Update: Modern Warfare 3 Content Drops 4, 5 and 6 won't be released for premium Elite subscribers on PS3 on 12th April. Activision's Dan Amrich said the date was "a mistake", and the proper date is "TBD".
"I have been informed that this is a mistake and the date is still to be determined. I'll update you when I have a new, final date," wrote Amrich on his blog.
But Content Drop 3 - Overwatch - will still be released on 29th March. That wasn't a mistake.
Black Ice can also cause skid marks.
Original story: Modern Warfare 3 Content Drops 4, 5 and 6 - map Black Box and Special Ops missions Black Ice and Negotiator - will be available to PS3 premium Elite subscribers on 12th April.
There or thereabouts, explained Activision's Dan Amrich - PSN dates are out of Activision's hand, and European localisation may alter the date very slightly. 12th April is a Thursday, which is an unusual time for PSN content to appear. The US usually updates on a Tuesday, and Europe on a Wednesday.
Before then, on 29th March, PS3 premium Elite subscribers will be able to download the Overwatch multiplayer map.
All of this Modern Warfare 3 content releases first on Xbox 360. On 20th March, Collection 1 - containing content drops 1-6 - will be released for Xbox 360. There's no date on Collection 1 for PS3.
There's a Call of Duty Elite content calendar for upcoming Modern Warfare 3 content. This changes dynamically according to the platform you select.
If RedLynx has one design lesson to teach to the world, it's this: you can make a game as hard as you like, as long as you give players a restart button that can be pressed at any time. It worked a charm in Trials, and it works again here.
It's important to note that it isn't quite instantaneous in MotoHeroz. Rather, it allows you half a second to reposition your thumbs back over the digital controls before you lurch off the start line once more. The timing is exquisite, the hallmark of an idea tested to the Nth degree.
The road from WiiWare to App Store isn't one that's commonly travelled, and MotoHeroz - a knockabout, physics-powered time-trialler that could reasonably be called Trials Jr. - has encountered a few bumps along the way. Gone is the slapstick chaos of the original's local multiplayer mode, while the single-player game has been repurposed to better fit its new format. Its touch-screen controls aren't a match for d-pad and buttons, but you knew that already. Besides, they're as close to the real thing as you're likely to find on iOS.
The Future stages are gorgeous, tracks silhouetted against an enormous sunset.
What you have, then, is a series of challenges spread across six themed environments, with a different vehicle to master in each. You'll bounce around desert stages in a dune buggy, pootle along woodland tracks in what looks like a souped-up tractor, and plough through heavy forest in a chibi tank that looks like a camouflaged rhino on wheels.
Obsidian's deal with publisher Bethesda for post-apocalyptic open world RPG Fallout New Vegas meant that a bonus payment would only be paid if the game achieved an 85+ Metascore on review aggregation website Metacritic.
"FNV was a straight payment, no royalties, only a bonus if we got an 85+ on Metacritic, which we didn't," Obsidian designer and Fallout New Vegas developer Chris Avellone tweeted.
He was answering a question from a follower after news of layoffs at the US role-playing specialist hit the internet.
According to Kotaku, the layoffs were caused by the cancellation of a Microsoft-published project for the next Xbox.
Project "North Carolina", as it was codenamed, had been in development for seven months. Microsoft allegedly pulled the plug, and Obsidian let 30 people go.
Obsidian currently only has one announced title in the works - a South Park RPG for publisher THQ. Its last release was Dungeon Siege 3 for Square Enix back in July 2011.
By 8th November 2010, Bethesda had shipped five million copies of Fallout New Vegas. This, coupled with a "heavy volume of digital downloads", generated well over $300 million in sales.
"We are delighted by the reception Fallout: New Vegas has received from fans around the world," said Vlatko Andonov, president of Bethesda, at the time.
SoulCalibur 5 will receive a free title update for PlayStation 3 and Xbox 360 on 21st March, Namco Bandai has announced.
It rebalances the characters, tweaks the gameplay - based on fan feedback - and optimises new online ranked game search.
This title update will be followed by monthly DLC costume packs for use in the fighting game's Creation Mode. The first of which due out on 3rd April on Xbox 360 and 4th April on PlayStation 3.
Meanwhile, Namco Bandai pointed towards the SoulCalibur 5 world finals on 10th April, at the Cosmopolitan hotel and casino in Las Vegas, Nevada. There's a total cash prize pool of $10,000 up for grabs.
