The highly anticipated—and it says a lot that term is being used with a flash game—Super Mario Bros. Crossover 2.0 is available to play now from Jay Pavlina and Exploding Rabbit.
You can reacquaint yourself with its new features in that video or just head right over and see for yourself. The cast from the original Crossover returns, but now you can choose from three visual styles to play the game: NES, SNES and Game Boy. You may also randomize the appearance (as well as the characters, all of whom carry their original powers and weapons into the original Super Mario Bros. levels.
Super Mario Bros. Crossover [Exploding Rabbit]
North American gamers have been trying since about Friday to win their way into early access to the Mass Effect 3 demo, which begins on Tuesday. European gamers also get a chance with their own Facebook game.
Europe's Mass Effect Mission Command app involves a hacking minigame but the chances of winning also seem to be as random as North America's. You get three chances to hit four buttons in any sequence and hope that "unlocks" the system. If you miss all three, you can try again in two hours.
The T&C say this is only for residents in Europe (there are versions in UK English, French and German). Good luck.
No, we are not doing a special Whitney Houston-themed 'Shop Contest, as I threatened. We've got some Gotham City exploitables, courtesy of a viral marketing stunt for the game that released earlier this week, that are just waiting for you to apply some vigilante funny. To the ersatz Batpoles!
Source Image: Actual People Dressed as Gotham City Impostors. More here.
You know the rules: The 20 best will get rounded up and published at the end of next Saturday. Meantime, I and the rest of the starred commentariat will approve and promote as many as we can so folks can see them and pass judgment.
This is your no-frills step-by-step procedure to participation in the Kotaku 'Shop Contest.
1. Create your 'Shop.
2. Upload it to a free image hosting service. I suggest imgur. It's stupid simple. No account is necessary.
3. This is very important: You must use the URL of the image itself. In imgur, this is the second URL it gives you after you upload the image. It's under "Direct Link (email & IM)"
4. At the beginning of the comments roll, click "Start a New Thread"
5. To the right of your name, select "Image."
6. Paste the imgur URL in the image URL field. It's the field that says "Image URL."
7. You can add editorial commentary if you want, but then just hit submit and your image will load. If it doesn't, paste the image URL as a comment.
8. This is important: Keep your image size under 1 MB. It will not upload to comments if it is over that size. What's more, we're getting reports that if your 'Shop is more than 1000px tall (vertical), it won't upload. If you're getting the broken-image icon, try resizing to a smaller dimension.
Now, Gentlemen, start your 'shopping!
Publisher Sega will release a sequel to Sonic & Sega All-Stars Racing this holiday season, Kotaku has learned.
Toys associated with the franchise were displayed in a booth at the Toy Fair in New York this Sunday, where an attendant confirmed that Sega is making a sequel to the franchise-crossing kart racing game. There will be new characters and vehicles revealed later this year.
Good morning and welcome back to Talk Amongst Yourselves, where you may feel free to discuss all topics related to video games. Whitney Houston is not one of them, though I did put out a bounty to find a news obituary that led with her contributions to video games. Outside of the odd song in rhythm games, she made none, as far as I know.
Note: that lede paragraph does not qualify. Nor do NMA videos. Also, I might not, in fact, be serious about this and instead be making a joke.
Anyway, Pan1da7 is back on a winning streak with today's #TAYpic. You can get in on the action, too. Grab the base image here, add Photoshop, add funny, bake and post it to our #TAYpics thread. Keep the dimensions to 16:9 to improve its splashability.
Alright, gang, time to talk amongst yourselves!
Welcome to your Sunday read of the week's best in web comics. Make sure to click on the expand button in the bottom right to enlarge each comic.
Legacy Control by Javis Ray published Feb. 6.—Read more of Legacy Control
Awkward Zombie by Katie Tiedrich published Feb. 6.—Read more of Awkward Zombie
Nerf NOW!! by Josué Pereira published Feb. 6.—Read more of Nerf NOW!!
