Dec 6, 2011
Product Update - Valve
An update to Rochard has been released (1.04). The patch allows to customize keyboard controls. You'll find the customization menu under controls menu.

The Steam Cloud bug in the game which prevented the local save game from being uploaded to the cloud has been now fixed and the cloud files are updated using local save game when running the game. This is completely transparent to the player and no save data is lost in the process. Most settings such as the customized controls are stored in the cloud, but display resolution which is computer specific is not.
Dec 6, 2011
Renegade Ops - Valve
- Fixed an audio issue that affected audio clarity
- Fixed an issue with multi-player that should result in more overall stability
- Closing the application should no longer result in an error
- Fixed an error that caused the game to close to a black screen
- Fixed an error that caused the redistributable install files to stall during the initial game install.
- Fixed an audio crash issue affecting certain 7.1 sound setups
- Fixed an issue that caused the demo to not launch correctly
Product Update - Valve
- Quick fix for dedicated server not starting.
- A few minor localization fixes.

Sword of the Stars II: Enhanced Edition - Valve
r18221d
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Critical Fixes:
+ Fixed crash when deleting favorite invoices.
+ Restricted transfer to defense fleet from fleet manager, which could have led to a crash.
+ Fixed the memory leak/crash when displaying range/damage graphs for weapons that don't supply these values.
+ Fixed a crash in simulated combat related to fleets not being removed.
+ Fixed crash caused by colony intel not being removed when colony lost.
+ Fixed crash caused by only allowing a single defense fleet per system (should be defense fleet per system per player).
+ Fixed per-player initial technologies, colonies and savings.
+ Fixed duplicate module icons when exiting the design screen with the module selector present.
+ Fixed crashes related to new treaty news event messages.

Other Fixes:
+ Increased trade ranges for Human, Tarkas, and Liir-Zuul factions (game must be restarted for change to take effect.)
+ Fixed bug where battle riders would stay in construction system.
+ Fixed bug where bore ships where not refreshing node lines.
+ Added "No Module" item to the module selector.
+ Fixed bug where drones were not returning to tender in the weapon test screen.
+ Fixed issue where friendly ships were pursuing and firing at each other in combat.
+ Added research tech button to feasibility study dialog.
+ Changed research cube visual and added feasibility state.
+ Removed ability to build alien zuul habitations.
+ Removed alien habitation requirements from science stations.
+ Fixed bug where Alien habitations where showing up for races that werent encountered.
+ Fixed bug where foreign habitations would show up with no foreign player encountered.
+ IOBM's now actively acquire new targets.
+ Hooked up names properly on favorite invoices.

Other Changes:
+ Tool tips added for ship statistic icons, weapon target filter and weapon behavior buttons.
+ Tweaked beam impact effects.
+ Tweaked combat AI behavior.
+ Disabled abandon colony button in New Colony dialog

Product Update - Valve


Highlights of the AMD Catalyst™ 11.11 Windows release includes:

NEW FEATURES

Adobe Flash Player 11 support
- Enables full support of the GPU accelerated Stage 3D API and Stage 3D applications
- Supported on the AMD Radeon HD Series of GPUs, A-Series APU and E-Series APU

RESOLVED ISSUES

Resolved Issues for the Windows 7 Operating System

This section provides information on resolved known issues in this release of the AMD Catalyst™ 11.11 software suite for Windows 7. These include:
- Images and textures are no longer corrupted (Blue) in Rage.
- Bezel compensation now works correctly with Far Cry 2.
- Screen tearing is no longer randomly observed while moving a window on the desktop while in Clone mode or Eyefinity mode.
- A black screen is no longer observed when extending displays.
- Homefront no longer crashes randomly when Crossfire is enabled.
- DC Universe Online no longer hangs soon after selecting a character and entering the game.

KNOWN ISSUES

Known issues under the Windows 7 operating system
The following section provides a summary of open issues that may be experienced under the Windows 7 operating system in the latest version of AMD Catalyst™. These include:

- Screen tearing may be observed occasionally while playing Portal 2 in DirectX 9 mode.
- Shogun 2 may exhibit screen corruption while playing on low resolution settings in 2x1 Eyefinity mode.
- Choppy playback may be observed playing interlaced DVD content in full screen mode using PowerDVD 11.
- A BSOD error may occur while playing Call of Duty – Black Ops in Multiplayer mode with Crossfire enabled.
- Video corruption may be observed while playing World of Warcraft in windowed mode and AVI file simultaneously.
- Dragon Age 2 may exhibit corruption during in game cinematics when run in DirectX 9 mode.
- Lost Planet 2 my display random corruption and flickering when run in DirectX 9 mode.
- Lost Planet 2 may crash randomly when Crossfire is enabled.
- The following games may experience random flashing textures during gameplay :
- Homefront
- Metro 2033
- Far Cry 2
- Stalker : Call of Pripyat

