PC Gamer
Steam thumbnail crop
Valve have just informed us that Steam's database has been compromised.

An IM is being sent out to all Steam users. Here are the details straight from Gabe:



"Our Steam forums were defaced on the evening of Sunday, November 6. We began investigating and found that the intrusion goes beyond the Steam forums.

We learned that intruders obtained access to a Steam database in addition to the forums. This database contained information including user names, hashed and salted passwords, game purchases, email addresses, billing addresses and encrypted credit card information. We do not have evidence that encrypted credit card numbers or personally identifying information were taken by the intruders, or that the protection on credit card numbers or passwords was cracked."



Valve are investigating the situation. They mention that there's been no evidence of illegal credit card activity as yet, and that it's probably a good idea to change both your Steam passwords. To do that, access Settings from the Steam menu within the client.

Newell signs off his IM with sincerity: "I am truly sorry this happened, and I apologize for the inconvenience."

Steam joins a long list of high profile targets who have recently been targeted by hackers. Sony, Codemasters and Bioware have all taken the hit. Valve recently announced Steam Guard, designed to increase account security; Gabe even gave out his password to show off its true power. That makes us extra sad.

Click through for the IM in full.

PC Gamer
Saints Row 3 PC
Saints Row: The Third is just four days away! You weren’t planning to play it on a plain old off-the-shelf PC, were you? This is, after all, a game in which you can skydive out of a VTOL jet totally nude except for a gorilla mask. An over-the-top, insane crime spree like this demands a PC with some street cred, and we’re co-oping with THQ to give you a shot at exactly that.

This custom-painted beauty is packed with almost $2,500 worth of hardware, including an AMD Phenom II 1100T, a Radeon 6-series GPU, and 8GB RAM, and we're just giving it away! Hit the jump to find out how to enter and make it yours!

Update: A winner has been selected! As soon as his eligibility is verified, we'll make it official.



Entering is as easy as blowing up a tank with a remote-controlled missile.

Step one: Be in the US, and not in Rhode Island. (We’d love to let everyone else enter, but your state/country/fiefdom has laws that make that a pain. Take to the streets and demand international sweepstakes reform!)

Step two: Email contests@pcgamer.com with “Pimp my PC” in the subject line and your name and mailing address in the body before 12:00 PM PST on November 15.

Step three: Be randomly selected as the winner that evening.

If you’ve got in-depth questions or are really bored waiting for the game to come out, you can read over the epic-length legalese here. But your time is probably better spent pre-building your Saint with the Initiation Station. Or just click the pics below to admire the craftsmanship of the custom-painted case and drool for a while. Either way!



The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)

http://youtu.be/d-37c1fjgI0
You've been warned.
PC Gamer

http://www.youtube.com/watch?feature=player_embedded&v=lsqiSknjHK8#!

So, our Skyrim review is here! But you know, not everyone likes their reviews in written form, which is why Harry Partridge has decided to explain the game through the medium of song. This is actually Harry's second attempt, the first one, was a Skyrim trailer song and was equally epic in tone.

Our Call of Duty: Modern Warfare 3 review also came out. But sadly no-one has made a song about that yet.

Check inside for a selection of rythmically melodic PC gaming news.


Indie Royale has launched it 'Difficult Second Bundle' featuring Time Gentlemen Please, Scoregasm, Fate of the World and Night Sky.
The Guardian talks about the disparity between user reviews and critic reviews for Modern Warfare on Metacritic. Tim is in it!
CD Project tell Eurogamer that sales of The Witcher 2 vindicate their no DRM decision.
The BBC report that Paris' Grand Palais is hosting and exhibition on the history of gaming.
Richard Garriott announces 'Lord British’s Ultimate Role Playing Game' in a long Facebook post that charts his history as a game developer.

 
How would one do a song about Modern Warfare 3? Write me a verse readers, and the best will win one of my pile of free games.
PC Gamer
Assassin's Creed Revelations - dick move, Ezio
Here's some good news for those of us waiting patiently for Assassin's Creed Revelations to tip-toe onto PC in a few weeks. Ubisoft have told RPS that Revelations won't have their dreaded always-on DRM system that required players to be constantly connected to the internet, even during a single player campaign.

It's a bit of a turnaround from Ubisoft's position this summer, when they told us that the always-online DRM was "a success" that had led to “a clear reduction in piracy of our titles which required a persistent online connection." Thankfully for us, they didn't listen to themselves.
The Elder Scrolls V: Skyrim
Skyrim screenshots Thumbnail
I think my Skyrim screenshots folder is now bigger than my Skyrim folder, so I thought I'd fling a few of the nicest up here for anyone stuck at work and daydreaming about the big release tonight. These don't spoil any of the game's special surprises - of which there are many.

