The Playstation Vita's Escape Plan is a charming, clever side-scrolling puzzle game sure to win over the hearts of anyone considering a Vita purchase.
In the game you need to maneuver Laarg and Lil through a labyrinthine series of puzzle and trap-laden rooms. Players swipe at the two characters, tap the screen and tickle the underside of the Vita to interact with the environment, trying to keep the two out of harm's way.
The game's clever mechanics and level design is augmented by an extreme Chiaroscuro art style that turns the game into a monochromatic marvel.
Here's a look at the kiosk demo for the Fun Bits developed game, that Totilo calls his most anticipated titles for the Vita. It makes that list for me too, right up their with Gravity Rush.
Sorry the video isn't more stable, but I had to hold the Vita to play it properly and I drank some coffee first. :D
The Nintendo Download ends the year on a high note with the release of Terry Cavanagh 's indie darling VVVVVV on the 3DS eShop, adding a 3D twist to the game's already twisted gravity platforming.
If the 3DS does nothing more than get a few indie PC greats into the hands of the masses, then I consider it a success. You may remember VVVVVV from its starring role in the Humble Indie Bundle #3, or from its charmingly primitive visuals mixed with a simple yet satisfying gravity control mechanic. Help Captain Viridian find his missing crew and save the day by flipping gravity on its stupid gravity ass. I should write the back of video game boxes.
There are things other than VVVVVV in this week's download as well, but typing out their names isn't quite as entertaining, so I only did it once. You can find those below.
Carmen Sandiego Adventures in Math
Publisher: The Learning Company
Price: 600 Wii points
Bad news, detective! Those vicious villains of V.I.L.E are at it again. This time they've struck Big Ben in London, England! Just when we think we've put a stop to their trouble, they come up with a new scheme to vex us. The Chief wants ACME's best agent on this case, and that means you, detective. So grab your gear-you're headed to London!
Carmen Sandiego is back and only you can foil her V.I.L.E plans. Travel the globe, solve brain-twisting math puzzles, and catch the villain behind the Big Ben Burglary.
Crack the case of the Big Ben Burglary in single-player Story Mode. Perfect your math skills in single-player Practice Mode. Challenge your friends and family to solve math puzzles against the clock in Multiplayer Mode.
In Carmen Sandiego Adventures in Math, you practice your math skills and use them to fight crime. Ideal for grades 4–5, math topics include arithmetic, logic puzzles, fractions and much more!
Cake Ninja
Publisher: Cypronia
Price: $4.99 /500 DSi Points
Become a true Cake Ninja warrior. This casual game invites you to slide the stylus across the screen to slice cakes into small pieces like a true ninja warrior. It's very easy to play. The more cakes you slice, the longer you stay around. The longer you survive, the higher your score. How long can you last? You can also challenge your friends to a multiplayer game and find out who's the best player.
Slingo Supreme
Publisher: Magellan Interactive
Price: $7.99 / 800 DSi Points
Create more than 16,000 levels, discover unlimited Daily Challenges and beat the Devil in new mini-games. Slingo Supreme is the sequel to Slingo Deluxe, packed with even more Slingtastic fun. It features a new Supreme mode that lets you build more than 16,000 different Slingo games. It also offers an infinite supply of Daily Challenges, new Powerups (including Reel Nudge and Instant Slingos) and the long-awaited introduction of Devil Mini Games. Now you can finally take on that Devil and beat him at his own game.
VVVVVV
Publisher: Nicalis
Price: $7.99
There's something terrible wrong in an alternate dimension! Help Captain Viridian flip to find five crew members, 20 hard-to-reach Trinkets and save a dimension on the brink of destruction. It's a space opera in the most unique scale with a style that only VVVVVV can bring to you. Instead of jumping, control the direction of gravity by inverting your gravity and allowing Captain Viridian to flip between the floors and ceilings of the environment.
For adventurers who save the dimension, there's still hours and hours of new gameplay with all-new Player Levels. Test your mettle and see if you have what it takes to beat a collection of levels created by other famous game developers.
Inspired by classic 8-bit days gone-by and now with experience-heightening 3D, VVVVVV will challenge even the most battle-hardened old-school gamers.
Bionic Commando
Publisher: Capcom
Price: $3.99
Take control of the powerful bionic arm and infiltrate the Empire's fortress. Rad Spencer is a member of FF Corps, an elite group of commandos who serve the Federation. The group is specially trained in the use of powerful wired grappling guns. When the Federation's greatest soldier, Super Joe, is captured while infiltrating the enemy Doraize Army and investigating the development of a powerful super-weapon, Rad Spencer is sent in to save his missing comrade. Take control of Rad and his powerful bionic arm as you infiltrate the Doriaze Army's heavily guarded fortress, navigate 19 levels, fight to save Super Joe and ultimately take down the enemy leader in this classic side-scrolling adventure.
