Part tower defense game, part Tetris, Go Home Dinosaurs is many things. Educational, it is not, despite it's depiction of the extinction of dinosaurs.
Let's not its scientific inaccuracies against it, because it looks like a fun game.
In this video that we shot last weekend at PAX East, Go Home's lead designer, Eitan Glinert of Fire Hose games, takes us through a couple of rounds of action, failing once and succeeding the second time. The game will debut, of all places, on the Chrome App store this summer.
It's Wednesday! Get rid of your limbs! Welcome to Kotaku's official forum, known affectionately as Talk Amongst Yourselves. This is the place where we gather on a daily basis to discuss all things video game and existential. Want to talk about new games, old games, games that aren't even out yet? Knock yourselves out!
Feast your eyes upon sheer genius, everyone. Mr Marsu's TAYpic takes the super-serious personages of the Isabella painting and throws hem into the happy-go-lucky chaos of Rayman Origins. I love the painstaking attention to detail that must have gone into sectioning off the heads, hands and feet of the medieval diners. This one deserves to go into the TAYpic Hall of Fame, in my humble opinion.
HEY, EVERYONE! WE'RE RUNNING LOW ON YOUR HILARIOUS TAYpics. PLEASE MAKE SOME MORE! PRETTY PLEASE?
You can do funny things with pictures, right? Want everyone on this fine web forum to see? Here's what you do. Post your masterpieces in the #TAYpics thread. Don't forget to keep your image in a 16x9 ratio if you want a slice of Talk Amongst Yourselves glory. Grab the base image here. The best ones will be featured in future installments of Talk Amongst Yourselves. Create something wonderful, won't you?
A composer behind movies like The Dark Knight and a former member of the triphop band Massive Attack will unite for the Halo 4 soundtrack, according to a report today.
Edge reports that Neil Davidge, best known as a former producer of the experimental band Massive Attack, has signed on to compose the soundtrack for developer 343's upcoming sci-fi shooter. Working as orchestrator and arranger on the project will be Matt Dunkley, who has helped arrange music for multiple movies including Inception, Iron Man, and The Dark Knight.
This is a rather radical tonal departure for the popular Halo series, which has traditionally boasted the type of choral chants you'd be more likely to hear at church than any concert or movie. Say goodbye to those.
"We respect absolutely what [O'Donnell] did, and obviously these iconic themes are very close to gamers' hearts," Dunkley told Edge. "So we all listened to what he'd done, and I think you'll always be on a hiding to nothing if you're trying to pastiche that. Instead, we wanted to take that to another level... Hopefully the Halo fans will see that we're being respectful, but we've also taken it somewhere else, and maybe onto a higher plane. If you're always trying to reference back, you're not creating new things."
(Above: An example of Massive Attack's work once Davidge had joined the triphop group.)
Composers taking Halo 4's music "to another level" [Edge]
Fans upset with the outcome of Mass Effect 3 have been crying "false advertising" since the get go, arguing that the ability to "completely shape" their experience as promised by EA and BioWare never materialized. According to the Better Business Bureau's Majorie Stephens, they were right.
In a posting on the consumer protection organization's Consumer News and Opinion Blog cloyingly titled "Mass Effect 3 is Having a ‘Mass Effect' on Its Consumers for Better or Worse", Stephens explains that technically yes, BioWare's marketing campaign for Mass Effect 3 does contain false advertising. It's a problem of absolutes, something that should be avoided at all cost in advertising circles.
The issue at stake here is, did Bio Ware falsely advertise? Technically, yes, they did. In the first bullet point, where it states "the decisions you make completely shape your experience", there is no indecision in that statement. It is an absolute.
Let's put this in context. If I were to tell you I make the very best lasagna in the entire world, that's an absolute. Worse, it's an absolute based on opinion, which would open me up even more. Is that false advertising? Yes, my lasagna sucks. It is, however, better a few days later with the addition of liberal amounts of shredded cheese.
Stephens also analyzes the statement "Along the way, your choices drive powerful outcomes, including relationships with key characters, the fate of entire civilizations, and even radically different ending scenarios." It's a statement that could indicate that the previous statement wasn't quite true, but a consumer would have to dig deep to come to that conclusion.
The lesson to be learned here is companies should give careful consideration to how they word their advertisements. Otherwise, there could be detrimental effects, especially in the era of social media and online forums.
If I ever form a game company, we're never saying anything. We'll just quietly slip our games under your door and run away.
