Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Yes, there’s also a Diablo III cinematic from Blizzard. Not all that interesting, I suppose, but it’s super stylish, so you’ll probably want to take a look, below. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Yes, Bioware are making an RTS. Or more accurately: they’ve now got an RTS studio under the same label. Generals 2 is powered by the Battlefield 3 engine. It’s PC-only. Dr Ray said: ““We’re bringing BioWare’s vision for emotionally engaging gameplay and great attention to quality to the strategy genre and the Command & Conquer franchise. I am excited to welcome BioWare Victory to our label. They are a great addition and the team is working hard to make sure Generals 2 truly immerses and engages players into this intense, gritty, modern war experience.” And Executive producer Jon Van Caneghem said: “With Generals 2, we are bringing the Command & Conquer franchise back to its roots, blending strategic gameplay with fast-paced action — all set in visually stunning theaters of war powered by Frostbite 2.” (Thanks, VG247.)

It’s dated for 2013. See trailer below. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

So here’s a genuinely interesting twist. Epic’s next game steps away from space marine bombast to be a thing where “you explore, you scavenge, you build and ultimately you survive.” It’s called Fortnite and it sounds like my kind of game, frankly. There’s no word of this formats it is coming out on, so might not be PC>, but I think we can assume that it will be, given the clear Minecraftian inspiration. Like Minecraft, enemies come out at night, so players will be spend the daytime scavenging to bolster their defences for the night.

Teaser-y trailer below. Thoughts, Internet? (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Lewie Procter)

I appear to have accidentally spent last night (until about 6am) discovering that there ain’t no party like a philosophy party. I stumbled home in the early hours of the morning, and now what limited brain activity I’ve got is almost entirely focused on trying to solve the problem of how to make a fry up appear in front of me, without any of the ingredients or the capactiy to collect the ingredients. Thankfully, my Savy-deputy Tony Heugh took sympathy on my self-enduced shambolic mental state, and has helped me bucket up this load of bargains for you this week. There’s more cheap games over at SavyGamer.co.uk (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

With the news that iconoclastic Ukrainian developer GSC Gameworld has closed its doors, putting the future of the Stalker series in jeopardy, thoughts turned to the games they had made, and the hopes we’d held for a sequel. There are a few reasons why the Stalker series is so important in the greater scheme of gaming, and as of 2011 those reasons seem more pressing than ever.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

“Feed the world. Let them know it’s Christmas time.” But I’ve only got six dining room chairs, Bob. “I don’t care. I’m too busy thanking God it’s them instead of my friend.” I hate you, Bob.

Ah, the Christmas classics. Not talking of which, what’s the tenth game in our NOT IN ANY ORDER list of the best games of spaceyear 2011?

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

There was a bunch of art posted here yesterday (thread deleted) from a source which purported to be a former artist at GSC. The images appear to be a couple of environmental scenes and a bunch of concept art. It might make for decent wallpaper which you can gaze at, thinking about what could have been…

Full gallery below. Click for full size. (more…)

The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (John Walker)

This would be so much easier if I could draw wolf bodies.

What exactly is going on behind our backs in the lands of Skyrim? Eh? EH? The answer is below.

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Duke Nukem Forever - contact@rockpapershotgun.com (Jim Rossignol)

Speaking of that DLC stuff, Duke Nukem is destined to expand for the price of $10, next Tuesday. The DLC, which is called The Doctor Who Cloned me, features a new single player campaign (although presumably it’s only short compared to the main campaign) as well as a bunch of multiplayer maps. Gearbox explain the setting thusly: “Deep in the heart of Area 51, Dr Proton has been hatching his evil plan. Fueled by new ego boosts, Duke is ready to take on evil clones, aliens queens and anything else that comes his way in order to save the world and his babes!”

Mmm!

Bastion - contact@rockpapershotgun.com (Jim Rossignol)

Supergiant are apparently fully aware that when talking about Bastion over the summer, they say they designed the original game to be complete, and therefore not really requiring of DLC. Needless to say, that stance has changed a little, as they explain: “HOWEVER! In the weeks following the release of the game, we decided to put a little something together for the holidays as a show of thanks to our fans. So, on December 14, we’ll be pleased to bring you the Stranger’s Dream DLC for Bastion, which should give you some good reasons to come back to the game while preserving the core experience just as we intended.” The Stranger’s Dream will be “a new fully narrated Who Knows Where sequence, bigger and more challenging than the others”, and there are two other new game modes, too.

The Stranger’s Dream is out Dec 14th. It’ll be free, too.

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