Even the mainstays of a Playstation platform, games like Hot Shots Golf, sing on the PS Vita.
Sure, Hot Shots Golf: World Invitational feels like it sort of tacked on the touch and motion controls, but the core gameplay of this golf game remains as fun as any of the titles in the franchise. It's also really pretty.
Check it out.
In today's memorable edition of Speak Up on Kotaku, commenter Eatplaysleepmore thinks he's found a major character flaw in Bethesda's latest masterpiece. Do you agree?
Just how forgettable are these characters?
I just finally finished Skyrim, kinda had to deal with some massive issues to finish it though (one of the unlucky PS3 copies). Story was ok, but here is my biggest realization, the characters in this "real living world" (as some Skyrim fans like to call it because they do jobs and stuff) are so non-existent.
I am trying to remember names of most of the people and I just can't. Ulfric Stormcloak and Alduin are the only ones I can remember, obviously because they play the biggest role in the story but that's really it.
Now I know a lot of people hated most (if not all) the characters from Final Fantasy XIII (hell I do too) but the names and faces stay with you. If someone came up to you and asked you a question about Lighting, her face would show up in your head and the way she dressed(maybe even her voice).
But if I were to ask, hey remember those siblings in the first town you run into? You would be like oh yeah, I forgot what they looked like and their names though.
Even with Dragon Quest 9, where you made your own silent character, I can recall 5+ names in there than I can with Skyrim.
I am just hoping Bethesda adds more "character" to these people, yeah I get that this is "my" story but can't I have some memorable interesting characters to interact with along the way?
In Tokyo, Comiket, aka Comic Market, kicked off on Dec. 28. It's not only the biggest self-published comic book convention in Japan, it's the biggest in the world.
And where are comic books, there are nerds. And where there are nerds, there are cosplayers.
First held in 1975, Comiket is now a biannual event, drawing half a million visitors to both the summer and the winter Comiket.
Even when temperatures get down right frigid that doesn't stop the slew of cosplayers from bringing their favorite game, manga, and anime characters to life.
Sister site Kotaku Japan was on hand at this year's Comiket, along with Japanese sites Moeyo and Asagawa Blog. Check out the first day of cosplay in the above gallery and more photos in the links below.
This year's Comiket runs from Dec. 29 to Dec. 31 at Tokyo Big Sight.
To see the larger pics in all their glory, click on the "expand" icon on the main image above.
心温まるコスプレギャラリーその1, 冬コミケからのコスプレギャラリーその2, 冬コミケ・コスプレギャラリーその3 [Kotaku Japan]
1日目のコスプレダイジェスト [Moeyo.com]
その1, その2, その3, その4, その5 [アサガヲBlog]
All this Paul Christoforo drama has me wondering about my worst customer service stories. I can't think of a single time someone has been a giant asshole to me, (except for that one lady at CVS. Stop rolling your eyes at me please, mam) So what is your worst customer service stories? Tell us all today on...Talk Amongst Yourselves!
Many thanks to pan1da7 for today's TAYpic! We could use more entries folks, because there's much of December left to fill with images, so please submit with the instructions below.
Take a crack at being featured atop TAY some time this month simply by making a hilarious Photoshop or some other manipulation of the month's image. Pull a clean version from this thread. Make sure your image is 16x9 and funny. That will improve the odds of your image getting picked. Submit the image to the #TAYpics thread. Good luck!
What Valve did this year seemed impossible: they improved on the perfection that was the first Portal. That feat was accomplished, surprisingly, by making everything about players' return to Aperture Science less perfect. We got a scuffed-up, messier experience that resonated more deeply than any other game this year. Can Portal 2 open a rift to the top of this year's GOTY contenders? Let's see.
WHAT I LOVED:
Heart-ificial Intelligence: Portal 2 pulled off an amazing role reversal: it made the humans playing it feel like computers and the dueling AIs vying for control feel human. The character arcs traveled by Wheatley and GLaDOS didn't seem robotic at all, and each AI felt, at turns, poignantly insecure and needy. And, at the end of the single-player portion, I felt like a problem-solving machine, electric and sharp, able to coolly think my way out of the game's inscrutable puzzle rooms.
