Kotaku

Harmonix Doesn't Know Why Mobile Rock Band Is Going Away This MonthThe iOS version of Rock Band could expire on May 31, according to an image, originally posted on Reddit, that has been circulating the Internet today.


The Rock Band app, which sells for $4.99 on iTunes, purportedly says it will no longer work at the end of this month. As of this writing, iTunes has no warning or indication that the application has an expiration date.


In response to Kotaku's request for comment, a representative from developer Harmonix said they don't know why the app gave that notification.


"EA Mobile is responsible for the publishing and hosting of Rock Band on iOS," a Harmonix representative said. "We're reaching out to them to better understand what's happening with the app."


Earlier this year, EA pulled its Tetris iPad app off the iTunes store in favor of a new, enhanced version that customers would have to buy again to get its added updates, such as enhanced resolution for the new iPad.


We've reached out to EA Mobile for comment and will update should we hear anything.


Wtf!? "Thanks", EA! [Reddit — thanks, Steve!]


Kotaku

Talk Amongst Yourselves Welcome to Kotaku's official forum, known affectionately as Talk Amongst Yourselves. This is the place where we gather on a daily basis to discuss all things video game and existential. Want to talk about new games, old games, games that aren't even out yet? Knock yourselves out!


The first TAYpic to riff on the "Rich and Poor" artwork puts the "pain" in "painting." Or is it Payne-ting? Rockstar's drug-addled cop gets a bread-tastic re-working by Metronome49. Screaming Guy's gonna be really mad when he re-spawns. Then again, he's always mad.


You can do funny things with pictures, right? Want everyone on this fine web forum to see? Here's what you do. Post your masterpieces in the #TAYpics thread. Don't forget to keep your image in a 16x9 ratio if you want a slice of Talk Amongst Yourselves glory. Grab the base image here. Don't forget to keep your image in a 16x9 ratio if you want a slice of TAY glory. The best ones will be featured in future installments of Talk Amongst Yourselves.


Kotaku

Yet Another Gorgeous JRPG Might Not Make It To AmericaBeautiful PSP role-playing game Grand Knights History might not make it to U.S. shores after all. Publisher XSEED has axed plans to localize the Vanillaware-developed RPG, it said in a statement this morning, citing a lack of "development resources."


Although another publisher could theoretically swoop in and pick up U.S. localization rights for Grand Knights History, that doesn't seem too likely.


You might recognize Vanillaware as the studio behind critically acclaimed PlayStation 2 game Odin Sphere. Grand Knights History also did quite well for the developer, topping charts in Japan when it was released there in 2011.


This news may or may not be related to the sudden publisher change on Vanillaware's last project, Dragon's Crown, which will be out next year for PlayStation 3 and Vita.


Grand Knights History won't be published by XSEED, 'development resources' noted [Joystiq]


Kotaku

Now that's a question that you'll only hear in a video game trailer. Or at least I hope you only hear it in a video game trailer. I bet Hitman: Absolution's Agent 47 gets that all the time.


He's in line at Wendy's, ordering a Frosty. They ask him if he wants fries with that (of course), is this for here or to go (for here, he likes the atmosphere), and whether he's a silent assassin or wants to kill everyone in his way (up to you). Then he looks up at the Wendy's cashier and realizes that it's himself.


You know what the first gameplay trailer for Hitman: Absolution needs? No, not wigs. Okay, wigs would be pretty cool. No, it needs a Frosty and some salty fries.


Maybe that's just me.


Kotaku

LittleBigPlanet Karting And Going Back To The Things You Love "You have to make games for someone you love," says William, "because that way you can imagine who you're making it for.


"You can imagine the smiles the game will bring to their face; you can imagine the good times that people you care about can have with your game."


William Ho, Design Director at United Front Games, is making LittleBigPlanet Karting for someone he loves.


LittleBigPlanet Karting And Going Back To The Things You Love We're in the Penthouse at the Andaz Hotel in Los Angeles. William Ho is in the midst of introducing LittleBigPlanet Karting to the press. He says he loves three things: the first is Kart Racers, second is LittleBigPlanet and… the third, conveniently, is the combination of those two things.


But that's just rhetoric – William Ho's first real love was cars.


"I've always loved them," he laughs. "Even when I was a kid I loved cars."


And, of course, he loved video games. Video games about cars.


"I played every system when I was a kid, all the way back to the VIC 20," says William. "I played all of the classic racing games - games like Spy Hunter, Jump and Bump - all of those games are part of my DNA. I really love that age, and I'm inspired by that age - when anyone could pick up and play a game, with no instructions at all, and enjoy it right away! There's something cool about that."


