Eurogamer


Nintendo has blocked the release of indie role-player The Binding of Isaac on the 3DS eShop.


The verdict to deny the downloadable game's release came "after a long internal debate" at Nintendo, The Binding of Isaac and Super Meat Boy designer Edmund McMillen revealed via his Twitter account.


"Attention: After a long internal debate Nintendo has decided NOT to allow the Binding of Isaac on the 3ds. :(", he wrote.


"As many assumed the reasons were due to the games 'questionable religious content'," he added. "Thank GOD Steam exists!"


The Binding of Isaac's plot is inspired by the biblical tale of the same name, where God asks a man to sacrifice his own child.


In the game you play as Isaac, a naked child who has to escape his murderous mum. RPG levels are influenced by The Legend of Zelda series.


A release on PlayStation 3 was also on the cards, McMillen revealed, although was blocked by a deal with Microsoft.


The game is available now on PC, Mac and Linux.

Eurogamer


The Raspberry Pi has gone on sale and appears to have taken down the website of a major electronics manufacturer in the process.


An update on the Raspberry Pi website at 06:00 GMT this morning announced the Foundation's plans to partner with RS Components and Premier Farnell as licensed manufacturers.


"Although we are still waiting for units to arrive from China, you can start buying the Raspberry Pi today," it read.


"We have entered into licensed manufacture partnerships with two British companies, Premier Farnell and RS Components. They'll be manufacturing and distributing the devices on behalf of the Raspberry Pi Foundation, and handling the distribution of our first batches as they arrive in the country. The Foundation continues to make a small profit from each Raspberry Pi sold, which we'll be putting straight back into the charity.


"The involvement of RS Components and Premier Farnell means that we can build volume much, much faster than would have been possible on our own. We are no longer limited to batches of only 10k Raspberry Pis; the Raspberry Pi will now be being built to match demand."


Good news for the device's legion of eager supporters, perhaps not so good for the manufacturers. RS Components are only able to offer a registration of interest at present, while the website of Premier Farnell has been unavailable all morning, and remains so at the time of writing.


Due to demand, the first units to be produced will be the Model B version of the device, which offers additional USB capability and an Ethernet port. Further cost-reductions have also resulted in the Model A having it's RAM increased to 256MB - double the original design.


Eurogamer recently visited Foundation trustee and head of Frontier Developments David Braben to discuss the Raspberry Pi. Our feature was published yesterday, along with a video from EGTV which you can view below.

Eurogamer


Origin auto-adds EA games bought from rival digital platforms such as Steam, gamers have noticed.


The likes of Alice 2: Madness Returns and Dragon Age 2 are now showing up in Origin's My Games library even if they were bought outside of Origin.


This, EA said, was not the result of nefarious digging about on gamers' computers.


"A few of you noticed some of your older EA games showing up in your Origin My Games library over the past few weeks and I wanted to clear up any confusion," EA said in a statement.


"We tested a feature that in some cases made your older games show up in your Origin My Games Library. At no time was any information on your computer accessed, all of this information was obtained directly from our game registration records. Hopefully we didn't cause too much confusion for anyone. We'll be sure to come back and share more information about this feature as soon as we can."


Origin has a tool available that allows users to download older EA games to their library. Click on Activate, then enter your registration code.


Currently all EA games released in 2009 or later can be added to your Origin Game Library. EA said it was working to enable this option for its older games, too.

Eurogamer

UPDATE: The source code behind the teaser website includes cryptic references to the Baldur's Gate series and lore:

  • Shadowy Figure- Raise Dead : Infinity Engine.
  • For years, I clung to the memory of it. Then the memory of the memory.
  • And then... it returned. Better than it was before.
  • Pore over the tapestries and works of art hanging from our walls if you wish, Child of Bhaal... perhaps you will find a clue. But patience, ah... patience would reveal it all.
  • As the silver moon waxes and wanes, so too does life.

ORIGINAL STORY: A new Baldur's Gate game is in development, a new website has teased.


Yesterday a teaser site at BaldursGate.com launched with the series' trademark skull symbol.


On the website is a quote, from Forgotten Realms prophet Alaundo: "The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny, chaos will be sown by their passage."


The website also features the stirring theme song and images from the 1998 original.


So, who's behind this new Baldur's Gate?

GameBanshee reports the developer is Beamdog, a company co-founded by BioWare veteran Trent Oster. Oster worked on Baldur's Gate, lead the development of Neverwinter Nights and its expansions, and worked for two years as the Director of Technology and lead the development on BioWare's Eclipse Engine, which powers Dragon Age. He left BioWare in June 2009.


Beamdog issued a statement confirming an announcement proper is on the way. It does not relate to the rumoured Steam re-releases of the original series.


The last Baldur's Gate game was 2004's Dark Alliance 2, developed by the now-defunct Black Isle Studios.


