This June legions of Battlefield fans, quite frankly, won't be surprised in the least with the release of Battlefield 3: Close Quarters. The DLC title says it all. And the trailer released several weeks ago reveals everything you need to know.
But a lack of surprise doesn't mean you won't love it. (And, hey, we've got a new trailer to look at.)
Ditching the large-scale, vehicle-trodden landscapes filled with tanks and jeeps and jet planes and helicopters thrashing about dusty roads and sunny skies, developer DICE has decided to make everything, shall we say, intimate. In Close Quarters—due in June for PC and Xbox 360 for $14.99, with PS3 players it one week earlier—they'll experience a popcorn festival of tightly-knit maps designed for face stabs, shotguns blasts to the chest, and obliterating missile strikes in narrow corridors.
In short, it's a powder keg of claustrophobic fun.
During EA's event held in San Francisco, Ca. last week (where Crysis 3 was also demoed), I sat down and played several dozen games on the PlayStation 3 and experienced a different kind of Battlefield; one that made me shout, talk crap to my opponents, and laugh. (Normally, I just shout and talk crap.)
The laughter was due to the power of the first unlockable weapon, the shotgun. Once I held it in my virtual hands, I ran screaming across the map, blasting the heck out of everything that moved. The result was hilarious and rewarding. Inside the myriad hallways, the shotgun blew opponents backward, decisively, to their death; the sound was powerful and ear-splitting. The physical impact was very satisfying. I admit, the first few folks playing weren't very good, but after weeks of going online and finding just how talented ordinary players are, the pleasure was all mine.
EA revealed the first Close Quarters map in March, a skyscraper level called Zeba Towers. That map focuses on a mixture of outdoor skyscraper environments, with close knit hallways and lobbies. I played the second revealed map, Donya Fortress. And for this map, EA revealed the new gameplay mode, Conquest Domination, which is essentially a micro-scale, accelerated version of Conquest. The goal is for one team to hold three key points for the longest time. Because the maps are smaller, the time it takes to secure a flag and the play period are both shorter, condensing the experience. It's worth noting that the flag points are always in the same places.
There are immediate similarities between the Zeba Towers and Donya Fortress, including the fact that they literally contain close quarters. Both levels feature vertical design and the dozens of interlocking rooms play a part in the experience. Apart, these elements don't seem terribly exciting, but together they create a densely-packed, highly-concentrated feel.
The differences are slight but discernible. Donya Fortress is a Southern-style military establishment. Large water fountains key the centerpieces of the white, stone courtyards. Third-story balconies offer a small amount of protection from opposing second-story walkways, and both look down on additional ground-level courts and gardens. The open nature here forces players not only to be aware of activity from the front and sides but also from above. And for some unknown reason that doesn't really matter, blown-out tunnels run underground, providing additional paths through which to move.
But, really, the first thing you'll find yourself doing is literally running—everywhere. The game's close-knit nature immediately makes you feel like Han Solo sprinting through the Death Star chasing a bunch of Storm Troopers while screaming at the top of your lungs. You'll hear your boots clomping through the environment, but you'll also hear the reverberation of everyone else's, too. Everyone else in the game—that's 15 others—is also sprinting.
The audio effects are an interesting element all their own. The sounds of airplanes and helicopters flying by comprise a kind of occasional white noise, but what really intensifies the game is the constant, heavy sounds of shelling. While there are 10 new weapons offered in this DLC, from the MTAR, SPAZ 12, and LSAT to name a few, it's the C4 and missile launchers that create the unrelenting cacophony of blasts.
The "Destruction HD" feature—EA's marketing term for the already-available destructible environment—means that everyone can tear the place to pieces. This map sounded like a war was going on in someone's living room.
When the level was full of players, the walls were exploding left and right, and sizable chunks of plaster bits and glass would fly across my face. The wall structures—the heavy beams and framework—remained in place, but everything else turns to powder. In the same way that Infinity Ward upped the level of audio production and quality in the Call of Duty series, DICE has ramped up the sound production here, but compounds the intensity by being indoors.
