Mar 2, 2012
PC Gamer



We're still waiting on the MLG StarCraft 2 Winter Arena videos go become available for free (that happens on Monday), but in the meantime you can check out the highlights from the Leenock - NaNiwa matchup I mentioned earlier this week. There was some stuff I had forgotten, particularly NaNiwa's maneuvering to open a line of attack on one of Leenock's expansions. It's worth watching.

On a related note, the MLG's Sundance DiGiovanni will be in Boston tomorrow to talk about the future of eSports with Evil Geniuses CEO Alex Garfield, noted caster Sean "Day" Plott, and Blizzard President Mike Morhaime. MIT will stream the discussion here ($21 fee for the conference streams), at 1 P.M. Eastern time.

On Twitter, Evan has been hollering about some great Tribes: Ascend this week. Yesterday and Wednesday night, the NASL broadcasted matches between top European and American teams. Dig them up from NASL's YouTube channel; Wednesday's matches are there, Thursday's games should be posted soon. If you have to watch just one, check out game two between ZfZ and Tao of Tribe below.

http://www.youtube.com/watch?v=Cm1YR4lXCmQ

You might also consider watching the final round of The Defense, a DotA 2 tournament sponsored by own3D.tv and Razer. The stream goes live at 12 P.M. Eastern tomorrow. You can watch caster Tobi-Wan's stream here.

Finally, the Intel Extreme Masters World Championship starts Tuesday of next week, and feature championship competition in League of Legends, StarCraft 2, and Counter-Strike 1.6.

If there are other events I've missed that are worth paying attention to, feel free to bring them up in the comments. Also, is there anything in the IEM finals that you're particularly excited to see?

Update: I was just reminded that the ESEA LAN Finals, encompassing, TF2, Counter-Strike 1.6, and Counter-Strike: Source are happening right now and through this weekend. You can find the broadcast schedule here.
PC Gamer
RSG_MP3_187_v2
Max’s employer has his back against a wall. His wife has just been kidnapped and he’s gotta pay up soon. As he gesticulates at his hired muscle, the screen splits into panels and text is plastered across the action in homage to the series’ original graphic novel transitions.



I’m transported to the center of a stadium, where Max and his partner Raul Passos, a colleague from his police academy days, present a duffel bag of cash to the extorters. Is it ever that easy? Laser sights from the bleachers sweep across the field. Snipers opens fire. The men scatter and Max is shot in the arm. I’m in control now—barely—as I hobble into cover with a craving for pills.

The “new” Max has aged quite a bit, but he still takes a bullet like a champ (with a side of narcotics). Still, he’s not the Max Payne we’re used to, and like many others, I was initially put off by his gruffer, beardier replacement. I’m not so sure now. Could the new Max actually be better than the one we know and love?



The previous games told Max’s story through a heightened film noir filter which intentionally made him a brooding impression of a person: a caricature instead of a believable character. Max is human now. He’s not a righteous, renegade cop--he’s a lonely mercenary in an unfamiliar country, and he’s grappling with the drugs, booze, and emotional wounds that got him there. James McCaffrey, who has voiced Payne in each game, is as gritty and clever as ever. When Raul pokes at a dead guy and points out his exceptional gear, Max replies, “I’ll get you one for Christmas.” I chuckle and move on, forgetting I ever had a problem with the direction.

The characters are expressed with motion-captured acting (which Rockstar achieved by recreating levels in sound stages) and complex, cinematic editing which moves the story forward without ever stopping to load or overusing smash cuts from gameplay to scripted events. Control is gently dragged away from the player when the story needs progressing, then given back the instant guns are fired. It’s fun to watch, but I do miss the graphic novel transitions, which are only maintained in spirit. Either way, I’m itching to get to the best part: shooting.



Actually, my favorite part of Max Payne is the moment before I storm a room, when I’m plotting who I’ll take out first, where I’ll take cover, and when I’ll activate the series’ signature slow-mo “bullet time” for the deadly conclusion. It’s like I’m a film director with the power to choreograph and execute absurdly challenging action scenes on the fly.

