Grand Theft Auto IV Trailer

Grand Theft Auto IV's iCEnhancer series of mods and tweaks takes a Rockstar PC game that looked pretty good already and turns it into - relative to the scale and size of GTAIV - the prettiest video game on the planet.


At least, if realism is your thing.


And if your PC can handle it.


The mod's creator, Hayssam Keilany, writes "Reflections are bugged because of the ROCKSTAR VIDEO EDITOR. It doesn't look like that in-game, don't worry & sorry about that."


Version 2.0 of the mod is now out and free to download at the link below.


iCEnhancer 2.0 [icelaglace]


Kotaku

Tetris Knows how to Keep a Lady's Legs WarmOr if not warm, then at least fashionable.





RETRO GAMER LEGGINGS [Black Milk, via Fashionably Geek]


Kotaku

Dear Esther: The Kotaku ReviewDear Esther is a terrible video game.


Which would be a problem if Dear Esther was a video game.


What began in 2008 as a mod for Half-Life 2 has, after years of picking up first buzz and then critical acclaim, transformed in 2012 into a full-blown commercial release, with all the updated visuals and polish to go along with it.


Dear Esther drops you on an island in the Hebrides, off the coast of Scotland. Once there, you walk around. Very slowly. Every once in a while, as you make your way around the island exploring its paths and hillsides and trails, you'll be interrupted by a narrator providing you with increasingly fragmented and confusing accounts of yourself, your wife and then...other stuff.


And that's it.


WHAT I LIKED

Gorgeous. I've seen the ageing Source Engine do some neat tricks before, but I have never seen it look as good as it does in Dear Esther. For an island almost entirely devoid of life everything looks, well, alive, and the lighting effects used for the weather and inside caves is stunning.


A Novel Concept. You've probably never played anything like Dear Esther. The way it takes the medium of video games, rips everything out then takes the remaining husk on a walk for a bit of a chat was the reason people went mad for this as a mod, and nearly four years on it's still a refreshingly unique idea. Even if you hate the story, hate the setting and hate British motorways, you should still applaud a game that tries to do something truly unique.


Dear Esther: The Kotaku Review
WHY: Even if you don't like the content, the structure and design on display here is still something you need to experience.


DEAR ESTHER

Developer: Dear Esther / The Chinese Room
Platforms: PC
Released: February 14


Type of game: First-Person Island-Wandering / Story-Listening.


What I played: Took around two hours to play through all chapters to completion.


My Two Favorite Things


  • This is a beautiful, if not video game, then thing.
  • It's a brave experiment, and the world always needs more brave experiments.


My Two Least-Favorite Things


  • It's occasionally too self-indulgent at the expense of the "player".
  • I just didn't find the story and mystery on offer terribly interesting.


Made-to-Order Back-of-Box Quotes


  • "The future of first-person shooters is first-person slow walking" - Luke Plunkett, Kotaku.com
  • "Who the fuck is Esther?" - Luke Plunkett, Kotaku.com
  • "The most menacing aerial I have ever seen." - Luke Plunkett, Kotaku.com

WHAT I DIDN'T LIKE

Wordy Wordsmith. Yeah, you can give indie games a little slack for being over-eager on the use of a thesaurus, but there are moments in Dear Esther where the narrator becomes almost comedic, so intent is he (well, the script) on searching for words longer than four syllables for what feels like the sake of it.


Walk Like a Man. It's a definite design decision to not only skip the inclusion of a "run" button, but to make your regular walking speed nice and slow. You're supposed to do this properly, walk each step as you would in real life, actually explore every inch of the island. It's also because walking triggers randomised narration fragments, and skipping or running would spoil this. But a lot of the island is boring. And if you end up at a dead-end and are forced to backtrack, it can feel like water torture, drip by drip, step by step.


Not a Game. Here's where Dear Esther will fall down for a lot of people. There's just nothing to do. You walk, and see things, and listen to the narrator, but you can't interact with or pick up or affect anything. So all that's keeping you moving is the story (which will not be for everyone, myself included) and some nice visual effects. If you don't dig the story, there's almost nothing left.


THE FINAL WORD

Dear Esther should be applauded for prioritising story over all else, and for taking bold design decisions that adhere to that vision. My problem is that its vision is perhaps too bold, and that by positioning itself as a video game it's actually doing itself a disservice.


The story here may have been better left at just that, a story, because having the player trudge through it one step at a time - even if that was the idea, to better immerse them - often feels like a forced march instead of a journey of discovery. Especially when there's almost nothing to do while on that journey.


In other words, this is a book. An audio book, if you will, in which your mouse and keyboard are as "gamey" as your fingers are when turning the page of a novel.


So, yeah, I didn't like this as a game. I didn't really like it as a story, either. But you know what? Who cares. There's promise here in Dear Esther's structure, if not its execution.


You've likely never played anything like Dear Esther before, something which goes against almost everything you think you know about how a "game" should be designed and played. So if you're at all interested in seeing how games could be if they put the guns down and just started talking, you should at least check it out.


Kotaku

Take the narrator from Bastion. Layer him over the top of some Skyrim machinima. Sit back. Enjoy.


Skyrim: Bastion Narrator Edition [YouTube, via Destructoid]


Kotaku

Old Republic has Action Figures too, You KnowYou've seen the Star Wars: the Old Republic LEGO from Toy Fair, now see the Star Wars: the Old Republic action figures from Toy Fair.


