Dec 15, 2011
Rochard - Valve
A demo for Rochard has been released. The demo contains 3 first levels from the full version (total 17 levels). After finishing the demo and purchasing the full game, you will be able to continue your adventure from where you left.

Dungeon Defenders - Valve
7.13 Update Notes

Eternia Shards DLC
* Added Part 1 missions: Mistymire Forest, Portal Defense, LifeStream Hollow Uber MonsterFest (8-player), LifeStream Hollow PvP
* Added early-access to "Nightmare" difficulty mode for owners of the 'Eternia Shards Complete Pack' DLC, with Eternia Shard enemies featured, & corresponding level, enemy, spawn layout & boss rebalancings
* Added 5 new achievements: Mythical Defender, Portal Protector, Nightmare Portal Protector, Nightmare Eternia Shard Recovered: Purple, Eternia Shard Recovered: Purple
* Added new "Mythical" quality-level items, with a level requirement of 74

All Modes
* Fixed a GPU memory leak crash involving any mission with Terrain
* Possible to sell/buy items with a value above 100 million now.
* Added Adjustable Camera Field-Of-View Options slider
* Fixed 1-byte Stat overflow bug, and Raised maximum Per-Item Hero/Defense Stat to 360 (not a total cap, just on each individual item, up from 126)
* Changed Pet XP earnings to 100% of earned XP, up from 50%
* Fixed a Secure-Trade failure bug
* Fixed a UMF enemy-stuck area
* Added optional damage-red material flash when any object or character takes damage
* Raised Level Cap to 74
* DefenderStore.com items will now automatically remove from web listing when sold, dropped, or traded, and will switch between web Shop and web Inventory if moved between in-game Shop and Inventory respectively.
* DefenderStore.com listing name will now automatically match in-game shop name
* Damage resistance no longer reduces incoming momentum (knockback) from hits
* Moved shake-camera and step-towards-target options to the general options panel
* Made ALL Missions and Challenges have Leaderboards
* Added next/previous page buttons to the Play Statistics UI level list
* Nerfed Animus Damage by 33% (retroactive)
* Changed Piercing Shot & Piercing Spreadshot cooldown time from 1.25 seconds to 4 seconds
* TrendyNet will no longer accept connection from pre-7.13 game versions
* Increased non-equipment Stat point cap from 100 to 120

Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance.
  • Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server

Team Fortress 2
  • Australian Christmas has begun!
    • Added community-contributed winter event items
    • Added new Grordbort Pyro and Engineer item sets
    • Added the "Valve Gift Grab 2011 – TF2" achievement
    • Added Naughty and Nice winter keys to the Mann Co. store
  • Added a new Valve-authored control point map: Foundry
    • added 12 achievements for Foundry
    • added achievement reward milestone reward for Foundry achievement
  • Added UGC Highlander medals
  • Relaxed some restrictions on what misc items can be equipped simultaneously
  • Additional improvements for client stability
  • Updated the localization files

Day of Defeat: Source
  • Added the "Valve Gift Grab 2011 – DoD:S" achievement
  • Updated the localization files

Counter-Strike: Source
  • Added the "Valve Gift Grab 2011 – CS:S" achievement
  • Added rate limiting for connections and added the following ConVars to support that:
    • sv_max_connects_sec
    • sv_max_connects_window
    • sv_max_connects_sec_global
  • Dramatically improved the dynamic model loading system's memory usage, performance, and stability
  • Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7
  • Improved alt-tab handling under Windows Vista and Windows 7
  • Fixed a client crash during demo playback
  • Updated the localization files
Nuclear Dawn - Valve
Additions
• Added new attachment for the Silencer gizmo when applied to the SPETZ-9 Shotgun and Paladin Sniper Rifle.
• Added low-visibility particle effect on silenced weapons.
General Issues
• Fixed players in single-player training showing up as join-able on the server browser.
• Fixed pre-order Veteran medal sometimes not being given
• Fixed several bugs with the Deep Blue achievement.
• Fixed a bug with the Cloak-on-Cloak Action achievement.
• Replaced the poison grenade from the Stealth Saboteur with a pistol side-arm.
• Fixed stealth player models, and some weapons becoming invisible with mutli-core rendering disabled on Windows.
• Fixed Consortium Support eye height being too high.
• Fixed errors regarding the ‘DropClip’ event from the Bag-90 and P-900 sidearms.
• Fixed the default key bind for weapon quick switch. Players should consider restoring their key binds to the default configuration.
• Improved bot navigation meshes for all maps
• Fixed naming for the london world fair prop
• Fixed can’t create physic object error
User Interface
• Fixed pre-order Veteran medal sometimes not showing up in the extras panel.
• Fixed missing chat and exit button in the commander screen after joining a game right after commander training.
Levels
• Silo
o Fixed able to build inside the building at the EMP base
o Fixed invisible wall on an inside walkway
o Removed floating rope above the CT command bunker
o Added a bit more space for the EMP commander to deploy relay towers
o Fixed multiple small issues throughout the level
• FPS Training
o Fixed unable to proceed with Exo tutorial when running between the two firing rooms while pressing space
o Removed delay from jump/crouching messages, they now show up when the player is near the obstacle
Dec 15, 2011
Dota 2 - Valve
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

