Kotaku
You Had Me At 'Shooting Astronauts With Cheeseburgers'My favorite mobile games are those that pull me in so quickly that a week passes by before I notice I'm spending every idle moment with my iPad gripped in my hands playing the damn thing. Games like Draw Something and Scramble With Friends have been my mobile game drugs for the past few weeks.

But then there are games that pull me in for their music. Or their art. These are games I can appreciate on a level that I typically reserve for larger game platforms. Every once in awhile, I won't play a game for its gameplay necessarily. I'll play it to relive an inspired environment.

That's exactly why I play Star Sloth. The game itself isn't a hard concept to grasp. You slide your fingers in the direction where you want to hit moving objects. What makes that mechanic great is that you're actually a cute, lazy, sleepy sloth riding on a rocket in space. And the moving objects you're shooting at are floating astronauts, or destructive objects like explosive and electrocuting mines. Oh, and the thing you're shooting out is a cheeseburger (or a veggie burger if you're into that kinda thing).

Along the way you might be confronted by your "#1 fan" who is basically your cheeseburger delivery route groupie. She bugs you with questions unless you shoot cheeseburgers at her spaceship. You might also encounter a burger burglar who will abduct cheeseburgers if you're not careful.

The game is, as you can probably tell, silly. I love silly. But while I'm giggling at the fact that I'm a sloth that's snoozing on a rocket, I'm also bobbing my head to the retro-inspired 8bit mixes and soothed by the purples and reds of the space clouds glittered with stars. As you rack up points you can buy new galaxies where you'll fly through cupcakes and cookies or explore the nuclei universe. Or you can choose to spend those points on a watch or, hell, some brass knuckles for your sloth protagonist.

Like I said, pretty silly.

Star Sloth [$1.99, iTunes]


Kotaku
Man, these guys make me laugh every time they make one of these "Things To Do" videos.

This week it's Skyrim. And while there are many, many things to do in Skyrim as it is, taunting and tricking your enemies is definitely up there for one of the more fun things to do.

Being that Frost Trolls can be some of the more fickle enemies to get around, why not lead them toward a cliff by throwing your voice in its direction, and then shouting them off of it? Cackling afterwards is not only allowed, it's encouraged.
Kotaku
In this amazing clip from last night's South Park, schoolteacher Mr. Garrison tries to explain the complex history behind the world of Westeros.


You can watch the full episode, "Cartman Finds Love," on South Park's official website.


Cartman Finds Love [South Park Studios]


Kotaku
Kotaku

Woman Caught Stealing Video Games After Selling Them Back to Store She Stole Them From Stealing is wrong. That's pretty much universally understood.


But going back to the store you just stole from, to sell them the goods you took? Well, that takes a certain kind of chutzpah. And it also gets you caught.


Police in Wilkes-Barre, Pennsylvania, report that a woman went into a video game store (called, appropriately, The Video Game Store) on Tuesday and stole several Nintendo DS games. At the actual time of the theft, she was not caught and store employees apparently did not notice the missing merchandise.


However, the 29-year-old woman returned to the store later that same afternoon and sold the games back to the shop (for a total of $34), at which point employees realized she looked familiar and went back to scan earlier security tapes. On reviewing the tapes, they discovered the theft and notified the police, who later arrested the woman.


She had provided clerks with another person's state ID card when selling the games back to the store, and so in addition to charges of retail theft, she now faces charges of forgery and theft by deception.


Police: Woman stole video games, sold them back [Citizens' Voice]


Kotaku

New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence Tekken Tag Tournament 2 will be making a September debut, marking the current-gen debut of co-op martial arts brawls for Namco's fighting game series. This new batch of screens highlights various tag moves, the new Fight Lab mode and new looks for several characters. Young Heihachi still looks little creepy to me, honestly.


Tekken Tag Tournament 2 screens [Andriasang]


New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence New Tekken Tag Tournament 2 Screens Show Off Father-on-Son Violence


Kotaku

Talk Amongst Yourselves Welcome to Kotaku's official forum, known affectionately as Talk Amongst Yourselves. This is the place where we gather on a daily basis to discuss all things video game and existential. Want to talk about new games, old games, games that aren't even out yet? Knock yourselves out!


Characters from a plethora of fighting games have stopped punching each other to beat up on their livers instead. Today's TAYpic turns some of the cast of the "Isabella" painting into video game brawlers and stuffs a whole lot more fighting game characters into the mix. Pac-Man doing a keg stand. Panda with a bottle of Jim Beam. Snooty Guy's Paul makeover? A true highlight—full size version here—from TAYpic maestro The_Real_Pan1da7.


HEY, EVERYONE! WE'RE RUNNING LOW ON YOUR HILARIOUS TAYpics. PLEASE MAKE SOME MORE! PRETTY PLEASE?


