Andrei Cristea is a lead character artist at CCP, the developers behind EVE Online. You know those awesome human face screenshots we showed you the other day? That's the team Andrei is on, with work pioneered by guys like Jeff Miller and Vigfus Omarsson.
But pretty faces and hair aren't all Andrei can do. So today we're looking at his other, very impressive works.
Cristea is a deft hand with 3D models, as this gallery shows. Some of the pieces are professional, others personal, all of them wonderful.
You can see more of Andrei's work at his personal site.
The issue of Game Informer packed with info on the newly-announced Elder Scrolls MMO is already in some people's hands and, well, if you were hoping for a game that was basically Skyrim only with real people, you're in for one hell of a disappointment.
From everything contained in the article, it sounds like "Elder Scrolls Online" is basically "Just Another MMO".
Things start going wrong on the very first page of the story, as ZeniMax Online's Paul Sage says "it needs to be comfortable for people who are coming from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players".
A page later? You're playing the game in third-person, and its combat centres around hotbars activating skills. Your attacks have cooldowns. In clear terms, that means no real-time combat. It is literally explained as using "World of Warcraft mechanics".
You can't do something or go some places in the game unless you're appropriately levelled up, just like a regular MMO. ZeniMax is "keeping large areas inaccessible to save them for use as expansion content". Only "some fraction" of the caves and other landmarks in the game are waiting completely unmarked and unexplored. You can't own a house because it's "too hard to implement in an MMO". NPC characters don't run on the same schedules they do in the main games.
Oh dear.
It's not all doom and gloom. Some aspects, like the fact the game has public dungeons (ie, dungeons part of the game world and not separate "instances") and a system where the faction which controls the Imperial City gets to name an Emperor from amongst the playerbase sound kind of cool.
But overall, my heart, it is sinking. Why, exactly, is this game being made if, a few bells and whistles aside, it's just another fantasy MMO, and retains so little of what it is people play Elder Scrolls games for? It even looks like just another fantasy MMO, losing much of the refined elegance of Bethesda's games in exchange for a simpler style that looks little like the past few games in the series.
If I sound overly negative on this game based solely on someone else's preview, well, that's because I am. I don't play conventional MMOs because I find their tropes, especially their combat, to be tiresome and artificial. To hear those bones will be propping up this game is all I need to hear to already be more than a little bummed out.
People always wonder why no MMO has ever beaten World of Warcraft. It's because the people who want to play World of Warcraft...already play World of Warcraft, and don't need to play something built using the same system. This franchise, like Star Wars: Old Republic before it, was a great chance to try something new, something that can capture the imaginations of the hundreds of millions of people who don't play WoW, not the ten million who do. To hear it won't be, as a massive fan of the Elder Scrolls series, is disappointing.
Subscribers to the magazine should be getting their hands on the mag over the next few days. Everyone else, info like this will be added to Game Informer's online hub in the weeks to come.
Elder Scrolls Online [Game Informer]
Once was a time there were just normal ads in Draw Something. Now, thanks to research by the game's new owners Zynga, you're actually drawing advertisements.
Having quietly tested the idea with more iconic brands like Nike, KFC and Doritos - "People loved to draw the Colonel and bags of Doritos", says Zynga's Dan Porter - the game is now running paid deals with clients like the NHL, which has bought a ton of words associated with hockey for the Stanley Cup playoffs.
In addition to these ads, Porter also says Zynga is looking at implementing some form of method to "get brands to underwrite rewards" in the game.
Before you cry this will be the end of Draw Something, ask yourself this: when was the last time you played Draw Something? Then know this: research shows the game's userbase may have dropped by almost one third in just the last month.
Zynga's New Ad Pitch for Draw Something: 'Draw This Brand' [AdAge]
When Stephen said an eye needed to be kept out on the "Sims Gone Wrong" tumblr - showing the wonderful ways one of the biggest games on the planet can break - he wasn't kidding.
Hey, buddy. The fish baby is just trying to get some sleep. Don't be a jerk.
Just gonna sit here and you know.. tease my fish baby [Sims Gone Wrong]
Stock images, TV, movies, they all usually shows people playing video games doing one of either three things: boasting like madmen, staring at a screen like a zombie or smashing something in frustration.
The first and last are extremes for extreme people, and the middle is what happens when you play by yourself. What they never show is perhaps the most enjoyable experience to be found in all of video games: the happy chaos of playing with someone else, not knowing what the hell you're doing yet feeling the need to do it anyway.
simini sketches [Simini Sketches]
Electronic Arts has run a surprisingly frank piece on the Origin blog, which basically amounts to "yeah, we know, this service isn't that great, so tell us how we can fix things".
