against the Arizona Diamondbacks, on April 13. That was eight days before Haff's text message to Young, revealing the discovery of the exploit.


His game, Young says, was tied 0-0 headed into the bottom of the ninth, which is why he'd struck out Arizona pitcher Daniel Hudson for the final out. On the very first pitch of the bottom of the ninth inning, the Rockies' Troy Tulowitzki hit a walk-off home run, giving Young the perfect game, and a score that, when it was verified, placed him sixth overall.


"Any person who lost their spot to someobdy who used an exploit would be doing the same thing," Young said, "It's a million dollars. It is a lot of money. Anybody who participated in this put a lot of hours into it."


Reached for comment, 2K Sports said only this:


"The contest was run properly. We look forward to awarding someone a million dollars on May 10 in New York."


That's not good enough for Young.


"Apparently it wasn't run properly, because I have evidence that basically proves otherwise," Young said. "It's a million dollars on the line, they don't want to tarnish their reputation. I'm trying to help make their contest legitimate and help weed out players who played their contest against the rules."


"Of course I'm pissed off," Young said. "I lost my spot because someone used a loophole when I played my game correctly. I should be at least eighth, or even seventh.


Haff seems to think there are others in the top 8 who used the exploit, too. "U really think that guy with 825 [Kyle] Drabek against redsox didnt do it?" he says.


Asked today if he believes others in the top eight used the exploit, Haff said no.


In a text message exchange between Young and Haff, evidently after the Facebook argument, Young says "I'm not doing this to fuck you. I was trying to find out if it was legit so I could do it too. I dont want any score ahead of mine that wasn't done properly.


"Getting my score taken out like that isn't fair," Young says.


"i would feel same way," Haff replied.


Kotaku

Five Great Moments in Star Wars GamingIn honor of the high-holy day for Star Wars fans across the globe, commenter Deakor gives us his top five gaming moments in a galaxy far, far away in today's Speak Up on Kotaku.


In honor of Star Wars Day...


So after reading an article here discussing possibly the worst Star Wars game ever I thought to myself, what's the best? If you asked 25 people, you'd probably get 25 different answers.


Then I thought of a more interesting question (to me, anyway). What are the best moments from Star Wars games? They may come from the best games, they may not (I find that mine come from both). So here, in no particular order, are my top 5 Star Wars gaming moments:


1. The first level of Shadows of the Empire on N64:


The overall game was "meh" at best, but the opening level on Hoth simply blew me away. I played and replayed that level more times than I can remember. I recall sitting at home on winter break from college and just passing the controller back and forth with one of my old high school buddies.


2. Starting out on Tatooine in Star Wars Galaxies:


SWG was my first MMO. I'll never forget the feeling of unlimited possibilities that I had when I created my first character and took my first step into a larger world. Ultimately, I don't think anyone ended up pleased with where the game ended up, but in those first moments, I was blown away.


3. The demo for The Force Unleashed:


Another example of a game that was ok at best, but had some sequences/experiences that really stood out. The first time I used the Force to go stormtrooper bowling was quite memorable. The rest of the game didn't really live up to the promise of the demo, but for a little while at least, you really felt like a badass Jedi.


4. Saving Admiral Ackbar in the original X-Wing:


X-Wing is one of my favorite games of all time and I can still remember the mission where I had to disable the shuttle carrying Admiral Ackbar and then defend it long enough from wave after wave of TiE bombers for a Rebel ship to come and rescue him.


5. The big reveal in Knights of the Old Republic:


For someone raised on the original trilogy and subsequently disappointed by the storytelling and writing in the new trilogy (with the possible exception of Episode III, that is), KOTOR felt like a breath of fresh air. Granted there are legitimate issues/complaints about the game, but the "twist" in KOTOR really struck me. Overall this game felt like what the new films SHOULD have been like in terms of tone and story.


So, those are my top 5 moments in Star Wars gaming. What are yours?


About Speak Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have a forum on Kotaku called Speak Up. That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we'll pull one of the best Speak Up posts we can find and highlight it here.
Kotaku

The Future of Mobile Gaming Begins with One Week in Gaming AppsIt's not about bringing console games to mobile phones anymore; it's about transforming traditional console genres to suit the smart phone format. See what I'm rambling on about as you browse the Week in Gaming Apps.



Mobile games are beginning to embrace what they are rather than attempt to emulate what they could never be. Take Luke Plunkett's Gaming App of the Day pick, Total War Battles. Instead of attempting a slimmed-down version of the hit PC series, Sega's morphed the series into a strategy board game, perfect for the iPad.


On the darker, Owen Good side of things, Big Win Hockey's pay-to-really-play action demonstrates the simplification of the sports genre into something more easily digestible by the masses.


What other radical transformations will mobile gaming inspire? Tune in next week to find out!


If you have a suggestion for an app for the iPhone, iPad, Android or Windows Phone 7 that you'd like to see highlighted, let us know.


The Future of Mobile Gaming Begins with One Week in Gaming AppsGlitch Tank Cleverly Turns Your iPad into a 8-Bit Board Game Battlefield

If Battlezone and, say, Risk had a baby, it'd look a lot like Glitch Tank. Michael Brough's aggressively retro game turns your iPad into an 8-bit theater of sci-fi warfare. More »



The Future of Mobile Gaming Begins with One Week in Gaming AppsSpellsword Keeps Endless Battling Addictive And Fun

Sometimes you just want to wander around a room and slash things with a sword. While listening to great 8-bit tunes. And squishing adorable baddies like bees and slimes. And collecting spell cards that poison or freeze or incinerate your opponents in glorious violent fashion. More »



The Future of Mobile Gaming Begins with One Week in Gaming AppsTotal War Battles Brings a PC's War to the iPad

Sadly, you cannot play Creative Assembly's Total War games on an iPad. What you can now do, though, is play an iPad game by the same developers, which has almost nothing in common with the series with which it shares a name, but is still worth a look. Total War Battles isn't an attempt by CA to bring the Total War experience to a tablet. It's instead an attempt by the team to create something new, a blend of puzzle game and RTS that makes the most of the platform while still keeping things quick and simple enough to be able to play in short bursts. More »



The Future of Mobile Gaming Begins with One Week in Gaming AppsSaving Alien Lifeforms One Tentacle War At A Time

There is something really fitting about a puzzle game on a mobile device. I'm not sure if its how pensive or relaxing the activity can often feel, or if it's to do with the nature of distractions people typically opt for. More »



The Future of Mobile Gaming Begins with One Week in Gaming AppsI've Seen the Future of Mobile Sports Gaming and, for Better or for Worse, It Looks Like Big Win Hockey

After two years of playing console ports with virtual control pads on my iPhone, I think I'm starting to grasp the future of team sports video games on mobile devices. And it is nothing like what I play in my living room. More »



Kotaku

The First Screenshot of The Elder Scrolls Online Sure Looks Like World of WarcraftGame Informer has posted the first screenshot from The Elder Scrolls Online. Sure looks like a fantasy MMO to me!


I have to say, the more we learn, the less excited I am about this game. Frowny-face.


The first screen and details surrounding the The Elder Scrolls Online [Game Informer]


...