If you didn't catch it, here's my Skyrim review. If you want an even stronger fix, watch a man walk the length of the whole country in this video.

PC Gamer
mw3-review-thumb
Think back. You're ten years old and in an arcade, playing Time Crisis while a friend watches. You press the pedal to pop out from behind cover, take down some bad guys - soldiers, terrorists, it doesn't matter - and then duck back down. You think the story has something to do with a Vice President, but you don't really pay attention during the story parts. "Wouldn't it be cool if you could walk around, instead of just shooting?" says your friend, idly. That would be cool, you think, but then you die in the next area and, out of money, go home.

What you didn't know is that, back at the arcade, Dr. Peter Callofduty overheard your conversation, and he's just had an idea.

While fighting through the streets of New York, Paris, London, Prague, Berlin and more in Modern Warfare 3, I keep coming back to this. If you compare the Call of Duty series to, say, Skyrim, or even Half-Life 2, then it's a regressive, controlling, anti-gaming experience. Don't compare it to those games, then. Modern Warfare 3 is an arcade rail shooter, except you can control your legs a bit.

It feels this way because, for the first time, Infinity Ward have got the scripting right. Modern Warfare 1 and 2's bombastic scenarios frequently left you in the dark, unsure whether progress meant killing all the henchmen or tripping an invisible barrier to stop them infinitely respawning. In Black Ops, wild over-scripting left you feeling unnecessary; whole levels seemed to pass without you needing to fire a shot.

Here, you always know what you're doing, and the answer is almost always the same: reach the marker while killing everyone in your path. Or, for a change of pace, follow this other person while killing everyone in your path.

That's unfair. Sometimes it's: mount this gun on a side of a helicopter or car and kill everyone in your path. As long as you keep moving forward, the fantasy never breaks.



That pace is a change from previous Modern Warfare games that means there are fewer stand-out or game-changing missions. Instead of a quiet, prolonged stealth section, like Modern Warfare 1's Pripyat, moments of sneaking are shorter and peppered across the game. A lot of the missions now have their own self-contained arc: a sneaking opening, a disaster in the middle, and then a daring escape.

Taken individually, that makes each mission a satisfying experience. As a whole, it makes the game feel monotone, relentless, exhausting. By its end, I had killed thousands of people, each with the same set of rattly machineguns.

There are two moments that do stand out from that, one good and one bad. The good has you tumbling through a plane as it falls from the sky. With each turbulent shake and twist, you and your enemies are hurled into the walls, or cast weightless as you try to line up a shot with your pistol. The whole sequence lasts around 90 seconds, and it's brilliant.

The bad moment is optional. There's a warning message at the very start of Modern Warfare 3. "Some players may find some game content in one of the missions disturbing or offensive." You're asked if you'd like to skip that content, with no idea what it really is, and the options are "Yes, ask me later" or "No, I will not be offended."

I lied and chose the latter. I had already watched the scene, set in London, in which an American child is blown up. You're the father of the family, filming the scene, and your wife turns to you and says, "Are you getting this?". She's waiting for you to move closer. The explosion doesn't happen until you do.

It's crude, leering, pathetic, terribly written, and a cynical attempt to court headlines. I walked towards my family with the camera pointed in the opposite direction, killing us all while I filmed the side of a phonebox.



The rest of the singleplayer isn't so cynical. The events of Modern Warfare 2 - particularly the dismal "No Russian" mission - have tipped the world in to all out war. You again play Captain Price, Soap McTavish, and other soldiers from America, Russia and Britain as they try to finally stop the supervillain, Makarov.

When the story interjects in between shooting, like a Time Crisis "WAIT" command, it's complete gibberish. Example: why is that American family holidaying in London while their country is being invaded by Russia? But these moments are always brief, quickly setting up the next violent sprint. Everyone you meet has a gun glued to their hands, but it doesn't feel as objectionably aggressive as some of its peers. The experience is so straightforward that, although sometimes dull, its seven hours of stupidity feel almost good-natured.

In all my experiences so far, the multiplayer is similarly good-natured. My time with Modern Warfare 2 was spent mostly being blown up from the sky, being stabbed in an instant from a dozen feet away, or being made fun of for sucking. Every game of Modern Warfare 3's multiplayer, by comparison, has ended with a flurry of "gg"'s.

I've probably just been lucky, but the changes Infinity Ward made are all designed to make multiplayer a fairer and less frustrating experience. It has worked.

