Sword of the Stars II: Enhanced Edition - Valve
r19983b
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Critical Fixes:
+ Fixed crashes from indy demands when they do not have a value to select.
+ Fixed a possible crash with pirate-related combat.
+ Fixed a Hiver pathing crash related to retreating.
+ Fixed a plague-related crash.
+ Fixed an emitter-related crash in combat.
+ Fixed all strategic turn-related multiplayer sync issues.

Other Fixes:
+ Fixed Scansats and Dronesats not appearing in defense manager widget.
+ Added Battlerider Sats to defense manager.
+ Fixed biome colonizers from hurting biosphere when terraforming.
+ Fixed independents with "RandomOrbital" as their homeworld names.
+ Indy factions now only get one faction type per star system per game.
+ Zuul are no longer able to initiate trade treaties with other factions.
+ Fixed a miscalculation with the tax rate slider.
+ Enabled Diplomacy Interactions on Independent Races you have
completed a study on.
+ Made Survey Button in Independent Study Complete Dialog more clear.
+ Tribute stations now unlock the trade view for Zuul.
+ Star systems now show an effect where recent combats have occurred.
+ Building a science station at an independent world now unlocks a
special research project.
+ Players may no longer repair using enemy systems.
+ Fixed an edge case for when stimulus rolls tried to use data about a
player's homeworld that did not exist.
+ Alien habitation modules now increase RDP.
+ Indy players who lose their colonies are now eliminated from the game.
+ Studied asteroid monitors are now moved into the defense fleet of
the star system/player and will properly function in combat.
+ Modules now yield repair point bonuses.
+ Fixed some defence platforms not being recognized or added to the
defense widget.
+ Fixed known combat zone reassignment issues.
+ Addressed fleet reassignment and naval support capacity issues.
+ Fixed localization names for interceptor missiles.
+ Fixed some overlap/string cutoff issues in UI.
+ Fixed various UI issues in the diplomacy screen.
+ Splinter factions now display the correct avatars.
+ Fixed an issue where splinter factions and easter eggs could show up
as diplomatic entities.
+ Fixed an issue preventing engagement of Hiver gates.
+ Players are now awarded bounties for destroying pirate ships.
+ Neutral indy factions no longer prevent colonization.
+ Friendly Asteroid Monitors now appear in the defense manager.
+ Fixed an issues where the news events were not displaying correctly
for the current turn.
+ Fixed the Line Abreast formation in the fleet manager.
+ Fixed some known turret arc issues.
+ Fixed known issue where heavy turrets on Zuul Armada section not
tracking or firing.

Known Issues:
- A network sync error may occur with combat rounds involving 3 or more players.

Dear Esther - Valve
-Added support for Serbian community translations

Blocks That Matter - Valve
Today's Deal: Save 66% off Blocks That Matter!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Sid Meier's Civilization® V - Valve
The 2K Games Publisher Weekend concludes today with discounts of up to 50% off on the entire 2K Catalog*!

Today only, take 75% off Sid Meier's Civilization V and all of it's DLC's!

*Offer excludes MLB 2K12

Announcement - Valve
Today's Deal: Save 75% off Reaxxion!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

BioShock™ - Valve
The 2K Games Publisher Weekend continues today with discounts of up to 50% off on the entire 2K Catalog*! Additionally, each day will bring a new Daily Deal with even deeper discounts!

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*Offer excludes MLB 2K12



Product Update - Valve
New Map:
- 25th Floor: This new map lets you fight Impostors in an increasingly dilapidated skyscraper, towering over Gotham City. Afraid of heights? You can run inside defunct offices of the Gotham Times to make sure you don’t fall off the edge!

New Loadout Items:
- Falcon Blade: Semi-automatic handgun. Perfect in a pinch because of how fast you can switch to it! Also comes with new mods: Hollow Point Ammo and Full Auto Conversion!
- Kingmaker: This lovingly crafted replica katana cuts down enemies like bamboo saplings… if you can get close enough to use it. It can also block most damage when used defensively!
- Toxic Gas: This new Support Item leaves a cloud of nigh-invisible, noxious vapors in your wake. Enemies who pass through the cloud will be damaged and impaired.
- Nimble Fingers Fun Fact: Lets you attach and detach batteries quicker in Psych Warfare and capture Gasblasters faster in Fumigation!
- Ninja Voice: You can now unlock a new character voice for the Bats and Jokerz – the Ninja! “You can never escape… the ninja!”

New Costume Items:
- Office Costume: Dress your Impostor from head-to-toe in this business-themed costume set. Includes unique pieces for every costume slot for both Bats and Jokerz!
- Ninja Costume: Dress your Impostor from head-to-toe in this ninja-themed costume set. Includes unique pieces for every costume slot for both Bats and Jokerz!
- Luchadore Costume: Dress your Impostor from head-to-toe in this luchador-themed costume set. Includes unique pieces for every costume slot for both Bats and Jokerz!
- Crime Tackler: A football helmet cowl to add to your Bats Impostors repertoire!
- New T-Shirts: The Billboard Bat and Shameless Plug torso options are available to sport GCI pride in-game!