The SoulCalibur Impact 2012 tournament decides who goes there from Europe, Russia, Australia, Taiwan and Singapore. The grand finals take place this Saturday, 17th March, at St Stephen's, Rosslyn Hill in London, UK.
The winner on the day gets a cool £1000 and a unique trophy: an authentic Soul Edge sword replica especially forged for the occasion. Two winners will also be flying to Las Vegas to compete in the Worldwide Finals in April. The event will be streamed online.
Also a mini ninja.
Square Enix has trademarked the name Mini Ninjas: Hiro's Adventure and registered related website domains such as minininjahirosadventure.com.
Siliconera spotted them, but is none the wiser about what they refer to.
Mini Ninjas was the friendly cartoon action game made by Hitman and Kane & Lynch developer IO Interactive.
Right now, IO is making Hitman: Absolution for release this year. And after that, IO apparently wants to make new IP, presumably to launch on a new generation of consoles.
So what is Mini Ninjas: Hiro's Adventure, if anything at all?
It's not the Google Chrome version, which launched this week.
"Square Enix does not comment on rumour and speculation," Eurogamer was told.
Amid the excitement and anticipation generated by the recent New iPad announcement, it's all too easy to forget that Android tablets are already providing bleeding-edge quad core power to the masses. While Apple aficionados drool over the prospect of improved visuals and more immersive gaming possibilities, NVIDIA and Asus have been making good on such promises for most of 2012.
The flagship Android tab of the moment, the Asus Eee Pad Transformer Prime, boasts NVIDIA's powerful Tegra 3 processor - a CPU that dynamically distributes power to each of its four cores, making for a seriously adept piece of kit. It also offers the unique proposition of a desktop and tablet solution for a single price; the keyboard docking station which comes with the tablet grants a full QWERTY setup, complete with track-pad, USB connectivity and even an additional battery.
Despite its long list of plus points, there's never been a harder time to weigh up a potential Transformer Prime purchase. With the New iPad sure to continue Apple's dominance in this sector of electronics, is there really any point in laying out £500 for an also-ran Android? Hopefully by the end of this review, you'll be better equipped to answer that question.
Given that the Transformer Prime is being sold on its ability to provide both a tablet and netbook experience, it seems apt to look at this aspect of the device first. Divorced from the keyboard dock, the Prime functions as a standard Android tablet, relying on its Gorilla Glass capacitive touch-screen for interaction. Once docked, the device becomes a touch-and-type hybrid, offering a full keyboard - complete with shortcuts to essential functions - and a track pad, allowing you to make selections on the screen without having to use your fingers.
While it's tempting to assume such a configuration is nothing more than an attempt to carve out a niche in the market which doesn't actually exist, the Transformer Prime performs admirably in both settings. Granted, Android isn't a desktop OS and never will be, but it lends itself surprisingly well to typical desktop tasks. When you consider that Android user accounts are tied in with cloud services such as Google Docs, Calender and Google Mail, what you're essentially getting here is a replication of the much-hyped Chrome Book.
Forza developer Turn 10 is hiring for its "Next Generation of games".
The Microsoft owned studio is after a cinematics art director. The job, spotted by Superannuation, involves "defining and driving the cinematics vision and techniques needed to achieve exceptionally high quality content for our Next Generation of games".
Turn 10 is not working on this year's Forza game. Forza Horizon, announced last month, is being developed by Playground Games and is due out on Xbox 360 this autumn - freeing up Turn 10 to make its "Next Generation of games".
Microsoft is rumoured to be preparing to show its Xbox 360 successor at E3 in June, with a 2013 launch planned. Will Forza 5 be a launch title?
Elsewhere, Superannuation spotted the first Microsoft job ad that explicitly mentioned the next Xbox. It was later pulled.
"The ISS Console Multimedia Team, responsible for designing and developing the next generation console, is looking for a highly motivated and skilled audio developer," the advertisement read. "If you love gaming, game audio and music, then join us as an integral part of the team tasked to revolutionize audio for the next generation of Xbox."
Next Xbox rumours have ramped up in recent months. It is reportedly codenamed Durango, and will not have a disc drive.
Rhythm Thief & the Emperor's Treasure launches across Europe on Thursday, 5th April, Nintendo has announced.
The 3DS game is developed by Xeen and published by Sega, with a little help from Nintendo on these shores. A demo is available to download from the Nintendo eShop right now.
Rhythm Thief & the Emperor's Treasure is a music game that includes over 50 rhythm-based challenges set against the background of a 3D anime style Paris. It stars Raphael, a young Parisian boy who works as a thief, stealing art from museums.
