There is no covering Metroid's Brinstar theme.
The menu music, to be sure, was undeniably brilliant. The pulsating, foreboding opening that resolves to the very personal melody of Samus Aran is as iconic as any in video game music. But in instrumental performance, I'd argue, its power is still there.
The Brinstar theme, which opens your first level in Metroid, is the most perfect piece of music written for a computer synthesizer. I have yet to hear any instrumental cover of it that fully delivered the drama or heroism communicated by the original.
It's beautifully paced with great changes of key throughout, and carries a recognizable bass line. The main instrument is, I guess, horns but could be anything, which probably is why it has to remain a chiptune. There are numerous guitar covers of the song, and all have fallen on their faces. Listen for yourselves in the gallery above.
I'm not sure even a full symphony could make me feel the way I do when the chiptune version of "Brinstar" rolls into its final stanza, building to a crescendo that I always tried to time to a jump when I played the game.
For my money, "Brinstar" is the greatest theme in video games—because only a video game console can properly perform it.
I've loved every one of them, and I thought this week would be a good time to share his first seven mixtapes in one place. Here now, the first seven volumes of The Kotaku Mixtape series.
Featuring Terry S. Taylor's unforgettable music from the Neverhood games.
Celebrating composer Yuzo Koshiro, the man who wrote the music to classics like Streets of Rage and The Revenge of Shinobi.
One that's near to my heart. Chris rounded up some of the best examples of jazz in games. Dig that Godot sax, man. Yeah. Cats. Jazz. Groovy.
Here's one of the ones we figured everyone would be waiting for: Final Fantasy maestro Nobuo Uematsu, the man who's responsible for a larger percentage of that series' emotional soul than any one other person. The guy who writes the hottest boss anthems around. An inspiration to us all. Nobuo!
All of the tacky, ridiculous cheese-pop tunes ever, from Symphony of the NIght. And of course, "Slingshot" from Daytona USA, which is the least sexy car-sex song I've ever heard in my life. Haaaaaaa.
A MIRAGE!!!
A tribute to the ever-changing (but always strange) music of the Sim games.
There were so many games that needed representation in this one that Chris will probably do a part 2, but for now, it's a good start. Aah, dig that Pleasantly Understated Credit Sequence from Sam & Max Hit The Road.
Hope you enjoy. And if you've got any mix-tape suggestions, feel free to leave 'em in the comments or email them in!
Got questions about music and video games? We got answers! The Melodic Mailbag will be back next week, so email me your questions at Kirk@kotaku.com. Put "Melodic" in the subject line.
I agree with the five things that Mike said he'd like to see in the game. But the moment I heard the announcement, I coudn't help but imagine that the game might include the music of all of the past Elder Scrolls games rolled into one massive soundtrack.
Sure, it'll have its own new, original themes as well, but I hope that Bethesda decides to incorporate the vast amount of incredible music they've already got to unite the Tamriel that lives in our memories with version in their new game.
Last week, we took a look (and listen) back at the amazing Morrowind soundtrack. The most recent three Elder Scrolls games, Morrowind, Oblivion and Skyrim were all composed by Jeremy Soule, and so it's easy to view them as separate entries in a larger work. With TES Online, that larger work could be fully realized in a comprehensive collection.
Eric Heberling composed the music for the first two games in the series, Arena and Daggerfall, and it'd be great to re-incorporate his music into TES Online as well.
Imagine, if you will…
You begin your day in Morrowind, making your way through the swamplands and through a cloud of fog. You've got a far-reaching quest to undertake, so you'd better get moving. You embark on a lengthy journey to Cyrodiil…
...Where you spend a day gathering herbs to make potions in the shadow of the Imperial City. After a few days there, you make your way north to Skyrim…
And "Secunda" starts to play. (You've arrived at night, as the Aurora lights the sky). Your exploration continues a few days later in Hammerfell…
…you arrive on an overcast day and do some dungeon-crawling. After finding what you were looking for, you come out and it's evening again.
You head to a nearby town to sell off some gear before heading back to Skyrim…
...where a view of the province's foggy mountains greets you. You wish you could stay for longer. But alas, you must make your way back to Morrowind to complete this chapter in your story.
And so another day's work is done. Time to head off to your guild headquarters and pick up some more work. Good thing this song is playing, otherwise your victory might not feel quite epic enough.
On second thought, you know.... maybe you'll just sit here for a bit and listen to the music.
But the New York-based chiptune/rock band Anamanaguchi makes me want to go back. Not for any big event or anything, just to sort of slack off and wander around. Maybe get into some boss fights.