Penny Arcade by Jerry Holkins and Mike Krahulik published Feb. 6.—Read more of Penny Arcade
Manly Guys Doing Manly Things by Kelly Turnbull published Feb. 6.—Read more of Manly Guys Doing Manly Things
Brawl In The Family by Matthew Taranto published Feb. 9.—Read more of Brawl In The Family
Virtual Shackles by Jeremy Vinar and Mike Fahmie published Feb. 8.—Read more of Virtual Shackles
Another Videogame Webcomic by Phil Chan and Joe Dunn published Feb. 10.—Read more of Another Videogame Webcomic
ActionTrip by Borislav Grabovic and Ure Paul published Feb. 6.—Read more of ActionTrip
Testing the limits of human overexposure, we put Madden Bowl XVII champion Tim Tebow up as the subject of last week's 'Shop Contest. Twenty of you, many not knowing what the hell football is, responded with brilliant depictions of the NFL's messiah. We've got all of them, including winner pnkero, inside!
Getting started, I want to say to ParamedicFoetus (14) that if he had used a larger base image (we supplied one!) then "Vampire Hunter Brees" would have definitely been in the running for top honors. Similarly, while Seivewright's (18) image was large enough, its dimensions are difficult-to-impossible to render into a splash image. Not everything has to be 16:9, this isn't the TAYpic, but the visual setup and punchline needs to be somewhat close if it's gonna be an overall winner. It's still good for finalist honors, though.
With that off my chest, let's get the obligatory Asshole Dog submissions out of the way, courtesy of Schnide (18) and Ryan (16). Otherwise, not many callbacks this week. We had some pot-smoking submissions, but Jimmy_Jazz's (09) coked up bathroom scene would have beaten all by a country mile.
Head replacement was a common theme this week. thedrofevil (20), Angryrider (1) Kobun (10), and GiantBoyDetective (4) all came in with winning takes. BigMikeMcCarthy (2) and, most commendably, Snufkin (19) supplied the movie poster spoofs.
My overall faves? Halfbeast (6) got in his Lord of Rings concept first. Goufunaki (22) had the best of the religious-themed entries, unless we're counting Sith as a religion, in which case IndispensableNobody (7) wins going away. His nemesis JediJumpHigh (8) had the jinkiest submission, by far. But for my tastes, and the community's at large, our overall No. 1 is pnkero's Tim of All Cosmos.
Take a (te)bow, all who made the finals and all who entered. Thanks again for making this such a highlight of the weekend. We'll have another show tomorrow.
Angryrider
BigMikeMcCarthy
dummysystem
GiantBoyDetective
Goufunaki22
halfbeast
indisepnsableNobody
JediJumpHigh
Jimmy_Jazz
krammaii
Milamputechture
miles_markham
ParamedicFoetus
pnkero
Ryan
Schnide
seivewright
Snufkin
thedrofevil

I'm not sure whoever's writing up these notes is properly classifying what's to come from Gotham City Impostors, the downloadable shooter that released this week. "In March, we're going to release our very first DLC for the low, low price of FREE," they say. Considering one of the features is the ability to mute other players, we're talking a title update, because if that truly was DLC, the shitfit thrown would definitely be unmutable.
Whatever the case, none of this costs anything to the player. That means they don't have to earn in-game currency for it, either, as is the case with the shitload of costume alternates dumped on the Xbox Live Marketplace and PlayStation Store earlier this week. So what madness is coming in March? Here's the scoop, per developer Monolith Productions.
• A BRAND NEW MAP: The 25th Floor of the Gotham Times building is about to be your playground for destruction! (Just make sure not to fall of the edge.)
• JOIN-IN-PROGRESS: Players can now join a match, even after it has started!
• MATCHMAKING FIXES: Matchmaking has been totally revamped! Those errors you remember? They're a thing of the past. Gone. Finito.