Known Issues under the Windows Vista Operating System

The following section provides a summary of open issues that may be experienced under the Windows Vista operating system in the latest version of AMD Catalyst™. These include:
- Windows Aero options may be missing after installing the driver.
- A ‘ghost’ cursor may be observed when playing Dragon Age 2 in Crossfire mode.
- The character avatar in Dragon Age 2 may display random flickering.
- HAWX 2 may experience random system reboots when run in Eyefinity mode.
- Civilization V may experience random crashing when run at medium or high in game settings.
- Bulletstorm may experience random flashing during gameplay.
- Dead Space 2 may hang occasionally soon after game launch.
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed the "Checkout Unavailable" error preventing certain accounts from purchasing items
  • Improved the framerate stuttering issues some clients were experiencing
Product Update - Valve
Updates to Counter-Strike: Global Offensive have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed movement exploit
- Made movement more responsive per pro feedback
- Fixed an out-of-sync issue that was causing some players to get shot by invisible players
- Added mp_restartgame for competitive matches
Stronghold 3 Gold - Valve
Stronghold 3
Version - 1.6.24988
Patch Notes

-New free-build mode control panel. This allows you to do the following:
- Launch an attack/siege from a list against your castle
- Set the in-game difficulty (mostly for the sake of estate food consumption rates currently)
- Give yourself some gold
- Activate and set the evil-ness of random events
- Wall attachments (such as stairs) are no longer limited to their attachment points. This allows you to slide them along wall edges. This also affects hoardings, burning logs and braziers.
- You can now press the N key to jump to notifications (enemy attacks, etc) currently taking place.
- Fixed the bug where players were unable to attack ruins and other structures.
- Fixed a bug where the "King" contributed to the population.
- Some tweaks to multiplayer so that the game shouldn’t lag as much for everyone when a slow computer is in the game. We are continuing to try to fix MP syncing issues especially in games with 3 or more players.
- A new free-build mode map (“Threefish River”) has been added.
- The crash which occurred after loading a map or save and then exiting the game has been fixed.
- A crash has been fixed when playing military mission 11 (“A Glimmer of Hope”) and using the trebuchet to fire at a tower.
- Deletion & repair now requires a mouse click, rather than just the mouse button to be held down.
- Fixed a bug where blood and sparks particles were attached to troops.-
- Trees now sway in the wind.-
Please be aware save games made before patch1.3.24532 that contain fire will crash when loaded.
Real Warfare 2: Northern Crusades - Valve
Real Warfare 2: Northern Crusades Update 2.2.5 Available

Fixed:
- Crashes during sieges
- Crashes while generating certain castle layouts
- A rare error when mission stayed incomplete when all of its tasks were completed
- A rare error when an army was considered to be located in another region, which led to inability to finish a quest
- Battle with Prussian foragers near Matowy will be generated correctly now
- Error when player info window stayed on screen while playing outro
- Exploit when player could escape from any battle
- Reserve troops are no longer taken into account while calculating army strength
- 'Return' option in some dialogs now works correctly instead of closing dialog window
- A castle will be auto-garrisoned after capturing it in all cases
- Wrong shadows rendering

Improvements:
- Name generation. All units on strategic map now have correctly generated names. They consist of first names, 2nd name parts (for Mongols), last names or nicknames (for brigands and Prussians). All possible names are historically correct for a given nation.
- Tactical AI will react to being under fire more actively
- After completing the story campaign and starting the freeplay mode maps boundaries are expanded
- Handling of negotiations between weak player and enemy lords
- New mouse cursor shows inaccessible map areas

Gameplay changes:
- Maximum AI army size increased to 30 regiments (was 20). If army contains more than 10 professional regiments ("Knights" or "Sergeants" level), it can contain twice the amount of militia troops.
- AI will try to hire roughly equal amount of Pikemen and ranged troops (Militia tier)
- Army spawn points corrected in quest tactical battles (engagement with Pippin brigands and battle with foragers near Chluhov)
- 50% more regiments will be auto-hired to garrison a castle after capturing it
- Chance of finding hireable siege equipment in medium and large towns and castles slighhtly increased
- Chance of having ranged troops in garrisons of towns and castles decreased
- Minimal ransom is now 20. Maximum ransom capped.
- AI armies strength hints are now visible near the player and not on the entire map. New 'Recon' skill that affects this distance will be added in a next patch.

Sword of the Stars II: Enhanced Edition - Valve
r18221c
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+ Fixed the bug where alien habitations would not become constructible on discovery of alien races.
+ Fixed initial battle riders not showing up in initial fleets.
+ Fixed a crash related to ship design options.
+ Fixed known issues with weapon/shield interactions.
+ Fixed an issue where control zones were not being updated after combat.
+ Fixed a crash that could occur when accessing defensive fleet positions after coming out of combat.
+ Fixed an issue with unresponsive ships in AI controlled combat.
+ Fixed a combat AI crash related to switching objectives.
+ Fixed known cases where required ship design options could be removed.
+ Fixed a post-combat crash caused by accessing information for destroyed ships.
+ Fixed the crash caused by accessing the Battle Manager for an empty star system.
+ Fixed a crash caused by missing module information text.
+ It is no longer possible to scrap enemy ships.
+ Added missing tool freighter, imports and trade goods tool-tips.
+ Added missing treaty accepted and treaty declined text.
+ Hooked up point of interest pings in sensor manager for certain random encounters.

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