HEROES
  • Added Ursa!
  • Broodmother: Fixed Insatiable Hunger working against illusions.
  • Death Prophet: Fixed Crypt Swarm not allowing unit targets.
  • Nature's Prophet: Fixed Treants spawning the maximum amount regardless of the number of trees present.
  • Razor: Fixed Static Link not showing bonus damage on the modifier
  • Razor: Fixed Static Link interaction rules.

GAMEPLAY
  • Fixed Necronomicon truesight not revealing wards.
  • Fixed bug that was causing item chests in the world to sometimes disappear.
  • Mjollnir's Static Charge buff used to double hit entity that triggered the effect, now it only gets hit once.
  • Mjollnir's Static Charge buff will now only fire once a second. It used to have no cooldown.
  • Enabled Lifestealer and Death Prophet in Captain's Mode.

UI
  • Added Suggested Item Editor. Access this from the shop, all your new builds will be saved to the cloud.
  • In multiselection, units with active abilities are now sorted ahead of units without active abilities.
  • Buying an item while dead no longer puts it in the main inventory. Fixes an exploit of buying items while dead with Aegis or as Skeleton King and respawning with the item.
  • Instead of dropping items on the ground, we now show an error when trying to buy items from the side or secret shop that would not all fit in the inventory.
  • We now allow courier to purchase items away from base (they go into the stash).
  • Fixed right clicking on items in the stash with the courier selected.
  • Game client will remember and automatically rejoin custom chat channels.

VISUALS
  • Fixed a bug where ground blood wasn't showing up for a bloody Infest emerge.
  • Fixed dropped items occasionally disappearing.
  • Units will no longer run in place after the game ends.
  • Added victory and defeat animations to creeps.

AUDIO
  • Illusions will no longer comment on victories or losses.
  • Witch Doctor will now express his frustration when performing a terrible malediction.

BOTS
  • Added "-dumpbots" chat command for dumping the bot state.
  • Improved how bots handle defending a building that's within their base.
  • Fixed bug where bots would accidentally know about invisibile enemy heroes nearby.
  • Reworked how commit-to-attack calculations are done. Bots should be better about evaluating their surrounding threats and in particular should no longer walk by each other like ships in the night.
  • Improved bot last-hitting performance.
  • Fixed item build issue with Earthshaker Bot.
  • Tidehunter will use Ravage more intelligently now (tries harder to hit multiple enemies ).
  • Increased bots desire to do Roshan even if they don't happen to be nearby, when it's safe to do so.
  • Made bots better at defending the base when there are enemy creeps inside it.
  • Fixed bots not trying to avoid the enemy fountain.
  • Fixed bots never using Shadow Blade.
  • Fixed bots never farming when they've decided that they want to save money for a buyback.
  • Fixed bug where bots would move back and forth just within tower range when waiting for pushing creeps to arrive.
PAYDAY™ The Heist - Valve
PAYDAY receives fourth update!

Here is the list of features and fixes based on the fast feedback from the community:


Features (because you asked for them)

* Filter servers by difficulty

* Possible for server to allow/disallow drop-in

* Possible for server to set a reputation limit for the server. Players with lower reputation then the set value will not be able to join.

