The average player of the massively multiplayer game Star Wars: The Old Republic plays the game between four and six hours per session, according to one of the chief architects of the game.
"When they play, their sessions are absurd," Greg Zeschuk, head of BioWare Austin, the studio leading continued development of the game told me during a recent interview. "What it implies is that we've managed to pull off this 'just-one-more-quest, just-one-more-thing' feeling. I find myself doing that all the time. I just get sucked back in. The playing of the game is off the charts."
Last month, EA, which owns BioWare, revealed that the game had attracted 1.7-million registered users off of sales of about 2 million copies of the game.
Zeschuk and his fellow BioWare co-founder Ray Muzyza said that this kind of data is pulled from the intense amount of analytics and telemetry being drawn from the game. They're not guessing; they're seeing charts and the charts, says Zeschuk confirm gut feelings they had about MMO player patterns and the so-far successful pull of their two-month-old game.
"It's just thrilling from the very first day watching the graph go," he said. "You learn things like Sunday is the biggest play time of the week." That's because so many players are home. And during the weekdays, Zeschuk said, "our average peak play time is mid-afternoon, because East Coast is getting off work, Europe is off work and in their peak, and as Europe goes down, North America goes up."
The charts also appear to support the theory that when people are happy, they have less to talk about on message boards. "The other thing that's really funny is you can tell when things are going really well in the game," Zeshuck said, "because the amount of forum chatter drops. People don't go to forums. They just play."
Zeshuck said that a "small percentage" of players have reached the game's level cap (50), but that "these guys still play a lot." He says that BioWare is striving to do even more for them. "One of the main thrusts of what we're doing is a lot of the end-game content."
Development of the game continues, apparently unabated: "It's just as active as it was in November before we launched," Zeshcuk said. "We're still talking to LucasArts almost daily about our plans. They're still reviewing design documents. We still have feature stuff that goes out a couple of years in advance. This stuff is all dynamic, depending on what happens and what feedback we get. We [can] start pushing things in and pulling them out."
The Old Republic is BioWare's first from-the-ground-up MMO. It was supposed to be the biggest competitor ever to Blizzard's World of Warcraft. Competing with that game is still a big challenge, but now BioWare is at least in that orbit, charting a course with all the data—and attention to the artistic side as well, they stress—as they can muster. "It's a really different world," Zeschuk said. "The amount of respect we have for people like Blizzard who run these games effectively has gone up even more."
The average player of the massively multiplayer game Star Wars: The Old Republic plays the game between four and six hours per session, according to one of the chief architects of the game.
"When they play, their sessions are absurd," Greg Zeschuk, head of BioWare Austin, the studio leading continued development of the game told me during a recent interview. "What it implies is that we've managed to pull off this 'just-one-more-quest, just-one-more-thing' feeling. I find myself doing that all the time. I just get sucked back in. The playing of the game is off the charts."
Last month, EA, which owns BioWare, revealed that the game had attracted 1.7-million registered users off of sales of about 2 million copies of the game.
Zeschuk and his fellow BioWare co-founder Ray Muzyza said that this kind of data is pulled from the intense amount of analytics and telemetry being drawn from the game. They're not guessing; they're seeing charts and the charts, says Zeschuk confirm gut feelings they had about MMO player patterns and the so-far successful pull of their two-month-old game.
"It's just thrilling from the very first day watching the graph go," he said. "You learn things like Sunday is the biggest play time of the week." That's because so many players are home. And during the weekdays, Zeschuk said, "our average peak play time is mid-afternoon, because East Coast is getting off work, Europe is off work and in their peak, and as Europe goes down, North America goes up."
The charts also appear to support the theory that when people are happy, they have less to talk about on message boards. "The other thing that's really funny is you can tell when things are going really well in the game," Zeshuck said, "because the amount of forum chatter drops. People don't go to forums. They just play."
Zeschuk said that a "small percentage" of players have reached the game's level cap (50), but that "these guys still play a lot." He says that BioWare is striving to do even more for them. "One of the main thrusts of what we're doing is a lot of the end-game content."
