Since 2005, Kotaku has unabashedly covered Japan from Japan, breaking news and providing a boots-on-the-ground look at the country's gaming and geek culture. The site's name, "Kotaku", is even from a made-up Japanese word with "ko" (小) meaning "small" and "otaku" (オタク) meaning "geek". Voilà, Kotaku!
Japan isn't the only game in town, which is why for the first time in the site's history, Kotaku will have Asia-based writers reporting from outside Japan, while at the same time, doubling down on its Japan coverage. The addition of writers in China and South Korea, both huge gaming hubs, will only strengthen the site.
But there's still much more to Asia than these three countries. As always, Kotaku—especially Kotaku East—is more than happy to receive tips (tipsATkotakuDOTcom) from readers residing throughout the region.
As with all Kotaku writers, each member of the Kotaku East team will bring a unique voice and prospective, whether the writer is shedding light on a just released game, a news story, or a different culture. The voices, and the countries they cover, will define Kotaku East.
Kotaku's current Japan coverage will also expand. There will still be breaking game news as well as subculture pieces on everything from giant robots to maid cafes that current Kotaku.com readers have come to expect. What's more, there will also be a more focused look at Japanese games and events.
Japan is the home to Nintendo and Sony, two of the console platform holders, not to mention countless talented game creators and new powerhouses like Gree. Doubling down here only makes sense. And so does entrenching in other regions.
At the same time, Kotaku East is expanding its reach—not just by rolling out bureaus throughout Asia, but also by exploring stories that range from interesting and illuminating to surprising and shocking. In Kotaku East, nothing is considered off-topic—just as nothing should be.
Kotaku East runs Monday thru Friday, 4am to 8am EST. Consider this your daily passport.
Click through the above gallery and meet the team.
Eric Jou Beijing, China
你好Kotaku! Eric Jou is an Chinese-American expatriate journalist working and living behind the Great Firewall of China. Jou has lived and traveled all over China, Hong Kong and Taiwan.
Growing up in New York City, he has been an avid gamer since the dawn of the Gameboy, so much so that to pay for college, Jou wound up working at GameStop. Jou enjoys drinking Duvel, playing shooters, and walking his dog the Major Pooper.
Besides working as Kotaku's Bejing correspondent, Jou writes for China Daily.
Toshitaka Tachibana Tokyo, Japan
Born in 1991 in Japan, Toshitaka Tachibana is an only intern on the
Kotaku East team. Tachibana was raised in America, Silicon Valley, and is currently attending an university here in Japan.
Influenced by his father, he came into contact with PC games at an early age, which made him the gaming enthusiast that he is today. Obsessed with Team
Fortress 2, he is primarily a PC gamer that occaisionally gets
distracted by console and handheld games.
Aside from the internship, he is a part of a college student based organization working to spread awareness of E-sports in Japan.
Richard Eisenbeis Tokyo, Japan
Once, long ago in the desert wasteland known by some as "Colorado," there lived a boy weaned on Mario and raised on Final Fantasy. He often heard tell of a magical land where games came out months, if not years, early—but in a strange, incomprehensible language. One day, he left his desert homeland and crossed half the world to brave hostile shores full of tentacle monsters, moe schoolgirls and evil ninjas.
It was everything he expected and more.
But as time passed, he found that all his experiences were for naught if he had no one to share them with. So with nothing but a computer, video camera, and the magic of the internet, he started sharing his passion for Japanese gaming with the world. Since then he has been featured on GamePro, GameZone, and Cheat Code Central; in the pages of gamesTM magazine; and on the Roleplayers' Realm podcast with fellow RPG enthusiast Kat Bailey.
Chi Lee Gyeonggi-do, South Korea
Chi Lee writes about Korean gaming and gaming culture for Kotaku East. After graduating from New York University with a B.A. in Cinema Studies in 2008, Lee traveled to India and South Korea to learn about the film industries and film culture of Bollywood and South Korean cinema.
Before joining Kotaku, Lee worked as a screenwriter for Sion Entertainment, an independent film production and media company in South Korea.
Chi Lee is a Korean-American from Connecticut, and he prefers action and adventure games to real-time-strategy and MMORPGs.
Genetically Japanese, culturally American, and a geek through and through, U.S. born Nakamura enjoys his consoles, comics, and cartoons.
