Eurogamer


The Mythos Global open beta test begins 2nd February, Hanbitsoft and T3Fun have announced.


"Most of Europe" will be able to join in. The press release doesn't specify regions.


Mythos Global is the 2012 incarnation of Mythos. The previous incarnation, dubbed simply Mythos, was awarded 4/10 by Eurogamer last year.


Mythos is a Diablo-styled MMO that begun life at Flagship Studios, the Hellgate developer formed by ex-Blizzard staff that sadly went under. From the ashes rose Runic Games, creator of Torchlight. And the similarities between that game and Mythos are unmistakable.

Eurogamer


EA is anticipating a trademark dispute over a number of helicopters featured in last year's FPS Battlefield 3.


As detailed by Kotaku, the publisher was contacted last month by lawyers representing Textron, a US conglomerate that owns military hardware outfit Bell Helicopter, asking for three of its helicopters to be removed from the game.


The two parties then failed to reach a private agreement, leading to EA submitting an action to a California federal court on Friday.


EA's filing stated that, "the parties have been unable to resolve their dispute. EA therefore has a reasonable and strong apprehension that it will soon face a trademark and/or trade dress action from Textron."


The publisher then went on to claim First Amendment protection, arguing that the inclusion of Textron's AH-1Z Viper, UH-1Y and V-22 Osprey is covered by "the doctrine of nominative fair use".


"The Bell-manufactured helicopters depicted in Battlefield 3 are just a few of countless creative visual, audio, plot and programming elements that make up EA's expressive work, a first-person military combat simulation," read EA's document.


Textron is yet to respond.


EA recently won a similar lawsuit against Rutgers University regarding the the use of quarterback Ryan Hart's likeness in NCAA Football. The court ruled that EA's First Amendment rights trumped Hart's rights to control his own image.

Eurogamer


Alan Wake's American Nightmare and I Am Alive headline the Xbox Live Arcade House Party 2012.


They'll be joined by EA's Warp and THQ's Nexuiz.


The line-up was confirmed via a House Party 2012 trailer posted on Xbox Live US.


Former Kotaku editor-in-chief Brian Crecente posted captured footage of the trailer on his blog.

Eurogamer


The UK release date of PS3 exclusive Twisted Metal is 17th February.


Sony confirmed the date with Eurogamer (following the MCV report) this afternoon.


Americans can play Twisted Metal from Valentine's Day, 14th February.


Twisted Metal is being made by Eat Sleep Play - the studio co-founded by Twisted Metal and God of War creator David Jaffe.


Twisted Metal is a combat racing game. The name refers to a brutal tournament you'll try to win.

Eurogamer


By day, WayForward is just a mild-mannered developer for hire. It wears sensible spectacles and smart shoes, it slicks its hair back with odourless pomade, and it spends its working hours creating surprisingly decent licensed games. Often they're significantly better than decent, actually, as with last year's elegant and pulpy BloodRayne: Betrayal and 2009's A Boy and his Blob.


By night, however, after heading for a secret cave hidden beneath a dusty mansion, or stepping inside a phone booth and spinning around dead fast, WayForward is transformed into a smart indie studio, heroically splicing genres and crafting its own retro-tinged gems like the WiiWare survival-horror puzzler Lit and the evergreen bellydance-'em-up Shantae.


The Mighty Blank Blank series, as those in the know like to call it, has recently earned a place amongst the team's more interesting work. Last year's Mighty Milky Way sent you swimming through the galaxy one planetoid slingshot at a time, while, before that, Mighty Flip Champs offered up a multi-dimensional platformer in which you couldn't jump. Take that to the bank.


Mighty Switch Force is the latest instalment, and although it initially seems to be the most straightforward - and when it comes to level counts it's almost certainly the slightest - I think it may also be the most satisfying too.


