As I mentioned in my review this week, I came to the Prototype continuity late. Now that I'm not hustled for time to pump out a review of a game the day after it releases, I feel like revisiting New York and finishing out the original Prototype, especially as I'll get to stomp around a larger-scale Manhattan before everything goes straight to hell.
I still have a lot of careers left incomplete out there—Tiger Woods PGA Tour 13, MLB 12 The Show and, frankly, even Skyrim, where my mage is languishing at Winterhold, which must be in spring break by now. Good, we no longer have to smoke skooma down in the stacks at the Arcaneum. And there should be a ton of khajiit babes sunbathing out on the quad ...
I've said it before, I'll say it forever. I would have so much time to play video games if my job was not to play video games. So, that's what I'll be getting into this weekend. What will you be playing?
People give the mobile-game developer Gameloft guff for making games that are perhaps overly-"inspired" by other popular games.
But it's interesting to look at them as a reflection of the increasing horsepower and ambition of mobile games—they've certainly come a long way since Hero of Sparta, anyway.
This exclusive trailer for their newest game, Nova 3, demonstrates the ever-increasing sophistication. In fact, Nova 3, which is the third game in their FPS Nova series, looks like nothing so much as Crysis 2, which… well, for a mobile app is no small feat.
We've heard rumors before that Konami would be releasing Metal Gear: Rising on the PlayStation Vita handheld in addition to home consoles. This page from the Vita presentation during the AT&T Developer Summit looks to reveal that in addition to the other franchises we already knew about (including Bioshock and Call of Duty), Metal Gear Solid: Rising will also be coming to the Vita.
Given the game's focus on Raiden and his super-sharp sword, this certainly seems like it'd be a good fit for the Vita's swipe screen. We've reached out to Konami for comment and will update if and when we hear back.
The image in question, via superannuation.
We've heard rumors before that Konami would be releasing Metal Gear: Rising on the PlayStation Vita handheld in addition to home consoles. This page from the Vita presentation during the AT&T Developer Summit appears to reveal that in addition to the other franchises we already knew about (including Bioshock and Call of Duty), Metal Gear Solid: Rising will also be coming to the Vita.
(To clarify, the logo in the image says Metal Gear Solid: Rising, though the game as it's been announced is titled Metal Gear Rising: Revengeance. Awesomely.)
Given the game's focus on Raiden and his super-sharp sword, this certainly seems like it'd be a good fit for the Vita's swipe screen. We've reached out to Konami for comment and will update if and when we hear back.
The image in question, via superannuation.
Update: When asked about the rumor on Twitter, Sony's Shane Bettenhausen said "That supposed leaked press conf info is 100% fabricated."
As you can imagine, there are loads of these. Here are two sent by reader Logan R.
April 13, 2012.
By MookySplitArse
As you can imagine, there are loads of these. Here are two sent by reader Logan R.
April 13, 2012.
By MookySplitArse
Specifically, he's unhappy that underground was removed from the game.
April 22, 2012.
By Marcelmlm
A common theme of Hitler video game videos. "SHIT!! I was so close to getting my fletching skill cape."
April 22, 2012.
By jaber3288
(enable captions) Basically, his tantrum is not so much the DLC (UEFA 2012), but the fact he now has additional achievements to get after already reaching 1,000 Gamerscore on FIFA 12
April 22, 2012.
By ukmerkzxxx
Released: April 24
Critic: Frazzi (Metacritic).
• "Lets also ignore the fact that Metacritic user reviews are often avenues for trolling."
• "Be smarter than me and not waste your money on this absolutely cynical release from EA. "
Score: 3.
Critic: uk_friday (Metacritic).
• "EA clearly have committed suicide with this product and heads should roll."
• "Players disappear from your squad during the tournament and new players arrive ... Did they miss the plane? Did they just go home and sulk?"
Score: 1.
Released: April 24
Critic: Prototype 2 (Metacritic).
• "As I learned from Mass Effect 3's review, the ending is everything, have you seen this game's ending? the ending was terrible!!!"
• "It all builds up to a Final Epic Battle of simple quick-time events"
Score: 1.
Released: April 20
Critic: eastrazor (Metacritic).
• "**** **** **** ! Boring"
• "**** for kids !"
• "I fought that it will be funn or even hard but this is game for not too smart kids."
Score: 0.
In one, a gamer stretched a remarkable achievement into an inhuman streak of perfection, ultimately snapped as much by bad luck as his own physical limitations. In others, their attempts were thwarted much earlier, before they could even be considered any kind of an achievement.
The failure to throw a perfect game in MLB 2K12 and the gamer's decision either to not throw a controller into the wall, or to shatter it upon the floor, was likewise either entirely sympathetic, or entirely contemptible.
