PC Gamer
start
Microsoft made the public beta, or 'Consumer Preview', of Windows 8 available for download on Wednesday afternoon, so we've had the best part of two days now to play around with it and work out what we like and what we don't. So far, I've used three PCs to try it out – one normal machine, one with a touchscreen and one Atom-powered tablet.

People have described Windows 8 as genius, ground breaking. A long overdue reworking of the tired desktop metaphor that better reflects how people really use their computers. Others look at it as a mess, forcing a look and feel designed for mobile phones onto unwilling desktop users. They see it as broken in the ways that Windows ME or Vista were.

Me? I see it as both. Fabulous and flawed at the same time.

I won't spend too long describing what's in Metro – you can read about that in plenty of other places. It basically boils down to full screen apps without borders, a menu which hovers on the left for multitasking, and one on the right for context sensitive 'Charms' like search and settings.



Then there's the tile-based Start screen, iconic and finger friendly on a tablet; a lot of primary coloured squares with small text labels on a large screen. Some of these squares display live pictures and information, like more limited versions of Android's widgets.

But my concern is how Windows 8 affects PC gamers. For a start, it's clear that the desktop is an unwelcome necessity which has only been grudgingly included to appease old timers.

The desktop isn't an alternate user mode to Metro, as many make out. Microsoft explicitly want you to see it as just another app, which can be sidelined when you're not using it. This subtle but important difference underlines the inevitability of Metro: as familiar programs are rewritten to take advantage of the new Windows Runtime framework, you'll spend less time on the desktop and more in the Cool New Place.



You're positively, eagerly, enthusiastically encouraged to play around with the big, bold Metro interface and enjoy its large print, full screen apps. These apps are delivered to you by the Windows Store, which looks like the front end of a games console because - Hey! - shopping is fun and desktops are boring.

The fact that I don't really need a mail app filling the entirety of my 30inch screen with 40 point text (there's no option to resize it) is neither here nor there. In the future, I won't need a 30-inch screen unless I operate a workstation, because focussing on one task per screen is the new way of multitasking.

What's more, even on a touch screen monitor a lot of the gestures don't work. You can't swipe in from an edge if there's a bezel around it, see? That problem is solved by the introduction of mouse movements and clicks which are used to replace gestures. Hover the cursor on the side of the screen, and you can bring up the same multitasking or 'Charms' menu that you can with a swipe.

On the whole these are straightforward and simple to learn: but it almost always takes more effort to get straightforward things done than before.



For example: Microsoft says that the Start menu needed rethinking because it wasn't an efficient use of screen space or resources. True on a tablet, where tapping small icons with any degree of accuracy is tough. But with a mouse it's far less work to call up all your programs and settings from one corner of the screen than it is to scroll back and forth across the entire width of your panel – as the Metro Start page asks you to.

Here's a practical example: take the process for shutting down the PC from the desktop. In Windows 7 you click Start and then you click Shutdown. From the Windows 8 desktop you move the mouse to the right side of the screen, hold it until Charms appear, click Settings, click Power, click Shutdown.

I have a lot of sympathy for Microsoft. This is a difficult transition time from the traditional desktop, with its overwhelming flexibility, to something more focussed for the future. It makes me think of Cory Doctorow's essay about the War on General Purpose Computing, but if you want to game on Windows, there's no avoiding what's coming.

So how does Microsoft wean us off of the desktop? In Windows 8, it's by using positive reinforcement. Devs who focus on Metro apps get big shiny colours and a potentially huge tablet audience to appeal to. Use the desktop if you have to, but you'll be niching yourself out of the future.

This isn't necessarily a problem for games: Metro apps can access most of DX11, and there's work going on to open up the whole API to them. It takes a bit of work to learn the new Windows Runtime environment, but it seems entirely feasible that before too long developers will be making Skyrim or Deus Ex class games with Metro launchers. Even if no developers I've spoken to are willing to commit to this yet.

As gamers, we're used to running full screen apps most of the time anyway, and there's nothing in Metro that says all programs have to work on an ARM tablet. You can still have minimum system requirements, just as you always have.

But that's the future and it's going to take time to adjust. Right now Microsoft can't give up the desktop because it has to support legacy apps, and where new Metro collides with the old way of doing things, it's a series of kludges which may or may not get fixed before release.