Broken Beauty: Portal 2 fractured the clean minimalism of its predecessor and created a different kind of splendor by peeling back Aperture Science's gleaming white layers. Playing through the grimy, rusted-over past of the research firm didn't just introduce cool new mechanics. It showed us the aching soul of a beautiful loser named Cave Johnson, and generated an unexpected empathy for GLaDOS.
WHAT I HATED:
Invisible Woman: I wanted Portal 2 to create more of a connection to the series' mute heroine Chell. It's great that other, newer characters get fleshed-out backstories, but that just makes it harder to care the character I'm controlling when she remains a near-total cipher.
Slightly Off-Key: A game's theme song usually doesn't count for much in overall scheme of things. But, c'mon, this is Portal, the series that gave us "Still Alive." After firing that last teleportation blast, I expected a tune that lived up Jonathan Coulton's previous classic. Sadly, "Want You Gone" did nothing for me, even after repeated listens.
Kirk Hamilton responds:
I loved the crap out of Portal 2. It was a triumph, a huge success; I'm making a note here, etc. It is an entirely worthy candidate for GOTY, even though in the end I didn't choose it for my own nomination. Here's what I think:
WHAT I LOVED
High-larious - Portal 2 was the funniest game of 2011. The excellent one-off gags, the winning animation work on all of the robots, and Stephen Merchant's show-stealing voice-over performance… I spent 90% of my time with a huge grin plastered on my face. Why can't all games be this funny? I don't know. Writers Erik Wolpaw, Jay Pinkerton and Chet Faliszek, my hat is off to you.
Brainy Gamer - Portal 2 was a real brain-tickler. Solving a tricky puzzle before sending yourself careening through the air to the finish line was one of 2011's great gaming pleasures.
Musical Heart - The way that Valve integrated Mike Morasky's super-cool music into the gameworld was creative, unexpected, and my favorite addition to the Portal formula.
The Ending - Best grand finale of the year, hands down.
WHAT I HATED
Thick in the Middle - The single player campaign's middle act felt largely unnecessary. Too many of the puzzles were, basically, "Find the White Wall To Continue."
Unnecessary Answers - A pervading sense of ominous mystery was part of what made Portal (and for that matter, Half-Life) so cool. I can't say that the sequel benefitted from adding GLaDOS' and Aperture's backstories.
PC Loading Screens - Come on, Valve. Seriously?
Luke Plunkett responds:
With Valve terrified of games including the number "3" in them, this is probably the last we'll ever see of Portal. Unless they do a Portal 2.5. Or Portal: The Portal Chronicles: An Origin Story: Chronicles. Good thing it was a great game, then.
WHAT I LOVED
Funny Bones: Good Lord, this game was funny. Consistently, massively funny. Great writing, top-shelf voice acting. That should be the norm in blockbuster video gaming, but it's not, so Portal 2 gets a big thumbs up for this.
Meat On Them Bones: The first Portal was a puzzle game. Room after room of puzzles and little else. Portal 2, with its bottomless chasms and walkways and transitions, felt more like a flowing game, which really helped matters as far as pacing and story-telling were concerned.
WHAT I HATED
Too Much: On the one hand, I appreciated the variety of challenges and tools at your disposal in Portal 2. On the other, the game often felt like there was too much going on, and it lost a little of the first game's watertight focus as a result.
Stephen Totilo responds:
What have we here? Oh! It's the best game I played in 2011.
WHAT I LOVED
Playing it - Yeah, yeah, looking at it was lovely. Listening to it was cool. It is a video game, so I am happy to confirm that actually playing Portal 2 was a wonderful experience, too—a delightful experience of thinking, trying, experimenting, leaping, rushing, panicking, hoping and also just having a grand time.
Playing it with another person - Of course, the single player of Portal 2 was good. It was an iterative improvement on the ingenious design of Portal the first. Co-op was better. I played it online. I played it on the couch. I played it with a regular friend. I played it with my wife. We were dropping four portals in the labs to solve crazy puzzles, one of which had us taking off from face-to-face ski jumps of sorts, making us smack into each other in mid-air. If another game wins our GOTY vote, I will not be convinced its players had more fun than I had with Portal 2.
WHAT I HATED
Nada. It made me laugh too much. This game's a gem.
Mike Fahey responds:
Everything about this game fills me with pure, unabashed joy. Going into these discussions I was 100 percent certain my pick would be Skyrim. Now I only want it gone.
WHAT I LOVED
Did I Mention Joy?: There hasn't been a moment during my multiple play-throughs of Portal 2 that I've felt anything less than completely pleased with my time investment. From the moment I woke up in the simulated motel room to the final lines of Jonathan Coulton's "Want You Gone" my smile never faltered. Even during the game's most maddeningly frustrating puzzles, I was happy to be challenged by such a well-crafted experience.
