Kotaku

I dropped my Vita over the weekend. Luckily, it landed on grass, and it was totally fine. These guys aren't dropping their Vita on grass. They're dropping it on a road. Over and over again. For science.


As part of their highly practical "drop test" series, Gizmo Slip let the Vita fall to the bitumen four times from a height of four feet to simulate the effects of the handheld, I don't know, falling out of your backpack or hands.


If you can get past the hypnotic slow-motion footage of the Vita bouncing, you'll see it's one tough little handheld.


Kotaku

Total War: Shogun 2: The Fall of the Samurai: The Kotaku ReviewOr, as I should have called it, my review of the Great Colon War of 1864.


In 2009, Creative Assembly released one of the greatest strategy games ever made. A year later, they had the cheek to release an expansion pack and try and pass it off as an all-new title. Skip ahead to 2011, they again released one of the greatest strategy games ever made.


Now in 2012, and in a pleasant about-face, they've released an expansion pack that actually plays and feels like an all-new Total War title. Go figure.


The Fall of the Samurai is a standalone expansion for Shogun 2 which leaps out of the medieval period and into the dawn of the modern era, railroads, gunboats, gatling guns and all. In doing so, it brings the mechanics and orientation of the franchise along with it.


Total War: Shogun 2: The Fall of the Samurai: The Kotaku Review
WHY: All-new technology on a familiar foundation makes this the most explosive Total War title yet.


Total War: Shogun 2: The Fall of the Samurai

Developer: Creative Assembly
Platforms: PC
Released: March 23


Type of game: Strategy.


What I played: Played a few singleplayer games as both Shogun and Imperial loyalists. Unable to adequately test multiplayer, so will revisit that in a week or two.


Two Things I Loved


  • The new endgame is a revelation for this series, giving your actions for the first time a satisfying sense of purpose.
  • Because they've been implemented well, unleashing artillery and ranks of massed modern rifleman brings a devastating sense of power to the game the series has so far been lacking in.


Two Things I Hated


  • In terms of campaign map visuals it's possibly the blandest and least interesting Total War game yet.
  • The first-person bits, though optional, are a little stupid.


Made-to-Order Back-of-Box Quotes


  • "Swords are no match for a good revolver by your side!" - - Luke Plunkett, Kotaku.com
  • "Does not feature Tom Cruise! Not even once!" - Luke Plunkett, Kotaku.com

WHAT I LIKED

Death From Above: FotS for the first time lets your strategic assets - namely, your navies - directly impact the result of a real-time battle. If your fleet pulls up on the shore it can bombard coastal targets, damaging buildings and killing units. If it's there when you attack on land, you can rain down shells on your enemies in the middle of a battle. It's a little absurd, and feels more Command & Conquer than Total War, but it's devastating to behold, and it's a blast to call down. More importantly, it makes navies more relevant, and creates a much-needed connection between strategic placement and tactical engagement.


Modern Era: Alongside advanced naval units, FotS treads new ground with weapons like the gatling gun, infantry with proper rifles and even rail networks on the main map. All of them are handled very tastefully, and none come across as unfair or out of place for the series. Well, the railroads do, being unlike anything we've seen in the Total War games before, but the ability to build tracks then whizz troops across the map is something this series has needed for a long time.


Killing With Purpose: Total War titles have always had a problem with their endgames, something FotS does a very good job of fixing. Taking Shogun 2's inspired-but-flawed "tipping point" as inspiration, there comes a stage in a game when Japan stands on the brink of all-out war between the forces of the Shogun and the Emperor. At this point you choose a side, and suddenly you're carrying your leader's banner into battle while the entire map faces off. It gives you a real sense of purpose beyond simply adding to your personal empire. Alternatively, you can revert to Shogun 2's system of taking everyone on yourself, but really, the new options are much more enjoyable.


Big Battles: Finally. For the longest time, Total War games have had a hard cap on the number of units allowed in any one battle. That cap has now effectively been doubled, so instead of only bringing twenty units into a fight, you can bring forty. Yes, that means two entire armies. Like naval assistance, it's another great example of a strategic decision carrying over more directly into a tactical situation.


WHAT I DIDN'T LIKE

Washed Out. Shogun 2 was a beautiful game, full of bright colours and, quite literally, rainbows. FotS, perhaps because of the time period, has a far more muted appearance, all browns and faded greens, and it's a real drain to have to look at over the course of 50-100 hours. Making things even more drab is the fact many faction colours on the mini-map share similar colours, making distinguishing between them difficult.


