Announcement - Valve
Today's Deal: Save 75% off Dirt 2!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Sword of the Stars II: Enhanced Edition - Valve
r19278b
------

Critical Fixes:
+ Fixed a combat memory leak.
+ Fixed a crash that could occur when clicking the research cube on
the star map.
+ Fixed a crash that would occur in the research screen when the
slider was set all the way to government.
+ Torpedoes now apply damage to planets.
+ Fixed a bug that caused battleriders to crash the design tooltip.
+ Fixed a crash that could occur when requesting enclaves.

Other Fixes:
+ Fixed missing Bio-missile art for Morrigi.
+ Fixed a couple Human, Hiver and Morrigi DLC art issues.
+ Fixed the problem with some carriers not being able to rotate while
riders were docked.
+ Fixed an issue with riders taking too long to dock.
+ Fixed a couple issues that were leading to phantom fleets, related
to deployed gates and defense fleets.
+ Carriers can now carry other carriers.
+ Fixed an issue where loaded games could mix up player ID's.
+ Fixed known issues with Kingfisher.
+ Fixed issues where ships were not targeting stations correctly in combat.
+ Fixed an issue where destroying the mission section on the ship
would kill all crew onboard.
+ Fixed an issue with Game Setup options resetting when switching maps.
+ Fixed issues with combat AI splitting targets.
+ Fixed issues where bio-missiles were not launching.
+ Added missing bonus for Expert Systems.
+ Added missing bonus for Orbital Drydocks.
+ Added missing bonus for Heavy Platforms.
+ Corrected bonus for Materials Applications.
+ Fixed a bug that was causing designs to return incorrect attributes
once they had been committed.
+ Fixed a bug that was reporting the build times for ships with naval
stations incorrectly.
+ Removed duplicate "destination" text from fleet lists.
+ Made a change to address the concern that missiles would continue to
move after combat had ended.
+ Battle riders are now silent while docked.
+ Fixed known issues where tracking weapons would fail to hit ship
targets after their sections were destroyed.
+ Turrets no longer fire missiles after the crew are killed.
+ Fixed an issue where assault shuttles would not return to tender.
+ Fixed combat AI not launching battle riders.
+ Fixed the decimal place in reported post-combat damage.
+ Fixed issue where ships would not point off the horizontal combat
plane to aim.
+ Fixed an issue where the AI was making poor/mixed weapon decisions
when designing ships.
+ Fixed an issue where a colonization was available for targets with
known enemy colonies.
+ Fixed a handful of sounds that did not have attenuation set and were
therefore audible from everywhere in combat.
+ Fixed known issues where the Hiver gate traffic was not being
updated correctly.
+ Fixed known issues where Liir were no longer being slowed in
proximity to gravity wells.
+ Addressed handful of engine types that could be heard constantly
regardless of distance from camera.
+ Addressed variety of standard turrets that weren't able to target straight up.

Other Changes and Additions:
+ Psionics can now be researched, designed into ships and activated in the game.
+ It is now possible to repair riders in the repair dialog.
+ Added antialiasing to many parts of the game. 3D scenes now use FXAA
antialiasing by default, which can be disabled in the launcher if desired.
+ Reduced fleet icon click radius on the star map.
+ Biomissile and other super-class weapons are now reported in the
post-combat dialog.
+ Added plague effects.
+ Increased pitch range of turrets across the board to make them more
effective at PD off the combat plane.
+ Sensor range discs now have clearly defined boundaries in combat.

-------
King Arthur II: The Role-Playing Wargame - Valve
Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

King Arthur II – The Role-playing Wargame v1.1.03

-Added infantry ability to follow and guard archers automatically
-Balanced Dal Riata battle
-Fixed missing model for Tier 4 “Pict warriors”
-Fixed flag loading error occurring when loading saved games
-Fixed missing pictures for some units
-Reaching the “Tomb of the Emperor” without acquiring Morgana is no longer possible
-Various scenario fixes
-Various quest fixes
-Other minor bug and balancing fixes
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Blood Harvest Campaign:
- Item density revision.
- Several minor bugs fixed.

Blood Harvest 3:
- Fixed a potential exploit where survivors were able to jump to onto the cliff side prior to the train onslaught.
- Added tooltip to prompt players to fight to the safe room when the onslaught begins.

Blood Harvest 4:
- Changed the lights on first large train depot building to be non-solid, to prevent survivors from being able to jump into the upper windows.
- Moved a bookshelf in front of a window on the ground-floor of the last building in the level.
- Adjusted the slope of the concrete that makes up the bottom section of the last building in the map so that players slide off of it. It was previously used as part of an exploit to skip content.
- Doubled the height of the fence that leads around the last building in the map to prevent players from skipping the final building.
- Added tooltip to prompt players to fight to the safe room when the onslaught begins.
- Added new a new spawn location on the final bridge for infected.
- Removed a piece of railing along the final bridge to create an opening for infected attacks.