• NEW WEAPONS: The Falcon Blade (a bullet-blocking katana worthy of warfare in Gotham) and the Kingmaker (a quick-draw pistol that can humble even the mightiest of Mighties) are available for you to unlock!
• A NEW SUPPORT ITEM: Toxic Gas! Leave a cloud of nigh-invisible noxious vapors in your wake, that will impair and damage those foolish enough to follow you.
• A MULTITUDE OF NEW COSTUME CHOICES: In addition to the myriad of costume items already available, we're letting you dress up like a luchador, a corporate schlub gone mad, and so much more!
• NEW FUN FACT: The new Nimble Fingers Fun Fact will let you capture Gasblasters faster, and attach/detach batters quicker. The team's clutch player? Yeah, that's you.
• MUTE EARLY, MUTE OFTEN: Ever wanted to squelch that guy blasting techno in the pre-game lobby? Now you can! Easy peezy, lemon squeezy.
The Next Chapter of Impostors, Yours for Free [Gotham City Impostors]
Despite his fears—as only he could express them—that crowdfunding for video games could become "a dick measuring contest," Twisted Metal creator David Jaffe says he'd consider a Kickstarter project for backing, as he embarks on life starting up a new development studio.
Of course the games development world sat up and took notice of Double Fine studio's Kickstarter project, the No. 1 news event of the week after it raked in more than $1 million (and counting) from gamers wishing to see another graphic adventure from Tim Schafer. "I think the real question whether in the next month, if [Double Fine's campaign] hits $2 million or $8 million, does that signal a new way of funding games?" Jaffe told Gamasutra. "Or is this kind of a one-off thing, because it was led by Tim Schafer? Is this actually moving the needle? That, we don't know."
Earlier this week, Jaffe said he would leave Eat, Sleep, Play, the Utah-based studio he helped found, and will form another studio in San Diego to work on new projects. He told Gamasutra he's pondering a free-to-play browser-based game that, Gamasutra said, "will implement a secretive business model."
While he would consider crowdfunding, "I think I would be really nervous because suddenly now it's not just a publisher's money," he said. "Suddenly you have all these peoples' money, and you don't want to let them down."
Jaffe's got much more to say on this subject and others, so please do visit Gamasutra to read it all.
Jaffe would consider Kickstarter for new projects [Gamasutra]
Mark Little flicks the joystick and opens a special developer's menu in Major League Baseball 2K12. The screen jumps to an empty ballpark, with a few lines representing the trajectory of a pitch and the timing of the batter trying to hit it. Little starts fooling with some ratings, creating a situation involving a high-contact hitter with not much pop.
"In last year's game, we weren't getting enough of the hit types we usually see in baseball," Little, the game's senior producer, tells me. The designers wanted to introduce more of these kinds of outcomes—early swings on outside pitches that actually pull the ball, inside-out swings and the like—but wanted to be sure they happened with the appropriate frequency. So Little and his lead engineer built this tool, which simulates the outcomes in bulk and helps them refine the game's physics.
Little clicks a button and, with a whooshing sound effect, the screen becomes a spray of arcs, like a fireworks finale caught in mid-explosion. A pitch outside still strongly goes to the opposite field, but with the better contact rating, more go to the center of the diamond and some even to left field.
"We were unhappy with the dice roll," Little says, using the term for the background calculation the game made in determining where and how hard the ball would be hit.
There's another unhappy dice roll to come, one that Little and his Visual Concepts team has no control of: Whether they're even working on this game next year. 2K Sports' license with Major League Baseball expires this year, something that's been brought up every year since MLB 2K9 landed with such a gut-churning thud three years ago.
Little was showing me the hitting outcomes tool to demonstrate that Visual Concepts wasn't phoning it in on a foregone conclusion this is the last game for MLB 2K. Little and his lead engineer built this tool and another, over the course of about six months, beginning work on it right after MLB 2K11 shipped last March. Little even talked about what the second tool, which speeds up the game's live-playing AI, would allow them to do with the game's super-simulation mode in MLB 2K13.