Development of the game continues, apparently unabated: "It's just as active as it was in November before we launched," Zeshcuk said. "We're still talking to LucasArts almost daily about our plans. They're still reviewing design documents. We still have feature stuff that goes out a couple of years in advance. This stuff is all dynamic, depending on what happens and what feedback we get. We [can] start pushing things in and pulling them out."
The Old Republic is BioWare's first from-the-ground-up MMO. It was supposed to be the biggest competitor ever to Blizzard's World of Warcraft. Competing with that game is still a big challenge, but now BioWare is at least in that orbit, charting a course with all the data—and attention to the artistic side as well, they stress—as they can muster. "It's a really different world," Zeschuk said. "The amount of respect we have for people like Blizzard who run these games effectively has gone up even more."
When the shipment of Ubisoft's Vita launch day games arrived, Michael Jackson: The Experience was set aside, along with Asphalt: Injection and Dungeon Hunter Alliance, three unfortunate side-effects of getting my hands on Rayman and Lumines.
Indeed I might not have ever gotten around to playing it if not for a random bout of OCD earlier this week, during which I realized I had X amount of game cases but not X amount of colorful circles on my Vita home screen and decided this would not stand.
So I tore open Dungeon Hunter Alliance, played it for five minutes, and slipped it into the large fifteen game-holding case I picked up (note to self: must always have 15 games, no more, no less). Next came Asphalt, which I played for another five minutes. That one went back in the case with a note to come back to it once I was done with Wipeout. Finally it was Michael Jackson's turn. I split open the case with my freakishly long fingernails and popped it in.
An hour later my wife-figure came home and I was only the slightest bit embarrassed to be holding a device blaring "Smooth Criminal". Thanks, Alien Ant Farm!
Where the console version of Michael Jackson: The Experience ask players to dance like Jackson, an impossible feat, the Vita version only requires you to run your fingers over Jackson while his music plays. Rhythmic finger swipes (not something I expected to write today) are the order of the day. It's like you're tapping along to the tunes, only with a bit more style and grace.
15 of Jackson's most popular songs are represented here in CG video form, presenting the star as he looked during the time each song was released, neatly side-stepping the whole creepy dead guy issue. Michael dances along to your swipes as the music plays, each movement across the screen mapped perfectly to the song and corresponding dance moves. It all comes together quite brilliantly.
I'm not a Michael Jackson fan, mind you. My music collection doesn't contain one song from the deceased pop star, not even ironically. Even so, his music has followed the course of my life. Every time I turned around there was a new hit. "Billie Jean", "Thriller", "Black and White", the song Alien Ant Farm briefly made cool again until they overplayed the hell out of it; this is some of the definitive music of the age, and getting to interact with it in this strange new way is just amazing.
So yes, I had a wonderful time playing with the Vita version of Michael Jackson: The Experience. I still wouldn't recommend anyone buy it, but it's lovely.
Why no recommendation? Well it's short, there's only one real game mode and a couple of difficulty levels. You only get 15 songs, and some of those are latter 'hits' I just don't care for, and the overall production is a bit 'meh'.
Plus hey, it's available on the iPad for $4.99. You only get four songs with the core game, but additional tunes are available for purchase, letting you pick-and-choose the songs you like.
And if you don't have an iPad? Close the blinds, grab some MP3s, and dance the night away. No one has to know.
Superhero movies flirt with distaster when they try to throw more than one antagonist at the main character. But, superhero video games? They thrive on that formula. So, in the first of what we have to assume will be many unveilings, Activision's rolling out a look at how old-school bad guy the Rhino will look in the upcoming Amazing Spider-Man game, which ties in to the summer movie of the same name.
As you can see in the comics page from the gallery above, the Rhino debuted as Aleksei Sytsevich—gotta love those Cold War villains!—a big angry guy bonded to a super-tough, high-tech polymer suit. But dev studio Beenox's take looks like someone who's been subject to serious genetic manipulation. He and Curt Connors—a.k.a. The Lizard, already outed as the main foe in the Spidey movie—are probably connected in the Amazing back-story.