Does this mean that BioWare is in some kind of trouble with the BBB? No, but its blogger agrees with the whole false advertising thing, which should make everyone feel a lot better about the whole thing.
"Mass Effect 3 is Having a ‘Mass Effect' on Its Consumers for Better or Worse" [Better Business Bureau Blog]
The first thing that appealed to me about Fez, an independent puzzle platforming game developed by Polytron, was how adorable it was. If my childhood proved anything, it was that eight bits of detail can still make me squee with delight. I instantly knew that I would need a plushie version of Gomez, the main character that sports a cute little red fez atop his Pillsbury doughboy-like form.
But the pudgy protagonist and his sweet animations are actually the least cool thing about the game by comparison. Fez plays something like Super Paper Mario. You explore a 3D world, but in a 2D-at-a-time view. In order to navigate around platforms and objects, you turn the world on an axis, discovering new perspectives.
You have one main goal while jumping and climbing through each level: Collect 32 total cubes, and/or build them through finding cube bits. A lost hexahedron is causing the universe to crumble, resulting in black holes that appear across the levels. It's up to Gomez to find these cubes to open locked doors that hold the mystery behind the imminent calamity. The fidgeting blocks of empty space that suck you in if you get too close appear when you enter and exit the same level repeatedly. Folding the world, your tesseract of a guide will tell you, creates an imbalance that results in these black holes.
The overall map in Fez is a lot larger than I had expected. There are dozens upon dozens of segments of the pixelated universe, within each of which are several levels. Each mini-world is small, and the piecemeal delivery suits the game well because it makes the puzzles manageable. Fez is a very well-designed game. Even the map itself is three-dimensional, and you can turn your view to get a 360 look at it.
If you've ever seen Fez in action, you might recognize the mossy-topped cubes and platforms under bright skies. Gomez can grab onto the grass to move around each level. But the platforming game soon becomes more complicated, as you discover new ledges and moveable ladders that redirect your movement. Things like pivoting platforms and rotating blocks of grass that connect when you change the perspective work in harmony with the game's main mechanic.
My Two Favorite Things
My Two Least-Favorite Things
Made-to-Order Back-of-Box Quotes
Shifting the view creates new pathways to get to previously unattainable goals. Playing around with the perspective of the level makes the world feel like it's your playground. Even though they're all carefully constructed designs, you'll feel like you're the one shaping and molding the world. You can effectively create a new wall or edge to jump off of if you're looking at the world in the right way.
What's most interesting about these features that I stumbled on as I got further in the game was that they felt less like obstacles to my goal, and more like an introduction of a new way to play. No part of Fez felt like it was fighting my progression. It felt more like it wanted me to be successful.
But I haven't even told you the best part of Fez. While you're searching for tiny golden cubes, you'll come upon levels that have secrets embedded in them. The level of obscurity of these secrets is another nod to nostalgia. They often comprise of Tetris-looking shapes, but other times you'll have to interact with hidden objects like telescopes and simultaneously cute and creepy owls. I love how utterly confusing some of these puzzles are, and I love that you generally will not get an ounce of help in solving them.
Because you're given the luxury of taking your time with Fez, I played around in secret levels for lengthy amounts of time, refusing to believe that I could be stumped. Fez is one of those rare games where frustration actually lends itself to the enjoyment of it.
After awhile of playing and gathering cube after cube, I began to wonder what the golden blocks were for exactly. So far they'd only opened doors to more levels with more cubes. What was going to happen when I finally collected all 32? What was behind that mystery door? Would there be a pay-off anytime soon? The lack of communication between game and player provides only more motivation to find out what Gomez was working towards this entire time.
And Fez does not disappoint. Everything about this game is beautiful. Its visuals, catchy 8-bit soundtrack, and cute references and characters made it a pleasure to play through. Each level unfolds with a unique atmosphere and new obstacles that make exploration an adventure. Sometimes you want to shoot things in their faces, and other times you want to kick back with a relaxing game. Just because you're not racking up headshots doesn't mean that Fez won't keep you just as engrossed. Even after finishing the game, I hadn't had my fill, but new game + came to my rescue with features that I won't spoil for you. But I will tell you that those features inspired a sense of awe, made me laugh, and surprised me in the best of ways. There really is no reason you shouldn't play Fez.
It started with a teased announcement last month, blossomed into a vaguely-hinty Swedish video game magazine cover, and coalesced into an alleged Google listing for the game on EA's Origin. There's no confirmation, but it's beginning to look a lot like Crysis 3. Update: Now with confirmation!
