Total War: MEDIEVAL II – Definitive Edition
Total War totally on sale
What's this, every Total War title except Shogun and Shogun 2, with all accompanying DLC for just £8.74 / $12.49? What are you doing to us, Steam sale? I was planning to eat, and perhaps sleep this weekend but NO, you have to throw hundreds of hours of world class strategy gaming at me for a price that my buying finger can't not click on.

Wait, there's more? Gravity mangling platformer VVVVVV, for just 99p / $1.24? That's less than I paid for my cup of coffee this morning. The slick shouting-at-people-until-they-crack simulator LA Noire, which has only been out for two minutes, is half price. And Fallout: New Vegas and all its DLC packs are available at prices that make the upcoming Ultimate Edition seem a little redundant.

Also on sale today:

Red Orchestra series
Operation Flashpoint franchise
RIFT
Sniper: Ghost Warrior
The Secret of Monkey Island: Special Edition
Roller Coaster Tycoon 3: Platinum
Two Worlds franchise

 
The deals will change around again in six hours time, so keep an eye on the Steam front page. The Autumn sale will wrap up on Sunday, giving us some time to play everything we've bought before the big Christmas sale kicks off.
PC Gamer
the blackest of all fridays
Today is the vaguely sinister-sounding Black Friday, which actually began on Monday (according to Amazon) and ends on Sunday (according to HMV). Next year, Black Friday is set to last a whole year. Although we were hugely excited about the prospect of getting some cheap PC games and kit from amazon.co.uk, for the most part it’s been fairly disappointing.

In the US, titles like Battlefield 3, Crysis 2, Metro 2033 and Starcraft II have all been heavily discounted. In the UK the deals have been limited to games like Assassin’s Creed and Saints Row 3 - but only on consoles. Hardware has been similarly disappointing, with overpriced Logitech webcams and mice being reduced so they're priced normally.

The reason the US can discount so many games seems to be that it offers PC games as downloads, a service that isn’t available in the UK. Try and buy a game on amazon.com from the UK, and you’re greeted with the following message: “Game Downloads are only available to US customers. We apologize for any inconvenience this may cause you.” Well, your apology just isn’t good enough Amazon. We're very upset.

Fortunately there are a host of download services offering great deals to us Brits, so Amazon can just stuff it. Steam has got an epic sale on at the moment, but GamersGate and Impulse both have similarly awesome discounts on PC games. We’ll post a complete round-up of the day’s deals later today, so keep an eye out.

Incidentally, it's weird that Black Friday seems to officially be a thing in the UK now - traditionally, it’s the Friday after Thanksgiving in the US. In the UK, most people only know what Thanksgiving is because of certain episodes of Friends, usually broadcast around Easter. Are we going to start celebrating Thanksgiving in the UK next?
PC Gamer
world of tanks thumb
World of Tanks is free to play online, but that doesn't mean it can't be boxed up and put on a shelf. Wargaming.net announce that World of Tanks will be hitting retail in Europe on December 2. The box will cost 10 Euros, and come with 20 Euros worth of bonus gubbins, including 50,000 in game credits and a premium German tank, the PzKpfw 38H735 (f), boasting word salad armour and a gun that shoots dictionaries.

The box also gives buyers premium account status for a week and comes with a newcomer's guide full of tank hunting advice. The box will hit Germany, Austria, and Switzerland the UK, Italy, Scandinavia, Benelux, Spain, Portugal, Greece, and France next Friday. Keep your long range artillery trained on PCGamer.com. We'll be giving a way a few copies to our European readers in due course.

Super Meat Boy
Indie Soundtrack Bundle
The Steam sale is doing a good job of expanding our game collections, but what about our ears? They need entertainment too. The Indie Game Music Bundle is here to help. You can pay what you want above a dollar for the collection, which includes sountracks from ten games, including Minecraft, Super Meat Boy, VVVVVV and Cobalt, from artists like C418, Souleye, danny B, Jake "virt" Kaufman. Find the full list below, with links to each album page, where you can listen to samples of many of the tracks on offfer.

The Indie Game Music Bundle includes:

Minecraft
Cobalt
Super Meat Boy
Impostor Nostalgia
Ravenmark: Scourge of Estellion
A.R.E.S. Extinction Agenda
Return all Robots!
Mighty Milky Way / Mighty Flip Champs
VVVVVV
Tree of Knowledge

 
The deal is available "for one day only," so grab it soon if you're interested.
Nov 25, 2011
PC Gamer
Stronghold 3 review thumb
There are brief, fleeting moments when Stronghold 3’s mix of medieval RTS and city building coalesce into something enjoyable. Garrisoning troops in watchtowers, using trebuchets to launch diseased cattle at the enemy, then switching back to your Keep to construct more hovels, and using the popularity boost to tax the socks off your impoverished workers. It can be a frantic challenge that’s wholly satisfying.