I wonder if Max Payne 3’s new cover system will disrupt that flow, and as I struggle with it, I start to think I’m right. But as my coordination improves, it becomes a useful addition to my tactical inventory, allowing me to take refuge behind a bar, blind-fire to disrupt the paramilitaries on the other side, then perform a bullet-time leap out of cover to pick off the frazzled troops. Or not. Guns blazing is still a viable option.



Either way, the result is pretty glorious. I’m the conductor of a big gory symphony, and the Euphoria engine’s procedural animations are my musicians. Enemies tumble over railings, Max braces his falls, and every bullet jerks and contorts its victim. OK, so it’s no Tchaikovsky, but it’s damn fun. In what’s now one of my favorite Max Payne moments, I leap over an entire section of bleachers and drop four guys during a slow-mo dive that seems to go on for ages. Then, still lying prone from the fall, I spin around like a deadly breakdancer, blasting at dudes who are probably already dead. And the brutal, beautiful violence just keeps escalating from there.

As in the previous games, killing the last guy in a section treats you to a close-up of his demise. But with Euphoria in control, when you keep shooting during the death cinematic the body responds to every bullet, performing a morbid, slow-motion dance on its way to the ground. Even more entertaining are the melee kills, which kick in automatically at close range. Max clocks the baddy and takes aim with his gun, bullet time activates, and all you have to do to gain satisfaction is pull the trigger.



As my demo of the game (which, to assuage one more fear, is definitely not a console port) comes to a close, Max reminisces about his days in NYC. The stadium falls away and is replaced with a dive bar. My time is up, but I want to go on--Max Payne 3 may be different, but if it keeps up the pace from where I left off, I want to see it all. When I reluctantly hit the “Esc” key, it looks a lot like Max is about to beat the crap out of a spray-tanned, spikey-haired New Jersey gang. Or maybe not, but I can’t wait to see how the, ahem, “Situation” unfolds (sorry).

Addendum: Commenter PatchRowcester asked a very good question--will the game feature quicksave? Rockstar tells me that saving is checkpoint based, so the answer is no. While it's a feature I would have liked, the checkpoints do seem to be plentiful enough to not cause frustration. I hope that's the case.
PC Gamer
diablo3-giveaway
All of the keys have been given out! Thanks again to everyone who participated!

Greetings, PCG visitors! Stay awhile, and listen! We've got a heap of Diablo III beta codes, and we want to give them to you. Whether you're amped to play the crafty Wizard, cold-blooded Demon Hunter, combo-centric Monk, shamanistic Witch Doctor, or the classic Barbarian, this will be your chance to get ahead of the pack.

We'll be giving away the codes en masse on the PC Gamer Facebook and Twitter pages; simply find the post, hit the "Like" button, then click "Reshare." Once we've hit our (super-secret) tallies, we'll throw out another batch of codes like money onto a crowded street. No longer do you need to consider sacrificing a goat to Rakanishu to get Diablo III beta access—this is your chance!
PC Gamer
Flight 03
Taking wing on your PC has traditionally been the bailiwick of Microsoft and its many Flight Simulator variants over the years (as well as an enthusiastic modding community). From Bruce Artwick’s formative early 1980’s releases to 2006’s series-concluding Flight Simulator X, the best way of getting a heavier-than-air craft aloft via Windows has been through flight entertainment products published by the OS’s manufacturer. That tradition continues—after a six-year hiatus—with the release of Microsoft Flight.

This is definitely a bird of a different feather, however, because unlike the title’s many predecessors, Microsoft is releasing Flight as a free-to-play product through its Games for Windows Live service. The initial download includes two planes—a classic Boeing Stearman biplane and the still-in-development Icon A5 amphibious concept aircraft—as well as an intricately modeled version of the big island of Hawaii to hop around in.



Free stuff is great but, for the record, the gravy train ends with this two-plane, one-island Starter Pack. If you want to expand beyond the beaches of the big island you’ll need to buck up $19.99 for the Hawaiian Adventure Pack, which adds the full eight-island Hawaiian chain and a Vans RV-6A two-seater kit plane. Expanding your hangar will also cost. Downloadable content aircraft will initially include the Maule M-7-260C and North American P-51 Mustang at $14.99 each (or $7.99 for an exterior view only “basic” model).

