Four giants of game design - Will Wright, Sid Meier, Cliff Bleszinski and Jon Romero - have discussed their visions of the future of games, the challenges of the present day and the unlocked potential of the medium at a Game Developers Conference panel.
Wright argued that we were in a golden age that would lead to more personal game experiences, Meier warned of the dangers of a self-referential industry, Romero insisted on the importance of streaming game worlds, while Bleszisnki talked up serious games with social messages.
"I think in some sense we're in this golden age of game design right now," said Sims creator Wright, "the indie scene, app market and all that, and we have a lot of free-form exploration of whole new genres, new approaches.
"But now there's kind of a signal to noise issue. When there are 100,000 games or more released every year, how do you find the 50 really ground-breaking ones?"
Wright also argued that the ease with which game developers could study their audiences could lead to games that were extremely personal to players.
"For me, when you think about the most powerful artistic experiences, whether it's a book, a movie, a game... they are things where I walk away from that experience and it's changed the way I think. I see the world somewhat differently, I behave differently as a result of that," he said.
"I don't think you need super hi-res graphics for that, but you do need relevance though, to somehow reflect back on the way you live your life. I think that's why social gaming is taking off, [and] user generated content, things that are kind of reflecting off of you or saying something about you.
"We're just now entering an era where we're able to capture so much metrics, both aggregate metrics on a player base but also individual metrics on your very particular skills, likes, interests, social network etc., that we have the opportunity to take games into a whole new area where they become very customised to a unique individual player. That, to me, is probably the most powerful path that games have ahead of them that we haven't really tapped into."
Civilization mastermind Meier expressed frustration that most game designers were looking at other games rather than the world around them, as he and his contemporaries had done in the early days of the medium.
"I think we're kind of in danger of becoming self-referential as an industry," he said. "When we were starting out, a lot of the games that we did were things we thought were cool as a kid. Model railroads, kicking the can or things like that, we built games based on our experience.
"Now a lot of games are kind of built on 'a game I liked', and that game might have been built on a game that person liked... I'd really encourage game designers to reach out into their experience, what they think is cool other than other games that they've played - that's where i think a lot of the new ideas potentially come from."
Doom veteran Romero had some more prosaic concerns. After praising Minecraft's seamless blend of creativity and gameplay - "a pretty life-changing experience for me" - he insisted that developers needed to focus on better streaming of game worlds. (Anyone who counts the amount of time they spend staring at loading screens these days would surely agree.)
"I don't think there's any other game that has duplicated World of Warcraft's amazing client technology to stream a giant world that smoothly, and Minecraft does a really great job of doing that as well," he said.
"We're really limited by how much of a level we can hold in memory. I think that moving into streaming should be the next big... not tech breakthrough, it's been done already, but I think there should be more effort put into it."
And Gears of War designer Bleszinski had his own unique take. "I had a conversation with a very good friend of mine who's well known in the business who I'm not going to name. I asked this friend what would be your dream game to make, and this friend told me: a homeless simulator.
"That's something that I think, done properly, could have an interesting message about what a person in that predicament goes through. That's the power of this medium that I haven't tapped into because I make far more commercial, Michael Bay type stuff - but I'm envious of those who are able to do that."
At the talk - called Forgotten Tales Remembered: The Games That Inspired Leading Innovators - the quartet also revealed the early games that had inspired them the most. Will Wright chose Bill Budge's Pinbcall Construction Set; Sid Meier talked about Dan Bunten's revolutionary Seven Cities of Gold; Cliff Bleszinski waxed lyrical about Shigeru Miyamoto's The Legend of Zelda and the place it had in his childhood; and Jon Romero told how a fascination with pinball and the arcades culminated in his life-long love of Toru Iwatani's Pac-Man.
Resident Evil producer Masachika Kawata has responded to his former boss Keiji Inafune's comments yesterday that the Japanese games industry was in a "tragic state".
"As Inafune said yesterday, perhaps we Japanese developers need to re-evaluate," Kawata told the audience for his presentation about Resident Evil: Revelations on 3DS at the Game Developers Conference . "I agree with portions of what he said."
"The reason is that he used to be my boss, and if I disagree with him… I'm just kidding."
He said that the Japanese industry was financially healthy due to the success of social games in the country. But it still had an insufficient grasp of the current global gaming market, he said.
"I think we should be researching more, researching what the world wants and what sells around the world. I think we can study more and hopefully make more products that will be accepted and enjoyed around the world," he said.