Switch Force is a side-scrolling puzzle-platformer in which you're cast as a spindly robot cop forever on the trail of the five villainous Hooligan Sisters. The sisters spawn afresh on each new stage and must be collected, one by one, in order to progress to the waiting evacuation mech, and you've been given a Siren Helmet to aid you in your pursuit.


Besides looking dapper, your fancy headgear allows you to alter the environment at the tap of a button, either shifting certain distant blocks onto the game's 2D plane in order for you to jump on them, or shifting them out again if they're wedged in your way. Be careful, though, as it's easy to end up squashing yourself.


At first, the whole thing seems quietly indebted to Paper Moon, a free and uncommonly pretty browser game by Infinite Ammo that hinged on the same idea. The more you play, however, the more apparent it becomes that WayForward's using the concept for very different ends, creating short bursts of platforming intensity and puzzling cruelty rather than letting you loose to explore.


At the same time, Switch Force is also making the most of the 3DS' lenticular screen, allowing you to ghost blocks in and out of existence with precision and take stock of the games' complex landscapes quickly and intuitively. Readability aside, the whole thing's a treat to behold, in fact. The backgrounds have a wonderful industrial sci-fi appearance to them, calling to mind the covers of 1980s Harry Harrison novels, while the cast of cartoon characters are beautifully, if economically, animated, and they all stand out sharply, as if cut from chunks of thick card and then stuck in front of the landscape on cocktail sticks.


Mighty Switch Force is entirely enjoyable with the 3D turned down, but, like Pullblox, it benefits greatly from a sense of depth. It's enough to make you wish for a 3DS instalment of the Viewtiful Joe series.


In the early stages, it's enough to make you wish for slightly better controls, too, as you're dropped into the world with only a weak laser shot, a surprisingly ponderous running speed, and a rather measly jump. It all feels a bit earthbound after the gravity-bending delights of Mighty Milky Way. That said, you'll quickly start to realise that the scheme has been built around precision rather than flair for a very good reason: after the game's halfway point, running and shooting are rarely your primary concern anyway.


That's because of a range of special blocks that entirely transform the experience, tying together the puzzling and platforming elements and breaking it free of the Paper Moon comparisons once and for all.


These blocks aren't that unusual by themselves, perhaps - there's a boost-block that shoots you high into the sky or across the screen, for example, and there are blocks that can be locked into place by standing on them, changing the order in which they then phase in and out of view - but they're all brought together to form some ingenious gauntlets that are built to be traversed at terrifying speed.


Some levels offer stepped pyramids you have to climb by shifting fresh tiers into existence as you're powered from one ledge to the next, while others construct networks of doors that need to be resequenced in order to allow you to pass through them safely while you chain boosts.


Towards the end, there are even platforms that automatically switch in and out of the screen every few seconds, rendering your Siren Helmet useless and forcing you to work to somebody else's beat for a change. Throw in enemies that have to be shot from behind, fizzing bomb-bots who can blow down weak walls, and doors that will open only if a robot is squashed against the screen by a well-placed block-switch, and you have a hectic yet brainy puzzler with an unusual focus on rhythm. Jump - shift - land - jump - shift - land - boost - squish - restart - sob.


That would be enough, but each level also comes with a truly insane time target to aim for, encouraging you to pare your hard-earned five-minute completion back down to - gulp - a minute and a half, say, and making a rather short game a little more replayable in the process. If you have the speedrunning bug, be warned: Mighty Switch Force's taunting clockwork worlds are going to be a dangerous, and possibly fairly maddening, compulsion. Even if you don't, this is still clever, personable, and beautifully made.

8
/
10

Eurogamer


Hold your horses - Sony hasn't named Kaz Hirai as Sir Howard Stringer's presidential replacement just yet.


The company's top suits issued a statement to say that "nothing has been determined at this time".


Japanese news outlet Nikkei reported on Friday that Hirai could replace Stringer as soon as April.


Welshman Stringer, however, would retain chairman and chief executive officer roles.