The clip also lets you see Spidey's combat and open-world web-swinging in action. Some of the shots imply that Beenox will be changing up the camera angles we typically view Spidey gameplay from. The trailer also teases a mysterious behind-the-scenes corporate type who's just got master manipulator written all over him. Could this be the reboot's version of Norman Osborn? Whoever he is, Suit Guy's got major issues if he's the responsible for the Rhino's condition. You almost feel sorry for the big, pug-ugly lug. The Amazing Spider-Man lands on multiple platforms in June.
Who wants to see if Tera's promise of action-driven massively multiplayer online role-playing combat rings true this weekend? I've got the beta keys, but you're going to have to work for them. Might want to stretch first.
Tera's closed beta test two runs from Friday, February 24 at 3PM Eastern to Monday, February 27 2:59AM Eastern, and En Masse would like somewhere around 100 of you guys to join them in testing out their particular brand of massively multiplayer online role-playing. The only thing standing between you and entry into the event is my masterful hiding skills.
Should you be up to the task and manage to stumble onto one of these ridiculously well-hidden codes, there are two things you should do. First, go to the En Masse website, create an account, and enter the code. Then, once the code is claimed, tell us which number you claimed in the comments section of this post.
I would have spread these out over a few hours, but the Tera beta is a big download, and if you want to get in right at the 3PM Eastern start time, you'd best get started now.
Hopefully I'll see some of you in game!
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Yes, I suck at hiding things.
Brought to you every Monday, from 3:30pm-5pm (EST), Kotaku ventures to lighten your spirits in Off Kilter. The most recent batch of stories include:
Missed our Off Kilter articles from previous weeks? Have no fear, you can read all of them here!
Gal | TOKYO, JAPAN: Gal Gun gets an Akihabara maid cafe promotion (Photo: Mantan Web)
I like the games and the hardware, of course, but one of my favourite things about Japanese video games from the 1980s were the logos.
And some of the best ones came out of Nintendo.
I'm not talking about the company's primary logo, either. More »
Yeah, I usually post art from recent games here on Fine Art, but sometimes I like to look back and get a little retrospective. Today will be one of those days, as we're showcasing the work of Rob Cunningham on seminal space strategy game Homeworld.
Which is only one of my favourite, and certainly... More »
How do you review a product for something that isn't there, and isn't supposed to be there? That's the distinguishing trait of the Turtle Beach X32 headset for the Xbox 360. More »
Suicide is serious. It's horrible. It's touched me personally as well as many people in Japan, which has one of the highest suicide rates in the world. More »
Welcome back to "Menu Music," a regular Kotaku Melodic feature in which we'll be listening to the best and worst menu music in video gaming.
Last week, we listened to the mind-numbing music of the PlayStation Vita, so it seemed only fair that this week we should listen to the music of its... More »
The master craftsmen at Hong Kong's ThreeA are working on a Metal Gear Rex figure. It's 1/48 scale, which sounds small. That is, until you see someone hold it. More »
Despite being 1) a Japanese game, 2) an RPG, and 3) a Wii game, The Last Story has not one but two online multiplayer modes included in its package.
The first is a versus mode, which includes a three-on-three team deathmatch. More »
According to Nippon TV, a man called out to his victims as they minded their own business, walking down the street. Then suddenly, he forcibly lifted their skirts, peeled off their underwear, and ran away, panties in tow. There have been over ten cases of this in Yokohama's southern port.
Since the M.O. is similar in all cases, police believe that one man could be responsible.
女性歩行者の下着奪う事件相次ぐ [Livedoor]
Omi Gibson is called the queen of Metal Gear cosplay for nothing. It's because, you know, she is.
Check out her latest effort from Metal Gear Solid: Peace Walker, complete with Direct-Action Suit and banana. The costume work on display is, per usual, amazing.
Check out more pics the gallery above.
MSF女子兵士 (ZERO ver )/ MGS PW [Omi Gibson]
Omi Gibson isn't called the queen of Metal Gear cosplay for nothing. It's because, you know, she is.
Check out her latest effort from Metal Gear Solid: Peace Walker, complete with Direct-Action Suit and banana. The costume work on display is, per usual, amazing.
Check out more pics the gallery above.
MSF女子兵士 (ZERO ver )/ MGS PW [Omi Gibson]