Their tune "Another Winter" (above) is probably my favorite track from their soundtrack to the Scott Pilgrim Vs. The World video game. As great as the soundtrack to the Edger Wright film is, I find myself enjoying the video game's soundtrack even more.
So kicky, so grooving, excellent melody, dynamite breakdown/build-up… it's got it all.
Other album highlights include but are not limited to:
Yes. To this whole thing. The drum solo, the hilarious shimmering synth lead... all of it. Some of the most choice boss-fight music of our age.
I know it's about skating, but this tune is really driving. (See what I did there, do you, do you really?)
Like "Another Winter," this is a great one for hanging out on the town with your friends and maybe getting into a superhero fight or two.
And hey, this wasn't on that soundtrack, but this is the band doing their thing live. Good times, guys.
You can purchase the full soundtrack at Amazon and find out more about Anamanaguchi on their official site.
The bleeps, bloops, and grinds of chiptune music have evolved from a technical necessity to an aesthetic choice. Musicians like Jim Guthrie and Anamanaguchi have spent recent years repurposing vintage digital sounds to create beautiful, human-sounding work.
While the contemporary video game soundscape is a wonderland of lovely synthetic sounds, it's easy to forget that the human side of audio—human beings recorded with microphones—can feel vital, beautiful and timeless.
Anyone who played SimCity 2000 remembers the bizarre, charming music. I bet you also remember that "zzt" sound effect that played every time you planted a new power line. It was the weirdest sound effect, even at the time, because it's clearly just a dude saying "zzt" in to a microphone. "zzt." "zzt." "zzt." That hilarious monotone, until you forgot about it and it became part of the game's unique sound.
I asked SimCity creator Will Wright about that sound, and he told me that in fact, it's his voice.
"I remember that well," he told me in an email. "That was actually just a recording of me making the sound with my voice. I recall that it was intended to be temporary but later we tried some other sounds and everyone liked how funny the first one was, so I kept it in."
I love that story, at least in part because I've seen that very thing happen so many times—what was intended to be a temporary track winds up making it to the final version because it captured something special and unrepeatable. That one sound effect ties Wright to the game in a personal, almost physical way. Every time you lay down a power line, you hear Will.
"Zzt." "Zzt."
I admire and welcome that type of real, human sound in video games. The clapping of hands, the cheering of voices; the air moving around live instruments, the human's breath hitting a microphone pop-filter.
It seems fitting that Fez and Botanicula came out so close to one another. Rich Vreeland's Fez soundtrack is a lovely digital creation, a synthesis of synth tones that creates a warm, dream-like atmosphere.
The soundtrack to Amanita Design's wonderful Botanicula, while equally lovely, almost stands as a perfect inverse of Vreeland's Fez soundtrack. That's because the music and all of Botanicula's sound effects were created by real instruments and human voices. Two specific humans, actually.
The soundtrack was recorded by the Czech band DVA. In slavic languages, DVA means "Two," which reflects the band's personell: Bára Kratochvílová plays saxophone, clarinet, and is lead singer, while Jan Kratochvil plays guitar and controls loops. The soundtrack, which you can listen to here, doesn't really sound like any video game soundtrack before it. It's lovely. Listen to the embedded music below and ask yourself: Does this sound like the soundtrack to any video game I've ever played?
In addition to a good amount of vocal work, "We used one czech banjo (it sounds like banjo, looks like banjo, but the system and numbers of strings is the same as guitar), saxophone, guitar, clarinet, bass clarinet, melodica, lot of pots from the kitchen, toy piano, and one old a little bit out of tune piano" to record the game's soundtrack, Kratochvílová and Kratochvil told me in an email.
90% of the sound effects in the game were recorded by DVA themselves (a whole bunch are created entirely with their voices), and 9.9% are bird and nature sounds recorded up in the mountains near Prague where they work. (They didn't elaborate on what the remaining 0.1% of the sounds are.) The process sounded simple enough: Botanicula animator and designer Jaroslav Plachy would send them the animations from the game, and they'd record the audio over them and and send them back.
"Music in the game works like lego(s)," Bára and Jan wrote. "You have motherboard – for example in the 2nd level, pure sounds of nature. In some situations after a click, you start to play bigger "lego cube" - music, and after the next click you've started to build something like a "Lego sound tower."
That's not particularly different than the sound design of any other video game, but for that one crucial thing—most of these sounds are human voices layering on top of one another.