The rest of the time, you’ll be too busy fighting bugs and obtuse systems to engage in deep and empowering strategy.

The first thing you’ll notice is how miserly the game is at providing you with essential information: the tutorial gives only basic instruction about early-game units and industry. As more complex relationships between raw goods and workshops develop, you’re left to figure out why your stone isn’t moving from the quarry (it needs oxen to transport it). That lack of feedback plagues your military understanding as well. Units have three stances – defensive, aggressive and stand ground – but no information is provided as to the benefits and drawbacks of each style. The interface doesn’t even give basic statistics about a unit’s armour, attack power or function. As for the overhead view, all it really tells you is that, surprisingly, there is a castle on the map.



It doesn’t help that troop management is unintuitive and full of glitches. Archers routinely refuse to attack enemies in elevated positions. The only reliable way to overcome this is to order them into the line of fire, then set them into a defensive stance until they realise they’re being slaughtered and eventually retaliate. As workarounds go, it’s brutally stupid.

Even attacking regular units is problematic, as the game’s position detection is inaccurate. The location you have to click is never quite where you expect, always slightly above or below where an enemy appears on the map. Losing a man because the game hasn’t recognised that you’ve selected another target is a frequent and rage-inducing event.

Weirdly for a game that’s all about the creation and defence of castles, walls offer no defensive bonus. Ranged units occupying fortified structures are just as vulnerable as those attacking from the ground. Arrows and spears can also pass straight through walls, and yet the AI can’t see behind them. This means that skirting the enemy’s stronghold, killing all units too close to the castle borders, becomes a viable, if cheap, tactic.



There is a separate economic campaign, which primarily focuses on castle-building and upkeep, and it’s consistently the most entertaining part of the game. It’s really lacking any form of speed control, however, with multiple missions, where you’re waiting for your stockpile to hit the required amount, left at a loose end while your workers sluggishly go about their tasks.

But the economic campaign doesn’t offer what should be Stronghold 3’s highlight: epic sieges against grand fortifications. The Historical Siege mode attempts this, but with no way to call in back-up, every unfair loss frustrates. A more obvious solution would have been a skirmish mode. The best missions in the military campaign already follow this template, and the ability to create custom battles would, at least, have made it easier to get at Stronghold 3’s rare moments of excitement.

Review by Phil Savage.
PC Gamer
net neutrality
Tired of your broadband connection slowing to a crawl just as that sniper appears on the BF3 horizon? New rules from Ofcom, the UK telecoms regulator, aren't going to end the problem of randomly rising ping times, but at least they'll help you understand why.

In a document published today, Ofcom's approach to net neutrality, the regulator spells out its thoughts on traffic management. ISPs should be clear about their policy, and describe in an easily accessible format that customers can use to compare services transparently.

Ofcom's main concern is net neutrality and the risk that premium rate services – like IPTV – will be prioritised on networks at the expense of other traffic. While there's no concerns in the UK at the moment, it says, at some point in the future there could be a deliberate blocking of competitor services which needs to be avoided. Its a protection against a possible scenario in which an ISP did a deal with one direct download service, for example, and then blocked Steam traffic on its network.

Any service advertised as 'internet access', it says, should offer unrestricted access to all internet services lawfully available on the internet. “If a service does not provide full access to the internet,” the document says, “We would not expect it to be marketed as internet access”.

It's a strong statement of support for net neutrality, which is good. Sadly it's not an end to the kinds of Fair Use Policy (FUP) which throttle users who go over an arbitrary cap during peak hours or shut down P2P traffic at particular times of the day – which can cripple the ability to download game patches or legitimate traffic. More and more ISPs are introducing these kinds of restrictions, and burying the details in cleverly hidden hyperlinks within other Ts&C – under the new Ofcom guidelines these kinds of service restrictions should be clearly signposted and obvious before you sign a contract and then find you're getting pings of several hundred milliseconds.

Broadband comparison site uSwitch was quick to release a press statement welcoming the report.

“Nobody questions the need for suppliers to manage broadband traffic,” said uSwitch's Ernest Doku, “It’s becoming ever more congested as people increasingly use the internet for bandwidth-heavy services such as downloading movies and music, as well as watching TV online.