Blood Harvest 5:
- It should now be much harder to get stuck inside of the APC when it arrives.
Section 8®: Prejudice™ - Valve
Today's Deal: Save 66% off Section 8: Prejudice

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Snuggle Truck - Valve
Snuggle Truck is Now Available on Steam and 10% off until Friday February 10th 10AM PST.

Welcome to Snuggle Truck, the award winning over-the-top physics-based indie driving game. Save your cargo of crazy animals by delivering them to the zoo unscathed in the least amount of time. Tilt your truck, catch the fuzzies, drive over armadillos, and rocket your way through hills, caverns, and deserts. Perform backflips and navigate loops, harsh terrain, and unexpected obstacles all while attempting not to crush the poor animals.

Product Release - Valve
Magic: The Gathering – Tactics is Now Free to Play on Steam!

Magic: The Gathering - Tactics is a free to play, online tactical strategy game set in the rich, Magic: The Gathering Multiverse. Players build their collection of figures and spells from the five colors of Magic and create powerful spellbooks to summon and cast on the digital tabletop.

Revenge of the Titans - Valve
Titan Attacks!, from the studio that brought you Revenge of the Titans, is now available on Steam and is 20% off until February 10th at 10AM!

Battle swarms of alien fighters, bombers and giant boss motherships, over 5 unique worlds and 100 levels of frantic action. Earn bounty money and upgrade your ship with extra cannon, rockets and lasers. Destroy falling wrecks, dodge hurtling asteroids and capture escaping aliens - or blast them from the skies!

SOL: Exodus - Valve
- Decreased level load times
- Various optimizations
- If locking a missile on a target, and missile lock is then lost (out of view, changed target), user may release the missile fire button without firing a missile. This is only if they release the button before a new lock is acquired.
- Docking penalty re-added
- Added a visibility cone to the radar for easier readability for the time being.
- Fixes for the afterburner sound sometimes playing constantly after use.
- Virtual Mouse Joystick mode should now respect deadzone and sensitivity settings, though more work needs done still.
- MAG cannon projectile speed increase
- HADES Missile slight speed / health increase
- Reduced chances lower difficulty enemy fighters will shoot missiles out of the air.
- Increased speed of Gunships
- Increased potency and accuracy of Gunship turrets
- Mission 3 has gotten a complete revamp. No more transports to save and, in general, is much more action-orientated than before.
- Mission 5 Gunship exit points moved further out from their spawn point allowing players enough time to kill them (this was needed due to their speed increase)

Nation Red - Valve
Updates to Nation Red have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Chinese version of Nation Red now available
- Added a new radial comms. menu (default binding: 'z'). This makes it much quicker to ask for help, indicate powerups, etc
- Your Perk mode is now saved between games. For example if you always use Auto Perk mode, you will never need to set it again.
- All achievements are now enabled in on-line and local coop.
- Mission stats (unlocked mission and earned mission stars) will now also be saved on Steam's Stats servers. This will make them browsable plus makes it unlikely your mission progress can be lost.
- On-line games where the host has selected Auto Perk and Shared Xp will now give correct level up time to other players
- Weapon balancing: M107 reload time has been reduced by 35%. Damage from M240B, Uzi/Dual Uzi has been increased by 15%. AK47, Beretta 93R and M4A1 damage increased 10%.
- Dead zombies can now drop powerups outside the map area if at least one of the players has a Powerup Hook/Snare perk.
- Some boss tweaks: Minigun and AK47 boss' armor and spawn rate has been reduced. Brawler's armor has been slightly increased. Ak47 Boss firing rate has been slightly ramped up on later levels/waves. Melee Bosses have slightly increased armor.
- Console can be activated with ~ or ` keys
- Player will no longer jump when using the controller to select a perk in coop
- Powerup Hook and Snare further fine-tuned in on-line coop
- Players with Lone Wolf in coop will no longer be able to pull or snare Sentry Gun and Ghost perks
- Fine-tuned the cursor crosshair position on screen (was slightly offset)
- You can now cancel the in-game chat box with ESC
- The game will automatically pause and unpause in Single Player or Local coop if you bring up the Steam interface
- ESC button at the bottom of the screen is now clickable
- New 500K and 750K kills achievements have been added to sit between the existing 250K and 1M achievements.
- Double Experience powerup now also doubles Auto Experience points during the powerup
- Added better menu navigation with controller. Auto Perk mode and Player classes in Single Player can be edited using a controller.
- AK47 Machine Gun boss kill Xp has been increased
- On-line Warehouse Barricade mode: zombies will be able to break down the fence faster according to the number of players
- Fixed Player Class Icon not changing on some machines
- Added achievement tracking bars for a few achievements which could not be tracked
- Sound looping (clicking) bug in on-line coop has been fixed
- Setting the music volume to 0 (zero) will completely stop streaming music which may increase performance on some slower PCs
- Fixed AK47 Boss sometimes getting stuck on Bridge Barricade
- Several other smaller bugfixes.
...