Amanita's Jakub Dvorsky echoed Jan and Bará's laid-back post-mortem. "There was no [explicit] decision to make the sound effects human-generated," he told me in an email, "and we didn't tell the musicians how they should create all the sounds and music. They had complete freedom and we were absolutely happy with what they created. Sometimes it's better to let things take its natural course."
As I speak with more and more video game sound designers, I keep noticing that the most interesting sound effects are the ones that they've concocted in the most personal ways. So many games use complex digital processes to build massive, cinematic, or retro-sounding game soundtracks.
Hearing DVA's work on Botanicula was a sharp, almost bracing breath of fresh air. I immediately thought of Will Wright's "Zzt," which remains one of SimCity's most iconic sound effects nearly 20 years after SimCity 2000 came out.
I hope to hear more game soundtracks embrace the human, living side of audio. The worlds that game designers create are limited only by imagination. So too are their soundtracks. Technology makes all sorts of fantastic sound design possible, but let's not forget that the human voice is capable of a great many wonders all on its own.
"Zzt."
"Zzt."
"Zzzzzzzzzt."
Those who frequently play MLB The Show, which has included umpiring "personalities" as far back as 2007, can even develop expectations of what a particular umpire will and won't call for a strike at the edges of the standard strike zone. It leads to some pretty humorous complaining, very much like what you hear from managers, pitchers and booth analysts in real life.
One thing you can't do, however, is pick your umpire. If Porter Callahan gives the outside strike to right handers (I'm making that up, I have no idea if he does) you can't select him to go behind home plate.
Or can you?
In putting together my version of Deadspin's "Better Know an Umpire", I discovered that all umpiring crews in MLB 12 The Show's Exhibition mode—the one-off "play now" mode—are fixed to each stadium. What's more, the same group of four all work together, rotating their assignments at other stadiums. Kerwin Thompson, Rusty Valentine (which sounds like an Urban Dictionary entry), Tom Reyburn and C.B. Hernandez will not work with anyone else.
In the career modes—franchise, season and Road to the Show—crews will officiate outside of their assigned parks but they still seem to all work in the same groupings of four.
So, here is the definitive guide to the better knowledge of an umpire in MLB 12 The Show—the officiating assignments for all 30 major league teams. Luckily, that blind dickbag Wally Hughes is behind the plate only in Baltimore.
Arizona
Home plate: Earl Hendricks
First base: Woody Keller
Second base: Wally Hughes
Third base: Clyde Washington
Atlanta
Home plate: Jeff Carlson
First base: James Gibson
Second base: Ricky Holliday
Third base: Marvin Knight
Baltimore
Home plate: Wally Hughes
First base: Clyde Washington
Second base: Earl Hendricks
Third base: Woody Keller
Boston
Home plate: Porter Callahan
First base: Dutch Nelson
Second base: Patrick Johnson
Third base: Earl Cooper
Chicago Cubs
Home plate: James Gibson
First base: Ricky Holliday
Second base: Marvin Knight
Third base: Jeff Carlson
Chicago White Sox
Home plate: Clyde Washington
First base: Earl Hendricks
Second base: Woody Keller
Third base: Wally Hughes
Cincinnati
Home plate: Clyde Washington
First base: Earl Hendricks
Second base: Woody Keller
Third base: Wally Hughes
Cleveland
Home plate: Dutch Nelson
First base: Patrick Johnson
Second base: Earl Cooper
Third base: Porter Callahan
Colorado
Home plate: Patrick Johnson
First base: Earl Cooper
Second base: Porter Callahan
Third base: Dutch Nelson
Detroit
Home plate: Joe MacDonald
First base: Mike Winters
Second base: Eric Summersgill
Third base: Freddie Ferguson
Houston
Home plate: Dutch Nelson
First base: Patrick Johnson
Second base: Earl Cooper
Third base: Porter Callahan
Kansas City
Home plate: C.B. Hernandez
First base: Tom Reyburn
Second base: Kerwin Thompson
Third base: Rusty Valentine
Los Angeles Angels
Home plate: Earl Hendricks
First base: Woody Keller
Second base: Wally Hughes
Third base: Clyde Washington
Los Angeles Dodgers
Home plate: Mike Winters
First base: Eric Summersgill
Second base: Freddie Ferguson
Third base: Joe MacDonald
Miami
Home plate: Woody Keller
First base: Wally Hughes
Second base: Clyde Washington
Third base: Earl Hendricks
Milwaukee