Take this scenario: I use the note taking app Evernote for almost everything I write. There's an Evernote Metro app. But I need Evernote to be open next to my wordprocessor window so that I can read my notes as I type, and reference links I've saved in notebooks. So I need to install the desktop version of Evernote as well to use when I'm writing, as well as the Metro app if I want to clip pieces from other Metro apps, like a news reader. Both have the same application icon in Start, and I've lost double the disc space.

Things are worse when it comes to the built in browser. The Metro browser and the desktop browser are both called Internet Explorer and use the same Start launcher. That'll have you installing Chrome or Firefox for the desktop faster than you can say 'homepage'.

These are teething troubles, though. Experiences Microsoft and I both have to go through as the PC changes into something more suited to the future. They may even have worked themselves out by the time Windows 8 hits its next big milestone, the Release Candidate stage.



I worry more about control panels. One of my biggest issues with Vista was controls panels – many, if not all, were simply rushed over from Windows 2000 in the back of a coding cab. They weren't just old fashioned, they were jarring and amateur. They made the whole OS feel like it lacked the kind of design consistency that Apple is so venerated for. Windows 8 – at the moment – has a similar issue.

The new Metro control panel is very pretty and very high level. You can make basic adjustments to your system, but if you want to change your desktop resolution, update drivers, add a second screen or callibrate a monitor – or example – you've got to do it from the desktop. I really hope this is fixed before it comes out of beta. I suspect it won't be.

For what it's worth, I don't think Apple's approach to the same issue of mobile/desktop convergence – which it's addressing with OSX Lion and Mountain Lion – are any more elegant. The thing Apple is doing better, however, is point releases for incremental change. If you don't like the iOS features in OSX, you don't have to use them - Windows 8 is a far bigger step to take in one go. Once Windows 8 is out, I hope improvements and refinements come as annual service packs which make Metro more desktop friendly and the desktop less essential. Waiting three years for Windows 9 to do that would, I think, be a mistake.

Having said that, after playing around with the Beta makes me wish Microsoft had been braver. I like Metro, even if at this stage I prefer Android as a mobile interface. If that's their vision for the future, so be it. Dump the desktop completely. Force the adjustment in one go, don't prolong the agony. Instead of integrating the desktop, work on compatibility layers for older apps.

I understand why they didn't, but here's the thing – if you don't like Metro, you won't buy Windows 8 anyway. And for gaming, there's not going to be a technical reason for you to upgrade for a while yet.
Mass Effect (2007)
Mass Effect 3 femshep pistolier
A post on the Bioware blog describes how Mass Effect 3's reputation system has moved on from Mass Effect and Mass Effect 2's Renegade vs. Paragon setup. We'll still be able to unlock extra conversation options and satisfying interrupts, of course, but the adjusted reputation system should let us do this without feeling the need to commit exclusively to a Paragon or Renegade path.

"In Mass Effect 2, if you wanted to get the hardest Charm options, you had to play an almost completely Paragon character," Patrik Weekes explains. "We intended many of those Charms to be fun Easter eggs, but many players felt like they had to play pure Paragon to avoid being penalized by the loss of a dialog option. In Mass Effect 3, your Reputation score determines both Charm and Intimidate options, and that score is determined by adding your Paragon and Renegade scores together."

That should let us choose to act as a Paragon one moment, and go Renegade the next, making decisions based on the situation rather than a need to grind for maximum morality points. Many important acts in Mass Effect 3 will increase Shepard's overall reputation score without changing the Paragon/Renegade balance. In these cases "the bar on your screen will grow, but the Paragon/Renegade ratio will remain unchanged."

Mass Effect 3 will have one overall reputation measurement instead of two separate bars. New conversation options will unlock as your actions push the bar past four progression points on the bar. "If you see that you’re a bit short of hitting a new line, and someone has just said something like, “Let’s head down to and finish this once and for all,” it may be worth your time to go do a couple of side-quests first," says Meekes. You can see the new reputation bar on the left in this here screenshot.

PC Gamer
Star Wars The Old Republic white saber
TOR players sensed a great disturbance in the Force recently when one player managed to get his mitts on a white lightsaber crystal. It was as though thousands of Jedi cried out in jealousy and were suddenly silenced (when Bioware patched it out again). The coveted crystals are due to make an official reappearance soon, but they won't be tied to a grand planet-spanning quest like the Magenta crystals. Instead you'll have to embark on a dramatic quest to a shop, where they'll be available in very limited numbers for lots and lots of in-game credits.