Explaining that the side-by-side of The Mercenaries 3D and Revelations had gone smoothly and efficiently, Kawata also indicated that there would be more offshoot titles like these in the Resident Evil series alongside this year's Resident Evil 6, and he hoped they would surprise people.
"I hear that they're going to be releasing a Resident Evil 6," he joked, explaining that he couldn't say anything about it. "But in addition to that I hope that we can continue to do these offshoot titles and expand the IP more.
"I really hope that, moving forward, we'll be able to make new Resident Evils for new markets… that people really won't know what's coming."
iPad card battler Assassin's Creed Recollection is now available for iPhone and iPod Touch, Ubisoft has announced.
Recollection is also now completely free to download. Booster packs of cards are available to buy through in-app purchases.
The cards feature characters and locations from the console games, allowing you to trump grumpy AC1 assassin Altair with evil AC2 boss Cesare Borgia. Or something like that.
The latest update to Recollection also includes artwork from the newly revealed Assassin's Creed 3 which stars a new half-British, half-Native American protagonist named Connor.
Recollection has a new cloud-saving option too, allowing you to upload your library of cards to Ubisoft's server so you can play on another device.
Imagine a world where you can play an MMO like Lord of the Rings Online directly on its website.
Now imagine no more, for Warner has come to an agreement with Gaikai to offer exactly that (to US residents only, for now).
Load the LOTRO website, complete a one-step registration and try the full version of the MMO. In theory - we can't find the Gaikai-powered game on the LOTRO website. There's a FAQ, but we're still none the wiser.
Warner and Gaikai have struck a similar deal for Dungeons & Dragons Online - a streaming version of which is to follow "soon".
The Witcher 2 developer CD Projekt RED strongly recommends installing the game to the console's hard drive for the best performance.
While speaking to Eurogamer about the technical challenges of building the studio's debut console release, Level Artist Marek Ziemak outlined the importance of installation.
"That's a thing we want to stress, that if it's possible to install the game [then do so], because the streams will be faster, you'll experience some better visual quality, because the hard drive is much faster than any media," he explained.
"It will improve loading times, it will improve the quality of the meshes, probably also because we have faster streaming means faster movement between memory and hard drives, so you'd be able to load the good chunks and then just change them directly from your hard drive."
Looks like you should clear out some space for the game which spans two DVDs when it releases on 17th April. The standard release Enhanced Edition also includes a CD of the game's soundtrack, a handbook to the game's many quests, a world map, and a game manual.
In addition to the above, the collector's Dark Edition also includes a making-of DVD, stickers, Witcher medallion and artbook in a deluxe box.
Struggling UK retailer GAME has some good news to celebrate after its recent stocking problems - publisher Namco Bandai intends for The Witcher 2, due out on 17th April, to be available to buy in its stores.
The pre-order version of the collector's 'Dark Edition' of The Witcher 2 on 360 (exclusive to the high-street chain) has now sold out, while pre-order boxes for the standard release 'Enhanced Edition' of the upcoming PC port will enter stores this week.
Speaking to Eurogamer, publisher Namco Bandai confirmed the supply situation.
"The Dark Edition pre-orders have gone better than expected and are now sold out in the UK," a spokesperson said.
"We have pre-order activity going into GAME this week, so we are planning to release the title across all channels at this time."
The Enhanced Edition features the game spanning two DVDs, a quest handbook, world map, game manual and a CD of the soundtrack. On top of all that, the Dark Edition also includes stickers, a medallion, artbook, and a making-of DVD - all wrapped up in a nifty cardboard box.
Namco Bandai's commitment to have The Witcher 2 in GAME comes at a time when it is struggling to stock new titles.
The biggest game of the year so far, Mass Effect 3, will not be on GAME or Gamestation store shelves tomorrow - a situation that could cost the retailer over £2.5 million in profit.
EA's other March games: FIFA Street, Tiger Woods 13 and The Sims 3 Showtime, and Capcom's Street Fighter x Tekken and Asura's Wrath, will not be sold by GAME either.
I think for the most part we get a bit of a raw deal in the hero stakes these days. At one end of the spectrum, you have the likes of the wordy John Shepard, a man who's always struck me as more of a council mediator working through a series of lengthy noisy-neighbour disputes than a saviour of the universe. At the other end, there are the quieter meat-heads who let their guns do their talking, backed up with the kind of crotch-enhancing space armour all too reminiscent of those horrifyingly tight, shiny suits that Jamie Redknapp's fond of wearing on Sky Sports.
