PC Gamer
Call of Juarez the Cartel review thumb
A gangster emerges from cover, points his guns in the wrong direction and sidles toward me like a drug-addled crab. How did this man even survive this long in a Mexican drug cartel? I shoot him the face and turn on his two-dozen equally dopey friends, tapping the fire button impassively until the assault ends. This is justice in Techland’s vision of the modern Wild West. Brutal and boring.

Call of Juarez: The Cartel puts you in control of one of three corrupt, foul-mouthed law enforcement officers. There’s the dual-wielding jerk, the shotgun jerk and the jerk who stands at the back with a rifle. All three roll together through each mission, eliminating hordes of heavily armed drug dealers and the occasional helicopter, earning points with every kill that can then be used to buy better weapons at the start of the next level.

You must protect the daughter of a former drugs official, a key witness in a drugs trial, by killing everyone she has ever witnessed and occasionally ferrying her to new safe houses in rubbish driving bits.



The previous Call of Juarez games were half-decent shooters set in the badlands of the Old West. They had heart. They had a grizzled Biblequoting preacher and excellent revolvers, but all that has gone. The modern day setting is brainless, generic and devoid of personality. The engine is capable of throwing out environments of notable scale, but they’re always painfully linear wide corridors full of pop-up drug fiends and pop-in textures.

There’s some attempt at pacing. Sometimes you’ll run into overwhelming fire and have to take it in turns to rush to prescribed cover locations, which is exactly as boring as it sounds. Occasionally you’ll breach and enter a locked room in slow motion, blasting mooks who wouldn’t have stood a chance even if time was moving at an ordinary clip.

The most interesting addition by far is the secret missions each team member must try to complete for extra experience. These tasks are delivered by mobile phone, and inevitably involve picking something up while no one is looking. If a teammate sees you, they get the experience instead.



It’s a great idea, designed to add extra spice to the three-player co-op, but the dull objectives and poor execution let the system down. Mobile calls come unbidden and slow you to a crawl so your horrible character can swear down the mouthpiece for a few minutes.

There’s nothing worse than seeing that goddamn phone loom into view as you’re throwing a grenade at a cluster of bad guys. Even as the fire pours in, your out-of-control character pushes the phone into his own face to read a text message, and then actually texts back as the world explodes around him.

The Cartel’s finest feature is a mess. Everything else is merely bland, repetitive and dull.
PC Gamer
Rig
It's the weekend, so time for our round up of the best deals in PC hardware that have caught our eye over the last seven days. What we do is this: find the best kit available less than a total budget of £1,000/$1,500 and make a machine out of it.

This is the PC Gamer Rig: your weekly guide to the best value components, which will deliver top notch performance today and for some time to come.

You've probably been too busy playing Skyrim to worry about upgrading your PC this week. And since that's a game which should run well on a fairly aged machine, the best thing you can do to improve performance is check out Tom's thread full of tweaks or download the latest drivers for your graphics card: NVIDIA has released a new beta driver for especially for improving Battlefield 3 and Skyrim framerates, so go download it now if you haven't arleady.

Otherwise, this week's point of discussion is solid state drives (SSDs). I'm not going to list one in the core components for the Rig, because they are still a luxury rather than an essential, even if they're falling in price.

It's worth pointing out that with the Intel Z68 motherboard below, you can add a small drive to act purely as a cache for your main storage. That means that rather than fiddling around and trying to free up space on a small SSD to install a new game, Intel's Smart Response Technology (SRT) will kick in and move regularly accessed files into the fast SSD space.

Some Z68 motherboards – like the one below – have a special type of small hard drive connector which was developed for use in laptops, which is designed purely for an RST drive. Most of the major SSD manufacturers have produced small drives which fit into this mSATA port. The advantage is supposed to be that you can get away with a low capacity, low cost SSD if it's just going to be used for caching.

The economics don't quite add up for me, mind. A basic 30GB mSATA drive costs around £40, but I'd rather spend £80 on a drive that's more than twice the size and much, much faster. Even though it connects to a regular SATA port, you can still use it for SRT caching, and it just seems to make more sense to me.