* Possible for server to change permission, reputation limit and allow/disallow drop-in mid game from ingame menu.


Bug fixes

* Fix for Bulldozer trying to do acrobatics such as jump over tables and crashing the game in the FW Bank.

* Fix for timers on devices (drill,saw and tablets) restarting on rare occasions

* Fix for first character not being registered in chat input when chat is mapped to the enter key


Improvements

* Increased the difficulty of hard and OVERKILL by tweaking some AI group logic for better attack waves

* Enemies take decisions faster

* Enemies pause less when travelling long distances


Ok now let's do this...

OVERKILL Crew & Sony Online Entertainment
Trine 2: Complete Story - Valve
v1.09 - December 15, 2011

Technical:

- added Alt+F4 support
- added WindowTitleBar user option for hiding the title bar in windowed mode (only available in options.txt)
- fixed a couple of crashes

Controllers:

- tweaked server list when using a gamepad

Multiplayer:

- fixed listing of full games in the server list

Mac:

- fixed Brightness slider in Visual Settings

Rock of Ages - Valve
Updates to Rock of Ages have been released. The updates will be applied automatically when your Steam client is restarted. The changes include:

- New snowball boulder player.
- All Army Leader avatars have Christmas themed costumes (viewable in the character selection screen and versus screens).
- Game menus updated with Christmas themed art: Animated snow that drops over the screen, snowy covered background and big snowball character instead of regular boulder.
- New achievement: Win a match with the snowball boulder to unlock it.
- New multiplayer option: Players can now select between two unit setups when creating an online match:
- All units are available (this way you can play with all the units, even in the early levels).
- Only campaign units are available (as it was before).
Terraria - Valve
Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Bug Fixes / Performance:
- Reduced the amount of RAM needed to run Terraria.
- Added an option to turn backgrounds off.
- Improved the automatic game quality adjuster.
- Lighting update won't skip as much on lower quality levels.
- Items dropped on death for hardcore and mediumcore characters will retain their conditions.
- Space Gun now has a value.
- Water Bolt can now have conditions.
- Diving Helmet now works correctly.
- Walls now correctly show behind Glass Blocks.
- You can now untie bound NPC's with Autopause enabled.
- Mediumcore and hardcore players will drop their cursor item on death.
- Coins held on the cursor will correctly be dropped on death.
- Dryad's Corruption and Hallow status numbers are correct.
- Wyverns are less common and will be less likely to spawn near the ground.
- Mana Flower's price has been increased.
- Fixed the shadow glitch of trippy lighting.
- Music Boxes no longer dupe when placed on platforms.
- Fixed an issue that caused stacked coins to go missing from chests during multiplayer.
- Cursed Torch item now emits light in water.
- Harpoon can now be reforged.
- Lighting will now be set to Retro instead of crashing if Terraria is unable to switch to the new lighting mode.
- Keybindings will no longer sometimes be set to "None" automatically.
- Bombs thrown by clowns will now show that the wall has been destroyed in multiplayer.
- Crystal Shards now give off light in retro and white color mode.
- Hallowed Armor only has graphical effects with the helmet.
- Players now have hair under their hats.
- Statues no longer turn into Armor Statues when they are smashed from the top.
- Clowns only throw bombs when their target is alive.

Items
- Added Candy Cane Blocks & Walls.
- Added Green Candy Cane Blocks & Walls.
- Added Snow Blocks.
- Added Snow Bricks & Walls.
- Added Red, Green, and Blue Lights.
- Added Presents that are dropped by monsters during the holiday season.
- Added Snow Globe.
- Added Santa’s Outfit.

NPC's
- Added Snowman Gangsta.
- Added Mister Stabby.
- Added Snow Balla.
- Added Santa Claus.

World
- Snow biomes will always be created during world gen during the holiday season. There is a 1 in 3 chance for snow biomes to be created during world gen during the rest of the year.
Toki Tori 2+ - Valve
Here's the third Toki Tori 2 development build!

You can now:

- control an icon that looks like Toki Tori
- play around with creatures and warps
- send creatures to their death
- look at the lovely forest background

Let us know what you think at:

http://twotribes.com/message/toki-tori-2-update-10/

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