That last option is a dead giveaway. Flying an airplane from an outside view effectively removes you from the simulation experience and plunks you straight into gaming territory, a direction Microsoft is unapologetically heading with Flight. The game does offer some appeal to hardcore simmers—the superb terrain graphics feature some of the best optimization techniques to ever grace a flight sim—but it’s clear MS is rebooting this lucrative franchise for a new demographic… the casual gamer.



“Microsoft Flight is not the next logical extension of the Flight Simulator franchise and its enhancements will make the experience of flight more enjoyable to a wider range of users as well as the long time FlightSim enthusiast,” explains Executive Producer Joshua Howard. “ will have new structured gameplay that will take on a more persistent nature to give users that great sense of accomplishment and to keep them coming back for more.”

Translation: MS hopes to tap into an entirely new audience of virtual pilots with Flight, one that doesn’t own a joystick (or rudder pedals or independent throttles) and is largely disinterested in by-the-book FAA flight procedures. To that end, the game’s development team—about a third of whom were part of the original Ace’s Studio that produced FSX—has created one of the better keyboard and mouse control schemes I’ve ever used, binding aileron, elevator, and rudder responses to appropriate fore, aft, and lateral mouse movements and a convenient mouse wheel throttle. Hardcore sim fans will eschew the gimmick (most have a significant peripheral budget to defend) but, for newbies, this is a significant development that lets them execute three-point landings and basic aerial maneuvers with relative ease.



“Mouseable” planes may help expand the franchise’s user base but the game’s aircraft respond better to a proper flightstick. The Icon and Stearman are simple planes—neither features complex radio equipment for Instrument Flight Rules navigation—but the game’s physics are still realistic enough that nailing a crosswind landing in either machine cries out for independent rudder action. “At a simulation level, Flight features a more sophisticated flight model than the franchise has ever seen,” states Howard. “Real world pilots tell us that Microsoft Flight has captured the airplanes available so far better than they have ever experienced. We did this by continuing to invest in a deep simulation, but then softened it in ways to ease a brand new user into the experience.”

Better yet, the picturesque and impressively detailed Hawaiian scenery doesn’t demand a ton of PC horsepower and I was able to max out all of the beta’s graphic options on my aging dual-core system without any slowdowns or hiccups. This is a game built for aerial sightseeing and, from the historic Waipio Valley cliffs to the crevices of the Hawaii Volcanoes National Park, Microsoft has produced some truly memorable sights. To keep the gaming crowd occupied, they’ve also thrown in a number of treasure hunt-style aerocache challenges and missions and, for those who like company when they fly, a 16-person Games For Windows Live multiplayer component.



Commercial and community-built scenery, aircraft, and add-ons helped push Flight Simulator X (and previous FS chapters) to extraordinary heights but Microsoft Flight will remain a closed shop for the foreseeable future. For a free-to-play game it’s an impressive and approachable piece of work that’s well worth the download for both casual gamers and hardcore simmers. As for whether its in-house, pay-as-you-go aircraft and scenery can keep it in the air, only time will tell.
PC Gamer
Dead End Thrills Syndicate
Today we've seen Hawken's stompy walking tanks take on the first screenshots of Mechwarrior Tactics in a battle to see who can get the most people excited that it's apparently 1995 again. It's 1995 again! I'm off to trademark 'Google'.

Elsewhere in PC gaming news, teenage John Romero writes a letter to Jordan Mechner, a new Dragon Age II patch emerges from the smoke and embers, and Ubisoft take you through the 'Future' bit of Ghost Recon: Future Soldier. All this and more after the jump.