You have to tap the 3DS touch screen as well as push buttons and use the stylus to control a gyro in time to the music. There's multiplayer, too, either through local wireless or download play. Meet another player through StreetPass and they'll pop up on your map. If you beat their high score, they will become your fan. The more fans you get, the more special characters unlock.
The number of trophies included in PlayStation Network games will remain unchanged despite Microsoft's decision to increase the achievement count in Xbox Live Arcade titles, Sony has confirmed.
As of next month, all Xbox Live Arcade titles will have the option to increase from 200 to 400 Gamerscore points, with the addition of up to 30 achievements. The new 400 point ceiling will be mandatory in all new XBLA games releasing from June this year.
Many games released on both XBLA and PSN have the same unlocks for achievements and trophies - but Sony told IGN it won't change the way it does things.
"There are plenty of downloadable games on PSN that currently offer platinum trophies," an SCEA spokesman said. These include Dead Nation, Rocketbirds and Trine.
The spokesman added that Sony has "a standard and consistent system to determine the trophies available for a particular game. The overall scope of the game determines the trophies available, not method of distribution".
Five years from now tokens, sold bundled with figurines or plushy toys, will probably have replaced discs.
That's the opinion of Christian Svensson, senior vice president of strategic business development at Capcom ("US boss", in short).
"Retail will always have a place in our future," predicted Svensson to Gamasutra. "But five years down the road, the value proposition of retail, to publishers, will change. Retail's role will shift from planned purchase to impulse purchase, predominantly. And planned purchases will increasingly happen online, just for sheer convenience's sake.
Club Penguin already sells cuddly Puffle toys with attached plastic tokens that unlock in-game items (via a code).
"Five years from now, more likely than not, we'll not have plastic discs in a box, but we'll have tokens in a box, something that is gift-able and able to be bundled with other hard items like figurines or plushes - or something else that has tangible value that can't be downloaded over a wire."
His thoughts tally with a recent report about the Next Xbox not containing a disc drive.
Svensson also gave an oft-heard prediction of game sales becoming predominantly digital, as they have on PC.
"Very obviously, certainly sometime before five years from now, every game will be digital and retail day and date [same release]," he said.
"To quote my friend Paul Raines, the CEO of GameStop, they don't disagree on the inevitability of it, they disagree on the timing of it - when it's going to happen.
"I definitely think that's going to happen very, very quickly. It's going to depend a lot on what the first party [console manufacturers] do in the next generation of console hardware.
"Five years from now, more likely than not, we'll not have plastic discs in a box, but we'll have tokens in a box, something that is gift-able and able to be bundled with other hard items like figurines or plushes - or something else that has tangible value that can't be downloaded over a wire."
Christian Svensson, senior VP strategic business development, Capcom
"But I'm not privy to those details today," he added, "so I couldn't possibly predict what is going to happen there."
In next-gen machines, networks will be crucial, and games will more and more be viewed as services, "less discrete products", Svensson went on to say.
"I'll tell you something I'm hoping for," he added, "I'm hoping for a much more fluid means of providing updates to consumers, being able to have a much more rapid turnaround in between when content is submitted and when content goes live to consumers, to provide a higher level of service to them. I'm hoping that the networking and the processes in the future are built with that in mind.
"I'd like to see more server-based backends that are more under publisher-developer control, rather than being forced through systems pre-defined by the first-party. That would enable experiences online that are not currently available in today's console marketplace."
Sony has worked closely with Eve Online maker CCP to make this hope a reality. With PS3 MMO Dust 514, CCP will apparently have "complete ability to service and update the games as much as needed". Sony said CCP "removed" the barriers that have prevented games like MMOs getting off the ground on consoles in the past, although Microsoft has always been the greater of the two evils here (Nintendo doesn't really factor). Dust 514 is due this year, and the alterations Sony and CCP have been working on will spread across PSN.
That's not to say Microsoft doesn't have similar plans. The Xbox maker may be distilling a relationship similar to Sony and CCP's with Undead Labs - a studio founded by MMO royalty Jeff Strain (co-founder of Guild Wars dev ArenaNet, lead programmer of World of Warcraft and instrumental in the Diablo and StarCraft franchises). Undead Labs is making an Xbox Live Arcade-exclusive zombie MMO, and has worked from the ground-up with Microsoft to ensure it works. Our hunch is that Class3, like Dust 514 on PSN, will signal a wider change to Xbox Live policy.