Product Update - Valve
New Map:
- 25th Floor: This new map lets you fight Impostors in an increasingly dilapidated skyscraper, towering over Gotham City. Afraid of heights? You can run inside defunct offices of the Gotham Times to make sure you don’t fall off the edge!

New Loadout Items:
- Falcon Blade: Semi-automatic handgun. Perfect in a pinch because of how fast you can switch to it! Also comes with new mods: Hollow Point Ammo and Full Auto Conversion!
- Kingmaker: This lovingly crafted replica katana cuts down enemies like bamboo saplings… if you can get close enough to use it. It can also block most damage when used defensively!
- Toxic Gas: This new Support Item leaves a cloud of nigh-invisible, noxious vapors in your wake. Enemies who pass through the cloud will be damaged and impaired.
- Nimble Fingers Fun Fact: Lets you attach and detach batteries quicker in Psych Warfare and capture Gasblasters faster in Fumigation!
- Ninja Voice: You can now unlock a new character voice for the Bats and Jokerz – the Ninja! “You can never escape… the ninja!”

New Costume Items:
- Office Costume: Dress your Impostor from head-to-toe in this business-themed costume set. Includes unique pieces for every costume slot for both Bats and Jokerz!
- Ninja Costume: Dress your Impostor from head-to-toe in this ninja-themed costume set. Includes unique pieces for every costume slot for both Bats and Jokerz!
- Luchadore Costume: Dress your Impostor from head-to-toe in this luchador-themed costume set. Includes unique pieces for every costume slot for both Bats and Jokerz!
- Crime Tackler: A football helmet cowl to add to your Bats Impostors repertoire!
- New T-Shirts: The Billboard Bat and Shameless Plug torso options are available to sport GCI pride in-game!

New Premium Items:
- Calling Card Pack #3: A bottle-cap themed set that includes Caped Cola, Sinister Suds, and more!

Misc Changes:
- Added Join In Progress Matchmaking functionality.
- Added Push To Talk functionality.
- Added ability to create private parties.
- Added Legendary Feats of Prowess that unlock at level 101.
- Improved mouse support in front end menus & Party PDA.
- Improved high latency tolerance.
- Games will now start with 6 players instead of 8.
- Games will auto-forfeit if an entire team disconnects.
- Games will automatically kick players that are inactive for a period of time.
- Fixed an issue with objects in Amusement Mile / Ace Chemical consuming excessive bandwidth.
- Fixed long load times when connections cannot be made to web services.
- Fixed incorrect scoreboard in the end of game stats.
- Fixed arrows incorrectly sticking in players.
- Fixed issues with leaderboard reporting.
- Fixed issues with muting players would sometimes not actually mute.
- Fixed an issue with promoting causing issues with custom costume slots.
- Fixed a crash when reading layer files.
- Fixed a crash in FX while playing Fumigation.
- Fixed a crash when unplugging headphones/speakers during the Initiation cinematic.
- Fixed a bug where the wrong announcer message would play when an enemy attacked a neutral Fumigation point.
- Fixed an issue with party leaders being seperated from the party members after idling in the Matchmaking lobby for 7-10 minutes.
- Fixed an issue where the game would go to a black screen when resolution was swapped to lower than the native resolution on the machine.
- Fixed a performance hitch when interacting with refill stations.
Product Update - Valve
New
- Enabled Arsenal Mode: Demolition ( Gungame-objective ).
- Set quickmatch to Arsenal Demolition, de_lake.

Graphics
- Replaced Source shadow engine.
- Added support for Intel integrated graphics chipsets.
- Added FXAA.

Sound
- Radically reduced dsp on 3rd person footsteps to address directionality problems.
- Remixed ladder footsteps to prevent players thinking someone was right next to them when they weren't.
- Decreased weapon shot volumes relative to footsteps. This should cause one to increase their volume locally to the level they are used to playing, thereby loudening footsteps in the mix.
- Reduced number of dynamic audio channels, thereby increasing the number of static ones. This is to counter the overrunning of static audio channels and dropping sounds.
- Updated win round music.
- Remixed deathcam music.
- Added round start and team auto select countdown beeps.
- Adjusted soundscapes on most maps.

Game
- Edited existing knife hit wall/world to be more universal for all surfaces. Added three more variations.
- Lowered AK47 position to match m4.
- Fixed crouch/jump-crouch seeing through the ceiling.
- Casual mode limit changed from 30 minutes to 10 rounds.
- Fixed exagerated neck hitbox that made headshots much easier.
- Refined most hitboxes to better match player geometry.
- Fixed one-way smoke grenades.

UI
- Implemented achievement medals.
- Dynamically resizing the pause menu panels to match the number of options present. Fixing the back button on the subpanel to swap to a button hint string for console/controller.
- Fixed renaming of files when pressing F5 for death cam.
- Fixed overlap between Health/Armor panel and spectator panel.
- Adding playing joing messages and playing as bot message to mini scoreboard
- Adding hud alerts panel for telling you match state
- Changed art and animation for alert, achievement, info and defuse panels.
- Added icon for defusing without a defuse kit to defuse panel.
- Updated some weapon images.
- Added element to the team miniscoreboard that displays when you're currently controlling a bot as well as what team you are playing on every time you spawn.
- Added alerts for last round of first half, last round of match, and match-point.
- Fixed some defuse panel data.
- Added CT defusing state to player ID.

General
- Fixed bug where spectating player's view would pop back up when observed player was in full duck.
- Fixed miscellaneous map bugs.
- Remove capping mouse accel values (caused negative in-game effects)
- Reducing the latency between bomb defuse thinks, which causes the defuse HUD to feel laggy and allows a non-fixed duration of time where you can let go of the defuse button and still be counted as defusing as long as you press defuse again before the next c4 think.
Dota 2 - Valve
- Fixed Broadcasters and Spectators not being able to control the camera in Practice Lobbies.
Announcement - Valve
Paradox Interactive and Radioactive Software today announced that it will support the mod community with its forthcoming Real-Time Strategy game, Gettysburg: Armored Warfare, providing an editor with a full toolset and integrated sharing via the Steam Workshop.