The discussion began on NeoGAF (as many do) following a March story from CVG teasing a "spectacular" new game in the works for console and PC from Crytek, with the developer's general manager of games, Nick Button-Brown calling it "the best of that kind of project we've ever done".
Fans, of course, jumped to the natural conclusion: Timesplitters 4.
But alas! Another tease in the form of the cover for the April issue of the Swedish edition of video game magazine Game Reactor contains that trademark hexagonal webbing from Crytek's power-suit shooter franchise.
And then (allegedly) the EA Origin store listings for Crysis 3 showed up in a Google search, with pictures of the box art (seen above), which seems to seal the deal. The listings, however, had the game pegged at $49.99 for PC, Xbox 360, and PlayStation 3, which seems a bit low all things considered.
Again, this is no confirmation, and I'm not sure how much stock I'd put in the whole box art thing; that looks like any of the gray New York backgrounds from Crysis 2 . I wouldn't say Crysis 3 isn't going to be announced soon, just that if that ends up being the actual box art it's pretty damn lazy. Hopefully it's not.
I've reached out to EA and Crytek regarding this alleged game. Until then I'll keep my pointy rumor hat firmly planted.
Update: There goes the rumor hat. EA told the eventual Polygon.com to expect more on Crysis 3 on April 16, adding "The best kept secret in shooters just can't be contained".
Crytek to Announce 'Absolutely Fantastic' New Project [Likely Crysis 3] [NeoGAF via Eurogamer]
Heck, do not share anything online in Japan. The Hyogo Prefecture cyber police nabbed a 34 year-old man for doing just that.
On Jan. 26, he uploaded an episode of anime Toaru Majutsu no Index II as well as the PC version of Resident Evil 4 via closed source Share software.
The police picked up the man for violating Japanese copyright law. Japanese news notes that the cops found five computers and five hard drives in his apartment.
34歳男性、禁書目録II「武装集団(スキルアウト)」をShareで配信し逮捕 [マイナビ]
Cosplayers have it rough. It's not simply coming up with the outfits and posing for all those pics. It's also the jerkwads they have to deal with.
Of course, not all cosplay photographers are bad people—many are very good people. But according to Japan's Weekly Jitsuwa, there was apparently a "tousatsu team" (盗撮チーム) or "Peeping Tom team" making the rounds at the recent Tokyo International Anime Fair. This team was apparently snapping illicit cosplayer pics.
Working in tandem, the group would encircle female cosplayers, and zero in on the cosplayers's cleavage and privates. With the group working together, this sort of thing is very difficult for show organizers to regulate—and stop. The photos, then, supposedly end up on pay websites aimed at otaku.
Kotaku has previously covered just how crazy some of the cosplay photography at events can get. And just how crazy is it? Pretty damn crazy.
東京国際アニメフェアで盗撮団に狙われたコスプレガールの股間 [Weekly Jitsuwa NSFW]
Every summer there's a new Pokemon feature film in Japan. And every Pokemon film seems to rope in a big celebrity to do voice work. In the past, Akihiro Miwa and Shoko Nakagawa lent their talents to the flicks.
For the upcoming flick, popular Japanese model Rola will be voicing "Marine", a young girl Ash meets.
"I've loved Pokemon since I was small," Rola said. "And I was always playing the Pokemon games, and I love Pikachu."
Rola, whose father is from Bangladesh and whose mother is half Japanese and part Russian, is probably the most popular model in Japan at the moment.
Rola will be making her solo singing debut with Pocket Monsters Best Wishes! The Movie: Kyurem vs. the Sacred Swordsman: Keldeo. Rola's song, "Memories", will be the anime's theme song for the film, which opens this July in Japan.
Getting selected to do the Pokemon theme is a big deal. And while it might not mean much for her street cred as a singer, it does help cement Rola's mainstream popularity in Japan.
ローラ声優&主題歌!今夏ポケモン映画記事を印刷する [Nikkan Sports]
The games include Kaiho Shojo, a shooting game from Goichi Suda. There's also Rental Bukiya de Omasse—a game in which you are an arms dealer. Then there's Air Porter, a airport baggage simulator. The last game is Crimson Shroud, a fantasy action role-playing game.
You can read more about the games here and check out game footage Kotaku previously posted.
Guild 01, as these new TV ads point out, will be released next month in Japan.