Crazy Machines Elements - Valve
Crazy Machines Elements - Collision Course & Mental Activity DLC is now available on Steam!

Set your sights on higher grounds and venture where only the brainiest and bravest puzzle beasts will go! Solve each and every wallop-wack’n level in the Collision Course puzzle pack as you take on challenges like UFO Explosion, Boom!, Thin Ice, and Shaky Bridge. Test your strength and move on to the Mental Activity pack where levels like Ignition Keys, Yes We Can, and Energy Wheels await. Top it all off by unleashing your brain power with the Mind Benders challenge pack

Team Fortress 2 - Valve
The Square Enix Publisher Weekend continues today with 50% off the entire Square Enix Catalog! Additionally, each day will bring a new Daily Deal with even deeper discounts!

Today only, take 75% off the entire Tomb Raider series, including Lara Croft and the Guardian of Light! You can also pick up the Square Enix Hit Collection to add all of your favorite titles to your Steam library for one low price!

But wait, there's more! The TF2 team was feeling left out of all the great deals and have gone ahead and discounted the Deus Ex-themed Manno-Technology Bundle for this weekend only. Jump in to Team Fortress 2 to check it out!

Be sure to check back each day, now through Sunday, for more great deals!


Nexuiz - Valve
Nexuiz is now available for Pre-Purchase on Steam and is 10% off until the release date!

The Nexuiz Competition is an arena based first person shooter where you can alter the rules of the match and laws of physics, with over 100 "Dynamic Mutators" that serve as game-changing power-ups. Dominate opponents in ever-changing hostile environments in 9 deadly arenas. Play solo to hone your skills against bots or wage war online against the best in 4v4 multiplayer matches. Pick up the 4-pack and play with your friends!

Sword of the Stars II: Enhanced Edition - Valve
r20241c
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Critical Fixes:
+ Fixed a handful of known multiplayer sync issues that could lead to crashes.
+ Fixed crashes when doing Zuul intercept mission
+ Fixed a crash caused by AI players attempting to ally with indy players.
+ Fixed an issue that was preventing certain technologies from being unlocked.
+ Fixed an issue that was causing premature ending of combat in
certain single-player and networked games.

Other Fixes:
+ Fixed some overlapping text issues in the mission screens.
+ Survey complete and planet colonized dialogs now show interactive
system and star map, respectively.
(Click the right/left buttons on the viewports to cycle.)
+ Fixed the drawing of intercept mission waypoints.
+ Fixed return trips for intercepts when a target fleet goes out of range.
+ Prevented Zuul ships from boring temporary node lines back from a
deep space encounter.
+ Fixed the issue where Radiant Bore ships could not create node lines.
+ Gate Lab upgrade requirements can now be met.
+ Hiver gates now display Gate Lab module options.
+ Ships no longer flee so far from an incoming comet in combat.
+ The sensor view icon has been centered correctly on the comet in combat.
+ Fixed a function that allowed a non-player owned system to request a
check for an enclave permission before colonizing a planet.
+ Fixed the provincial capital visual effect.
+ Fixed an issue where combat UI was allowing freighter speeds to be set.
+ Combat zones no longer appear in deep space combat.
+ The battle manager is no longer available for deep space encounter locations.
+ Fixed an issue where infrastructure was resetting to zero each time
a planet was recolonized.
+ Zuul trade now unlocks correctly.
+ Barren planets now have some resources.
+ Fixed issues where inappropriate battle riders were being used to
aid in surveys.

Other changes:
+ Reduced overthrust in combat.
+ Ships with drones now survey faster.

King Arthur II: The Role-Playing Wargame - Valve
Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

King Arthur II – The Role-playing Wargame v1.1.07

- New button on the Hero Inventory panel (usable on an Artifact Store location) – moves all unequipped Artifacts to the Store
- Beast Master skill fixed
- The settings of the Minimap icons always saved (at returning from battle, starting a new game or loading a saved game from the Main Menu)
- Enemy armies no longer block the route towards the target (some part of the route is marked by red colour, indicating that a battle have to be fought)
- End Turn button popup properly tells if a Delegate quest is waiting to be solved
- Resurrection spell popup fixed
- Tier 2 Elmet Legionaries receive the Fomori Slayer skill properly
- Knights of the Light units receive an upgradable skill (Golden Basilica locations)
- Armies defending a passage cannot be lured away anymore
- “University” (London) diplomacy action fixed
- Woodlander skill of Wolfbreeds fixed
- Units cannot move to an army from faraway Army Reserves anymore
- Marriage for female heroes is not available anymore
- Items received and lost in the same quest no longer appear among quest rewards
- Faith requirement at Unseelie Champions training fixed
- Spell cooldown never drops below 10% of the original number
- Popup of item type filter buttons in Artifact Store improved (info about possible modifiers at forging)
- Unit icons during Tutorial fixed
- Time limit requirement always appears properly in the popup of the quest
- Traits modifying Lore points (from locations) fixed
- Solving late game quests in “wrong” order issue fixed
- Passive skill bonuses appear properly in the statistics
- Lost level up bonuses of hero retinue on new Tier fixed
- Battle alert sounds (gate destroyed) fixed
- Sub-objective text in Call to Arms Objective fixed (15 units available, including own units and heroes)
- Non-16:9 resolution notification windows fixed
- “Careful Tactician” promotion fixed
- First sub-objective of the "Nimue" Objective fixed
- Grendel's Lair teleport location fixed

