Red Orchestra 2: Heroes of Stalingrad with Rising Storm - Valve
General
• New achievement Fighting The War on Christmas - Participate in a successful territory capture on Commissars House
• Improved CPU performance for all players
• Spectators will now respect the server's roaming restrictions if the viewed player is killed
• Fixed occasional crash when changing teams in the role selection menu
• Weapon upgrades that have been unlocked no longer have a lock icon next to them in the profile menu
Countdown
• There is now a 5 second timeout after using a reinforcement wave in countdown. This addresses problems where several waves get used up at once.
• If the last player alive is still bleeding out they will now be able to live out their last few seconds before the round ends
Territory
• Fixed the round end screen not displaying if the spawn select menu is open
Server
• Servers that become unranked will now attempt to become ranked again after the map changes. We are still working on fully solving the issue with some servers going unranked, but this will help improve the issue.

America's Army 3 - Valve
America’s Army 3 Version 3.2
Listen up Soldiers, we have new information from HQ!
With the release of America’s Army 3.2, your soldier now has another tool in their arsenal. The development team has added the M106 smoke grenade into the game, providing players with a great new way to conceal their movements.
The release notes below highlight the use of the new tactical device, as well as all of the new features, gameplay tweaks, weapon fixes and more.
New Features
● A new inventory item! The M106 Fast Obscurant Grenade (FOG) will instantly create a cloud of smoke to cover your actions. Essentially, it works like the M83 with one important exception: a short fuse. If you try to cook the M106, it will likely blow up in your hand and cause an injury. A new “Up in Smoke” achievement has been added when a teammate is revived within the cover of an M106 smoke cloud.
● A new AA3 Loader application is provided with this release to enhance the front end of AA3. This application will start automatically when launching the game. This tool provides the ability to create or delete soldiers, view your soldier’s Personnel Jacket, view combined player stats, and launch a game server. It also offers updated news, game manual access, and links to the America’s Army website.
● Improved ladder functionality: to mount a ladder, face ladder and press the “use” key (spacebar by default). When approaching a ladder from the top, the player will automatically turn and mount the ladder upon hitting the spacebar. This eliminates players from needing to walk backwards to attempt to go down a ladder, missing it, and falling, causing leg damage. As an added benefit, a player may choose to release from the ladder by hitting the spacebar again, thus giving the player more options with dealing with enemies while using ladders.
Gameplay Changes
● Change to After Action Review (AAR) panel to better convey the player’s combat effectiveness during the previous round.
● Added display of achievements for all players on the server so they are shown in the AAR.
● Interrupting a reload (after seating magazine) now results in a chance of malfunction.
● Updates to Spacebar Context system to correct several edge cases. This only affects selection when player is within multiple volumes (Vault/Mantle, Ladder climb, healing a teammate, ES2, etc.).
● Better fix for players that are blocked while climbing ladders continuing to climb through other players, objects, the floor, or into the air on remote clients.
● Flashbangs were tweaked to make them more effective when deployed indoors.
● Improved VIP extraction ending - new sounds and proper stopping of countdown and audio when team is killed while extraction is active.
● Weather handling has been further optimized in Shanty Town to reduce network usage.
● Implemented the new AG Award when graduating BCT.
● Zip-tie roll over animation is now played when players are secured.
● Fix for 'ladder snake' bug where player is seen sliding up the ladder after grabbing onto the ladder while sprinting.
UI Change
● Fixed the scoreboard to highlight the player's name in yellow.
Bug Fixes
● A memory usage optimization pass was done to reduce our game client memory footprint.
● Another network performance pass to reduce bandwidth on glass heavy maps.
● Fixed Mr Zip Cuff and Tag and Bag localization to reflect actual 50 enemy secured/confirmed in order to earn (rules were correct already).
● Several hundred minor map related issues (on all maps) were addressed by our LDs.
● Updates to Leaderboard functionality to increase number of entries, fix to allow full use of character font for names, viewing full Leaderboard no longer overwrites the mini-board values, and adjust UI size to allow longer descriptions in mini-board.
● Cleanup of a variety of server-side log spam.
● Removed some client side log spam related to authentication.
● Cleaned up some inventory logging.
● M320 no longer miscounts rounds fired or rounds hit.
● Fixed a TS3 thread hang/deadlock that randomly occurred.
● Fix for ragdolled enemies not being confirmable. This cuts out the distance check involved for confirming a dead enemy since the ragdolled pawn can travel a considerable distance client side in some situations....such as falling down stairs.
● Fix for mission type not updating on the team select menu.
Map Fixes/Changes
● Alley: Fixed an issue where a few objects were sticking into the wall. Fixed an issue where certain trash bins were not accepting decals.
● Alley: Fixes involving an ES2 gray bin object labeled as a laptop.
● Alley - Discovered that there was a wall in buckets that had been duplicated on top of itself.
● Alley: fixed "hole in world" bug along with a few clipping meshes.
● Alley: Fixed issue where grenade goes through the fire escapes near the loading dock.
● Alley: Changed collision volume on the van to better support shooting grenades near it.
● Alley: Fixed a clipping issue with the dumpster near the hotel boiler room.
● Alley: Fixed issues that caused the carried objective to be unretrievable.
● Bridge: Rotated spawn points on the South side in the AO map type.
● Bridge: Fixed grenade over-pressure issues in the North and South towers.
● Bridge: Adjusted collision volumes and fixed several clipping issues.
● Bridge: Comm Volume updates
● Impact: Updated VIP mission to add smoke and light to the extraction flare
● Impact – Updated activated objective loading screen mission description
● Pipeline: Fixed issue where a player can access and fall into a pit at the exterior valve building
● Pipeline: Fix for unclimbable 'vine ladder'
● Ranch - Added some decals back to the main house, adjusted the v/m volumes around the windows, fixed issue where player can get stuck in the corner of the bridge, and many other minor issues.
● Ranch – Fixed issue where grenades would go through hay bales.
● Ranch – Fixed some sound volume issues in Greenhouse.
● Stronghold: Fixed several clipping issues in arches
● Stronghold – Fixed inconsistency in bullet penetration on deli walls
● Stronghold – Fix to Tower Café Patio chairs to allow bullet ricochet.
● Shantytown: Fix issue to keep players from getting stuck near the docks, and fixed an issue where a player can get stuck under a building.
● Shantytown – Camera view clipping through wall, floating table, floating grass, adjusted blocking volumes on TV set, corrected Comm volumes on North side of Central building, and many other clipping issues.
● All maps: Several ES2 object issues fixed.
● All maps: Adjusted ladder positions to make them all consistent with how the new ladder system is supposed to work.
● All maps: Variety of Physical materials on object modified/updated.
● Training: Fixed issue where carriable objective was invisible in training levels.
● CONEX-MOUT: Updated the shoot-house walls to be bulletproof. This should keep players from accidentally murdering the drill instructor.
Asset Fixes
● Changed the physical material from metal to plastic for the blue-grey bins.
● Added a phys mat to the bathroom sink material.
● Stronghold_Comm/Env: Added local materials to the package so as to be able to apply the appropriate physical material needed.
● BFT_Background - Removed extra baked lighting from the VIP mission from the map texture.
Admin Control Panel
● Added the ability for ACP admins to kick players to the Spectator Team.
● Punkbuster panel updates correctly after first use.
Punkbuster Updates
● When a player is kicked by PB (directly or via Admin PB kick) the generic PB message is now displayed and when dismissed a "PunkBuster Kick Details" message box is displayed with the detailed reason why the player was kicked.