Tower Defence. Similar to games like Iron Brigade and Toy Soldiers, FotS lets you jump behind the controls of certain units and directly control them via a first-person perspective. It's a little much for a Total War game, and comes across as more of an ill-advised experiment than a worthwhile addition.


THE FINAL WORD

FotS occupies a very strange place in the catalogue of Total War titles. In introducing modern technology it's got some of the most radical advances we've yet seen for the game, but at the same time it marries it to a setting and underlying system of mechanics that have been largely unchanged since Empire: Total War's release in 2009.


By making it a standalone expansion, Creative Assembly and Sega have pitched this just right. It's got more than enough changes to keep Shogun 2 veterans interested, and by being a standalone title it can lure in those longtime fans of the series who may not have got into the previous title but want to check out how Ironclads, rifles and railways impact the game's style.


Which they should. Because what could have been game-breaking additions to a tried-and-tested formula have been handled pretty damn well.


Oh, and while I've got you, if this isn't a test-bed for Total War: Victoria/Civil War, I'll eat the Shogun's hat, sharp bits and all.


Got any questions? Leave them below, I'll do my best to jump in and answer them!


Kotaku

Similar to the Vice City Rage project (and the San Andreas Rage project), here's an undertaking bringing the world design of Grand Theft Auto III's Liberty City to the more robust engine of Grand Theft Auto IV.


Why bother? Same old classic game world you know and love, only now the cars drive better and the on-foot combat isn't an exercise in self-flagellation.


If you want to try it out, you can grab it at the link below.


Grand Theft Auto 3 On Rage Engine [GTA Forums, thanks Sebastian]



Mar 25, 2012
Kotaku

The Tail of a TigerTiger Woods, who just won his first PGA Tour event in two years, dominates a very thin week for releases at the end of the quarter.


Tuesday

Supremacy MMA (PS Vita)
Myst (DS)
Country Dance: All Stars Kinect (360)
Warriors Orochi 3 (360)
Tiger Woods PGA Tour 13 (360, PS3)
Capcom Digital Collection (360)


Sources: GameStop, GameSpot
Kotaku

An All-Male Club Lets Video Gamers Punch at Sports' Glass CeilingFor years, EA Sports' Tiger Woods PGA Tour series has allowed gamers to create female golfers and play with them, even against all-male tournament fields, on any course and in any of the events licensed to appear in the game. Last year, Tiger Woods added The Masters Tournament, the event hosted by Augusta National Golf Club, notorious for its all-male membership.


It took nearly three years and constant negotations with, assurances to, and approvals from one of the most conspicuously conservative institutions in sports, to finally bring that course and event to a video game. Was there ever a conflict between the video game's female-inclusive career mode, and the fact no woman has ever participated in The Masters, a tournament run by a club whose membership policies specifically exclude them?


"Not at all," said Craig Evans, the senior liaison between EA Sports' Tiburon studio and Augusta National for the Tiger Woods PGA Tour series. "Because we knew that qualifying for The Masters Tournament has nothing to do with gender."


As strange as that may sound, it is true. There is no gender proscription in qualifying for The Masters. Among other bids awarded, The Masters gives an automatic qualification to the current champions of five tournaments, none of which prohibit women from entering. One of those tournaments is the U.S. Amateur Public Links. Michelle Wie advanced to match play in that tournament in 2005, as the first woman golfer to qualify for a United States Golf Association national men's tournament. Had Wie won that tournament, she would have played against men at Augusta.


"Augusta had no concerns about that, whatsoever," Evans told me. The club does not prohibit women outright—they play as guests of members all the time, and there are only two tee boxes, Masters (the longer) and members (the shorter). No ladies' tees, in real world or the game.


"Their concerns were more like, a golfer wears a bunny suit when you play Augusta National. They were concerned more with things like fanciful gear in our customization options. When it came to who was playing—our created players, be they female or male—they just wanted them to be dressed professionally."


I thought about this a lot over the past two weeks, beginning with an excellent question from one of our readers, through to the arrival of Tiger Woods PGA Tour 13 for me to review. The reader, a diehard baseball fan, acknowledged her impossible dream of ever making the major leagues. Yet it was no less realistic than the one I harbored as a scrawny, .200 hitting teenager on my high school nine. Her point has no legitimate refutation: If my ultimate sports fantasy is just as unattainable as hers, why do I, as a man, get to create myself in a video game and live it out there, yet she does not?


