Rock, Paper, Shotgun - contact@rockpapershotgun.com (Tim Stone)

The scent of parquet wax and trapped sunbeams greets you as you prise open the heavy glass door and step inside. This has to be the place, and yet, if it is, where are all the books>? Noticing your baffled expression, a librarian, all tweed and twinkling eyes, approaches. “You were expecting more books? Everyone> expects more books. At present we’ve only got the two – down there in the WW2 section (he gestures towards a shelf-lined alcove watched over by a large ceiling-mounted model of a Short Sunderland). Additional volumes should be arriving soon. Assuming, of course, visitors like yourself are willing to do their bit.”

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Occasionally – just occasionally, mind – games choose to add some of our real-world bodily functions to the characters we control in them. Hunger, thirst, even nausea and sewage creation. For some reason, this is peculiarly satisfying, and as such is almost always popular with players: as most strongly evidenced by the popularity of The Sims, with its filling bladders and exponential human smelliness. But it is not just in the human-petting genre that we find such earthy processes: from Stalker’s insatiable hunger for bread and sausages to San Andreas’ hilarious obesity problem, games occasionally deign to amuse us with the things that we wrestle with every day.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Yeah, er, just watch the trailer.The phrase “gunsmith” always makes me imagine the Ghosts ducking into a wartorn alleyway, only to discover a comfortable alcove occupied by a jolly, thick-bearded dwarf and his robust set of smelting tools. They sit down and banter for a bit over a thick hunk of black bread and some finely aged cheeses. It’s all very pleasant. Evidently, however, Ubisoft and I don’t exactly see eye-to-eye on the subject of mythril and its effectiveness in modern combat zones. Granted, when someone else says “gunsmith,” I don’t imagine that this> is what immediately springs to mind either.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

My interests include pleasant conversation, long walks on the beach, and SYMBIOTIC RELATIONSHIPS.Republique is an iOS project on Kickstarter. Wait, don’t run! I’ve surrounded the entire area with landmin– urgh. Well, I was going to tell you that it’s also a very intriguing idea from brilliantly talented folks who worked on Metal Gear Solid, Halo, and FEAR, but then you rudely went and exploded. But, while I gingerly sweep still-smoking bits of you off RPS’ world-renowned lawn, I’ll tell no one in particular that Republique’s bringing its highly cinematic blend of stealth and a “symbiotic relationship” with a character named Hope to PC. This won’t be a simple port, either. If you weren’t so obnoxiously dead right now, you could find out why in a video after the break.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

GOTY 2012.Thelemite isn’t exactly subtle about its influences. “Melex Archer is a boring programmer who out of boredom signs up to Free Medical Experimentation at FreeMedExperiments.eu and thus, becomes a mutant ninja,” reads its description. “This game was inspired by AAA title Prototype. It involves fighting off hordes off mutants, military, tearing down buildings, and fighting off giant bosses.” And sure enough, while playing, I karate-screamed through the air and mercilessly punted each and every one of those things. I was also able to scamper up buildings like a teenage mutant ninja squirrel and build up a special attack by sort of, you know, slaughtering innocents. So basically, it’s Prototype, but in 2D and with a goofy, occasionally laugh-out-loud-worthy “story.” The controls can be kind of wonky, but it’s big, dumb fun hit with a shrink ray. So go, play, and mash X until all the bad things go away. Thanks, Hookshot.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

What is he shooting? The world may never find out. (But it's probably a person with a gun.)

Having watched Battlefield 3′s Donya Fortress map trailer, I have to imagine that bulls in, on, around, or stealthily tunneling under China shops are feeling a bit miffed. All of their meticulous plotting and planning – their years of drawing maps and diagrams, of learning how to draw with hooves – were rendered moot the second Battlefield 3′s Close Quarters map pack burst onto the scene. It is no simple manshoot – for that would imply that it only shoots men. Walls, floors, stairs, bridges, pillars, and ceilings crumble into tiny bits of ballistic debris, and then that debris crumbles into smaller debris. And yet, a single US flag continues to billow in the center of it all, probably shedding the fabric equivalent of a single tear. Stirring stuff, that. Be stirred – perhaps into some form of reverent casserole - after the break.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Yeah, a logo. What do you want from me? To magic the game from the future?

I am at once intrigued and concerned by the announcement of a new project from Lexis Numérique. Alt Mind’s plans to be a “transmedia” game, launching this Autumn, that will take place on websites, smart phones, and presumably in the real world too. The concerns? Well, first, it’s created by Orange, and although some of the best ARGs have been sponsored, that’s not normally something you learn up front. And second, it thinks it’s doing something wholly original. Which is rarely a good sign.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Let's hope it's not sub standard, eh?

It’s only a matter of time before every game is released for free and not long after that, people will realise that in many cases that ‘free to play’ aspect is a little like a shop not charging admittance. There may still be a bouncer on the door, his fists like cans of spam, checking that you have a stable internet connection before he lets you inside. Silent Hunter Online is free to play and the title suggests it has a preference for the connected consumer. Despite that, I’m intrigued because I’ve spent some of the most deliciously tense hours of my gaming life pretending to be the Atlantean captain of a submersible murder machine. Radar detects an irrelevant cinematic and more details in the depths below.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

This is currently the only piece of visual media related to Survarium in existence, so um, you'll probably be seeing a whole lot more of it.Yesterday, we all poured one out and strummed our acoustic guitars in the irradiated rain for STALKER 2. From its ashes, however, Survarium has risen. Be warned, though: this isn’t STALKER 2.5. It’s a brave new MMOFPS world, and the newly christened Vostok Games has no intention of treading water. So then, will it be different? Probably. Will it be excellent? Hopefully. And will it be interesting? Absolutely. Excited, but also a bit hesitant, I mined Vostok’s Oleg Yavorsky for as much info as I could before he had to run off and continue, you know, launching a brand new game company>.

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Sherlock Holmes and The Hound of The Baskervilles - contact@rockpapershotgun.com (John Walker)

What explanation could there be for this ghostly dog? Oh, it's a ghostly dog.

What is it with games and classic literature? Ever since I’ve been doing this ridiculous job, I’ve been plagued by the utter nonsense of companies who take a 19th century novel, then tear half the pages out and replace them with a child’s home-made comics about aliens. It’s as if there’s a wanton conspiracy to ensure that anything that might be a serious work of literature be allowed nowhere near a game. Although of course, perhaps I’m letting myself get a bit too worked up over a hidden object game based on Sherlock Holmes. You could also argue that it’s an excuse to link to a Kickstarter at the bottom of the post, just because I want to play the game, but if you did I’d punch you square in the nose.

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