Don't get too worked up; these aren't large, premium figures, they're your standard-sized, over-priced, small-scale Star Wars figures from Hasbro, same as you've probably seen stacked around toy shelves the past decade or so.


Still, given those limitations, they're not bad! Keep an eye out for the bonus Starkiller figure from Force Unleashed II at the end.


All images courtesy of RebelScum.com!


TF2012: Hasbro Press Release [Rebelscum]
2012 International Toy Fair: Hasbro's Action Figures [RebelScum]


Old Republic has Action Figures too, You Know
Old Republic has Action Figures too, You Know
Old Republic has Action Figures too, You Know
Old Republic has Action Figures too, You Know
Old Republic has Action Figures too, You Know
Old Republic has Action Figures too, You Know


Max Payne

Max Payne 3 Screens Show Two Guns are Better Than NoneHere's three news screens from the upcoming Max Payne 3. Whenever I think Max Payne, I think a trenchcoat diving in slow-motion, a gun blazing from each hand. I guess Rockstar does as well.


Max Payne 3 Screens Show Two Guns are Better Than None
Max Payne 3 Screens Show Two Guns are Better Than None


Kotaku

Your First Good Look at Halo 4's Master Chief Comes From...an Action FigureHalo 4 will be the first game in the main series to have not been developed by Bungie. If you think that means the new studio at the helm would want to tinker with the design of the game's hero, you are dead right.


McFarlane toys have released the first images of their Halo 4 action figures, and whaddya know, Master Chief - despite having been locked in a cryo chamber between Halo 3 and 4 - has somehow found the time to have a new suit made up, one that goes all Old Snake around the guts and all 80s shoulder-pads around the top.


In addition to the Halo 4 shot, McFarlane also released images of new lines of Halo toys based on Xbox 360 avatars, as well as some new takes on older games in the series, including a pretty fetching ODST Drop Pod.


UPDATE - As some eagle-eyed readers have pointed out, this may not be an entirely new suit! Chief may have actually ripped parts off his old suit. Or they fell off in his sleep. Or he pawned them for bullets. Something!


Your First Good Look at Halo 4's Master Chief Comes From...an Action Figure
Your First Good Look at Halo 4's Master Chief Comes From...an Action Figure
Your First Good Look at Halo 4's Master Chief Comes From...an Action Figure
Your First Good Look at Halo 4's Master Chief Comes From...an Action Figure
Your First Good Look at Halo 4's Master Chief Comes From...an Action Figure
Your First Good Look at Halo 4's Master Chief Comes From...an Action Figure
Your First Good Look at Halo 4's Master Chief Comes From...an Action Figure
Your First Good Look at Halo 4's Master Chief Comes From...an Action Figure
Your First Good Look at Halo 4's Master Chief Comes From...an Action Figure
Your First Good Look at Halo 4's Master Chief Comes From...an Action Figure
Your First Good Look at Halo 4's Master Chief Comes From...an Action Figure
Your First Good Look at Halo 4's Master Chief Comes From...an Action Figure
Your First Good Look at Halo 4's Master Chief Comes From...an Action Figure
Your First Good Look at Halo 4's Master Chief Comes From...an Action Figure


Kotaku

One of the Idiots From Jersey Shore is Bringing his Fake Tan to Video GamesMike Sorrentino, aka The Situation from MTV's Jersey Shore, doesn't just fancy himself as a man who struts about a reality show doing...stuff. He also fancies himself as, of all things, a video game developer. Or at least a consultant.


While it'd be great if he and his family/company (which is mentioned an awful lot in the release) were teaming up with Ubisoft for a series of Xbox 360 blockbuster flexing and fake tanning simulators, but sadly - if not predictably - his talents and face are going to be employed on "apps and social games".


Note the below is a real thing, written by either Sorrentino or his management. I did not make this up.


Not only am I very proud to introduce Jersey culture into the social gaming and mobile application industry, but also very excited that my family is a part of it too. I love the games and applications that my family and I have been working on with Apps Genius, and I know Jersey Shore viewers and my other fans will love them too.


Apps Genius signs Jersey Shore deal [GI.biz]


(Top photo by Jason Merritt | Getty)
Kotaku

There's a Link From Zelda Action Figure Coming, and it Looks Surprisingly GreatWhile there have been a few lines of gashapon pieces coming out of Japan, there hasn't been a proper action figure from the Legend of Zelda series for years. Until now!


Unveiled over the weekend at the Winter Wonder Festival in Japan, this Figma from Max Factory is based on Link's Skyward Sword appearance, and as with all Figma figures, has an emphasis on posing all his bits.


This is obviously the unpainted prototype figure; hopefully when the colour is added it still looks this good.





@2tohei [Twitter, via Plastikitty]


Half-Life 2

Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right HereKotaku was at the New York Toy Fair this weekend in full effect, snapping photos, taking footage and just generally gawking at all the awesome new video game toys that'll be lining up for your disposable incomes in 2012.


The highlight for me? NECA's Valve gear. Including the Gordon Freeman action figure to end all Gordon Freeman action figures.


You can check out a sampling of the stuff NECA had on show in the gallery above, including Team Fortress 2 plushies, Portal guns, Left 4 Dead figures and the Freeman himself. Who is looking glorious.


If you're wondering why all their legs are missing, these are actually stills from our video footage of the event, most of which will be going live tomorrow. I just figured this stuff was too good to wait for!


Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here
Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here
Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here
Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here
Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here
Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here
Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here
Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here
Valve Toys, Half-Life Toys, TF2 Toys, Get a Look at Them Right Here


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