And as I grow older and fartier with what seems like every passing second, it's characters like Geralt of Rivia I find myself growing closer to - the more life-like middle ground where pleasantly brutal violence goes hand-in-hand with believable characters, convincing relationships and repercussions.
In reality it's simply not the done thing to deal with life's infinite array of petty irritations by tracking down the instigator and planting a silver sword in their anus before winding down with a nice cup of coffee and a pancake. This makes me sad.
The universe of Polish author Andrzej Sapkowki's Witcher series on the other hand provides the perfect escape from both reality, and the often rather adolescently mature games of today. This is adult fantasy fiction created for fiction's sake, rather than the needs of a removed outside agent.
Geralt's intricately detailed tale of intrigue, debauchery and violence - grand fantasy over high fantasy - arrives on the Xbox 360 next month, and at a recent event we had the chance to get hands-on with the game to see how it holds up against its PC predecessor.
At the event itself we didn't get to see an awful lot more of actual new game than has been made available to PC players since the release of the game on that platform last year. But the critical point is that 360 gamers are getting everything the PC players have thus far enjoyed, from the off, and at no extra charge in the form of DLC packages or scurrilous Online Pass strategies.
This includes the new tutorial section that serves to introduce newcomers to the crafting, inventory management and tools of Geralt's trade - as well as an arena in which to hone combat skills and the delicate switches from traps to swords to magical offense that each battle demands.
The controls for this console version are as predictably slick as they were intriguing when I saw the control pad layout on display at a preview of the original PC version last April - back before a console port had been confirmed. On the 360 controller there's a place for everything - just - and while it's a snug fit for all of the parries, blocks, and spell-casting so critical to Geralt's flowing combat, it's also a highly intuitive one, drawing on established standards to maintain familiarity.
A distinctly mouse-friendly interface on the PC has also undergone significant revision to sit well with the cruder controls of the gamepad.
And this of course is the first console outing for a notoriously perfectionist developer who revisited the original Witcher game a year after release in order to deliver the version they'd always envisaged.
Likewise, the PC version of the Witcher 2 has been polished and reiterated upon since release. As well as incorporating these refinements into the upcoming release, the game has made a technically remarkable transition to the console, adhering to the 'PC on medium settings' goal that the team had established early on, and running locked at a solid 30 frames per second.
It's late in the life-cycle of the current generation of hardware for a studio to bring a technically demanding title to market as their first console project though. So is it an advantage, or a disadvantage for CD Projekt to be in this position?
"I think we achieved some great stuff. We managed to create a game that's massive and looks really good so I think we pushed the limit a bit further," explains CD Projekts Level Artist Marek Ziemak when I ask him about the technical challenges. "On the other hand, sure it's already a bit late for Xbox 360, so it's not as powerful as PC - that's pretty obvious! But it has some other pluses and it's really pleasant to play the game on Xbox also."
"From the developer's point of view, you always want to explore new stuff, so we would probably be more excited about creating something for next-generation consoles. On the other hand, from the business point of view, I think it's an advantage because a lot of players have the console already - you know what their expectations are.
"You can see what other games look like already, where they pushed the limit and how they did some very technical stuff, so I think it's easier to develop a game later on in the process definitely. But it's probably more fun to do it at the beginning. You get to learn and explore and be the first one to achieve something that's impressive."
The console release will span two DVDs, and when I asked Ziemak about the usefulness of installing the game to the hard drive - rather than running off individual disks - he explained just how critical that advantage is.
"Yes, definitely. That's a thing we want to stress, that if it's possible to install the game [then do so], because the streams will be faster, you'll experience some better visual quality, because the hard drive is much faster than any media. It will improve loading times, it will improve the quality of meshes, probably also because we have faster streaming means faster movement between memory and hard drives, so you'd be able to load the good chunks and then just change them directly from your hard drive."
As well as all of the content released for the PC to date, the game will also ship with an additional storyline quest that will be new to both PC and console gamers alike. Brigida Papebrock, lady-in-waiting of King Foltest's Court and witness to the disappearance of the heir to the throne, is in hiding. As escort during her quiet escape from the city, Geralt accompanies her on a journey that offers optional, branching pathways through caves and forest glens, while the storyline of her situation is unveiled and teleporting mages - along with their more melee-orientated associates - assault from all around.
It was only the briefest of teasers before we were moved away from this hands-on demonstration but it was enough time to confirm that there's still plenty of life left in Geralt's tale yet. As with the rest of the game, the themes are strong and mature, with treachery and underlying sexual tensions mingling unmistakably beneath the surface. When it comes to our tabloid media's famously twitchy approach to videogames, CD Projekt is dismissive and relaxed about any possible negative reception as the game makes the transition into our living-rooms.