It's easy, especially in the wake of Sony's PlayStation All-Stars announcement to treat the announcement of LittleBigPlanet Karting with cynicism. Sony, of course, has attempted to hijack this sub-genre with games in the past – but there's something about LittleBigPlanet that works seamlessly with the idea of a kart racer.


It could be a strange type of nostalgia, the idea of reclaiming the lost memories of childhood – racing frantically on bicycles, trying to build your own Kart with pram wheels. Kart racers don't have any claim to realism - they're about surrendering to your own childlike imagination and accepting a primitive set of rules.


And the same could be said about LittleBigPlanet.


"I think Kart racers appeal to the kid in everyone," says William. "There's a universality to driving around in a go kart in fantastic places - and there's a universality to the materials in LittleBigPlanet.


"Who, when they were a little kid, didn't play with construction paper, cardboard, felt and cloth - cutting it, piecing it together. Sticking things together, acting out scenarios – that's LittleBigPlanet. To have that in a modern game taps into all those base memories and those base instincts, those notions of imaginations without boundaries. We didn't care when we were little kids; we weren't self conscious back then…"


"With LittleBigPlanet and LittleBigPlanet Karting, maybe we should be able to express ourselves like we did as children," continues William. "It should feel like revisiting that childhood."


LittleBigPlanet Karting And Going Back To The Things You Love When the young William Ho wasn't dropping quarters into Jump and Bump, he was terrorising the streets with his buddy, pretending to be the highway patrol from CHiPs. His buddy was Jon, he was Ponch.


"When you're a kid you imagine with your box cars, you imagine with your pedals," he says.


"And there's no reason why we couldn't place the ChiPs scenario into LittleBigPlanet Karting! Everyone has their own vivid memories to be inspired by. I think there's going to be that common thread, people are going to be like, ‘I recognise that. That rings true to me'."


William hopes that creation will be a huge part of the LittleBigPlanet Karting user experience. Much like UGC's last title, ModNation Racers, LittleBigPlanet Karting will allow players to customise their karts, their Sackboy and, of course, create their own tracks. LittleBigPlanet Karting will provide more options for creation than any other racer ever conceived.


And in many ways that makes sense – LittleBigPlanet is about appealing to our inner child, reinvigorating that creative spirit. It's about abandoning our normal rules of what makes sense and letting our imaginations take control.


"When I was young I used to play with my Matchbox cars," remembers William.


"My father was a cook in a kitchen, and I would hang out there - I would take the soup cans off the shelf and take my Matchbox cars and drive them around. It was like a makeshift racecourse! That to me was so satisfying."


William hopes LittleBigPlanet will embody that same spirit.


LittleBigPlanet Karting And Going Back To The Things You Love "I've been playing Kart games for decades now, literally decades," says William. "It seems so long ago…"


William Ho is making LittleBigPlanet Karting to satisfy a lifetime of creative curiosity; he's making it in the spirit of the kid who played CHiPs and made makeshift tracks with cans of crushed tomatoes – but most of all he's making it for someone he loves.


William loves karting games, but his early memories of those first steps into are intertwined with memories of his sister – who he played with constantly, competed with, threw green shells at. In a lot of ways LittleBigPlanet Karting is for her.


"When Kart racing came along I was like, wow, this is a game I can play over and over again," says William. "This is a game I can play with my sister.


"And I'd be lying if I said there wasn't a part of me that was making this game for my sister and me to enjoy all over again, to help us relive those memories."


Mark Serrels is the EIC for Kotaku Australia. You can follow him on Twitter!
Republished from Kotaku Australia with permission.
Kotaku

The Pirate Bay Speaks Out Against UK Ban, Offers WorkaroundYesterday the High Court ruled that infamous torrent site The Pirate Bay must be blocked from access by all UK internet providers due to copyright infringement issues. "The galaxy's most resilient BitTorrent site" responded with a call to arms and a way around the oncoming ban.


With torrent and file sharing sites under heavy fire around the world, The Pirate Bay (once ORG, now SE) remains the world's largest torrent magnet file resource, providing easy access to television shows, movies, music, books and, for registered users, pornography. This tends to make the people involved with the creation and distribution of such products incredibly angry.


The Pirate Bay doesn't host any copyright infringing materials. Indeed, in response to the February High Court ruling that threatened to bring about this very ban, the site switched to hosting magnet files, essentially links to torrent files hosted elsewhere.


Lawmakers and entertainment executives can't fight elsewhere, however, and so users' portal to elsewhere is the target.


So UK internet service providers will have to block access to website, but as with many things on the internet, there are ways around the problem. Ways detailed in a post on The Pirate Bay's website in response to yesterday's ruling.