And so, when one gets into a killing spree, an uninterrupted rhythm of successful kills, the otherwise distracting chaos of echoing footsteps and death screams and exploding walls feels strangely serene, even soothing. Wow, taken out of context, I guess that sounds pretty messed up. But in context all of the game's elements—the pace, sound, and intensity—it can come together just short of genius.
Last year? Man, last year sucked. Nintendo bled loads of cash. Sure, the Nintendo 3DS was neato, but the rollout was rocky. And the Wii? That just gathered dust in anticipation for the upcoming Wii U.
But Nintendo is already saying this year is going be fine, that we should not panic. Nintendo is coming back, baby! Because, you see, Nintendo has a game plan—just like always.
In its most recent statement for the 2012 financial year (boy, that sounds boring), Nintendo laid out what it's planning to do to get its mojo back (boy, that sounds exciting). Here are the choice bits:
For the "Nintendo 3DS," its hardware has been sold below cost because of its significant price cut in the fiscal year ended March 31, 2012. However, Nintendo expects to cease selling it below cost by the middle of the fiscal year ending March 31, 2013. As for the "Nintendo 3DS" software, a totally new side-scrolling action "Super Mario" in 2D called "New Super Mario Bros. 2" will be released this August, and the latest version of the popular franchise for this handheld device, "Animal Crossing," is scheduled to be launched this fall in Japan. The newest title in the "Brain Age" series, with which people can brush up their "working memory" (a brain function of processing or utilizing the incoming information with information kept in the brain) and "concentration power" at the same time, will be released by this summer in Japan. Moreover, Nintendo will attempt to maintain the popularity of evergreen titles such as "SUPER MARIO 3D LAND" and "Mario Kart 7," and release compelling products one after another, in order to further expand the sales of the "Nintendo 3DS." Also, Nintendo will roll out the "Nintendo 3DS" in Asia in due course.
Nintendo will release the "Wii U," the successor of the "Wii," mainly in Japan, the United States and Europe at the end of this calendar year, and propose a new play style of home entertainment with its unique controller embedding a 6.2 inch touch screen.
That's it—give or take some surprises—in a nutshell. But wait! There's more:
Nintendo continues to pursue its "Gaming Population Expansion" goal based on the idea of putting smiles on many people's faces by offering brand-new entertainment that anyone can enjoy, regardless of age, gender, or gaming experience.
Nintendo strives to spread the "Nintendo 3DS" released last year, will endeavor to spread the "Wii U" to be released at the end of this calendar year, and will keep on offering not only Nintendo-developed new games but games and services making use of the capabilities of those systems by collaborating with software publishers while positively promoting potential evergreen software titles.
Moreover, Nintendo will push forward with "Nintendo Network," which is the network service for the "Nintendo 3DS" and the "Wii U," and offer game experiences, which enable users to compete and interact with others all over the world, and provide add-on content by utilizing its network functions.
Furthermore, for the purposes of adapting to the changes in the environment surrounding the video game market and creating new business opportunities, Nintendo is envisioning the digital distribution of packaged software and is aiming at expanding the digital business.
In the challenging and competitive video game industry, which consistently requires new and innovative products, Nintendo will continue striving to expand its offerings of compelling products and services by capitalizing on being a platform holder with powerful in-house software development teams.
The real takeaway here is that Nintendo seems as though it will make a big Nintendo Network push. How will all this pan out? We'll know in a year. See ya then!
Some Japanese kids have been going bananas on mobile phone games, racking up insane bills by virtual crap.
The country's six major social game operators decided this week to limit the amount players under 18 can spend to ¥10,000 (US$124). Players under 15 will be capped at ¥5,000 ($62).
Even with these spending caps, this can add up real quick.
Social game giants to set monthly Y10,000 cap on teen spending [Japan Today]
Daigo Umehara recently released a book called "勝ち続ける意志力" (The Will to Keep Winning), in which he gives sage advice from his experiences as the world's most successful player in major Street Fighter tournaments. He also gives some personal stories from his upbringing as a gamer and a loner. One such story involves the meaning of friendship.