New Premium Items:
- Calling Card Pack #3: A bottle-cap themed set that includes Caped Cola, Sinister Suds, and more!

Misc Changes:
- Added Join In Progress Matchmaking functionality.
- Added Push To Talk functionality.
- Added ability to create private parties.
- Added Legendary Feats of Prowess that unlock at level 101.
- Improved mouse support in front end menus & Party PDA.
- Improved high latency tolerance.
- Games will now start with 6 players instead of 8.
- Games will auto-forfeit if an entire team disconnects.
- Games will automatically kick players that are inactive for a period of time.
- Fixed an issue with objects in Amusement Mile / Ace Chemical consuming excessive bandwidth.
- Fixed long load times when connections cannot be made to web services.
- Fixed incorrect scoreboard in the end of game stats.
- Fixed arrows incorrectly sticking in players.
- Fixed issues with leaderboard reporting.
- Fixed issues with muting players would sometimes not actually mute.
- Fixed an issue with promoting causing issues with custom costume slots.
- Fixed a crash when reading layer files.
- Fixed a crash in FX while playing Fumigation.
- Fixed a crash when unplugging headphones/speakers during the Initiation cinematic.
- Fixed a bug where the wrong announcer message would play when an enemy attacked a neutral Fumigation point.
- Fixed an issue with party leaders being seperated from the party members after idling in the Matchmaking lobby for 7-10 minutes.
- Fixed an issue where the game would go to a black screen when resolution was swapped to lower than the native resolution on the machine.
- Fixed a performance hitch when interacting with refill stations.
Product Update - Valve
New
- Enabled Arsenal Mode: Demolition ( Gungame-objective ).
- Set quickmatch to Arsenal Demolition, de_lake.

Graphics
- Replaced Source shadow engine.
- Added support for Intel integrated graphics chipsets.
- Added FXAA.

Sound
- Radically reduced dsp on 3rd person footsteps to address directionality problems.
- Remixed ladder footsteps to prevent players thinking someone was right next to them when they weren't.
- Decreased weapon shot volumes relative to footsteps. This should cause one to increase their volume locally to the level they are used to playing, thereby loudening footsteps in the mix.
- Reduced number of dynamic audio channels, thereby increasing the number of static ones. This is to counter the overrunning of static audio channels and dropping sounds.
- Updated win round music.
- Remixed deathcam music.
- Added round start and team auto select countdown beeps.
- Adjusted soundscapes on most maps.

Game
- Edited existing knife hit wall/world to be more universal for all surfaces. Added three more variations.
- Lowered AK47 position to match m4.
- Fixed crouch/jump-crouch seeing through the ceiling.
- Casual mode limit changed from 30 minutes to 10 rounds.
- Fixed exagerated neck hitbox that made headshots much easier.
- Refined most hitboxes to better match player geometry.
- Fixed one-way smoke grenades.

UI
- Implemented achievement medals.
- Dynamically resizing the pause menu panels to match the number of options present. Fixing the back button on the subpanel to swap to a button hint string for console/controller.
- Fixed renaming of files when pressing F5 for death cam.
- Fixed overlap between Health/Armor panel and spectator panel.
- Adding playing joing messages and playing as bot message to mini scoreboard
- Adding hud alerts panel for telling you match state
- Changed art and animation for alert, achievement, info and defuse panels.
- Added icon for defusing without a defuse kit to defuse panel.
- Updated some weapon images.
- Added element to the team miniscoreboard that displays when you're currently controlling a bot as well as what team you are playing on every time you spawn.
- Added alerts for last round of first half, last round of match, and match-point.
- Fixed some defuse panel data.
- Added CT defusing state to player ID.

General
- Fixed bug where spectating player's view would pop back up when observed player was in full duck.
- Fixed miscellaneous map bugs.
- Remove capping mouse accel values (caused negative in-game effects)
- Reducing the latency between bomb defuse thinks, which causes the defuse HUD to feel laggy and allows a non-fixed duration of time where you can let go of the defuse button and still be counted as defusing as long as you press defuse again before the next c4 think.
Dota 2 - Valve
- Fixed Broadcasters and Spectators not being able to control the camera in Practice Lobbies.
Announcement - Valve
Paradox Interactive and Radioactive Software today announced that it will support the mod community with its forthcoming Real-Time Strategy game, Gettysburg: Armored Warfare, providing an editor with a full toolset and integrated sharing via the Steam Workshop.



Gettysburg: Armored Warfare is a hybrid multiplayer Third-Person Shooter/Real-Time Strategy game that brings fast paced action to the PC in an alternative reality version of the American Civil War. It's scheduled to launch soon, exclusively on Steam.

You can read the full announcement and learn more about Gettysburg: Armored Warfare over on the Paradox Interactive site.

Join the Official Steam Workshop Group for the latest news and announcements about the Steam Workshop.
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