Nakamura's first gaming system was a used Nintendo Gameboy. And from there, he never looked back. Toshi enjoys all types of games from side scrolling shooters to large scale RPGs (both Japanese and Western) and will often find himself caught up making his way through multiple games at the same time.
When not at home, he can often be seen making use of Japan's public transit system, his eyes glued to some portable device or another...
Brian Ashcraft Osaka, Japan
Brian Ashcraft is a Senior Contributing Editor at Kotaku, a site he's written for since 2005. Originally from Texas, Ashcraft has lived in Osaka for over a decade. Before arriving in Japan, he toiled away at Quentin Tarantino's now shuttered distribution company, Rolling Thunder Pictures.
Besides Kotaku, Ashcraft's work has appeared in Wired Magazine, Popular Science, The Guardian, T3, Metropolis (design magazine), Ready Made Magazine, Otaku USA, and The Japan Times, among other publications. He also has authored two books: Arcade Mania! and Japanese Schoolgirl Confidential.
Ashcraft has two sons. He likes hiking, Italian cars, and Willie Nelson.
Partly for nostalgia, but definitely on its own merits,The Hacker is my favorite mobile game, so far, of 2012. The first rejected password on that green monochrome screen took me back more than 25 years to Activision's Hacker on the Commodore 64, a game that had no real instruction manual, just that opening screen. LOGON.
The Hacker (99 cents, all iOS platforms) doesn't exactly dump you into the deep end, unprepared, like its spiritual ancestor. Instructions come in the form of communications from colleagues within your hacker collective. The game unfolds into a series of allegorical puzzles for breaking into a network and uncovering the secret of the sinister company that made the "GliderOS." In sum, "The Hacker" is a superbly done alternate reality game for such a small platform.
Once you break into the network you're given a series of puzzles to unlock the next communique from your hacker comrades and resolve the next break-in at one of eight global server locations. The email decryption is a pattern-guessing game; the hacking job involves completing a series of three puzzles. One is like the children's card game "Memory." Another is a movement puzzle where you have to manipulate bug-like icons onto corresponding symbols—every move you make with one icon moves another, unless it's running into a wall. The third is a circuit path puzzle where you create a way toward the objective for your piece of data while avoiding or blocking the network defenses.
All of these games deliver an experience points bonus that can be used to bypass difficult puzzles or, ultimately, unlock minigames that were, in The Hacker's fiction, the games you went looking for when you stumbled into this network and the global conspiracy involving it.
There are many excellent puzzle anthologies available for the iOS platform (I'm thinking of Cross Fingers by Mobigame, and The Heist, which also had an alternate reality payoff). But The Hacker excels by sewing the challenges together with its conspiratorial backstory. Finishing a puzzle is its own reward, but knowing that will unlock more of the story, in such an organic way, motivated me to get through some tough challenges. At 99 cents, it's a great value in the puzzle genre.
The Hacker [iTunes]
Apparently, the reports that Sackboy will getting a driver's license turned out to be true. Sony's confirmed that a kart racing game based on Media Molecule's hit platformer/construction series is in development via Twitter.
Final Fantasy XIII-2 comes with a multi-chapter, fully voiced summary of the plot of its predecessor, which is extremely convenient for fans that decided to pass up XIII in favor of not getting involved in a giant argument. It does not feature pixel breakdancing or any sort of lyrical rampage. This one does.
Kotaku reader Walter sent this video my way in an act of either supreme bravery or the other one, you know, like bravery, only with more ignorance. Either way, he wanted you to see his work, and is perfectly prepared to suffer the slings and arrows of outrageous comments in order to get the job done.
I kinda dig it. Breakdancing is always worth at least 20 points, and whereas I would have just chanted "crystals" over and over for a couple of minutes, Walter actually tries to make it exciting.
What, I should have said spoilers? It's a RECAP. That's like a whole new cap.
Mass Effect 3's less than a month away, but that span of time feels like an eternity. The relaunch of the website for BioWare's sci-fi epic isn't helping either. It's sporting videos that tease out elements of the upcoming threequel from multiplayer to narrative. It seems like they're there to help along people new to the series, but die-hard Mass Effect fans might spot some new details in there .
VITA | TOKYO, JAPAN: Video game The Legend of Heroes: Evolution gets a press conference with funny outfits. Ha. Ha. (Photo: Game Impress Watch)
Blizzard once made a game called WarCraft III. Then someone made an awesome mod for it called DOTA. Then Valve decided to make a game called DOTA 2. Then Blizzard decided to make something called Blizzard DOTA. More »
When Sony was hacked in 2011, it was major news. People's personal information was put at risk. This latest PlayStation password story is not major news. More »
In case you've missed it, a video game idea on Kickstarter has helped smash the site's records by raising over one million dollars in a single day.