Still – if you're on a budget, picking up an mSATA drive to go with this motherboard will deliver results. It's not quite as fast as using an SSD by itself – there's a bit of software overhead that slows down performance – but it's close enough for all practical purposes.

What's in the Rig?
CPU
Intel Core i5 2500K
£161.99/$209.99
An unlocked Sandy Bridge quad core, capable of all the top end features but hyperthreading.

Motherboard
Gigabyte Z68AP-D3
£81.98/$99.99
An awesome Z68 board, comes with mSATA connectors for mini SSDs and Intel’s caching technology.

RAM
Crucial Ballistic Sport
£49.19/$53.99
Eight gigabytes of fast 1600MHz DDR3 for £50. Grab it quick, just in case it’s a misprint.

3D Card
GeForce GTX 560Ti
£173.99/$219.82
A good low cost card that'll get you gaming at decent framerates on a single monitor.

Hard drive
Samsung Spinpoint F3 500GB
£38.09/$109.99
Hard drive prices have shot through the roof over the last week, doubling as a result of flooding in Thailand. They're rising especially quickly in the US (it's a different, but similar, drive in the $ link).

DVD drive
LG GH22NP21
£16.84/$21.99
Fast DVD writers are pretty much generic these days, and there's no real argument for spending any more.

Case
BitFenix Shinobi
£46.99/$64.99
Easy access to all components and not too noisy either, our favourite budget case looks better than others too.

Power supply
Cooler Master 80+
£69.98/$112.20
A decent 650W PSU that's rated well for efficiency. The minimum you should try to get away with.

Mouse
Logitech G400
£26.38/$34.99
Classic Logitech style in a brand new mouse, this 3600dpi mouse is comfortable and precise.

Keyboard
Microsoft SideWinder X4
£24.97/$55.63
Backlighting, macros and anti-ghosting for £25? Yes please.

Monitor
LG IPS236V
£142.15/$229.99
Some of you think that an IPS screen is no good for gaming because of low response times. All I can say is: your loss.

Headset
Corsair HS1A
£33.98/$44.32
Being phased out for a newer model, so grab a bargain while they last.

Total: £866.53/$1257.89 £12.82 less/$17.49 more than last week.
The Elder Scrolls V: Skyrim
The-Elder-Scrolls-V-Skyrim_Orc
Skyrim's kind of a big deal. Seeing as you've probably heard it mentioned more than the word "the" in the past 24 hours, I doubt that comes as a Tamriel-sized surprise to you. That said, at this point, even my cold, jaded soul can't help but say damn.

According to Steam's tracker, Skyrim's rocketed to 231,593 players (as of writing) during its first 24 hours. For reference, Modern Warfare 3's currently in distant second at 78,161. That's sort of, you know, insane. It's probably also a record number of people concurrently falling to their knees, gazing up into the falling rain, and cursing a single interface designer's name.
PC Gamer
Age-of-Conan
Since it's currently all the rage for developers to offer everyone a peek behind the curtain of their F2P-funded MMO sky mansions, Funcom's gone ahead and followed suit. After going free-to-play (or, in Conan-ese, "Unchained") in July, the barbaric MMO has seen an influx of more than 600,000 players. Bonus milestone: I think we can safely say that this is the first time in human history that a 600,000-barbarian invasion has been counted as a "good thing."

The best part? To say thanks for trying out its free stuff, Funcom's rewarding players with more free stuff. If you log in before November 21 you'll snag the King's Reward pack, which is basically a congratulatory cookie basket, but with a mix of potent potions instead of cookies. Because barbarians only eat nails and fear.
PC Gamer



It's the biggest PC gaming week of the year, and we've got a big podcast to go along with it. Join Dan, Greg, Chris, Tyler, and Evan as we bring you our impressions from the unspoiled frontier of Skyrim, and loads of anecdotes from our travels (as spolier-free as we can make it). We also touch on the monster that is Modern Warfare 3 and the overshadowed LA Noire.

PC Gamer US Podcast 294: Giants are strong

Have a question, comment, complaint or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to pcgamerpodcast@gmail.com.

Subscribe to the podcast RSS feed.