Sharing is Caring: The addition of cooperative multiplayer in Portal 2 was handled brilliantly. By introducing two new robot test subjects to the mix Valve was able to craft a complex and completely satisfying game mode without compromising the integrity of the single player experience. And this is real co-op, not just two or more players shooting at the same enemies. Whether you're playing with a close friend or a total stranger, by the end of Portal 2's cooperative campaign you're two parts of one well-oiled testing machine.
WHAT I HATED
Do I Have to Have a Hated?: I suppose I could be cute here and say I hated that the game had to end, but in truth I felt the game ended exactly when it should have. I've got nothing.
There you have 'em, our arguments for and against Portal 2 as Kotaku's 2011 Game of the Year. We'll have one more argument this week, and then we'll vote and announce the winner on Monday, January 2.
Read the rest of our 2011 GOTY debates.
So, you've got a 3DS and quickly availed yourself of its relatively new stereoscopic video recording capabilities. The work you've filmed with Nintendo's little gaming handheld will melt faces.
You're sure of that.
But you need an audience. A global audience, bigger than the other 3DS owners who you can already share with. Now, you can find that audience on YouTube, thanks to a detailed how-to guide assembled by the folks at NerdMentality. You can't directly upload video to YouTube from a 3DS and simply grabbing the video from the SD card gives you a file that won't display in 3D.
NerdMentality's step-by-step tutorial includes instructions on how to convert and upload the 3D videos for Windows and Mac OS, as well as tips on the correct formats for uploading files to YouTube. The website claims that they're the first to crack this technological riddle, so do check it out if you've got a 3D masterpiece sitting on your 3DS.
TUTORIAL - How to Get Your Nintendo 3DS 3D Video to YouTube and Display PROPERLY in 3D [NerdMentality]
Those of us that remember them still miss the arcade emporiums of yore, even is they reeked of cigarette smoke and too much body odor in too small a space. That era's long gone but the American Classic Arcade Museum, located in New Hampshire's Funspot arcade, remains one place where folks can lay hands on the glorious stand-up coin-operated machines of the past.
Yet, as substantial as ACAM's collection is, the institution doesn't have every stand-up arcade game ever made. When private collectors unload their stock of old-school cabinets, there's a chance for the museum to beef up their inventory. One such opportunity's happening right now, with back-in-the-day games Space Dungeon, Mad Planets, Solar Fox, Discs of Tron and Black Widow being offered to sale for ACAM. However, the museum's a on-profit organization is coming up just short of half of the $3,650 asking price. So, they're turning to gamers and old-school arcade enthusiasts to make up the difference. If you want to help those dusty quarter-munchers find a good home, you can visit the ACAM homepage and make a donation via the ChipIn widget found there. Who knows, if you're ever in New Hampshire, you can drop by FunSpot and the American Classic Arcade Museum and say hello to some old friends.
American Classic Arcade Museum
Super Mario...Sisters? | Beth Turnsek flips the Mushroom Kingdom on its head. Nice pants, Prince Peach.
In a statement just released, N-Control, maker of the "Avenger" accessory linked to the infamous marketer Paul Christoforo, has promised a $10 discount coupon for all who pre-ordered the device, as an apology for Christoforo's conduct toward a customer, which drew the wrath of the global video... More »
With an onus on spectacle and selling you on a mood, instead of a stage or actual footage, video game trailers have become an artform unto themselves. More »
Torrent site Kat.ph has opened its databases to the download specialists at TorrentFreak, sharing with them the 50 most commonly searched terms for torrent downloads in 2011.
While it's not perfect, and doesn't include other major Torrent indexes like Pirate Bay, it's as good as we're going to get,... More »
Every year, give or take a few months, the best video game artists from around the world get together and submit entries in a competition called Dominance War.
The aim is to create the ultimate character. More »
To pass the time, hacker Brandon Wilson - who normally messes around with graphics calculators - decided a few months back he'd take a look under the hood of Activision's Skylanders action figures, see what makes them tick.
After playing around with the figure's RFID bases, he collected his... More »
Because Rock Band's existing library just isn't punishing enough, Harmonix will be releasing Rush's epic 2112 as downloadable content for the game over the next week.
The thing here is that, while the song is split into seven "acts", and available as separate tracks accordingly, if you buy the... More »
While we're still waiting for proper, new Zelda action figures, Japan keeps getting Gashapon (capsule toy) pieces, continuing with this new line celebrating three very distinct eras of the franchise.
There are six figures in all, with a Link and a Zelda from each.Ocarina of Time (the childhood... More »