Today's header image is once again courtesy of Dead End Thrills.
Listen to a man explain Ghost Recon: Future Soldier's gadgets and gizmos, which include drones, cloaking devices, and the ability to fall through skylights like Batman.
The February edition of the Unreal Development Kit beta is now available.
GamesIndustry.biz have interviewed Robert Briscoe, the man behind Dear Esther's revamped environments.
A new Dragon Age II patch has fixed Aveline's vibrating head, among other issues.
17-year-old John Romero writes a fan letter to Prince of Persia/Karateka creator Jordan Mechner.
This unofficial GW2 tool lets you play with the game's unique skill-slotting system.
Paradox have announced the Mount & Blade Collection, gathering all of the games in the series into one package.
The new Sniper Elite V2 killcam video shows a man being mean to a truck in slow motion.

 
How are you planning to take advantage of the backwards time jump, readers?
PC Gamer



YouTube user Generikb has put together this spectacular Minecraft Rube Goldberg machine to show off many of the great features added by Minecraft update 1.2. It's one of the few videos in which dropping a cat to the ground from cloud level is spectacular and cute instead of pointlessly cruel. That is the power of Minecraft. For a closer look at those jungle biomes, check out yesterday's official Minecraft 1.2 trailer.
PC Gamer
The Illusive Pre-order
It's troubling time for UK video game retailers, Game. They've recently announced that no EA titles will be stocked in their stores after console-only snowboarder, SSX. The sad news applies to Gamestation stores too.

It brings up the thorny issue of pre-orders. Both Game and Gamestation offered exclusive content in exchange for early customer enthusiasm. Now all those DLC codes are getting lost within the internet, like tears in the rain.

As promised last week, EA have made efforts to resolve the situation. Specific websites have been set up with advice on where you can still purchase EA games and bag yourself some exclusive content. Predictably, Origin pre-orders are not affected by the debacle.

Just click the game name to get some advice: Mass Effect 3, FIFA Street, The Sims 3 Showtime, Tiger Woods PGA Tour 13. Good luck with it all!
EVE Online
Eve Online
CCP are looking to grow Eve's universe with the release of a Japanese client this Autumn. On the Eve Online Community site, CCP say that they plan to release a fully localised version of Eve through Nexon, the publisher behind games like Vindictus, Combat Arms and Maple Story. That'll hopefully bring even more players onto the grand, unified, 350,000 player Tranquility server, which is nice.

That's a fair few months away yet, mind. Many Eve fans will be concentrating on the upcoming Eve Fanfest, which blasts off on March 22. It'll be the first Fan Fest since CCP's big turnaround late last year when the developers admitted that some mistakes had been made with the Incarna update and promised fans that they'd get back to spaceships in future updates. As always, there will be impassioned round-table discussions, developer Q&As and some big parties. Check out this trailer for a a sense of what's in store.

DC Universe™ Online
DC Universe Online - giant robot sphinx
The Battle for Earth DLC will finally give DC Universe Online players the chance to take down Braniac, who's been bothering Earth's citizens with his plans for world domination ever since DCU came out last year. As mentioned in our DC Universe Online update reveal, heroes will be heading to Wonder Woman's home town on the island of Themyscira, aka Paradise Island. It sounds like a nice place for a superhero to take a holiday but THIS IS NO HOLIDAY. Unless you count fighting a giant robot sphinx as a holiday, which Batman probably does.

Anyway, it's out on March 13, and promises extra stuff for players of all levels. There's a big invasion of Gotham to deal with and there will be a suite of new Earth powers to acquire, explore, reject and eventually embrace, as the typical superhero origin narrative arc demands. Find out more about the Battle for Earth on the DC Universe Online site, and check out these superheroic scenes from the battleground of Paradise Island.









PC Gamer
MechWarrior Tactics
MechWarrior Tactics will be a hexy, turn based robot combat game set in the BattleTech universe. It'll let you put together a stable of customisable mechs, which can be deployed in squads to do battle with other players across the world. We'll be able to fight multiple battles at the same time, taking turns here and there whenever each player has time, a format that's worked very well for games like Frozen Synapse. The official MechWarrior Tactics site will let you register a commander name ahead of the game's release later this year.

It looks quite pretty, too, according to the new screenshots below. They show a an explosive four vs. four rumble set around a picturesque river, a landscape soon to be ruined by giant stompy robots and their spectacular artillery barrages. Take a look.









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