Follow us on Twitter:
@pcgamer
@elahti (Evan)
@DanStapleton (Dan)
@tyler_wilde (Tyler)
@CAntista (Chris)
@greghenninger (Greg)
PC Gamer
43713_CCB_MMO_08
Building off the massive popularity of the Cyborg R.A.T. 7 (PC Gamer’s highest-scored mouse ever at 98%), Madcatz gave us—and sister mag Maximum PC—an exclusive peak at the newest addition to the R.A.T. family: the M.M.O. 7.

While the one I put my hands on was a pre-production model (the finalized mouse should be available in late-December), it looks and feels pretty damn sweet. The M.M.O. 7’s aimed at—you guessed it—the MMO gang. As such, there’s a programmable mini-thumb stick on the side, as well as a plethora of extra buttons peppered along the chassis, all programmable and within easy reach of the fingers. Other than the added buttons, the construction is mostly identical to the R.A.T 7, so the mouse should be equally as customizable as its sibling (allowing folks to tweak the size of chassis accordingly to fit their mitts).

Pricing on the M.M.O. 7 is undetermined as of now, but we’ll keep you updated as more info comes in. In the meantime, check out the pics below (revealed for the first time ever), and let us know what you think. As for me, I can’t wait to give it a test-run in non-MMO games such as Skyrim and Batman: Arkham City. The more buttons on my mouse, the better!
















PC Gamer

http://www.youtube.com/watch?v=rt5aUdijAN8

The perfect crime! No, I don't mean Steam being hacked, I mean Vojteek's demonstration of optimum thievery technique in Skyrim. Will anyone ever create an AI that's smart enough to notice you handing a bucket on it's head? Or building a fort out of cardboard in Deus Ex? Who knows? Not even our Skyrim tweaks guide can fix that one. How does the game play generally? Well to know that, you'd have to read our Skyrim review, wouldn't you?

Check inside for a selection of masterfully stealthy PC gaming news.


There are already six mods at Skyrim Nexus. We'll bring you a mod post as soon as there are enough good ones.
Destructoid say DC Universe Online has gotten one million extra players since going free to play.
Gameinformer say Saints Row: the Third will be censored in Japan. If you're wondering why, check out our Saints Row 3 review.
Steam tells us Dungeon Defenders has been updated.
Yogcast have been spotting hackers on day one of Modern Warfare 3's launch.
Is Skyrim downloading from Steam instead of installing from your disc? The EVGA forums have a solution.

 
So readers, what have you stolen in Skyrim?
The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)
Skyrim tourist map
Skyrim is vast, and while there's interesting stuff everywhere, there are some sights you can't miss. When you're done with the next leg of your current quest, or fancy a break from the frantic bandit murder, look up one or two of these and sigh in happy appreciation.

No plot spoilers here, but there are shots of the lovely scenes.


1. Icebergs

Skyrim's Northern shore is the coldest bit, and in places looks like the arctic. Horkers - Tamriel's version of the walrus - flop around on them. Kill them and turn them into delicious stew.



2. The bit that isn't snowy
The area around Whiterun is one of the few places that doesn't look uttery freezing. In fact, it looks sort of like Wales.



3. The coolest bit of rock
One of the most remarkable landmarks in the country happens to have a city on it. Solitude is awesome. Unless there's ever an earthquake.



4. The coolest city
Every major city is unique and interesting in some way, but it's hard to top Markarth. It feels like a place from another time, unchanged for thousands of years but still lived in.




5. The prettiest forest
Snow is nice, but trees are better. This stretch of brisk woodland feels like the great outdoors we've heard about from people who leave the house.




6. The highest point
OK, you probably could have found this on your own: it's hard to miss. High Hrothgar, the place you can walk to, is not the summit though. Get a bit further in the main quest and you'll be looking down on that place.




7. The best dungeon
Alftand, an unassuming Dwemer ruin. There's a bit more to it. Not going to spoil what's down there, but I can tell you it goes deep. The main quest will take you here eventually, but feel free to explore on your own.



8. The best cave
Do you like the Goonies? So do Bethesda. There's a gorgeous, dripping, smugglers cave near Solitude, and a great quest relating to it in the city itself.