“"Following today’s move, we can now expect consumers to know upfront about average speeds and the effects of traffic management on those speeds before they sign up to a broadband package. This is a huge step forward for broadband customers.”
PC Gamer

http://youtu.be/O2N-5maKZ9Q

Interesting fact of the day: the current curator of the TED talks is Chris Anderson, the very same man who founded Future Publishing and made PC Gamer possible. If you've never watched a TED (Technology, Entertainment and Design) talk before we thoroughly recommend you watch one and feel your grey matter slowly expand.

Which neatly segues into this paragraph. In the above TED talk - pointed out to us by Lewie Procter - Gabe Zichermann points out that your grey matter slowly expands while you're playing video games. It also discusses why the whole world is getting smarter, how kids playing games is a very, very good thing, and how games are being incorporated into electric cars.

Zichermann himself is the man behind the fascinating notion of Gamification, where companies have realised they can make more money and be more productive if they bring game-like systems of challenges and rewards into the workplace. Things like "zombie lunchtimes" and "let's bomb Yugoslavia" away-days.
PC Gamer

http://www.youtube.com/watch?v=uH4SS2oG_uc

Do you remember Armadillo Run? Sadly the answer is "Probably not". The physics puzzler was awesome, but has been largely forgotten. How awesome? Well according to this video Tom Francis spotted today, totally bloody awesome. The highlight has to be the little tank that drives the Armadillo along while firing rockets out of its gun. Priceless.

Check inside for a collection of physics enabled, rocketeering PC gaming news.


Stephen Merchant talks to IGN about playing Wheatley in Portal 2.
Shacknews say Trine 2 will have cross platform play between PC and Mac.
VG247 say Lineage 2 will go free to play in Europe in December.
Blizzard have put out a Mists of Pandaria talent calculator.
Paradox have put their release schedule for the next few months online.

 
Have you got any great but obscure games you'd like to share with everyone else? Let us know in the comments below.
PC Gamer
Ghost Recon Online preview thumb
I just melted a man from ten metres, Clancy-style. No flames, just a dull sizzle from my level 2 portable microwave transmitter. It looks like a backpack that extends over my shoulder, periscope-style. But surprisingly my Heat ability is almost realistic: “We use the YouTube rule within the dev team – if you can go to YouTube and find a working prototype, it can go in the game,” explains Theo Sanders, Ghost Recon Online’s creative director. Invisibility, EMPs, force fields – this is the new generation of warfare. You’re a future soldier getting drip-fed tomorrow’s tech as you duke it out for control points in competitive third-person matches.

GRO is the evolution of free-to-play. Players can use real world cash to accelerate unlocks, but will always be restricted by their experience level, which can only be gained by playing online. Theo explains his influences: “I feel respected by the developer when I play League of Legends. I don’t feel like there’s a thousand tricks trying to con me out of my money.”



Unlock a hat or armoured vest in Recon and it’s yours to keep, the same as LOL’s legends. Over time, you’ll customise your sight, stock, magazine, barrel and more. And buying things is fun. Especially if those things are F2000 rifle scopes and red berets. Eventually you’ll end up kitting out your armour with subtle stat boosts – just like League of Legend’s runes.

GRO has taken some hints from MMOs: dauntingly thorough levels of customisation might have been too much to take if it wasn’t for the numbers popping off your enemies as they suck up bullets. It’s a mechanic that aids customisation without breaking the visceral combat.

My victim’s cremated. I switch to my rifle, slap into cover by pressing and peek round a corner. It feels just right, like an evolution of Rainbow Six: Vegas’s system – intuitive, satisfying and perfectly suited to GRO’s third-person tactical skirmishes.



And ‘tactical’ is the key word. GRO will feature six maps, all asymmetrical. These rounds aren’t dominated by head-tracking snipers, even though they get to go invisible. Cover is vital, but breaking your opponents’ position equally so.

Another spawn. A Specialist stands ten metres to my right – he complements my Assault build perfectly and and has my flank covered. I like the way he used his Aegis system to bounce away bullets with a red forcefield earlier in the match. His passive ability is feeding me ammo as I buff his armour stat. We’re accidentally best mates.

My Blitz ability strengthens our bond. I take a shield from my back and sprint into two opponents, sending them flying, then my Specialist cleans up with a few wellplaced shots. I feel like a badass. The Specialist feels like a badass. And we both get experience to spend after the match. It’s a massive win-win.
PC Gamer


 
A few weeks ago I got to speak to Ragnar Tørnquist at Funcom's offices in Montreal. He's the developer behind critically acclaimed adventure games The Longest Journey and Dreamfall, and now he's in charge of The Secret World - an real world MMO that's taking everything you thought you knew about the genre and throwing it out the window. It's shaping up to be something rather interesting. For more on The Secret World, read our hands-on preview, character preview, and PC Gamer US's interview.
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