You can do funny things with pictures, right? Want everyone on this fine web forum to see? Here's what you do. Post your masterpieces in the #TAYpics thread. Don't forget to keep your image in a 16x9 ratio if you want a slice of Talk Amongst Yourselves glory. Grab the base image here. The best ones will be featured in future installments of Talk Amongst Yourselves. Create something wonderful, won't you?


Kotaku

18 Things About Dishonored That You Should KnowEarlier this week, I received a wood-framed clock in the mail. It was a promotional tchotchke from the people making Dishonored, the kind of thing a big video game company sends a gaming reporter to make sure they remember their game exists—and perhaps to cultivate some favorable emotions about the game.


It is, of course, a bit weird. What does one do with this unrequested clock?


It's also unnecessary, because Dishonored needs no clock to help me remember it, and won't need a clock for you to give a damn about it.


Dishonored is an ambitious game made by some talented folks in Texas. It's a first-person game that you can play as an action blockbuster or as a stealth adventure. It might remind you of some other very good games, but it has lots of distinct flair.


Raphael Colantonio and Harvey Smith, the game's co-creative directors at Arkane Studios, showed me the game in New York City last week. I watched as one of their colleagues played an early mission. They played through it twice, to show the flexibility of the Dishonored experience. I won't give you a blow-by-blow. Instead, I'll tell you what jumped out at me:


  1. The prevailing fantasy in this game is to be a "supernatural assassin". So picture a first-person game in which you might emit magical powers with your left hand, slit throats with your right, while jumping/warping from rooftop to rooftop and then possessing the person next to the guy you've been assigned to kill.
  2. The game is set in a beautiful, strange city called Dunwall, which had its look designed by Viktor Antonov and Sebastien Mitton, the former being the artist who conceived the look of Half-Life 2's City 17. They're going for a mid 1850s America look mixed with Victorian England. Dash in a bit of whaling town, and don't call it Steampunk, because it's not exactly that. There will be no rivets or brass in this game, Antonov mentioned, at least as a general goal. There's also no clear sense of day or night, because they want players to feel more of a dreamlike mood where it could always be sort of either time.

    18 Things About Dishonored That You Should Know



  3. You may peek through any door that has a keyhole as you skulk through the game, which tells you plenty about the level of technology in this game's world and the game developers' interest in letting you snoop. The main level we were shown was set in the Golden Cat Bathhouse, which, you can imagine, would have some secrets on the other side of its keyholes.
  4. You can possess a fish, thanks to the game giving you the power to possess any living thing, including the people you're trying to save, the people you're trying to kill or even the rats scurrying at their feet. This is one thing that qualifies you as a "supernatural assassin."
  5. If you possess a rat, a guard might step on you. Just know that you can't possess anything or anyone forever; only for a few seconds.
  6. This is a linear game with more powers than you can get in one playthrough. It's a game that will have you acquiring special powers, attaining more potent versions of them, accruing weapons. Basically, you're building your own arsenal that suits your strategy and the whole point of the developers showing me the same level twice was to show how differently you could handle it, depending on your abilities and interests.
  7. In this game, there are lots of ways to do the same thing.Take the Bathhouse building I saw during the demo. It's where the action was going to be. And while we could possess a fish to go inside, there were supposedly seven other ways to get in there, too.

    18 Things About Dishonored That You Should Know



  8. One of your best powers is called Blink. It lets you scoot forward a few yards in space, like a short-distance warp. Combine this with agile jumping and you can dart not just across rooftops but through open space, suddenly appearing in a crowd or getting to the other side of an open doorway without ever walking past it.
  9. One of the powers they didn't mean to give players, but did involves free-falling from the top of a building but then possessing a guard before you smack into the ground. The designers said that their test players figured it out and it seemed too terrific to remove. So, yeah, kill a guy on a balcony, and then jump off the balcony before his bodyguards can seize you, drop a few stories but body-hop into a regular citizen who is walking down the street in the nick of time.
  10. You can see where your enemies see if you activate a special power that causes their vision cones to be visibly emitted from their eyes. If they see you, trouble. If they see a painting on a wall, they might comment about it.
  11. If you have to compare this to another game, think more Deus Ex than BioShock. Co-creative director Smith waved off my guess that all these player powers mixed with combat might make BioShock the closest apt comparison to Dishonored. No, think more of the Deus Ex games, he said (and, hey, he was one of the main creators on the first two, so it all makes sense). The difference? As far as I can tell, while both games offer the players lots of choices, Dishonored offers a wider range of them and is more explicitly designed to let you play in stealth.
  12. And with your right hand you will kill, because that's the hand that will wield the games guns and blades. The first person melee combat you'll do with the knife got me wondering about another comparison, to Colantonio's former project Dark Messiah: Might & Magic but he said that game's focus on first-person melee is not exactly replicated here. There will be a block and counter system in Dishonored, but not one with Dark Messiah's depth.