There are a number of excuses for that. Some invoke aesthetic boundaries—-these are, after all, supposed to be "simulation" games, and no woman has played a regular season game in the "big four" of North American sports leagues, which dominate the video game publishing calendar. Others concern production costs. Though another EA Sports title, FIFA, is routinely looked to for the inclusion of women, largely because of the rise of women's soccer and its popularity here in the United States, that already is a game featuring 29 leagues and 42 national teams and thousands of players from all over the world. Adding just the 16 teams, with authentic rosters and realistic player modeling, from the most recent women's World Cup would require considerable, if not separate, illustration and animation efforts.


Yes, NHL 12 this past year notably allowed for the creation of female players, especially in its career-fantasy "Be a Pro" mode. Manon Rhéaume, in the 1990s, played in two exhibition games with the Tampa Bay Lightning and in two dozen minor league contests with all-male teammates and opponents. But in a video game you're still talking about a sports story without much of an anchor in reality, leaving it up to the player to invent the story of how she got here. The commentary won't acknowledge the unique circumstances; she'll just show up, perform, and be judged accordingly.


Tiger Woods PGA Tour 13, releasing on Tuesday, and its predecessor, serve the story in a more complete way. This year's game, for example, starts a created golfer on the amateur tour. Should he or she win the U.S. or Asian Amateur Championship—neither of which are gender restricted in real life—a bid to The Masters is awarded on the spot. Now, coming so early in the player's career, it is extremely unlikely they can win, as their attributes—male or female—are way too low to be championship competitive. And as I discovered last year, when you play The Masters, the field really comes after you. Hard.


But simply making the cut as an amateur would be a victory, and more easily attainable than getting an invitation through a yearlong slog as a money leader on the PGA Tour—which also isn't shut off to women, as Wie has participated in four of its events. The difference here is the game outlines a path to an outlandish sports fantasy in a manner that still is consistent with real life. Whatever she shot, a woman playing in The Masters would likely be the No. 1 sports story of any year in which that happened. Here, a golf fan can create the scenario under which it would most likely occur, if it ever does.


And according to Craig Evans, most Tiger Woods players choose to create female golfers, even in a game where created players are used vastly more than the real world golfers, male-or-female, who have licensed their likenesses to appear in the game.


"Our player base is roughly 75-to-25 male," Evans said, breaking it down into percentages. "We have telemetry that tells us which athletes people are playing in their game experiences. In all of the created players we have, it's about 50-50 male and female."


It helps that there is no gender restriction on attributes, whether that's driving power or short-iron accuracy. In real life, to debate the limitations of either sex is to invite an unpleasant argument, and EA Sports has understandably avoided that, if not for PR purposes, then for the fact that their customer has paid $60 for a video game and probably doesn't want to be told they hit like a girl.


Still, it is there, a chance to see and live one of the more amazing stories in any sport, should it ever come to pass, whether you are a man or a woman.


STICK JOCKEY

Stick Jockey is Kotaku's column on sports video games. It appears Saturdays.



Kotaku

PS Vita's Silent Hill: Book of Memories is DelayedSilent Hill's debut on the PlayStation Vita—Silent Hill: Book of Memories— will not hit its March 27 release date. Amazon and Gamefly both have given the game a May 31 placeholder date, and Konami confirmed the delay to RipTen.


The game was originally slated for a Vita "launch window" release, and the handheld arrived in North America last month. So the May 31 date means the title has probably been moved out a quarter or so.


Konami told RipTen "a more formal announcement" is forthcoming


Konami Confirms ‘Silent Hill: Book of Memories' Delayed [RipTen]


Kotaku

Are The Hunger Games Appropriate for a Full Video Game Adaptation? Will There Even Be One?Forgive me, I had not heard of The Hunger Games before I posted an item about Canabalt's creator and mentioned he was making an iPhone game coinciding with the film's release. That was a week ago. Since then, I could not avoid the topic if I tried, and not just because of its understandable appeal to video gamers.


That kind of saturation-induced weariness is evident in this public radio editoralist's bemoaning of "inevitable" video game spinoffs of The Hunger Games, and the potentially disturbing effects they could have on adolescent kids, for whom this series is written. It is, after all, a story centered on children hunting each other (in a dystopian future).


To that I say, "inevitable"?


If the kind of full-bore "single-shooter" (does he mean "first-person"?) experience that KPCC-FM's Matthew DeBord describes was being developed under a Hunger Games license, a) it probably would have released concurrently with the film, and none has. B) Even the most slapped-together movie adaptation is probably going to take a year to bring to market. Let's say some shovelware publisher is already all over this and Scholastic and author Suzanne Collins do the deed. When that game arrives, is it really going to exploit the kind of interest that DeBord imagines?