A post on the Star Wars: The Old Republic blog teased the return of silver sabers to TOR. It's one of several "rumours" hinting at changes that will be made by the imminent 1.1.5 update. "Small stocks of these extremely rare and expensive crystals have started to appear in Vendor stocks at the primary Imperial and Republic transportation hubs. With no new shipments expected for several months, those wealthy enough to afford these crystals may find themselves in possession of a highly sought-after collectable."

One of the other rumours suggests that Republic players will be able to get their hands on "purple-hued color crystals, usually exclusive to Imperial-held worlds." It sounds like we'll soon be able to boost stat bonuses to current colours as well. According to the post, the Imperial Science Bureau outpost on Ilum has tech that can create "several variants of existing crystal colors which improve the crystal’s natural properties."

Lower level speeders are due a price adjustment, which would be great news if I hadn't just blown 250,000 credits on my tier two vehicle JUST LAST NIGHT. "Prices for Tier I and Tier II speeder licenses across the galaxy are expected to see a significant decline," says the post. "To help offset the loss of revenue generated by these licenses, taxes on all models of Tier III speeders will be significantly increased once the new regulation takes effect." Fiddlesticks.

According to the patch notes, the 1.1.5 update will also tweak the light side/dark side requirements on "some" colour crystals. Here are the patch notes in full from The Old Republic forums.

General
 

Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).

 
Classes and Combat
 

Sith Warrior

The French version of the "Darth" title is now correct.


 
Flashpoints and Operations
 

General

Bosses in Operations now drop the correct amount of loot when the group is using the Master Looter loot distribution setting.

 
Eternity Vault

The "Duel of the Fates" and "Penalty of Destiny" effects are now properly removed when the Infernal Council encounter resets.
An issue that could cause buttons to stop responding during the Ancient Pylons encounter has been fixed. *UPDATED 2/28*

 
Karagga's Palace

Completing Karagga's Palace in Nightmare Mode within two hours now correctly grants the title "The Unyielding." *UPDATED 2/28*

 
Items
 

New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets.
Several high end speeder models have been temporarily reduced in price until Game Update 1.2.
A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.
The Portable Holo Dancer once again displays the correct visual effect.
Dark/Light requirements present on some color crystals have been removed.

 
Missions and NPCs
 

Republic

Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.


 
PvP
 

Players can now build credit towards the Battle for Ilum daily and weekly missions by playing Warzones. *UPDATED 2/28*
Healers in Warzones now receive kill credit when a healed player kills an enemy. *UPDATED 2/28*
Players affected by a Damage Over Time ability are no longer interrupted when interacting with objectives. *UPDATED 2/28*
Battlemaster and Champion Commendations are now available on the PvP Vendor for Warzone and Mercenary Commendations. Champion Gear Bags are still available. *UPDATED 2/28*
Valor gained from Warzones has been increased. *UPDATED 2/28*
Medals are now worth 500 Valor and 10 Commendations. Players only earn Valor and Commendations for the first 4 medals earned each match. *UPDATED 2/28*
Increased the Warzone AFK timeout from 60 seconds to 90 seconds. *UPDATED 2/28*

 
Alderaan Civil War

The speeder bikes that transport players back to the battle now have a three-second activation time to increase the likelihood that an organized attacking team can successfully take the side turrets. *UPDATED 2/28*

 
World PvP
 

Ilum

To improve Ilum performance, the two large defense turrets outside each base on the Western Shelf no longer fire lasers into the air.


 
UI
 

General

The Shader Complexity preference now supports a "Very Low" option.
Codex entry popups now display correctly for level 50 players when they are unlocked. *UPDATED 2/28*


 
Miscellaneous Bug Fixes
 

An issue that could cause players in guilds to be occasionally kicked from Groups and Operations Groups shortly after joining them has been corrected. *UPDATED 2/28*

 
PC Gamer



If you pre-ordered Sins of a Solar Empire's upcoming standalone Rebellion expansion, you'll be able to play the beta right now through Steam. Rebellion gives Sin's starships a visual spit and polish and adds even bigger ones to build. The new Titan class battlecruisers will be able to take on enemy fleets with hardly any backup, letting you terrorise the universe with even bigger lasers.