    18 Things About Dishonored That You Should Know



  13. Two corrupt aristocrats needed killing in the level I was shown. These brothers, the Pendleton Twins, are two of the many scumbag aristocrats who are keeping the people of Dunwall down while trying to avoid whatever mysterious illness is now plaguing the lower classes.
  14. You, by the way, are Corvo Attano, former bodyguard of the Empress, wrongly accused of her murder.
  15. You can dispose of your targets in many ways, some of them fatal, some of them wickedly clever. Imagine, say, you discover one Pendleton Twin in a room with a prostitute. You may walk in and shoot him or knife him or summon a pack of rats to eat him (and possess one of those rats while you're at it). But you also could have never entered the room and just locked it, turned up the steam in his room and boiled him alive. But why not just help out a local crime boss by breaking into the Bathhouse and finding the combination to a safe he wants access to. Give him the combo and he'll take care of the Pendletons by shaving their heads and sending them to work in the mines they ruthlessly run. You know, you don't have to give the crime boss the combo before you go open that safe yourself and take what's in it. This game is supposed to be open to any branch you can imagine taking. You're expected to experiment.
  16. You could go through the game without killing anyone, but then you'd never have approached the second Pendleton twin, poisoned him, possessed him, walked him over to the balcony, jumped out of his body (yours appears when you do this), pushed him over the edge and then bailed.
  17. The world will adapt to you, Smith told me, saying that you might hear different conversations or see more guards or even witness entirely different scenes of squalor or hope depending on how brutally you're playing. He refrained from describing any pat formula, so I couldn't tell if playing without killing, for example, equals seeing more cheerful things. It seems like they're going for something subtler than that. We'll have to see how that plays out.
  18. The walkers you'll remember seeing are called Tallboys. They appeared in a more action-heavy sequence that took place in an area called The Flooded District. There are men in those powerful walkers and, yes, you can possess them.

18 Things About Dishonored That You Should Know



Dishonored showed well. Its world is vivid and interesting and it does appear to offer a good range of play styles that will let players figure out just how bloody they want their revenge quest to be. All games are best judged when you play them yourselves, doubly so for malleable games like this that are pitched as letting you dabble and push at its seams to see what's possible.


This is the kind of game that entices you to try and break it. Say, let's see what happens if I try to kill this guy this way or try to finish this level as a rat!


This, therefore, is the kind of game it's easy to get excited about. No clocks necessary, though I should mention who sent the timepiece. Arkane is owned by Bethesda/Zenimax, the Skyrim people. They know how to push games, so you're going to be hearing a lot more about this one—with good reason.


Dishonored will be out later this year for PlayStation 3, Xbox 360 and PC.


Kotaku

Talking Games Media at the East Coast Games Conference Video game professionals and professional hopefuls attending the East Coast Games Conference in Raleigh, North Carolina this morning have a unique opportunity to watch me and several other members of the games media talk about balancing our love of games with our love of talking about journalism.


The East Coast Games Conference is an annual forum that brings together video game professionals from all over the east coast in order to make connections, find work, and attend fancy parties. The real reason they are all here today, however, is to watch The Escapist's Steve Butts, Casey Lynch from IGN, Polygon's Russ Pitts and I discuss games journalism from 11:15 to 12:15. Chris Morris was supposed to be here as well, but apparently being incredibly ill is more important than cupcakes and bourbon.


The panel will discuss how members of the media cover games that they love, and might slip into the realm of ethics, in which case I've brought something to keep me occupied while the rest of them get into it.


If you happen to be attending the conference, you'll find us in room 303 at 11:15, making it the perfect way to spend the spare hour between Introduction to UDK and lunch.


Kotaku

Watch Adam Sessler's Best Video Game Rants Right Here It's not an exaggeration to say that an era ended yesterday. G4 aired its last episode of X-Play with popular commentator Adam Sessler as co-host on Wednesday, just hours after Kotaku reported that Adam Sessler would no longer be working at the network.


While Sessler was best known for review and interview segments on X-Play, he also ranted on a regular basis in his infamous Sessler's Soapbox segments. The brash, opinionated personality logged more than 450 Soapbox rants, covering everything from wishes for next-gen consoles to the joys and failures of specific franchises.


We've picked out a few of our favorites, where Sessler takes on anti-game lawyer Jack Thompson, clueless parents who aren't in touch with the games their kids play and the bigotry and bullying that too many gamers spew online. Hopefully, it won't be too long before we get to hear Sessler hold forth on the medium he clearly loves so much.



Video Game - E3 2012


Video Games - E3 2012



Video Game - E3 2012


PC Games - E3 2012 - God of War III


Game Reviews - E3 2012


Video Game - E3 2012


Xbox 360 Games - E3 2012 - Resident Evil 5


Video Games - E3 2012


PS3 Games - E3 2012 - Grand Theft Auto IV


PS3 Games - E3 2012 - Uncharted 3: Drake's Deception


Xbox 360 Games - E3 2012 - Flower
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