According to his story, when Daigo was in his first year of junior high school, he was already an avid gamer and a regular at a video arcade. Having no local arcades around his home, this particular arcade required that Daigo take a train to get to it. In elementary school Daigo had been the boss of his class, but in junior high school, with classmates joining athletic clubs to play soccer or baseball, he became more of a loner, and by the end of junior high school, there was hardly anyone he could call a friend at all.
At the arcade, though, Daigo found he could be himself. Few people who regularly went to video arcades were "well-rounded" individuals and most had problems of their own. Arcades were places where people went to escape the harshness of reality. Daigo, who felt he had no place in school, found himself at home there. Back at school, social norms dictated what sports to be interested in, what TV shows to watch, what music to listen to, and what was popular was more important than personal tastes. But in the arcade, Daigo found himself among like-minded people he got along with because of a common interest they already shared.
One such regular at the arcade was a man about 5 years older than Daigo. The man had long hair, brown teeth and a strange face that made him an outcast among outcasts. His strange appearance made even the other gamers avoid him, but when Daigo tried talking to the man, he found the man to be very interesting and the two got along almost instantly.
One night, when Daigo had been playing at the arcade later than usual, he accidentally missed the last train home. Daigo called his father and was immediately yelled at and told to take a taxi home at once. With not enough money for the taxi fare and no idea what to do, Daigo found himself at a loss. The man he had befriended in the arcade came up to Daigo and pointed at a bicycle and said, "Need a lift?"
The trip home took over 3 hours. All during that time, Daigo was lost in thought wondering why the man was doing this for him. It was a summer night, so by the time they reached Daigo's home, the man was drenched in sweat. Dropping Daigo off, the man simply said, "See you." and pedaled away.
Writes Daigo, "I stood there staring at him getting smaller and smaller in the distance, and for the first time I realized, 'Oh, this is what friendship is.'"
Fifteen years later, Daigo is still friends with the man. Daigo writes in his book, "My life is the video arcade. I can say this proudly, largely in part due to the friendships I found there."
Everybody has a hobby. Some people enjoy listening to records. Others collect baseball cards. If you read Kotaku, chances are that your hobby is video games. But Professor Sakai's?
Japanese blogs have recently been pointing to Sakai's website, dubbing it "way too frightening" and "creepy". The site shows off his collection of "realistic" love dolls.
Sakai's hobby is taking photos of them, dressing them, and...riding his Harley with them. Sometimes the dolls go camping. Other times, they cosplay (Lara Croft?). "These dolls are my family," Sakai wrote. "And they are not things."
His site has been online since 1997—and has the web design to prove it. Prof. Sakai, who really seems to like America, was on Japanese TV a few years back to explain the real doll subculture to the masses.
This subculture isn't a Japanese thing only, and there are those living the life outside Japan.
So if you are down with Sakai's hobby, he even provides directions on his NSFW website, so you can swing by his doll museum and, um, hang out with his 20-odd dolls, and have them hold drinks or set them up to chop vegetables and have them just...stand there.
As long as nobody gets hurt, to each his (or her) own, I guess!
Have a coffeebreak. [Shuzenji via ラビト速報]
Some images, reportedly originating from the website of Hollywood special effects company Reel EFX (but since pulled), look like they could be our first look at the next Call of Duty game. Or at least some parts of it.
For a while now, Activision has been teasing the game with shots of a gun-toting "quadcopter", both in internet videos and on the game's website. Well, these images - which look like screenshots printed out and pinned up on a board - also star a quadcopter.
There's not much more to the shots, but they look almost certain to be in-game (or at least in-engine) shots, supplied by Activision for reference.
According to the video in the gallery, Reel EFX built and supplied the model used in FPS Russia's earlier video.
All Effects Images [Reel EFX, via MP1st]
In professional Korean gaming, they don't get much bigger than Lim Yo-Hwan, aka "BoxeR". His fan club has a million members, he has big time endorsements, and he is dating famed actress Kim Ga-yeon. He's known as the "The Terran Emperor."