Gettysburg: Armored Warfare is a hybrid multiplayer Third-Person Shooter/Real-Time Strategy game that brings fast paced action to the PC in an alternative reality version of the American Civil War. It's scheduled to launch soon, exclusively on Steam.

You can read the full announcement and learn more about Gettysburg: Armored Warfare over on the Paradox Interactive site.

Join the Official Steam Workshop Group for the latest news and announcements about the Steam Workshop.
Mar 9, 2012
Risen - Valve
Update to remove 3rd Party DRM solution from game
Jane's Advanced Strike Fighters - Valve
Jane's Advanced Strike Fighters is now available on Steam!

Turn the Heavens into Hell!

The Southern Azbaristan Democratic Front of South Azbaristan has only managed to hold off the North with the aid of the West, which supplies military and logistical aid to the tiny state in return for the oil exports from their vast reserves. Players will have the chance to assume the role of squadron leader Razor and lead the fight to reunify Azbaristan and protect the West’s vital interests.

Mafia - Valve
The 2K Games Publisher Weekend continues today with discounts of up to 50% off on the entire 2K Catalog*! Additionally, each day will bring a new Daily Deal with even deeper discounts!

Today only, take 75% off the entire Mafia franchise!

Be sure to check back every day, through Sunday, for more great deals!

*Offer excludes MLB 2K12

Announcement - Valve
Today's Deal: Save 75% off Hector: Badge of Carnage!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!


Dead Horde - Valve
Updates to Dead Horde have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Shotgun is now available in the shop from the start
- Performance improved
Crusader Kings II - Valve
MAJOR:
- Revised the Message Setting system
- Religion groups are now marked playable in the religion file (no more hard coded rule)
- AI: Improved marriage acceptance. Smarter about "Desires Better Alliance". Values prestige gain or loss higher.
- Added some useful status info to the delayed character tooltip (similar to the info in debug mode)
- Cooldown added to excommunications (only for the same Pope though)
- Doubled the flanking damage bonus in combat
- Increased the flank leader Martial skill bonus in combat by 50%
- Fixed a CTD that can occur in a rare situation with characters having multiple wars against each other
- Nerfed taxes given by bishops to Anti-Popes by 50%
- Holy Orders now cost maintenance if you're in at least one offensive, non-Crusade war
- Halved all peasant revolt risk factors
- Added an "Isolated County" revolt risk modifier and cut the special events that used to simulate it
- Peasant Army size is now determined by the biggest holding garrison size (so they will always be dangerous)
- The Succession War CBs now have the proper success outcome
- Fixed a bug with the usurpation of titles that would hand over all vassals too
- AI: More wary of expensive assassinations
- AI: Fixed some issues with the correct Casus Belli choice
- AI: Tweaked vassal revolt risk to depend more on ambition from traits
- The duchies of Cornwall and Brittany are now de jure part of the Kingdom of Wales
- Buffed the Caliphates and the Seljuks. Nerfed the Byzantines.
- Added vassal Seljuk mercs; the Ghilman
- Now shows a portrait of the target in available player plots
- Hooked in missing plot icon in available player plots

MINOR:
- Upped the chances of dying due to disease a little bit
- Increased the effects of the genius, quick, slow, imbecile and inbred traits
- Reduced the levy size effect of some of the "recently occupied" modifiers
- Nominated bishops are now properly disinherited at once
- Fixed a bug with the guardian opinion modifiers given when entrusted with a ward
- Combat events will not happen until three days into a combat (to avoid commander deaths and such when overrunning tiny forces)
- When an Anti-Pope is installed in Rome, the old Pope no longer becomes an Anti-Pope
- Waived the opinion penalty for held elector titles for elective duchies and below
- Fixed a CTD issue that could occur in tooltips when hovering over Holding modifiers as they expire
- Vassal mercs can now always be employed by their liege, no matter their religion
- Scaled wealth effects and triggers are now based on nominal peacetime income
- Fixed an error in the opinion warning when banishing characters (not the correct figure.)
- The game will now also auto-generate an appropriate number of traits for children with not enough scripted traits
- Added a text warning/explanation for DoW on a revolter
- Traits are now read from multiple files, facilitating modding
- Fixed an issue with event ids in a namespace
- Fixed an issue with flipping "random god names" tooltips in fire event effect tooltips
- Fixed a bug with the decision 'Demand Duchy from liege' with duke tier lieges (should not be available)
- Fixed a tooltip issue with the "any" type event triggers
- Better tooltips for event triggers 'higher_tier_than' and 'lower_tier_than'
- Re-enabled selection of the same type of plot again for players
- Fixed an issue with save/reload of the last selected plot/ambition
- Fixed an issue with protected inheritance not always working under Gavelkind
- Exported MAX_ELECTOR_TITLES_LEGALLY_HELD to defines
- Exported the max duchies held opinion penalty to defines
- Exported the tax penalty for bishops loyal to the Pope or Anti-Pope to the defines
- The "recently conquered" holding penalties are no longer applied during civil wars or wars between vassals
- AI: Fixed a bug where the AI would grant titles to vassal mercs
- Added 'same_guardian' trigger
- Slightly nerfed William of Normandy's initial army size
- Switched the portraits of Harold and William the Conqueror
- Changed some title colors to conform better to their cultural region
- Added proper history for the Prince-Bishopric of Agen
- The Earl of Atholl is now a _legitimate_ bastard

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