Sony's response read: "Certain media reports were published on January 7th, 2012 regarding Sony Corporation's executive officers' appointments. Sony Corporation has made no announcement in this regard and nothing has been determined at this time."


Kaz Hirai replaced Ken Kutaragi as boss of PlayStation in late 2006/early 2007. In April 2009, Hirai was promoted again, this time to oversee the entire consumer half of Sony's business. It was then that many considered Hirai as being groomed to replace Stringer.


But we'll always remember Kaz Hirai for his barnstorming performance on stage at E3 2006, where he gave us "Riiiidge Racer" and much more.

Eurogamer


BioWare has responded to fans who have vented their frustration with the game's performance on the official Star Wars: The Old Republic forum.

A series of lengthy threads attested to performance issues that caused framerates to plummet when players entered interior locations.


"Our development team and our production team have been investigating this issue and we want to thank everyone who has posted constructively on this thread," the BioWare post, written by community representative "Arrthen", began.


"You've provided the development team with a basis for investigation into the low FPS issues, and with your help they have identified and are in the process of resolving the indoor framerate drop."


A detailed blog post outlining the problem - and the proposed fix - is due from the technical team shortly. In the mean time, if you're experiencing framerate issues, the BioWare technical team has recommended the following course of action.

  • Close any and all applications running in the background.
  • Turn down the in-game graphic settings.
  • Change the settings to favour performance over quality if you are using a third party graphic management software.
  • Turning off "bloom" in the graphic options in game.
  • Turning shadows off and shaders low.
  • Update your drivers.


Thanks to niro78 for the tip.

Eurogamer


Shape-matching puzzler Doodle Fit launches on the Nintendo eShop this week as DSiWare.


The game's all about rotating blocks to fit them into given shapes. There are over 100 levels to do this in, all for the price of £4.50/€5/500 DSi Points.


It's nothing to do with the similarly named iPhone hit Doodle Jump, although you may have heard of Doodle Fit before - it's already a veteran of the PC, Mac, iPhone, Android, Windows Phone 7 and PSP.


This Thursday's eShop update also contains fellow DSiWare offering Make Up & Style. It allows you to become a professional make-up artist, also for £4.50/€5/500 DSi Points.


Then on Wii, Bobby Carrot: Forever. It's a revamped version of a mobile phone adventure game where you play as a carrot-hungry rabbit. Forever is the fifth iteration on this formula, expanded for WiiWare to support better graphics and DLC. A trailer lies below.

Eurogamer


Balance can be a tricky mistress to satisfy. Take All Zombies Must Die, for example. Its core components - a twin-stick shooter with zombies - are so overused that the combination inspires more fatigue than excitement. Clearly, something has to be done to the formula to make it stand out. But add too much, too little or simply the wrong sort of thing, and whatever base pleasures still remain in the twitching top-down zombie shooter corpse can be lost.


Unfortunately, with All Zombies Must Die, developer Doublesix has fallen prey to the last two pitfalls. It's not only added too much clutter to the genre's fragile framework, it's added the sort of clutter that actively detracts from the game's enjoyment.


The scenario is obvious enough. There's a zombie outbreak, and a quartet of survivors must live to tell the tale. There's a wise-cracking dude, his exasperated ex-girlfriend, a nerdy scientist and, apropos of nothing, a bulb-headed alien called Lux.

Eurogamer


Lovefilm has undercut rival film streaming company Netflix.


Lovefilm's new introductory unlimited streaming price is £4.99. Dubbed Lovefilm Instant, this can be accessed on PS3, Xbox 360 and iPad.

Netflix launched on PS3 this weekend at a price of £5.99.


Wonderful - some competition at last.


The Lovefilm price wasn't reflected on the Lovefilm site at the time of writing. It was announced in a statement today.


Lovefilm also revealed it had reached 2 million monthly subscribers, thanks to record-breaking numbers of sign-ups during the Christmas period.

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