Despite my continued efforts to better you by yelling at you through a microphone to do better, it is often difficult -- and thus disheartening -- to figure out if any of you damp piles of mulch are actually improving.
I found the answer, in all places, in one of the insipid gun-themed women's magazines Miss Pauling leaves lying around, where I stumbled on an article about self-improvement. It was a revelation: Instead of screaming at you to improve, I could scream at you while you <i>improved yourselves</i>.
I immediately telephoned Mann Co. and demanded to speak to Mister Reddy. Then that lummox Saxton Hale intercepted the call. I tried to explain my idea as patiently as possible, telling him about self-improvement. ("If they're like me, Helen, they're already perfect. And if you take something perfect and make it more than perfect, you get, hell, probably a wormhole or something. Damned scientists. No, I don't like it.") I explained the possibility of mercenaries tracking their own statistics. ("If they're like me, they win 100% of their battles in the best way possible. If they need to remember that, they can write it on their hands like I do.") Several minutes of this and many clumsy pick-up lines later (something about steak dinners), I lost my patience entirely and told him to put his assistant Reddy on the damn phone, and between us we hashed out a plan.
Interested in self-improvement, mercenaries? Of course you are. Read on.
<strong>The Per Diem Perk</strong>
Mister Reddy has prepared <b>three absolutely unique one-of-a-kind hats</b> that will rotate through the mercenary community every day. Who will get them? The three mercs who <b>give the most gifts, win the most duels,</b> and <b>purchase the most map stamps</b> on a given day. Presumably wearing these one-of-a-kind hats will make the winners feel like they've achieved something. Or not, I could give a damn. So long as they make you all better killing machines.
<strong>Strange Parts</strong>
Only found in crates, Strange Parts will help you study specific aspects of (what I charitably call) your performance in battle by letting you customize your favorite Strange weapon. Now you're free to track the number of enemies you gib, projectiles you reflect, heads you've shot, and more. It is Mister Reddy's hope that you will be able to track your performance and celebrate improvements while isolating weaknesses. It is my hope that when you're confronted with the abysmally small numbers you wastes of space are doubtlessly achieving, you'll stop goldbricking around and do something.
Also, Mister Reddy asked me to remind you that Strange Parts are still a work in progress. So if the mood takes you, visit the TF2 forum and let him know what you're interested in tracking. I’m sure he'll do his utmost to accommodate you. Moreso than I would if you came to me with your problems, at any rate, unless your problem is that you love shallow graves and hate breathing.
There. Enough motivation. Now. IMPROVE or I'll DESTROY YOU.
Despite my continued efforts to better you by yelling at you through a microphone to do better, it is often difficult -- and thus disheartening -- to figure out if any of you damp piles of mulch are actually improving.
I found the answer, in all places, in one of the insipid gun-themed women's magazines Miss Pauling leaves lying around, where I stumbled on an article about self-improvement. It was a revelation: Instead of screaming at you to improve, I could scream at you while you improved yourselves.
I immediately telephoned Mann Co. and demanded to speak to Mister Reddy. Then that lummox Saxton Hale intercepted the call. I tried to explain my idea as patiently as possible, telling him about self-improvement. ("If they're like me, Helen, they're already perfect. And if you take something perfect and make it more than perfect, you get, hell, probably a wormhole or something. Damned scientists. No, I don't like it.") I explained the possibility of mercenaries tracking their own statistics. ("If they're like me, they win 100% of their battles in the best way possible. If they need to remember that, they can write it on their hands like I do.") Several minutes of this and many clumsy pick-up lines later (something about steak dinners), I lost my patience entirely and told him to put his assistant Reddy on the damn phone, and between us we hashed out a plan.
Interested in self-improvement, mercenaries? Of course you are. Read on.
The Per Diem Perk
Mister Reddy has prepared three absolutely unique one-of-a-kind hats that will rotate through the mercenary community every day. Who will get them? The three mercs who give the most gifts, win the most duels, and purchase the most map stamps on a given day. Presumably wearing these one-of-a-kind hats will make the winners feel like they've achieved something. Or not, I could give a damn. So long as they make you all better killing machines.
Strange Parts
Only found in crates, Strange Parts will help you study specific aspects of (what I charitably call) your performance in battle by letting you customize your favorite Strange weapon. Now you're free to track the number of enemies you gib, projectiles you reflect, heads you've shot, and more. It is Mister Reddy's hope that you will be able to track your performance and celebrate improvements while isolating weaknesses. It is my hope that when you're confronted with the abysmally small numbers you wastes of space are doubtlessly achieving, you'll stop goldbricking around and do something.
Also, Mister Reddy asked me to remind you that Strange Parts are still a work in progress. So if the mood takes you, visit the TF2 forum and let him know what you're interested in tracking. I’m sure he'll do his utmost to accommodate you. Moreso than I would if you came to me with your problems, at any rate, unless your problem is that you love shallow graves and hate breathing.
There. Enough motivation. Now. IMPROVE or I'll DESTROY YOU.
Presenting the first video in a special two-part series unveiling <a target="_blank" href="http://www.rockstargames.com/maxpayne3">Max Payne 3</a> Multiplayer. See how Max Payne 3 Multiplayer brings the franchise's combination of highly responsive and cinematic shooting action to the realm of online multiplayer across a range of game modes, the implementation of Max’s signature Bullet Time® special ability and how we utilized the third-person perspective - allowing players to connect with a character they can see while still retaining full fluid control during gunplay.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
We have put up several polls in the Red Orchestra 2 Beta forums. We are looking for feedback on changes we are looking to make in the next Beta update. Please vote and let us know what you think!
<b><u>Misc Changes</b></u> <li> Implemented an FOV slider in the Help & Options menu. <li> Implemented additinoal checks to ensure save data is not corrupted/stats are not lost. <li> Implemented ping thresholds that scale down if a player is unable to find a matchmaking session in their current range. <li> Fix for an issue where multiple UI elements where being highlighted at the same time in the Matchmaking lobby. <li> Fix for an issue where the publisher hyperlink was not functioning in the Games Explorer on Windows 7. <li> Fix for a rare Sector crash. <li> Fix for a crash in Agora when joining a game in progress as everyone in the game was quitting. <li> Fix for Toxic gas no longer being usable, until respawn, if used at the same time as Spring Boots. <li> Fix for an issue where dedicated server games would no longer be joinable if the player host had left the session. <li> Fix for an issue where party members take upwards of a minute to be pulled into the party hosts game if the host joins in progress. <li> Fix for an issue where the Double XP timer would sometimes not show up in-game when joining in progress. <li> Fix for a crash when the game is minimized as the matchmaking lobby is reformed. <li> Fix for a rare voice related crash. <li> Fix for a common crash in GFX that occurred at the end of matchmaking games before transitioning back to the Matchmaking lobby. <li> Fix for a customization related crash. <li> Fix for an issue where the player was unable to proceed past the Splash Screen if they tried to use the Space Bar instead of the mouse. <li> Fix for a compression related crash. <li> Fix for an issue where Negative rampages were triggering early. <li> Fix for an issue where shotgun deaths were counting as multiple deaths. <li> Fix for a crash that occurs if the player is online while the XLSP server is taken down. <li> Fix for an issue where the matchmaking timer would increment in 2 second intervals instead of 1. <li> Fix for an issue with how ping was calculated when searching for a matchmaking session.