Nov 21, 2011
Waves - Valve
Audio:
Can now disable the slowmo effect on music.

Challenge:
Potential fix for challenges not completing. If this still happens please post in the forums.

UI:
Fixed Tutorial Messages not clipping correctly at resolutions other than 1280x720
Page Up and Page Down on the Leaderboards screen works correctly when filtered by Player Score
Aim Line doesn't appear until Player is allowed to move
Aim Line no longer appears when not shooting and using a control pad
Added option to choose a Random announcer voice at the start of each game
Fixed a typo in the Challenge description
Fixed Friend Leaderboard result sorting sometimes clipping the results incorrectly
Added HUD Settings
Added HUD Opacity Setting
Added HUD Aim LIne Toggle
Added HUD Player Ring Opacity Setting
Added extra resolutions to Video settings

Music:
Will no longer play two music tracks if you abandon a game immediately after starting it

Rush:
Fixed restarting in Rush bringing up a game over screen

Achievements:
Fixed a bug that sometimes prevented a player getting the Kill 1000 achievement - This should correct itself after you finish a game and reward the achievement if you should have it already

Controls:
Added ability for direcitonal Firing with keys

Nov 21, 2011
Beat Hazard - Valve
Changes:
- Radio stations now use direct IP address for faster start-up
- Fixed URL for Germany Number 1 Radio Station
- Radio stations now hardcoded in the game, so please now use Radio2.txt to add custom stations
- Fixed game forgetting home music folder
Anomaly: Warzone Earth - Valve
Today's Deal: Save 66% off Anomaly: Warzone Earth

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Sword of the Stars II: Enhanced Edition - Valve
r18002b
------

Critical fixes:
- fix crash when current formation is removed.
- Fixed a crash when you killed the system killer.
- Fixed random, occasional crash in the encyclopedia code.
- Removed nonsensical option to roll stations, which caused a crash.
- Fixed a crash with proteans.
- Fixed a potential crash issue in the battle manager.
- Added text box filtering for ", ', and ; to prevent known crash issues (e.g. when giving ships a name).
- Fixed circumstances under which canceling a mission might crash game.
- Fixed bug where fleets were getting forced to center of the sun.
- Fixed bug where fleets could be placed inside planets.
- Post combat dialog now shows information on destroyed ships and other useful things.
- Blastmissile technology now researchable.
- Fixed the issue where armor damage patterns were being swapped to different ship sections between combat rounds.

- Fixed drones firing while docked on carrier parent.
- Fixed spacing issue when adding a drone carrier to fleet.
- Adjusted base volley and weapon range deviation (note: shotgun deviation may be a little high).
- Fixed drones attachment points on some carrier sections.
- Fixed so non-tracking torpedos no longer able to damage own ship.
- Combat data will now be sent after determining victory status.
- Added power bonus to modules.
- Added default weapons to module banks.
- Fixed an issue with some music not looping.
- Updated the strat modifier cost when you acquire rapid prototyping.
- Fixed an issue that allowed humans to see and use zuul node lines.
- Fixed an issue that allowed players to do missions outside their sensor range.
- Changed the stations to use 'under construction' assets when being built.
- Made the first arrival of colonization missions apply the support factors from its fleet.
- Added fix to ensure that randoms and grand menaces don't spawn if all of them were disabled.
- Fixed missing suulka cannon beams.
- Fixed auto-picked targets by ship/fleet stance (function did not always pick a valid target to pursue, stand off, or retreat from).
- Ships without crew are now removed after Combat, counted as destroyed.
- Fixed inaccurate locations for applied damage patterns.
- Fixed a localized text thing in the empire management screen to accurately represent trade income.
- Added a fix to stop the Von Neumanns from continuously building stuff.
- Fixed beamers not doing damage.
- Added fading to various interface elements.
- Fixed bug where battleriders would show up in battle manager.
- Fixed bug where stations could be built around enemy colonies.
- Fleets without admirals no longer display "Defacto" as their admiral.
- Combat events now show names properly.

Other changes:
- Post-combat popup has been added.
- Added trade view slider display.
- Added in-game game and audio options.
- Added categories for the option screen for all effects.

Key known issues:
- The design screen must be re-entered before new Drone designs can be applied to ships.
- Biomissiles and boarding pods may not appear with ship designs.
- The post-combat dialog does not completely fit information for combats involving more than two players.
- Certain Battle Cruisers and Destroyers can carry riders, but these are not showing up in combat.


Product Release - Valve
RACE Injection is Now Available on Steam!

After years of success with the RACE series of games, RACE Injection marks the final chapter and closes the series with a real showstopper. Featuring everything from loud classic machines over high-tech touringcars, to the latest cutting edge formula racers, This is one for the ages!

Stronghold 3 Gold - Valve
Version - 1.4.24706
Patch Notes

- 3 difficulty levels have been added. Easy, Normal and Hard. Some of the changes affect food consumption rates, along with troop numbers depending on the campaign you are playing.
- New multiplayer mode King of the Hill added.
- Several Exit game crashes fixed. This may still occur very occasionally.
- Animals will no longer count as enemies and therefore no longer block building placement.
- Added the ability to make buildings rotate by 45 degrees. Hold down CTRL when a building is selected and scroll the mouse wheel.
- Sound system cache uses far less memory, which therefore means Stronghold 3 uses less overall.
- Pathfinding on top of repaired walls should now function correctly.
- Damaged walls repair correctly after loading a save.
- Scroll wheel should now reveal all screen resolutions in the graphics options rather than having to pull slider down.
- Several Crashes resolved.
- Various small bug fixes.

Please be aware save games made before patch1.3.24532 that contain fire will crash when loaded. Also we are aware there are still syncing issues in multiplayer which we are looking to fix for the next patch.
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Mutation: Headshot!
- Fixed a few missing or invalid entries in campaign menus.
- Fixed a long standing bug that could cause occasional memory corruption or crashes on level transitions.
Nov 18, 2011
Trine 2: Complete Story - Valve
Trine 2 Beta 4th update 18 November 2011:

Major improvements:

- added the Beta for Mac
- added support for NVIDIA 3D Vision

Technical:

- fixed several issues with controllers
- fixed minor things in the Launcher (resolutions, refresh rate choices update, background image disappear)

Multiplayer:

- fixed the Knight's shield "leaking" with high latency
- fixed Wizard animation not always being restored in the Tutorial in a multiplayer game
- fixed "Hosting Online Game" and "Connecting" message screens issues
- fixed toggling Multiple Mice & Keyboards option causing a controller disconnection
- fixed controller hintmessages not being shown for the local player properly
- changed text chat to not break words

Usability:

- added ability to change controller type in the Game Settings/Host Game menu
- added Network Settings menu
- added Microphone menu
- added version number to Main Menu
- added support for ESC to close loading screen window

RUSH - Valve
Today's Deal: Save 50% off RUSH

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Update - Valve
Added Sabotage rewards (plant and diffuse bomb)
Added end of round reward for best player and best player in team
Don't show red\blue crosshair if weapon is blocked (by wall in the corner for example)
Show crosshair for sniper rifle when not aiming
Updated level up bonuses

Bug fixes:
Fixed bug that crosshair on non 16:9 resolutions was off
Removed stamina when sprinting
Adjusted UI for weapon stats (was showing incorrect values)
Fixed jumping issues: getting glued or sliding over geometry
Fixed ally player identification
Fixed bug when server was forcing armor and head gear (you were not able to remove them)
Footstep sound tweaks
...