"People who smash $50 controllers are childish douche bags," said one commenter, reacting to this anthology of disappointed gamers' disproportionate reactions. And that's certainly a reasonable opinion.
"I would have thrown that tv and system out the window," said another commenter, after seeing T.J. Brida's very sedate response to losing a perfectly pitched baseball game in the 14th inning. And likewise, many of us would empathize.
Is controller-throwing ever justified? Is it never justified? What does it say about a video game that inspires such behavior? What does it say about a gamer who lacks that kind of self-control?
I've gone to some very dark places in my video gaming career. Remember the Flightstick Pro? That thing was probably $80 in 1996. And I wrecked one playing X-Wing on the Mac. Picked it up by the stick and slammed the base into the desk on the game's penultimate mission, above the Death Star's surface.
In 2005, playing The Warriors on Xbox, the game's missions had the habit of switching to a forced perspective—either a platform elevation or an isometric view—and putting you into a minigame that didn't correspond to the controls you had been playing with for so long. On one level I repeatedly failed, I gouged a chunk out of my apartment wall with the controller, which I would spackel over with a toothpaste-and-water mixture before moving. My downstairs neighbor—extremely concerned—confronted me the next day. In a "don't ask" tone of voice designed to get me out of the conversation, I told her that I was dealing with some "personal issues."
Yeah, if you're willing to throw an embarrassing temper tantrum and physically destroy console hardware, you probably do have personal issues.
Why is it that controller-throwing is OK? I think it's because it's a symbol of the console. A twin analog controller or a gamepad has no purpose other than to play a video game, whereas a mouse and a keyboard has other applications, and therefore destroying it would be even more pointlessly self destructive. It's why the Flightstick got slammed on my desk. But when I played Dark Forces with a keyboard and mouse, I took out my frustrations kicking the trashcan.
I don't think it is ever OK to throw a controller. If the game is that disappointing, take it to the store where you bought it and demand a refund. (I realize we're talking about physical media sold at retail. This phenomenon, to my mind, seems to be symptomatic of console gaming. If you're hurling keyboards and mice because of a PC game, then you really have issues.)
Do we want to see destroyed controllers? Sure! The post about MLB 2K12 players trashing theirs is the most-viewed post in the short three-month history of Sportaku. No. 2? The narrative about TJ Brida. Readers, even if they weren't sports video gamers, deeply sympathized with his disappointment—even as he made no physical demonstration of that.
It also raises up a truth that has been very hard for me to accept as a writer and, to be honest, a basically immature person: Never confuse a natural interest in the spectacle of anger for an actual interest in what is making you angry.
Hey folks, Something Negative is a rant. Love it or hate it, we all need to blow off steam on Fridays. Let yours out in the comments.
Heart of the Swarm, the first expansion for Blizzard's Starcraft II, will be in playable beta at this year's MLG pro gaming championship in Anaheim, which runs from June 8-10th.
If you scan the column to the right of the Kotaku.com/Power 40 list, you'll find our reorganized list updated for April complete with individual updates where relevant, and a returning addition: Capcom.
With sales on Resident Evil: Operation Raccoon City doing well after release, and Resident Evil 6 coming together nicely, it's about time Capcom makes a return to Power 40.
News of Best Buy CEO Brian Dunn stepping down from his position has also impacted our list. His removal makes way for Capcom's Ryozo Tsujimoto.
We took a look at the industry's current status and progression this month to assess who are the most powerful players that influence what we play, how we play, how we get our games and/or what we think of games.
You can look forward to May's update in a month's time, after we've reassessed any new industry developments.
The original Prototype, set entirely on Manhattan, featured a Madison Square Garden-style building, even if because of licensing restrictions, the game couldn't really describe it as such (though it did offer a landmark collectible.) MSG reappears in Prototype 2, scene of a late-game boss battle inside the "Red Zone," which is a thoroughly overrun Manhattan.
But Prototype 2 begins in other boroughs, one of them recognizably the Bronx. Naturally that meant a cameo by Yankee Stadium, and it too is the venue for a super-powered badass throwdown.
This is "Rosman Stadium," at least I think that is the facility's name, judging by the ruined sign I inspected before jumping in. I asked Radical how "Rosman Stadium" got its name, and the answer was quite simple. It's named for Ken Rosman, the head of the studio that made the game.
In the game, it has been converted into a staging ground for the Blackwatch corporation's "Project Orion". Here's a video of how you'll throwdown in the mission set there. The alternate future outcome for this so-called hallowed ground isn't so unbelievable to my mind. I have every faith those fascist Yankees are would salute and do the bidding of those authoritarian Blackwatch bastards.