Yes, there will be sequels to this film. I don't think it's a fait accompli that one of them gets the full-size video game adaptation treatment. Who knows, maybe Scholastic and Collins understand the potential damage that could be done when their story is now the interactive hunting and killing of children, instead of the (somewhat) sanitized presentation of it. Perhaps they don't want their names on or their franchise harmed by something that could be so easily reduced in a mainstream news controversy and utterly misunderstood.


DeBord himself concedes that the browser-based games and Hunger Games: Girl on Fire—Adam Saltsman's adaptation for mobile devices—are "relatively mild" and, in the case of Girl on Fire "kiddie friendly." Still, DeBord says, "The bottom line is that money will be made on stuff that isn't the movie. And that raises some real issues about whether that money is being made on follow-on entertainment that really good for kids." I think he's gone up the stair to meet a man who isn't there.


No Hunger (Video) Games, Please [KPCC]


Kotaku

GameStop Gives the GameCube the Sweetest Rejection Note EverThe GameCube is "officially collectible," says GameStop, in a notice that, come April 2, it will no longer accept trade-ins on any GameCube consoles, games or accessories. It's at the bottom of the retailer's trade-in page.


That doesn't mean your local store will stop selling its GameCube consoles, games or accessories, of course. GameStop will likely continue to sell off that stock until it all runs out. But if you have any of that stuff laying around and you want store credit for it, you better dump it all now for the 99 cents they probably give you. For all of it.


There are many stages of a console's death. This is the last one. The GameCube celebrated its 10 year anniversary last fall, and was discontinued in 2007. It lasted longer as a trade-in commodity than the original Xbox, probably because of the Wii's backward compatibility. But as that console is nearing the finish line, it inevitably meant the end for its predecessor, too.


GameStop Says Goodbye to the GameCube [Nintendo World Report]


Kotaku

Unchained Blades Coming to 3DS--as a Downloadable Title?XSEED yesterday teased a new game release, which turns out to be Unchained Blades, the western title for the dungeon crawler UnchainBlades ReXX. Nintendo Power, in its latest edition, also reports that this game will be a digital download, one of the first full-size titles to be made available that way on the 3DS.


We've reached out to an XSEED representative for additional details. Nintendo has recently expanded its downloadable availabilities on the 3DS eShop, including offering paid downloadable content for the first time, as well as traditional arcade-size titles like Zen Pinball


Rumour: Unchained Blades Coming To Nintendo 3DS As A Download Title [Siliconera]


Mar 25, 2012
Kotaku

TIE AttackBelieve it or not, this 1/3rd scale TIE Fighter was used to teach the Pythagorean Theorem to some guy's kid for a church movie night project. The TIE Fighter was sold on Craigslist last week. Now we're going to think up some new adventures for it.


Like the er, actual spacecraft, this TIE Fighter also lacks hyperdrive and life support systems. So don't draw it using either of those capabilities, mkay?! or all the canon-hawks in the galaxy will come down on your ass like a bag full of ... hutts. Anyway, the images are not that large, which means you'll probably end up using the TIE in something else, like a Presto Magix.


Source Images: Model TIE Fighter sold on eBay.


You know the rules: The 20 best will get rounded up and published at the end of next Saturday. Meantime, I and the rest of the starred commentariat will approve and promote as many as we can so folks can see them and pass judgment.


This is your no-frills step-by-step procedure to participation in the Kotaku 'Shop Contest.


1. Create your 'Shop.
2. Upload it to a free image hosting service. I suggest imgur. It's stupid simple. No account is necessary.
3. This is very important: You must use the URL of the image itself. In imgur, this is the second URL it gives you after you upload the image. It's under "Direct Link (email & IM)"
4. At the beginning of the comments roll, click "Start a New Thread"
5. To the right of your name, select "Image."
6. Paste the imgur URL in the image URL field. It's the field that says "Image URL."
7. You can add editorial commentary if you want, but then just hit submit and your image will load. If it doesn't, paste the image URL as a comment.
8. This is important: Keep your image size under 1 MB. It will not upload to comments if it is over that size. What's more, we're getting reports that if your 'Shop is more than 1000px tall (vertical), it won't upload. If you're getting the broken-image icon, try resizing to a smaller dimension.


Now, Gentlemen, start your 'shopping!


Note: Confused about commenting on Kotaku? Read our FAQ.


...