That. More »
Nihonjin no Shiranai Nihongo (The Japanese that Japanese People Don't Know) is a collection of real-life stories centering on a young Japanese woman as she teaches Japanese to a group of foreigners in Tokyo. More »
Canadian artist Beth Turnsek is the one to thank for these amazing Pokémon images which reimagine the Japanese series in her own charming style, which resembles classic animated films.
What's cool about this series is that she's gone through and drawn her favourite pocket monster from each... More »
At E3 in June, I watched Konami's Shinta Nojiri play NeverDead and struggle to reassemble his dismembered, immortal hero just to dispatch what looked like the game's run-of-the-mill enemies. More »
Sony has released a list of the first 275 PSP games that will be available to be downloaded or transferred onto their new handheld Vita. Sony has put a note in the post indicating that the list is not complete, and that more games will be added in subsequent updates.
It's a far-reaching list, and a... More »
For those living in Japan and wanting to play Western games in their original format, the invention of the Blu-ray disc was a godsend. Suddenly games shipped with both versions, Japanese and English, right on the same disc. But for some reason, EA never followed suit.
From Mass Effect 2 to Mirror's Edge, the English versions of these games have been completely wiped from the disc, leaving a Japanese-only title. Even games they chose not to dub over—like Army of Two for example—are still localized to the point where all menus, subtitles, and descriptions are in Japanese only—with no way to access the original version of the game.
Moreover, downloadable services like Steam keep EA's titles blocked from appearing to anyone with a Japanese IP address, making it impossible to get an English edition from these sources either.
When EA released its own online store, Origin, I was ready to see more of the same. But boy, was I happy to be wrong. While some games, such as The Old Republic do not appear on the Japanese store, many of EA's western releases do—including those not yet released in Japan. Mass Effect 3 (English edition), for example, is available now for preorder and will be available on the same day it drops in the West, even though the Japanese language edition has yet to receive a release date. Even Dead Space, a game never released in Japan, is downloadable through Origin.
EA has really chosen to go the extra mile for the admittedly small PC-owning, Western-importing, demographic here in Japan. Now let's just hope this means EA will stop wiping out all the English assets on its disc-based releases as well.
For the 30th Anniversary of Pac-Man way back in 2010, the 3331 Arts Chiyoda gallery on the outskirts of Akihabara held an exhibition showcasing the most complete collection of all things Pac-Man the world has ever seen.
One room was filled with every piece of merchandise imaginable-from lunchboxes to pens to T-shirts-while another was dedicated to showing the 1980's Pac-Man cartoon.
The main area even sported a collection of over 100 versions of Pac-Man, running on everything from the Commodore 64 to the Xbox 360—with many of them playable right in the gallery. But the exhibition's centerpiece blew all that away by presenting the smallest version of Pac-Man ever created—one that required a microscope to play.
So check out this never-before-seen photo gallery taken during its brief run nearly a year and a half ago.
Graphic design company MokuMoku Factory also makes live-action shorts. They're fantastic. Why, you ask? Well, I'll give you thirty-one seconds to watch this clip—and that should do all the explaining you'll ever need.
Hatsune Miku, for those not familiar, is the virtual idol cosplayed by the dancing dude.
This clip is from a longer MokuMoku Factor video. The song, hugely popular online last fall, is "World's End Dance Hall Rocketman Remix". Watch the full video here.
Patlabor, the iconic Japanese anime, will be reborn this year—as a WiFi tower.
Osaka's MSystem is rolling out a new series of "intelligent" WiFi towers named after the Patlabor mecha, complete with licensing approval for using the moniker.
The tower's design was based on the AV-98 Ingram, the Tokyo Police Patrol Labor ("Patlabor") featured in the anime. The WiFi tower is over two feet tall and is designed for industrial or business use to help monitor equipment as well as things like temperature. It's equipped with a warning system as well as four LED lights: red, orange, green, and blue.
Patlabor debuted in 1988 and was helmed by Mamoru Oshii, perhaps best known in the West for Ghost in the Shell.
エム・システム技研、「機動警察」タイプ表示灯 「日刊工業新聞]