At a press conference in 2008 Atari revealed plans to revisit the likes of Baldur's Gate, Dungeons & Dragons, Neverwinter Nights and Test Drive Unlimited (which it did).

'Website teases new Baldur's Gate game' Screenshot 1
Eurogamer


Fire and ice. Move and shoot. Life and death. Super Stardust Delta is a game about absolutes. It isn't concerned with grey areas or depth, but this score-attack twin-stick shooter uses its simplicity to its advantage.


As was the case with previous Super Stardust titles, you control a ship orbiting a spherical force field surrounding a planet. Hazardous asteroids made of fire and ice rain down from above, and it's your job to melt and shatter mother nature's wayward minerals and rack up a high score in the process.


The colour-coded opposition is only vulnerable to one of your two main weapons, so you fight fire with fire and ice with ice. (Shouldn't that be the other way around?) Fans of Super Stardust HD will notice that the generic grey third variant of rock and its counter beam have been excised, but this only streamlines the action and makes weapon switching much more instinctive. This is a clear binary language that becomes second nature in all of two seconds.


While the mechanics remain the same throughout, there's a wealth of power-ups and score multipliers ensuring that nearly every second is a celebration of being alive. Once blown to smithereens, obstacles leave behind green stardust that can be scooped up for extra points. Several asteroids contain green ore that leave power-ups behind, too. Sometimes these enhance your firepower (or ice-power), extend your boost meter, add bonus points, or allot extra special attacks like bombs for when you're in a tight spot.


Super Stardust Delta isn't a complex game, but the beauty lies in its elegance. Cruising around a globe makes it easy to keep track of where hazards are, as there are no blind corners (or corners period) where deadly objects will wander in from off-screen. Enemy spawns are gracefully handled by lasers telegraphing where they will appear, so there's never a fear of them crashing down on you without warning.


The two main weapons consist of a napalm beam that resembles the Ghostbusters' Proton Stream and a gun that launches a spread of ice crystals. Both remain incredibly destructive. Spin in a circle with the former and watch your laser whip demolish nearly half the hemisphere. You're at once extraordinarily powerful yet woefully vulnerable, with death surrounding you at every angle in the form of a one-hit kill that'll reset your score multiplier.


New to this version is Delta Mode. Here, you have three kinds of special attacks; shake the Vita to ignite the standard bomb, tap the screen where you want to launch a flurry of missiles, or tap the rear touch pad to deploy a black hole. The latter two strikes are certainly impressive from a visual standpoint, but I remain unconvinced they're any more useful than the tried-and-true bomb.


All three of these attacks come from the same stock, so it's easy to ignore whichever specials you don't fancy. It's also worth noting that controls are entirely customisable, so if you don't care for the motion controls, you can map all these specials to the face buttons.


The other additions to Delta Mode are the ability to look up or down by tilting the system, and that boosting now occurs in slow-motion. The former can be disabled for players who don't want to be mindful of how they're holding their Vitas, while the latter is only mildly useful. None of these features add much to the experience, but they're all optional, so they don't detract either. Purists who wish to forgo the Vita-centric bonuses can play in Pure Mode with no motion control or slow-motion, and the only special weapon type is bombs.


There are a few new mini-games as well. Crush has you destroy asteroids by pinching them between the touch screen and rear touch pad, Disc Slide tasks you with rolling a blue saucer around with tilt controls, avoiding red obstacles, while Orbit Bomber is about shooting down foes by aiming with the gyroscope. While a decent showcase for the system's unique capabilities, these are too lightweight to occupy players for the long haul.


Super Stardust Delta doesn't deliver anything entirely new, but it's a refined variant of one of the best twin-stick shooters around that can now be played on the go. New modes, abilities and mini-games may not add much, but they don't need to. Competing with friends for a high score remains as enticing as ever, while the intuitive, minimalist design and shimmering cosmic chaos render Super Stardust Delta a dazzling intergalactic dust-up.

8
/
10

Eurogamer


A new update for the PC version of The Elder Scrolls V: Skyrim goes live today, developer Bethesda has announced.


Update 1.4.27 fixes a handful of bugs, listed in full below. Grab it now from Steam.


A post on the Bethesda Blog promised there's plenty more tweaking to come too. "Our team continues to work on new updates for the game," it read.

Launcher:

  • Fixed issue with downloading mods when you are subscribed to more than 50 mods
  • Fixed crash when loading a subscribed mod that has been removed from Workshop by the author
  • Mod load order functionality

Bug fixes:

  • Fixed occasional crashes when loading a save that relies on plugins/master files that no longer exist
  • Fixed issue where controls would become unresponsive while charging an enchanted weapon
  • Fixed issue where controls would occasionally become unresponsive while switching from third to first person while using the Arcane Enchanter
  • Fixed issue where controls would become unresponsive if activating a crafting station with autorun active
  • Fixed issue where keyboard would fail if Rename Item was selected before choosing the number of charges, while using Arcane Enchanter
  • Fixed several issues with remapping buttons while using an Xbox 360 controller
  • Fixed issue where pressing Escape button after fast traveling but before the loading would cause certain menus to stop working properly
  • Followers now sneak properly when player is sneaking
Eurogamer


Otherland, the ambitious MMO based on Tad Williams' cult science fiction books of the same name, has emerged from hiding, nearly four years after it was first announced.