Serious Sam 3: BFE - Valve
- Added Santa Sam and Santa Sammy models.
- Split screen game was erroneously requiring user to be online. Fixed.
- Split screen users (other than the first one) couldn't configure gamepad settings. Fixed.
- Set up dpad icons for star shaped weapon list.
- FOV slider now shows its value.
- Moved FOV menu slider to graphics options.
- Changed FOV lower bound from 75 to 60 degrees.
- FOV override now works in versus games.
- Fixed "pause" text being visible on client when game starts.
- Fixed single player loading screen sometimes being shown instead of multiplayer one when loading in multiplayer.
- Fixed an issue which prevented showing of message when a secret is found.
- Added safety to fix cases when achievements are sometimes not registered by Steam (probably if connection fails temporarily while playing). They will be stored internally and re-awarded later.
- Changed sort order of achievements in achievement menu (so related achievements are listed together). Also, unlocked achievements come before the still locked ones.
- It is now synchronized whether server is still loading so it is not allowed for (vote) force game start during that time.
- If server was still loading and one of the clients finished loading, that client would start the game although server was not ready. Fixed by switching status to "Waiting for players to load" if server is loading.
- Added safeguard against loading screen exiting before game is fully synchronized to the client.
- Fixed falling through floor if crouching while jumping on extremely low frame rates.
- Fixed player's corpse respawning at chapter after being eaten by sandwhale in Team Survival mode.
- Made player details menu title use a font which is not in uppercase, so player's name is shown in its original form.
- Fixed aux buttons in loading screen sometimes not working during multiplayer loading.
- Fixed looping fire animation remaining on player's third person model even after weapon runs out of ammo and is replaced.
- Fixed problem with player exiting the loading screen if trying to initiate a vote while another vote is already in progress.
- Reduced number of current render-target changes when rendering shadow's cascade or faces.
- Optimized collection of depth prepass, fast-lights and shadows commands.
- Fixed double creation of ingame menu when invoked via F10 from loading screen.
- Loading screen now uses a checkbox character for readyness toggle button text (should be more intuitive than "set ready"/"set not ready" texts).
- Fixed some string formatting error in Chinese locale table.
- Disabled ingame menu invocation from the loading screen if the menu button is not visible.
- Adjusted image frame in session info menu according to its image aspect ratio.
- Fixed an issue which would cause scaffolding pole to sometimes remain locked in player's hand if it is used in combination with melees.
- Fixed preview menu popup that happens when closing multichoice or string input menu.
- Fixed menu transparency issues visible in low framerate.

Product Update - Valve
To receive the latest news directly on Steam while you play, all updates will be posted in the Announcements section.