I think it's more likely that, if we're talking about this concept next year, it's in another studio. That's barring something like another publisher buying out 2K's parent company. Electronic Arts bid $2 billion on Take-Two in 2008, and some analysts have suggested that Activision should do the same thing now, but an analyst's job is often to tell others what to do with their money.
Everything 2K Sports does with this title leaves behind tea leaves for sports fans to read, and they got another cup full this week when 2K announced it will release a pairing of MLB 2K12, the flagship of a money-losing franchise, with the much more popular NBA 2K12, for $69.99-or $10 more than MLB 2K12 would sell for on day one.
The cheapest you can find NBA 2K12 is $50 on Amazon. So the message sent here is either MLB 2K12 is a $20 game or NBA 2K12's a $10 one. Guess which one is closer to what consumers think.
2K Sports is trying to bootstrap its baseball franchise to its NBA title, which is a smart thing. NBA 2K has been an outstanding game for years now, certainly since the crisis of 2009 when 2K Sports took the MLB project away from Kush Games and saddled Visual Concepts with a nine-month development cycle that ended in disaster. Why 2K Sports waited until now to try this, and whether it signals an attempt to save its baseball marriage, or giving up on it, who can tell. But it may be a moot point.
"I think that they are done with baseball, unless MLB is willing to take
sharply reduced terms," said Michael Pachter, the noted games industry analyst for Wedbush Securities. "The last deal cost Take-Two $30 million a year in losses, and they can't renew it without a $30 million reduction in royalty—even then they would just break even."
That assumes Major League Baseball would want to negotiate with Take-Two, 2K Sports' parent company. All Take-Two's senior leadership has done is disparage its own product and the value of the Major League Baseball brand. Even without Take-Two's conduct and mishandling of the franchise, MLB could expect to take a haircut in its next deal, and not just because everyone thinks Take-Two overpaid way back in 2005.
Consider this: At no time last year, not even in its launch week, was MLB 2K11 on Xbox Live's weekly top 20 list of games played. I'm not sure I've ever seen any edition of the game on that list, to be honest. So what? Well, consider every other simulation sports title shows up there at some point, and many usually appear there all year long. In the middle of July, with MLB and the MLS the only major professional team sports in season, FIFA 11, NBA 2K11, Madden NFL 11 and NHL 11 all made the top 20.
This isn't just online multiplayer—this is connected users playing any mode of the game. Also, remember this is the only baseball game on the Xbox 360, so it's not like there's a fragmenting of the audience across two or more titles. The Major League Baseball audience on the Xbox 360 is now literally smaller than the National Hockey League's in the middle of the summer. That will come into the discussion when MLB opens the bidding on its next Xbox 360 license.
Furthermore, anyone picking up that license has an absolutely Sisyphean task awaiting them in the PlayStation 3 market. MLB 2K's repeated shortcomings, and frankly, its poorer visual quality by comparison, have helped make MLB The Show into a striking rarity: a sports video game capable of selling a console. A diehard baseball fan without a PlayStation 3 has had only one satisfactory option: buy one. Those with a PS3 are extremely unlikely ever to move.
Only in name would an exclusive third-party license, which MLB is said to want again, involve the PlayStation 3. I'm not even sure nostalgia for EA Sports' MVP brand, goodwill built on a previous console generation, could make much of a dent in the dominance Sony's MLB The Show exerts over that platform. That will definitely factor into the risk a publisher is willing to take and the amount it's willing to pay. And that's assuming there's any label other than EA Sports who is ready to take over and ship a product by next March.
Back in his office, a menagerie of consoles, controllers, monitors and papers, Little is again on the sticks, adjusting the pitch location, timing, contact and power. Round ball on round bat, the most difficult and inscrutable act in sports. He can batch-render the same swing on the same pitch at the same instant as many times as he wants to, and see just as many unique outcomes. How many times do you want to do this? Fifty? A hundred? Two hundred?
If only it could show where MLB 2K will end up.