Known issues – fixing in progress

- The level of some units drops back to 1 in unique situations
- Few quests spawn on the top of the army that is supposed to solve it
- Some of the final Objectives don't appear properly on the Objective panel if a certain option in a specific Diplomatic quest is chosen
- Some Victory Locations don’t appear properly on the Minimap
- Lancelot's Grail Shard Essence gathering
Mar 22, 2012
Stacking - Valve
This patch adds an option to adjust the field-of-view (FOV). There’s now a slider in the camera settings (under Help & Options… Settings… Camera) that adjusts the FOV anywhere from 40 degrees to 120 degrees.

The patch also increases the size of a memory buffer that was causing some out-of-memory crashes for a few players.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added The Waxy Wayfinder
  • Added a new promotional item
  • Added Strange Parts that can be used to upgrade existing Strange-quality weapons
  • Updated The Cozy Camper to allow it to be used in Medieval Mode
  • Double-clicking on a tool in the backpack view will now use that tool
  • Fixed a bug that would sometimes cause weapons dropped after death to render with incorrect skins
  • Fixed a bug that would sometimes cause The Manmelter to display incorrect kill icons
  • Fixed a bug that would cause certain in-game notification sounds to play even if "cl_notifications_show_ingame" was false
  • Fixed a bug that would cause chat-text strange weapon rank up notifications to sometimes display player names as "unknown"
  • Increased Steam Workshop item description to 8000 characters
  • Updated arena_ravine
    • Minor visual and performance improvements
  • Updated cp_well
    • Performance improvements
  • Lokalisointitiedostot päivitetty
A Total War Saga: FALL OF THE SAMURAI - Valve
Total War: SHOGUN 2 - Fall of the Samurai is Now Available on Steam!

Experience the dramatic conflict of samurai culture and modern weaponry between the Imperial throne and the last Shogunate in 19th century Japan.

Frozen Synapse - Valve
* New Ending
Frozen Synapse has a brand new ending for a limited time only.
* Credit Music Fixed
The correct music now plays during the closing credits.
Dota 2 - Valve
GAMEPLAY
- Added Lycan!
- Fixed Tranquil Boots visual charges being 3 instead of 4 (actual was still 4).
- Fixed the first slash of Omnislash not applying vision properly.
- Fixed crash bug where you could leave the lobby chat channel while in a lobby.
- Enabled Shadow Demon in Captain's Mode.
- The Stable version is now updated to the Latest version.
- Added All Random game mode for private lobbies.
- Alchemist: Fixed Acid Spray killing couriers.
- Batrider: Fixed Flamebreak not having an aoe targeting cursor.
- Beastmaster: Fixed Wild Axes killing couriers.
- Bounty Hunter: Fixed illusions procing Jinada's critical strike.
- Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.
- Mirana: Fixed Arrow getting blocked by Linken's Sphere.
- Morphling: Added timer to Replicate that shows up as a buff.
- Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions.
- Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem.
- Queen of Pain: Fixed being able to dispell Shadow Strike
- Razor: Fixed Static Link damage from being purgable.
- Shadow Demon: Fixed attack animation time
- Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3)
- Storm Spirit: Fixed attack projectile speed
- Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.
- Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova
- Warlock: Fixed Golems having incorrect magic resistance.
- Weaver: Fixed Time Lapse forgetting its history when upgraded
- Witch Doctor: Fixed Death Ward projectile speed being too slow
- Fixed Diffusal Blade's mana burn effect going through Magic Immunity.
- Units that are smoked can now be revealed by magic immune enemies.
- Fixed some abilities having incorrect durations against creep heroes (like Dismember).
- Fixed Disruption being castable on Warlock's Golem.
- Fixed gold over time being very slightly off sometimes.
- Fixed Smoke of Deceit not showing movement speed in the stats area
- Fixed Fountain projectile speed being too fast
- Fixed Furbolg attack point being too high
- Fixed Black Drake projectile speed being too fast
- Mjollnir: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.

UI
- Added a hero performance rating graph to the player persona page.
- Added setting for ambient creatures in the Advanced Video Settings.
- Advanced Video Settings is now versioned and will automatically update this release
- Undroppable items are no longer put in the stash when near the fountain.
- Items will no longer move when they are attempted to be picked up by a unit with a full inventory.
- The courier can no longer pick up certain items (Aegies, Rapier).
- Hooked up XP graph button.
- There is now a different ring effect for the primary unit when you have multiple units selected.
- Fixed second courier not being controllable if enabled by a courier
- Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.
- Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.

BOTS
- Increased bot ability usage reaction time by about 50%.
- Fixed bug where bots would pick up or destroy teammates' items on the ground.
- Increased bot desire to defend their base.
- Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.
- Bots now get an added desire to attack a hero that Bane has Gripped.
- Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.
- Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.
- Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now.
- Bots in lanes with carries will try to avoid stealing their farm.
- Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).

VISUALS
-Improvements made to some of Shadow Demon's effects.
...