The beta will let players jump into singleplayer and multiplayer as TEC Loyalists or Rebels. There's lots more information over on the Sins of a Solar Empire forums, including system requirements and a full list of beta features. The developer diary above shows off some of those graphical upgrades, but if you're after more stationary, majestic shots of those new spaceships, check out these five new screenshots.









PC Gamer

http://www.youtube.com/watch?v=XFbTYybOHtM

What a bless'd year it is to have two free-to-play, PC-exclusive mech games' dueling trailers going toe-to-armored-toe in the same week. Hawken reveals some more of its cockpit combat today in the footage above. The game is out on 12/12/12. We'll have a first impression of the game to share pretty soon, I think.
PC Gamer
TOR confuse 190
A month ago, BioWare announced they'd be holding a summit of The Old Republic guild leaders near their Austin, TX offices to gather feedback from the community and share their vision for the game's future. Well, my Jedi and Sith friends, the time is almost here.

The Summit takes place on Monday, and we're going to be there representing our official guild and PC Gamer as a whole. In addition to livestreaming some of the panels here on the site next week, we also want to pass along your feedback to the developers. So let us know what you like and don't like about TOR, and what you think BioWare should do about it.

Members of the official TOR guild on The Crucible Pits (US) server can post their thoughts on our guild's website as well.
PC Gamer



Face jumping is an underused method for taking out gunners in enemy vehicles. Seems simple enough to me. Jump off building, land on dude, stab and repeat for victory. When you're done, why not hop into a tank or mech and finish off the driver. This Line of Defense trailer shows this crazy stunt and plenty of vehicles you can pilot in 3000AD's upcoming sci-fi Massively Multiplayer Online Game (MMOG).

Line of Defense is a team-based continental war for territories. The game features a large variety of roles, allowing players to customize and play the way they want. For example, if you want to be a base-camping computer lover spec into hacking, sniping and cloaking capabilities for base management and sniper support. Prefer to be a pilot? Grab a transport and sprint your team's run-and-gun junkies to the front lines. Their servers will allegedly hold anywhere from 2,000-23,000 players, too. With that many people around it will be hard not to kill someone whenever you jump off a building.

Line of Defense is releasing later this year. If you want to know more, check out their website FAQ.


PC Gamer



Developers, doublesix have sent word that All Zombies Must Die! will finally be invading Steam on March 12. It's a top down arcade blaster that has you taking on the zombie hordes with up to three friends. The minute-to-minute corpse obliteration is deepened by a layer of RPG sweetness that will let you level up your zombie slayer and craft new weapons.

As well as a few nice extra bits like leaderboards and achievements, the PC version will improve on the console edition with a new "treacle" mechanic to give survivors completely surrounded by undead a chance to wade through the smelly ranks and make a break for freedom. The difficulty curve has also been adjusted to temper the harshness of its final stages.

For more on the game, check out the All Zombies Must Die! site, and have a look at this pair of cadaverous PC screenshots.



PC Gamer
Assassin's Creed 3 reveal
Ubisoft PR chap Jay Acevedo has tweeted an image that looks like boxart for Assassin's Creed 3, officially confirming earlier rumours that the next game would be set in the American Revolution. It shows the assassin star of this morning's concept art axe murdering a soldier as the revolution rages behind him. Click "read and comment" to see the whole thing.



Pretty awesome, no?
PC Gamer
Gamigo
It looks as though German MMO publisher, Gamigo, has been hit by hackers. Trying to access their site brings up a publisher message saying that the company have "detected an illegal intrusion" into the gamigo Account System, and have "turned off all possibly affected services to investigate."

Services "might be down for a while," they say, but important customer details should be safe."Gamigo always stores all passwords encrypted and no access to account names and other data is confirmed. Game services are unaffected and your character data including items is secured by additional backup."

Gamigo run a number of browser based MMOS like Pirate Galaxy and Dungeon Online and an even greater number of client-based MMOs like Black Prophecy. They're also behind the upcoming Jagged Alliance MMO and the intriguing Otherland. Their games should continue to run but "registration, account management and payment services" are likely to stay down until the loophole has been closed. Hopefully they'll catch the problem soon enough.MM
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