The Elder Scrolls V: Skyrim - Valve
UPDATE 1.2 NOTES (all platforms unless specified)


  • Fixed crash on startup when audio is set to sample rate other than 44100Hz

  • Fixed issue where projectiles did not properly fade away

  • Fixed occasional issue where a guest would arrive to the player’s wedding dead

  • Dragon corpses now clean up properly

  • Fixed rare issue where dragons would not attack

  • Fixed rare NPC sleeping animation bug

  • Fixed rare issue with dead corpses being cleared up prematurely

  • Skeleton Key will now work properly if player has no lockpicks in their inventory

  • Fixed rare issue with renaming enchanted weapons and armor

  • Fixed rare issue with dragons not properly giving souls after death

  • ESC button can now be used to exit menus

  • Fixed occasional mouse sensitivity issues

  • General functionality fixes related to remapping buttons and controls

Nov 30, 2011
Diamond Dan - Valve
Changes:
Added gameplay pause after starting from a door
Added configurable controls
Added gamepad support
Added open doors in early levels
Added Enter key for profile screen
Added doors stay on Easy + Medium
Added trap flashing effect
Added pausing game hint box
Added Dan can move blocks back that come his way
Added different block speed per difficulty
Added hide journal navigation during sequence
Added help dialog (F1)
Added hint about help dialog
Adjusted level order and traps
Adjusted level difficulty
Adjusted water sound volume in Aztec theme
Adjusted amount of score lost when dying
Adjusted required score for achievements Pension Plan and Gold Digger
Adjusted speedrun now in Paris
Adjusted diary to match new level order
Fixed getting squashed while entering a door
Fixed spike traps can be destroyed by axe while out
Fixed crumble traps get triggered when blocked
Fixed hint when entering new profile name
Fixed incorrect amount of treasure on loot view
Removed speedrunner pop-ups
Magicka - Valve
Magicka Changelist 1.4.5.3

Fixed a network crash for the Final Boss in The Stars Are Left Campaign.
Fixed a crash in The Stars Are Left Chapter 2 related to Intel and ATI cards.

Total War: SHOGUN 2 - Valve
Rise of the Samurai
- Fixed forum issue enabling players to exceed the maximum veteran slot limit
- Fixed bug where Chosokabe Daikyu Samurai could be recruited
- Fixed bug where Realism mode wasn’t being saved
- Fixed bug where players had to add an extra unit to ready up after a classic MP battle
- Fixed bug where replay battle type didn’t update correctly when switching between types
- Fixed issue with Invite Friends and Weather tickboxes
- Fixed bug where duplicate experienced and veteran units displayed incorrect cost
- State Academy entry in Encylopaedia now displays correctly
- Fixed bug where remaining funds did not update when player switches sides in a siege battle
- Fixed crash bug when starting a 1v3 on a 2v2 map
- Fixed bug where grouped units could not be given orders after rallying from a rout
- Fixed issue where players with a full unit roster could still click ‘add to army’
- Fixed bug where the cutscene after the Nagashino historical battle caused a lockup
- Fixed bug where clearing then loading an army containing Hero units prevented Hero units from appearing as selectable units on the unit selection group

Retainers
- Infantry officer: retainer’s effect is +2 instead of +1
- Yari master: Reduce spear defence from 3 to 2
- Unabalanced spears: reduced effect from -3 to -2 (the counter to yari master)
- Stricken unholy forge: tweaked to affect all monk units
- World weary: morale penalty removed
- European gun smith: Tweaked to affect reload
- Way of the Ikko-Ikki: +10% now affects monks and ashigaru, with +2 melee defence rather than +3
- Rennyo’s teachings: Morale boost now +1 rather than +2 and +3 melee defence rather than +4

Unit categories
- Spear and naginata units are now distinct so that spear retainers do not benefit naginata units. This affects a number of overpowered army/retainer combinations to reduce their effectiveness.

Units
- Samurai Archers reduced in cost by 50 koku
- Great Guard cap raised to 2
- Matchlocks reduced in cost as they are now less effective with previous friendly fire fixes
- Naginata Warrior Monk Cavalry capped to 3 max to reduce potency
Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Dramatically improved the dynamic model loading system's memory usage, performance, and stability
  • Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7
  • Improved alt-tab handling under Windows Vista and Windows 7
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Dramatically improved the dynamic model loading system's memory usage, performance, and stability
  • Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7
  • Improved alt-tab handling under Windows Vista and Windows 7
Nov 28, 2011
Super Meat Boy - Valve
OS X version update:
-Fixed problem with PNGs loading in incorrectly causing warpzones with the retro palette to crash unexpectedly
-Fixed problem with chapters in Super Meat World having less than 20 levels not loading correctly
-Fixed problem with levels in Super Meat World chapters not being named correctly
-Fixed problem with not being able to exit the game via the menu
-Added buttonmap.cfg to install directory to allow for remapping of controls
-Removed Resolution and Fullscreen options from Settings Menu
-Added the ability to do full screen via the command line (-fullscreen)
-Added the ability to run 1920x1080 via the command line (-1920x1080)
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome - Valve
• Refined maps to remove untimely death from bounce plate, others.
• Fixed app bugs
• Fix for achievement reporting

Doc Clock: The Toasted Sandwich of Time - Valve
Update Notes:

-Fixed 'Hot and Bothered' Achievement text.
Nov 28, 2011
Product Update - Valve
Trine 2 Beta 6th update 28 November 2011 (v1.04):

Technical:

- added preliminary support for SLI graphics cards
- fixed crash related to the High Rise Achievement
- fixed conjured objects sometimes not falling until touched if framerate low
- fixed goblins to climb over their frozen brethren
- fixed animations related to bouncing on mushrooms etc
- fixed projectiles and hatches (so projectiles don't collide with hatches if they're down)
- fixed black flashes on Mac
- fixed various Mac crashes
- fixed save slot selection issues
- fixed Unlimited mode singleplayer interface issues

Multiplayer:

- added support for custom nicknames in multiplayer
- added individual mouse pointers for co-op players in the pre-menu
- fixed multiple keyboards and mice support in many ways (kb & mouse pairings, menu fixes, general)
- fixed chat key repeat (now possible to hold down a key properly)
- fixed chat not being closed with enter if nothing was written
- fixed Knight's Charge sync in multiplayer
- fixed Wizard's floating animation in multiplayer
- fixed a client being stuck in the loading screen in certain cases
- fixed the skill upgrade menu error message for clients, which caused the menu not being closed after that

Usability:

- added specific hint messages for keyboard and mouse
- added 3D options tooltip to Visual Settings menu
- fixed gamepad navigation for host game menu and controller config menu
- fixed Wizard's floating grab cursor for mouse
- fixed gamepad controls and poem chests' incorrect instruction to use ESC instead of Start button
- tweaked Stereo 3D (NVIDIA 3D Vision) settings and made them saveable
- tweaked the drop down menu selection logic (no scroll images if nothing to scroll)
- changed the tooltip for levers to include "left" and "right" keys
- changed Push to Talk button to R for Mac too

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