But all that has come with a price: e-sports have taken their toll.
Earlier this month, there were reports that Lim was taking a break from pro-gaming and starting physical therapy. Lim's shoulder was bothering him so much that he could not play more than five games a day.
In a recent interview, Lim added, "The main problem is the spinal pain. There's an inflammation, and there is pain in my wrists, waist, neck, and everywhere."
The pain was so bad that he can't use his right hand (his mouse hand) for extended periods of time. But Lim is optimistic, and previously shot down rumors of his retirement.
He mentioned it was important to continue with his physical therapy and try to maintain good posture.
Other rumors swirling around Lim weren't related to his professional life, but his private one. There has been speculation in the Korean press that he and his longtime girlfriend Kim Ga-yeon are going to tie the knot. It's rare for a couple like this—a pro-gamer and an actress—to capture Korea's attention like this.
"It is an obvious false report," Lim recently said about the wedding rumor. "It's ridiculous to set a wedding date with an unconfirmed information without my knowing! I didn't even propose to her yet."
Kim Ga-yeon, likewise, took to her Twitter account in attempts of dispel the rumor. "There is no wedding plan," she tweeted. "Thanks for your concern but really, you don't have to set a date for us. I haven't even been proposed to yet."
Maybe they're not ready to get married. Maybe they don't want to. But after dating someone for over four years, isn't popping the question as easy as pulling off a 1A?
Jongsu Chang contributed to this article.
황제 임요환, "팬들이 박수칠 때 떠나고 싶다" [This Is Game]
In professional Korean gaming, they don't get much bigger than Lim Yo-Hwan, aka "BoxeR". His fan club has a million members, he has big time endorsements, and he is dating famed actress Kim Ga-yeon. He's known as the "The Terran Emperor."
But all that has come with a price: e-sports have taken their toll.
Earlier this month, there were reports that Lim was taking a break from pro-gaming and starting physical therapy. Lim's shoulder was bothering him so much that he could not play more than five games a day.
In a recent interview, Lim added, "The main problem is the spinal pain. There's an inflammation, and there is pain in my wrists, waist, neck, and everywhere."
The pain was so bad that he can't use his right hand (his mouse hand) for extended periods of time. But Lim is optimistic, and previously shot down rumors of his retirement.
He mentioned it was important to continue with his physical therapy and try to maintain good posture.
Other rumors swirling around Lim weren't related to his professional life, but his private one. There has been speculation in the Korean press that he and his longtime girlfriend Kim Ga-yeon are going to tie the knot. It's rare for a couple like this—a pro-gamer and an actress—to capture Korea's attention like this.
"It is an obvious false report," Lim recently said about the wedding rumor. "It's ridiculous to set a wedding date with an unconfirmed information without my knowing! I didn't even propose to her yet."
Kim Ga-yeon, likewise, took to her Twitter account in attempts of dispel the rumor. "There is no wedding plan," she tweeted. "Thanks for your concern but really, you don't have to set a date for us. I haven't even been proposed to yet."
Maybe they're not ready to get married. Maybe they don't want to. But after dating someone for over four years, isn't popping the question as easy as pulling off a 1A?
Jongsu Chang contributed to this article.
황제 임요환, "팬들이 박수칠 때 떠나고 싶다" [This Is Game]
To promote the the upcoming Ring spin-off flick, Sadako (Samara Morgan in the America remakes) threw out the first pitch at a Nippon Ham Fighters versus Chiba Lotte Marines game.
The Ring spin-off flick is called Sadako 3D, it's based around Nico Nico Douga's video service—which is already scary!
貞子始球式 [YouTube]
To promote the the upcoming Ring spin-off flick, Sadako (Samara Morgan in the America remakes) threw out the first pitch at a Nippon Ham Fighters versus Chiba Lotte Marines game.
The Ring spin-off flick is called Sadako 3D, it's based around Nico Nico Douga's video service—which is already scary!
貞子始球式 [YouTube]