Developer RealU has released the free-to-play title's first gameplay trailer, which you can see below, and confirmed that game is scheduled to go live some time this year.


In case you've forgotten - we certainly had - Otherland is a mind-bending cyberpunk adventure set in a virtual reality multiverse.


Confused? Our Otherland preview offers a more in-depth explanation of what the ambitious title hopes to achieve.


"The appeal of Otherland's basic premise - an MMO that has the potential to be anything you want it to be - is as easy to grasp as the specifics are hard," wrote Eurogamer's Oli Welsh back in 2008.


"It must be one of the most original, thought-provoking and intellectually exciting games in development anywhere, and although you might be a fool to bet on its success, you'd be a churl to bet against it. Because, in the all-too-conservative world of MMOs, Otherland is exactly the kind of unlikely story we need."

Eurogamer


Forthcoming PC horror sequel Amnesia: A Machine for Pigs will make you fearful of going anywhere near a desktop computer ever again, original developer Frictional Games has pledged.


In response to an email from a fan, named Gustav, concerned that the follow-up to the 2010 pant-spoiler will turn down the scares, Frictional boss Thomas Grip promised the game will haunt gamers' nightmares.


"One should not pay too much attention to rumors," read Grip's reply, as posted on Reddit.


"If it would have been a less scary Amnesia it would have been called 'Amnesia: A trip to rainbowland' or perhaps 'Amnesia: A machine for cookie baking'.


"Our dear collaborator, Chinese Room, has gone to great length to conjure up the most disturbing and repulsive subtitle for a game yet. There is nothing friendly, cuddly or cozy about a machine for pigs. Men do not make machines that play with pigs, or sing cute songs for pig. No, there are only horrible and terrifying implications with this kind of machinery.


Grip then dared Gustav to play the game alone with the lights turned off when it eventually launches.


"Please do continue with the conviction that A Machine for Pigs will be a nice and mellow experience," he wrote.


"When it becomes a available on a dark and stormy night this coming fall, do let your guard down. Do think as you boot the game that this will be nothing to worry about. Put out all lights and play it in your damp and gloomy basement, far away from any kind of comfort, convinced that your are in for an relaxing trip.


"You will then be unprepared for what will hit you, and will perhaps never dare to start your computer ever again, fearful of coming close to that machine.


"Your dreams will be filled with creaking machinery, the desperate cries of pigs, the rattle of chains and the dreadful feeling of something unspeakable is watching you from beyond. That is when you will regret thinking that A Machine for Pigs would be not a very scary experience."


Gulp.


And these might not be mere idle threats - the original was terrifying.


"Amnesia isn't just a game where you can't fight the monsters. It's a game where you can't look at the monsters. Doing so drains your sanity and increases the chance they'll spot you," wrote Eurogamer's Quintin Smith in his 8/10 Amnesia: The Dark Descent review.


"Sometimes this not-looking isn't a problem because the monsters are invisible, but in places it's the most horrible thing in the world. Imagine it. You're hiding from a monster in the sole pocket of shadow in a room, and all you can do is stare at the floor."


A Machine for Pigs, developed by Dear Esther studio Chinese Room, is expected out on PC later this year.

Eurogamer


A set of what is claimed to be environment art from id Software's long-in-development FPS sequel Doom 4 has found its way onto the web.


The screens, which you can check out below, were originally uploaded to 4Chan by an anonymous poster, who also wrote "DOOM4 Canceled, more at 11."


Publisher Bethesda then told Joystiq that the title is still alive and well, though didn't comment on the legitimacy of the screens.


"When we're ready to talk about it and show it off, we'll let everyone know," said Bethesda marketing chief Pete Hines.


This is the second time that rumours of Doom 4's demise have circulated. Back in November Bethesda refuted reports that the title had been "indefinitely postponed" following the commercial and critical response to Rage.


The follow up to 2004's Doom 3 was first announced back in 2008, though Bethesda has not yet released a trailer or any screens.

Eurogamer


Capcom PS1 brawler Darkstalkers 3 is heading to PlayStation Network, according to a listing from US ratings body the ESRB.


As spotted by Siliconera, the game was re-rated for both PlayStation 3 and Vita this week. We're chasing Capcom for clarification and a release date now.


The game was originally released on the PS1 back in 1997. The first Darkstalkers made it to PlayStation Network late last year.


A new Darkstalkers trademark filed earlier this month fueled speculation that Capcom is planning a return to its long-dormant fighting franchise.

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