Which means we should all tell them how to fix things. But here's the thing: let's try and be adults about it, OK?
The temptation is there to unload on the company, sure. It's EA! It's not Steam! We want EA games on Steam! Your service sucks compared to Steam, etc etc. They're obvious issues/trolls/complaints, and while some are understandable - I really want EA games back on Steam - ones that the company is already more than aware of. You'd be wasting your time sending them in.
Instead, now's the time to suggest some more constructive changes. I just want the thing to run faster. And do a better job with friends lists. And improve its release date authentication system, since it's even worse than Steam's. Those are the kind of things that can actually be addressed!
To make a suggestion, head into the comments section of the story below:
CONTINUING THE ORIGIN CONVERSATION [EA]
So an "artist" by the name of Iani Papadopol recently held an exhibition in Romania called "UpDate 3D Loading". It was a local hit because the "paintings" he showed off were, for a guy nobody had ever heard of, amazing.
Turns out there was a reason for that. He'd stolen them.
The images turned out to be video game concept art from some of the biggest and best names in the field, including Daniel Dociu, Craig Mullins, Mathias Verhasselt and Sparth (click those links to be taken to galleries featuring their awesome work).
Papadopol simply took some of their existing images, as well as those from other artists, printed them off on canvas and held the exhibition. Worse, the exhibition was held with the intent of selling the pieces.
It's a double-whammy of a crime; not only is he stealing work from respected artists, but much of that work is also the property of major publishers, making it even more serious than a mere act of artistic plagiarism.
He was quickly caught by alert online fans, not to mention some of the artists themselves - who were understandably a little surprised/concerned - but not before local art critics could hail "his" work as "giving shape to three-dimensional art".
To those local critics, you should really check out more video game concept art. There's a reason he stole it. It's often incredible.
UPDATE - Here's a blog created in 2009 containing "conceptual art by iani papadopol". It actually contains conceptual art by other artists, such as the above-mentioned Craig Mullins and Daniel Dociu.
"UpDate 3 D loading" – accusation of plagiarism [NTV]
"UpDate"... pe simezele clubului Doors [Telegraf]
Expozitie de arta digitala, UPDATE 3D, la Doors [evenimente]
But you know what? I could easily live with it if I had the choice between Nintendo's official pad and those offered by third parties. Aside from the awesome arcade stick down the bottom this looks like a poster for a horror movie.
[via VGJunk]
There are loads of terrible Star Wars games. We've talked about them here before. But there's different reasons someone can say a game is terrible. They might not like the genre, or the platform, or the way the game has treated the Star Wars canon.
One thing many will agree on, though, is that the absolute worst Star Wars game ever made was 1997 disasterpiece Star Wars: Masters of Teräs Käsi.
Taking its name from a style of unarmed combat present in Star Wars' expanded universe, Teräs Käsi was a PlayStation fighting game which looked a bit like Tekken, but sadly played nothing like it.
Using 3D characters in arena-style stages, Teräs Käsi concoted a flimsy plot about an assassin hunting down the Rebel Alliance to construct a fighting game in which players could make Chewbacca fight Darth Vader, Boba Fett take on Han Solo or, well, just about any other combination they could think of from a roster of 12 characters (actually 13, but Leia's in there twice).
At the time, it wasn't received too poorly. And you'll still find today people saying "oh, it's not that bad". Ignore them. This game was offensive on all levels.
As a fighter, it was terrible in that it was slow, clunky and unfairly balanced towards characters with lightsabers. As a Star Wars experience, it was even worse. Not that "breaking canon" is something only this game can be accused of, but man, this was extra stupid. Not even the inclusion of Slave Leia as a character could save it.
My biggest gripe at the time, though, was how much of a waste it was! How it could have been something actually worthwhile. It was developed in-house by Lucasarts, the team behind some of the finest 2D pixel art the world has ever seen. Even in 1997 (well, 1998 for me, since that's when it was out in PAL territories), it seemed ridiculous they'd try - and fail - to make things 3D when a 2D fighter would have not only looked better, but also presumably have been easier to make as well.
Sure, you can say "well, it might not have sold as well", but hey, this game didn't sell well. Because it was terrible!
Oh, and before we go: if you say "no, Star Wars: Rebellion" was the worst game, I will probably ban you, because such talk makes me very upset.
Hello Kotaku. Welcome to your Thursday night open thread. Who's this sitting next to me? Oh, that's just Mr. Pointy. Say hello to the readers, Mr. Pointy!
Here, from the internet, are some things to talk about.
And that's that. Have good chatting!