As usual there are easy ways to circumvent the block. Use a VPN service to be anonymous and get an uncensored internet access, you should do this anyhow. Or use TOR, I2P or some other darknet with access to the internets. Change your DNS settings with OpenDNS. Or use googles DNS servers... we could go on...


But they don't. Instead they leave users with a warning and a call to arms.


But don't forget that we can't allow this shit to happen. Next time they're coming for something else. And yes, there will be a next time if we don't stop them. Write to your ISP and tell them to appeal the case. Write to your local MPs and tell them that this is not allowed. Make sure your voice is heard. Remember, we're all the pirate bay, and we must stand united against the censorship from our opponents!


There has to be a way to regulate the internet without destroying it. Current world authorities don't understand the issues well enough to act; old methods don't apply. Perhaps the next generation will be a little more savvy, if we make it that far.


TPB gets censored in the UK [The Pirate Bay via Games Industry]


Kotaku

Nintendo Man Rescued by British Cricket SuperstarThe heat was intense. The distance far. David Yarnton, Nintendo UK's honcho, collapsed during a charity bike ride in Greece, and English cricket star, Andrew "Freddie" Flintoff, discovered the Nintendo exec in the road. He needed to act fast.



Yarnton was unconscious, and Flintoff, who was also participating in the cycling event, performed emergency first aid. According to The Mirror, Flintoff stayed with Yarnton until the ambulance arrived and took the 53 year-old to the hospital.


"Freddie did a great job. He knew exactly what to do when he realized David was in trouble," said a friend. "It was a hot day and the conditions got too much for him.


"David was out cold and in a bad way. It's no exaggeration to say that Freddie probably saved his life."


Both men were participating in the first stage of the Cycle Slam 2012 bike ride, which starts in Greece and ends in London. As website Eurogamer pointed out, Yarnton signed up for the first 100-mile stage and the fifth stage.


"David had a bit of a scare but is doing well and is planning on flying home in the next couple of days," Nintendo UK told Eurogamer. "He is extremely grateful to Freddie and the rest of the Cycle Slam team for their help and support."


Kotaku wishes Yarnton a speedy recovery.


The Fred Cross: Freddie Flintoff saves the life of unconscious cyclist [The Mirror via
Eurogamer]


(Top photo: Giannis Androutsopoulos | AP)
Kotaku
Persona 4 Website Mentions Xbox 360 and Kinect. Wait, What?Persona 4: The Golden is getting a Western localization—that we know. But, as Japanese websites have pointed out, it *might* be getting a PS3 version and an Xbox 360 version as well as a Kinect version.


Persona 4: The Golden was released on the PS Vita. Since the Western version's website also has a PS Vita logo, it's logical to assume that it's just getting a Vita release. But read the fine print:


"PlayStation" and the "PS" Family logo are registered trademarks and "PS3" and the PlayStation logo are trademarks of Sony Computer Entertainment Inc. KINECT, XBox, Xbox 360, Xbox Live, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.


Wait, what? Persona 4: The Golden is coming to the PS3 and the Xbox 360? With Kinect motion controls? Bwah...


Kotaku has reached out to Atlus, the game's developer, for clarification (this could be a copy-paste error) and will update this post should the company comment.


【ペルソナ脱P】 北米版『ペルソナ4 ザ・ゴールデン』公式サイトに「Kinect」と「Xbox360」の表記が! [トー速]


Kotaku

It's Like Final Fantasy, But with Adults-Only ScenesFutsuno Fantasy might look like Final Fantasy—or maybe Dragon Quest.


The game's initials, FF, echo Final Fantasy's. There are Chocobo-like characters called "Choko" and even Dragon Quest Slime characters called "Slimy" ("Metal Slimy", too!). And the in-game sprite maps reek of DQ.



But make no mistake. Futsuno Fantasy is not Final Fantasy—nor is it Dragon Quest. It's a visual novel aimed directly at adults, and the game has the X-rated event scenes to prove it!


The PC game goes on sale this spring (May 25, to be exact). Check out screens from the Futsuno Fantasy's demo in the above gallery.


FFの最新作がエロゲで登場!! [2ch News Flash VIP Blog]


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Kotaku
Like this! Above is a sample of the game's Korean voice track compared with the English voice track.


While some non-Korean speakers seem to think this voice track is pretty groovy (even saying they'd prefer it over the English track), many Korean speakers aren't exactly thrilled.


Case in point? At around the 2:17 to 2:20 mark, the woman's Korean is a little "too cutesy" for some players.


Jongsu Chang contributed to this article.


Diablo III, Korean vs English Character Voice [YouTube]


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