Home plate: Joe MacDonald
First base: Mike Winters
Second base: Eric Summersgill
Third base: Freddie Ferguson
Minnesota
Home plate: Marvin Knight
First base: Keff Carlson
Second base: James Gibson
Third base: Ricky Holliday
New York Mets
Home plate: Freddie Ferguson
First base: Joe MacDonald
Second base: Mike Winters
Third base: Eric Summersgill
New York Yankees
Home plate: Freddie Ferguson
First base: Joe MacDonald
Second base: Mike Winters
Third base: Eric Summersgill
Oakland
Home plate: Patrick Johnson
First base: Earl Cooper
Second base: Porter Callahan
Third base: Dutch Nelson
Philadelphia
Home plate: Kerwin Thompson
First base: Rusty Valentine
Second base: C.B. Hernandez
Third base: Tom Reyburn
Pittsburgh
Home plate: Rusty Valentine
First base: C.B. Hernandez
Second base: Tom Reyburn
Third base: Kerwin Thompson
San Diego
Home plate: Tom Reyburn
First base: Kerwin Thompson
Second base: Rusty Valentine
Third base: C.B. Hernandez
San Francisco
Home plate: Jeff Carlson
First base: James Gibson
Second base: Ricky Holliday
Third base: Marvin Knight
Seattle
Home plate: Eric Summersgill
First base: Freddie Ferguson
Second base: Joe MacDonald
Third base: Mike Winters
St. Louis
Home plate: Marvin Knight
First base: Jeff Carlson
Second base: James Gibson
Third base: Ricky Holliday
Tampa Bay
Home plate: Kerwin Thompson
First base: Rusty Valentine
Second base: C.B. Hernandez
Third base: Tom Reyburn
Texas
Home plate: Tom Reyburn
First base: Kerwin Thompson
Second base: Rusty Valentine
Third base: C.B. Hernandez
Toronto
Home plate: Ricky Holliday
First base: Marvin Knight
Second base: Jeff Carlson
Third base: James Gibson
Washington
Home plate: Porter Callahan
First base: Dutch Nelson
Second base: Patrick Johnson
Third base: Earl Cooper
Name: Wally Hughes
Uniform number: 67 (crew chief)
Age: 57
Height/weight: 6-foot-0, 210 pounds
First year as MLB the Show umpire: 2007
Total MLB the Show games worked through 2011: Millions (home plate: millions)
Previous experience: Eastern League, American Association, Pacific Coast League, Southern League.
Career ejections: 18,729. Hughes is always behind the plate in Baltimore, which means he's always throwing out pitchers when embittered and likely drunk Oriole fans decide they are going to hit every a-hole Yankee in the lineup.
No-hitters called: 0. Again, he's the plate ump at Camden Yards.
Over/under record (1999-2011): 7,345,301-7,453,103
Hated in: Baltimore, Arizona, Chicago, Cincinnati, Los Angeles and Miami.
Notable alleged blown calls: Oh, uh, how about that goddamn strike four I threw to Pujols that one time last year, and the bastard didn't call it. Next pitch: ding-dong, of course. Dude, it was so unfair. I quit to the XMB and just said the hell with it. Pissed me off so bad.
Claim to fame: Was behind home plate when Owen Good, then a rookie, intentionally walked two batters to drill Chipper Jones in the back in 2010.
Scouting report from MLB the Show Umpires' Performance, 2007-2011, by me: Wally Hughes has an expansive strike zone in the early innings and will call most anything low, but when the game is on the line he will pucker up like a 16-year-old asking a girl on a date for the first time. Everything gets squeezed if you're a starter going more than 7 innings and you can expect to get royally hosed when he stops calling breaking balls low in the zone for strike three.
Scouting report from a random Internet commenter: "I think Wally Hughes had money on the game because the strike zone was completely different for Anderson."
Average K/9 (2011): 17.1
Average BB/9 (2011): 8.6
Sample PITCHf/x strike zone: October 28, 2012. Did the Kansas City Royals really need a strike zone this forgiving to win their seventh consecutive World Series? Arrow indicates where Bruce Chen struck out the Houston Astros' Brian Bogusevic looking, with the bases loaded, to end the seventh and seal a four-game sweep.
True fact: "Tennessee" Wally Hughes was behind the plate for the debut perfect game of HIDEOUS FREAK for the Montgomery Biscuits. In his next start, Hughes ejected FREAK for hitting every batter in the lineup.
On umpiring: "Umpiring is a lot like life, which is a lot like a tire iron. It feels real good when you stop beatin' yourself upside the head with it."
Strike 3 call:
Is plainly an homage to: Real-life ump Wally Bell. (Bell Aerospace/Hughes Aircraft).
To check out other installments of Better Know An Umpire, click here.
With special thanks to Deadspin's Timothy Burke, aka "HIDEOUS FREAK."