Jagged Alliance - Back in Action - Valve
Jagged Alliance: Back in Action is now available for pre-purchase on Steam. Pre-purchase now and receive 15% off and Steam Exclusive DLC.

SCAR-L CQB Urban
FN's latest addition to the SCAR family is the "L" or Light version, chambered in 5.56mm NATO. This version comes in a new camouflage patter for urban operations.

Kevlar helmet
The latest craze in head protection is made of minimum weight/maximum efficiency- kevlar compounds and comes in a variety of camouflage flavors to fit every combatant's needs.

Military dress-shirt
Long-sleeved shirt, hiding scars and tattoos under well sewed fair-trade cotton. It comes in a special urban camouflage pattern and is adequate in household and combat situations.

Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features. Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist him. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.

Product Release - Valve
Today's Deal: Save 50% off Lucid

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Sword of the Stars II: Enhanced Edition - Valve
r18950b
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Critical Fixes:
+ Fixed the known issues where ships would not respond to controls.
+ Fixed a design screen boarding pod-related crash.
+ Fixed an AI crash that could occur when issuing orders to fleets.
+ Fixed a crash related to Hiver AI trying to set Gate missions.
+ Fixed a crash that could occur when entering combat with police cutters.
+ Fixed the rare crash that could occur when previewing maps when creating a game.
+ Fixed the crash that could occur when combat salvage generated a special project.
+ Fixed a game lockup that could occur when entering combat at a system with no orbiting bodies.

Other Fixes:
+ Fixed known issues where planet missiles and boarding pods were missing certain ship sections.
+ Fixed the issue where only one module of the same type would show up in the design screen.
+ Fixed some known Battleship rider issues with Leviathan class carriers.
+ Fixed Hiver, Human, and Liir boarding pod speeds.
+ Fixed Drone configuration issues with the Horde Drone Satellite.
+ Fixed incorrect display of armor in the design screen.
+ Fixed a couple issues causing different combat results at different time scales.
+ Fixed the launch pattern of planet missiles, which should lead to planet defenses being more effective.
+ Fixed the issue where feasibility could be displayed as 0%.
+ Fixed Meson Beam Length and the issue where its impact effects were not positioned correctly.
+ Fixed some issues where ships could fly over planets in combat.
+ Fixed the missing sound cue for relocate missions.
+ Fixed duplicate speech events for research breakthroughs.
+ Fixed an issue where the empire summary was counting fleets incorrectly.

Other Changes:
+ Various weapon and section tweaks.
+ Sensor information is now shared by players in teams (allied for example) in combat.

Known Issues:
- Overlapping start points can occur at star systems with no orbiting bodies.

Hydrophobia: Prophecy - Valve
Today's Deal: Save 66% off Hydrophobia: Prophecy

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Air Conflicts: Secret Wars - Valve
Today's Deal: Save 66% off Air Conflicts: Secret Wars

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Jan 7, 2012
Xotic - Valve
Xotic 2.4 is now available. The update adds windowed mode, improved translations, and a variety of fixes for customer-reported issues.

NEW FEATURES:
• Game can now be run in windowed mode

IMPROVEMENTS:
• Improved translations for all languages
• Brain Freeze achievement is now obtainable after winter sale
• Upgrade screen is bypassed in time-attack modes
• New indicator in time attack modes shows remaining goals

FIXES:
• Weapon switch timers are now reset properly
• All-Time High Scores calculation error fixed
• Fixed crash when no audio device is installed
• Fixed crash when game clip has bad data
• Fixed crash in how to play screen if gamepad control is not used
• Fixed issue with game window positioned incorrectly on non-Aero themes

Dino D-Day - Valve
- Fixed Trigger's "infinite" melee when using press-to-hold ironsights option.
- Fixed Trigger/Stygimoloch being able to fire through spawn doors when standing directly in front of them.
- Fixed sticky bombs passing through spawn doors periodically.
- Put Raptor's updated eating animation back in.
- Hardgrave can no longer go berserk while being eaten by a Trex.
- Fixed bug where Compy detonations would not kill the Compy if player was standing inside a present.
- Trigger can no longer melee a raptor while he is pounced.

Stronghold 3 Gold - Valve
Stronghold 3
Version - 1.7.25411
Patch Notes

- Fixed the issue with the campaign not continuing after loading in a save game from the main menu.
- Fixed an issue with sections of wall disappearing when loading in a save game.
- Fixed crash if closing a gatehouse when troops are moving through it.
- Several building footprints have been reduced.
- Buildings can be rotated by using the keyboard. Pressing SHIFT or CONTROL will allow the Q/E keys to rotate the building.
- Troops will no longer fall through the floor when crossing Stone Bridges.(User maps with this issue will need to be re-saved)
- Fixed the Fletcher occasionally making the bows in the stockpile.
- A few other potential crashes have been fixed.
Lead and Gold: Gangs of the Wild West - Valve
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Q.U.B.E. - Valve
Q.U.B.E. is Now Available on Steam and 15% off until Friday January 13th 10AM PST.

Set in a mysterious and abstract sterile environment, Q.U.B.E. (Quick Understanding of Block Extrusion) is a first-person puzzle game that challenges players to navigate each level by manipulating coloured cubes that surround them. There's little to go on as the game begins - the player is dropped into an all-white room with few instructions, and simply has to figure their way out. The tone of game changes as the player finds small and big alterations to their environment, supported by an original score, inviting each player to let their imagination take over as to where they might be. Through experimentation and discovery, players will progress through an ever-evolving series of cube puzzles that will challenge them with logic, physics, platforming.

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