For existing players, you can now receive free Petroglyph Coins just for referring a friend!

Rise of Immortals is an Free-to-Play Action Strategy online game that is continually being updated with new content and features through the automatic update system. Check out the following content features recently updated!:

- New Immortals and skins
- Immortal spotlight videos
- Other game content news

Also be sure to visit the game's community pages for regular updates, including contest and event announcements!:

- Official game forums
- Steam game forums
- Steam chat group

- RoI daily news on Facebook
- RoI server updates on Twitter
- RoI gameplay videos on YouTube

- Watch these pages for specials and exclusives on these Immortals, their skins, and other in-game items!
Product Update - Valve
Adjusted how much XP needed for each level
Added Gold Credit rewards for leveling up
Fixed UI bugs
Dec 7, 2011
Killing Floor - Valve
Killing Floor has just been updated to include the Twisted Christmas content!

Tripwire continues its long standing tradition of massive free content packs with the Twisted Christmas 2 Content Pack. The features an all new level, Ice Cave, as well as brand new Twisted Christmas music to get you in the holiday spirit. But wait - there's more! Santa is bringing even more gifts - the Winter Weapon Pack, with seven brand new weapons complete with new achievements, free to everyone who owns the game. Returning from last year's event we have Christmas themed specimens replacing all of the regular baddies, Santa’s Evil Lair, Christmas themed achievements and the chance for those who missed unlocking the special Baddest Santa character last year to grab him this time around.

The Elder Scrolls V: Skyrim - Valve
Patch 1.3 Notes:

General stability improvements
Optimize performance for Core 2 Duo CPUs
Fixed Radiant Story incorrectly filling certain roles
Fixed magic resistances not calculating properly
Fixed issue with placing books on bookshelves inside player purchased homes
Fixed dragon animation issues with saving and loading
Fixed Y-look input to scale correctly with framerate
Batman: Arkham City - Valve
Release notes:
We have just released a patch for Batman: Arkham City PC that provides fixes a variety of DX 11 issues, as well as fixes for a few other non-DX 11 related issues. The DX 11 fixes will apply for the majority of players, however, some specific Steam users will experience issues when running under DX 11.
With this latest patch, Steam users with the following Windows Operation Systems should avoid running the game under DX 11 until further notice:
- Windows Vista 32 bit
- Windows 7 32 bit
Users running Windows 7 32 bit or Windows Vista 32 bit should ONLY use DX 9 settings until a future patch that addresses this specific issue is released. We are actively working to address the remaining issue tied to DX 11 for users running 32 bit versions of Windows Vista or Windows 7.
Major fixes that this patch addresses are listed below.
- Performance / hitching issues have been greatly improved for running in DX 11.
- An issue with players running out of Video Memory or encountering a Rendering Thread Exceptions has been address. This was primarily affecting 32-bit Operating Systems.
- A progression block after defeating Ra’s Al Ghul has been fixed. This was issue occurred primarily on lower end computer setups and described as Batman not readying his Reverse Batarang.
- A crash that occurred when scrolling between the Character Bios and Arkham City Stories has been fixed.
- A crash that occurred when selecting “Press Start” immediately when available at the Title Screen has been fixed. The issue was described as crashing/hard locking around the DLC (Downloadable Content) check.
Thank you all for your patience.

Product Update - Valve
Bug fixes:
Rewards for winning round, best player in team\overall are lowered
Fixed issues with font in UI
Updated PhysX, grenades\rockets should now work correctly (not fly through geometry)
Nightfall map lighting was updated, now it is darker
Defense Grid: The Awakening - Valve
New free Defense Grid Community Challenge Update released:

- Mission Selection UI has been simplified, you can now see all medals for all modes at a glance
- New Fully Loaded game mode added: All towers and all upgrades are available (suggested by community member Salmusco)
- New Frozen Core game mode added: Cores do not float back to the housing
- New Shredder game mode added: The aliens keep coming. And you don’t earn interest.
- New Balanced Build game mode added: You need to build one of each tower type before you can build a second of the same type
- 32 new missions added with leaderboards
- Fully Loaded missions added to all early levels up to and including Center of Power (except for Out of Fuel)
- Frozen Core missions added to Ancient Research, Long Descent, Out of Fuel, Guardian’s Fall, Crossed Signals, Waste Disposal, and Last Stand
- Shredder missions added to Ancient Research, Flight Plan, Cold Storage, Guardian’s Fall, Center of Power, Standing Order, Crossed Signals, Turnabout, and Lockdown
- Balanced Build missions added to Cold Storage, Standing Order and Lockdown
- Out of Bullets missions added to Turnabout and Lockdown
- Fix: voice over volume control affects more audio lines than before
- Prepared for more content ahead
- Fix: Top of the Class achievement now able to be earned and description changed to reflect the new level names and requirements
- Fix: Few and Proud achievement clarify requirements needed
- Fix: Splash screens are skippable again
- Fix: Borderlands levels Entanglement and Infiltration let you build towers again
- Fix: No more purple textures when playing You Monster level in a low-res graphics level
...