No fears then that Father will peer over his newspaper to see little Johnny gazing with wide-eyed astonishment at - gasp - a lady's bush?
"It's not like we're mature under cover, all of the players know what they should expect as an 18 game. It's one of our features, we're creating a game for a mature audience - for people who can actually understand it and enjoy it, so we're not afraid of it, " says Ziemak.
"There's a huge amount of players who are looking for an experience like that, and I would think it's going to be OK with them. They are watching movies with all the violence and reading books with violence, so why make games differently? Sure we've got the cinematics and there are two different types of sex you can have in the game. There are whores which are an integral part of the reality in this world but on the other hand, there are relationships with women like Triss or Vess and that's a totally different case.
"We are creating these relationships that sometimes end with a sex scene but it doesn't have to be very explicit. It's just to underline there's something connecting these people and I think that's our approach - we don't want to create a porn game! It's just like in books or on TV, sometimes it just shows an aspect of people's lives."
Regardless of mainstream taste and sensibilities, what can't be denied is the fortuitous timing of The Witcher 2's transition from the bedroom to the living room. As the concept of the sprawling RPG enjoys a renaissance period buoyed by the success of Skyrim - and even the chart-topping Kingdoms of Amalur - there's a wider audience willing to invest in these worlds. As believable as it is brutal, The Witcher 2 is a natural evolution in the genre's history.
Angry Birds Space has been announced by NASA astronaut Don Pettit aboard the International Space Station (video below).
Don't feed Buzz aldrin.
All that trouble was gone to, to demonstrate that Angry Birds Space is different. It's still fling-bird-at-pig, but this time with gravitational pulls and special powers.
Angry Birds Space will be released for Android, iPhone, iPad, Mac and PC on 22nd March, according to The Guardian.
There will be 60 levels and six new characters. And new levels will be added for free as well as for a price.
Incidentally, on how that NASA video came about:
"This collaboration began with a simple Twitter exchange about birds and pigs in space, and it has grown into a tremendous outreach and education opportunity," NASA's associate administrator for communications David Weaver told The Guardian.
"Games are fun and entertaining, but they also can be inspirational and informative. This ongoing collaboration with Rovio and Angry Birds is an exciting way to get people engaged with NASA's missions of exploration and discovery, and get students energised about future careers in science and technology."
Angry Birds is a phenomenon. It's been downloaded more than 700 million times and spun off into merchandise galore. Finnish developer Rovio may as well rename itself Angry Birds - it's a one-brand studio. But that's one brand that can span animated television series and, eventually, animated films - think the Ice Age trilogy, Rovio told Eurogamer last year.
Rovio last year valued itself at more than $1 billion. Estimates today put the value at between $6 and $9 million - vindication for Rovio CEO Mikael Hed's grandparents remortgaging their flat in order to prevent the company going under.
The Uncharted 3 co-op Shade Survival mode launches on the US PlayStation Store on Tuesday 13th March, Naughty Dog has announced.
Fingers crossed it launches in Europe a day later, on Wednesday, 14th March.
Shade Survival mode is a new multiplayer game type that lets you face off against some of the PlayStation 3's toughest enemies with your mates.
It's a wave based mode that throws progressively tougher Djinn at you. There are eight rounds in total.
"The Djinn's ability to catch fire and teleport poses a formidable challenge to team strategy and coordination, and later rounds include highly skilled Djinn sporting extra armour and firepower, so get ready for a hearty battle," Naughty Dog community strategist Eric Monacelli said.
Objectives, including Marked Man (a certain Djinn will be marked and heavily protected by bodyguards), come into play during a match. You can earn loads of in-game cash playing co-op, thus levelling you up more quickly. Expect new medals, too.
On its own, Shade Survival mode costs $5.99, but if you're a Fortune Hunters Club member you can download it for free.
Meanwhile, Naughty Dog teased the next - and final - Uncharted DLC, due out in April.
Square Enix has announced new downloadable content for Final Fantasy 13-2.
The DLC episode Lightning's Story: Requiem of the Goddess is due out mid-May. This DLC is expected to expand on the game's storyline and "reveal the hidden truth" behind the game's mysterious endings.
Meanwhile, Jihl Nabaat will be available to download on 13th March from the PlayStation Network (£1.59 / € 1.99) and the Xbox Live Marketplace (240 Microsoft Points).
Jihl is a Psicom Officer who takes her place in the game as a coliseum opponent.
New screenshots are below.