9. The best view of the aurora
You can catch the Northern lights on a clear night from almost anywhere in Skyrim, but for some reason I've always found the most stunning views around here. It might just be clearer weather, since it's a warmer region. You can also get a Dragon Shout that makes the weather slowly clear up - doing that on a cloudy night will be the most magical 60 seconds of your Dragonborn life.
PC Gamer
The Witcher 2 Assassins of Kings Thumbnail
Valve don't like sales charts. In fact, they've referred to them as a "step backwards for the industry." That means we never get to see exactly how many games are sold on the digital distribution service.

But now we have some sales figures! Good Old Games' Guillaume Rambourg has been talking to Gamesindustry.biz about The Witcher 2's sales on GOG.com, Direct2Drive, Impulse, Gamersgate, and Steam.

Click through for the stats.

Direct2Drive, Impulse and Gamersgate's combined sales combined hit only 10,000 sales of CD Projekt's RPG, whereas GOG managed to shift a cool 40,000 copies.

Then there's Steam. Valve's digital distribution service managed to shift 200,000 copies in the same time period. That's 4x it's competitor's sales figures combined. Impressive stats, but Steam's dominance over the digital distribution market isn't that surprising, Tom discussed the very subject with GPG's Chris Taylor earlier this year. The Supreme Commander dev thinks the "playing field’s gonna level out" over the next five years. His seminal RTS was released on Steam in October this year.

Last night we heard the sad news that Steam's database has been hacked. You might want to change your password if you haven't already.
Saints Row: The Third
Saints Row 3 review thumb
You really know you’ve made it in the underworld when you find yourself partying in a penthouse with an army of pink ninja bodyguards. In Saints Row: The Third, I’d achieved this within two hours. That’s it, I’m on top of the world, ma. No-one’s gonna bring me down.

Then the minigun wielding ogre clones showed up. In this free roaming city sandbox, you can never predict the future.

It’s worth saying right now that this is the stupidest game I’ve ever played. I mean that in a good way. If you find yourself demanding reasonable answers to questions like: “Why does the tiger in my car calm down when I do power slides?” or: “Why am I being chased by carts pulled by gimps, and why did they just explode?” then you should steer clear of this ramshackle madness. If, however, everything described so far sounds like the best game ever made, then Saints Row: The Third was built exactly for you.



The world’s most media savvy crime syndicate – the titular Saints – are back. But they’ve fled their home town of Stilwater to find their fortune in the city of Steelport: a generic neon metropolis studded with warped versions of American architectural landmarks. The opening scene has you and returning Saints Row heroes Shaundi and Johnny Gat dressing up as bigheaded versions of yourselves in order to rob a bank. The Saints have come along way from the grimy back alley thugs they were in the first game. They’re international superstars now. Your hostages ask for autographs as your team politely fills the money bags.

Then the women in trench coats attack. The Saints aren’t the only gang in town. The pompous Syndicate are the head honchos, and they demand that the Saints give over two thirds of all their Steelport profits to continue operating in the town. Your pal Johnny Gat politely declines by ramming their leader’s head through a plane window. One free-fall later, you’re on the streets of Steelport, and the whole city is unlocked, ready to be conquered.

Your mobile phone is the hub by which you accept new missions, check your bank balance, set waypoint locations and buy new upgrades for you and your gang. Important gang members will appear in your mission list when they have a ludicrous new task for you to perform. Completing these will unlock new safehouses and put you in contact with new gang members based in different parts of the city, unlocking more missions and furthering your quest to win over Steelport. Three gangs make up the organised crime syndicate that stands in your way, the slick European gunrunners known as the Morning Star, a lime green gang of Mexican wrestlers, The Luchadores, and the cyberpunk hackers that call themselves The Deckers.



Missions can be separated into activities and story missions. Activities are short, sharp tasks, and vary in quality immensely. Tank Mayhem throws you into a tank and asks you to roam Steelport’s streets, doing hundreds of thousands of dollars of gleeful damage within five minutes. A less stimulating task has you dangling from a helicopter with a sniper rifle, shooting enemies off the tail of a fellow gang member half a mile away. Even if they’re wading through the corpses of their nearest and dearest, enemy gang members will be completely unaware that they’re being sniped, and the perfect accuracy of the rifle make this a dull turkey shoot. Not good.

But then there’s Insurance Fraud. You drive out to a given crossroad, and must charge into oncoming traffic. Left clicking at the right moment to have your character ragdoll face first into the oncoming car. The more damage you take, the more money you get. Take enough punishment and you enter adrenaline mode, which lets you steer your flailing corpse in midair, letting you swerve into the path of more cars, racking up more and more insurance money. Brilliant.

Completing each mission unlocks it as a repeatable challenge on the city map. You can drive back to each location to kick off ever harder versions of the original mission for extra money. For me, only a handful survived the novelty of the first play through. The mad, mascot-slaying gauntlet that is Professor Genki’s Super Ethical Reality Climax was one of the highlights. The minigame in which I had to cruise through a dull, undulating track on a Tron light cycle dodging firewalls wasn’t. Saints Row’s activities are wildly variable, but short enough to let you blast through the naff ones.



For every few you complete, you’ll get access to a hefty story mission in which the Saints fend off a major attack from one of the three rival gangs of Steelport, or strike out to take some territory for themselves. These missions contain some of The Third’s finest moments. Diving out of a helicopter into a penthouse swimming pool in the middle of a rival gang party, and then wading out with a rocket launcher to the sound of Power by Kanye West was one. Taking cover behind an angry, naked Russian ogre man to do battle with an army of clones was another.

Story missions also put you in touch with Saints Row’s surprisingly funny cast of characters. Some are just jerks. Fine, they’re all jerks – but you’ll separate the ones you can’t stand and the ones you’ll choose to drive around with you based on how much of their schtick you can handle. The pimp who speaks entirely in autotune is amusing for the first two missions, then I endeavoured never to meet him again. On a more socially acceptable level, the vengeful Shaundi makes a welcome return from the second game, and the seven foot tall, turtle neck wearing Oleg is a lovable addition.

The humour blends a shock and awe assault of nudity and narcotics jokes with some knowing, clever oneliners: “When will the rescue chopper arrive?” “Oh, in about two waves of SWAT guys”. I teetered on the brink of genuine offence throughout, but stayed on the happy side of disgusted. True, it’s a game that lets you hit an innocent pedestrian fatally in the face with a huge purple dildo, but you can’t hire a hooker, drive her into the middle of nowhere and shoot her. And there are no women-slapping quick time events, or any of the other moments of nastiness that GTA slips under the radar in the name of parody.



The ridiculous, funny, disgusting balance that Saints Row strikes with its characters, and the all-in attitude to mission objectives, forms the glue that holds the whole thing together. Considered in isolation, its mechanics are solid at best. The driving is easy and fast, even if the cars feel a little weightless. Choppers are powerful but sluggish and the shooting is almost laughably easy at points. My most powerful weapon for the first third of the game was the pistol. You’ll be able to wipe out a room by chaining together headshots: these enemies like to cluster together and all seem to be exactly the same height. It gets around this later by throwing huge hordes of stupid but determined opponents your way. They come skidding up in decked out cars, mounted in trucks, sniping from helicopters, sliding around on rollerskates, and as you progress you gain access to ever more powerful weaponry, like UAV drones and a gloriously destructive shock hammer. The combat in The Third is rarely challenging, but it does get pretty spectacular.

This over the top combat forms the basis of Saints Row: The Third’s co-op survival Whored Mode (aping the Gears of Wars Horde Mode). It’s a good way to get into a fast fight, but it’s been made redundant by the fact that a friend can jump into your campaign at any time to play. The addition of co-op only adds to the playground feel of the city. You can start huge, escalating fights with any of the three gangs by wading into their territory and shooting them. If you’re not concerned with the story you can buy the local establishments in each territory, boosting your hourly salary and earning you discounts in shops. Unlocked safehouses can be expanded and customised, there’s a brain melting array of costume options available, and you can even buy upgrades for you and your gang’s vehicles.

It’s mad. In fact, it barely makes any sense at all. But for all its wonky bits, there’s an odd charm to Volition’s decision to leave nothing on the drawing board. It’s not the largest sandbox, but it is packed full of brilliant toys. Saints Row: The Third’s commitment to unrestricted, ridiculous fun is unflinching, and the product is a city full of glorious slapstick debauchery.
...