Terrible ideas like the Commando perk, which let enemies zip towards you with a knife in an unavoidable dash, are gone. Killstreaks have morphed in to Pointstreaks, giving you rewards for capturing flags and helping your team as well as for popping heads. If you don't have the world's best aim, you now have some hope of getting the occasional space-missile anyway.

The biggest improvement comes through the level design. The traditional Call of Duty multiplayer map used to be slaughterhouses lined by a dozen windows and doorways, with inexperienced players as the stunned cows trapped inside. Now they're designed to keep people moving, each area flowing in to the next, without the cubbyholes for snipers to hide inside. I haven't yet found a level I dislike, although the German shopping mall "Arkaden" is my favourite.



Whatever map you play, the progression system rewards you quickly and constantly. I reached level 5 in an hour, and level 10 ninety minutes after that. After almost every round, I've unlocked something new, be it a weapon, an emblem or entirely new game mode.

Of Modern Warfare 3's new modes, Kill Confirmed is the one I'm enjoying most. It's an old idea, but it works: every time a player dies, they drop a dog tag. For a kill to count towards your team's score, you need to collect your fallen enemies tag. Similarly, if you collect one of your own team's tags, you deny your enemy the kill.

While the other modes can either feel aimless or messy, Kill Confirmed gives your shooting purpose, and creates a kind of ambient teamwork. It's also dramatic, as players make desperate dashes across open ground to recover a comrade's tags and deprive the enemy.

These moments of drama are exactly what the rest of Modern Warfare 3's multiplayer is lacking. For the most part, whatever the mode, all you do is run around and shoot people. There is no spectacle, there are no last-minute reprieves or desperate pushes. It's fast-paced killing with rattly machineguns, with only the upgrades to provide the compulsion to keep playing.



If you want purpose to your multiplayer, the co-operative Spec Ops mode is probably the best way to experience Modern Warfare 3's thrills. There are two types. The first is the new Survival mode, in which you fight against escalating waves of baddies. After each wave, you get money that lets you buy new weapons, place mines and call in airstrikes. It's simple and challenging.

The second mode sends you in to remixes of the singleplayer campaign's key missions, as the attackers in that aforementioned plane assault or as soldiers assaulting a submarine. You likely won't succeed your first time through, but gradually, as you try again and again, you and your partner fall in to step with each other. Even when playing with strangers online, we've quickly become an efficient world-saving robot. Playing this way skips the hackneyed plot of the singleplayer, beats its boredom with brevity, and provides clearer teamwork and direction than the mayhem of the multiplayer.

Call of Duty games have always followed a simple formula. Your side-of-the-case instructions in singleplayer are "shoot men to save world", and in multiplayer it's "shoot men to unlock rewards". But previous games have cluttered that formula with terrible game design, from frustrating scripting to unfair balancing.

With Modern Warfare 3, it feels like they said, "Hey, let's stop putting in bullshit." To which someone replied, "Sure. Let's mostly stop." Modern Warfare 3 is linear, badly written and one note. It's still, from a certain angle, regressive. It's also fun.
PC Gamer


 
Gotham City Impostors is a multiplayer shooter in which gangs of amateurs dress up as poorly conceived and possibly drunk versions of their favourite DC superheroes and villains to do battle. The idea is that they're ordinary people with ordinary lives looking to vent their frustrations in combat. Fights take place in hastily knocked up arenas based on famous Batman locations, but only when the superheroes are off saving lives in another part of town.

Gotham City Impostors now has a release date, January 10 next year, when it'll be available as a download title only. Find out more on the Gotham City Impostors site.
The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)
The Elder Scrolls V Skyrim - don't mess with the war walrus
Skyrim unlocks at midnight tonight. If you really, really can't wait that long to get into Skyrim's world, or fancy seeing more of its gorgeous, mountainous geography we've got half an hour of footage below. It shows one man walking from one side of Skyrim to the other, fending off wolf attacks and admiring the sights.

There's no questing, just wandering, but as so much of Skyrim is about exploring it's a little bit spoilery. Still, if you've read our Skyrim review and want to see what got us so excited, you can watch the entire video below.

PC Gamer
sound troubleshooter
What's the sound of one hand clapping? There's nothing Zen-like about that question for those of us who've come up against a strange and surprisingly common audio bug in Windows 7. Nothing makes any noise at all, no matter how many hands you have.

Here's the issue: you have a fully functioning sound card, probably built into your motherboard. Up until now, it's been working fine. Your drivers are up to date, it's listed in Device Manager and shows up just fine as the default device when you right click the volume icon in the task tray.

If you've had this problem – and a few of you will – you'll share my frustration with it. And I'm about to make you very happy indeed.

The problem in a bit more detail: The audio mixer is working perfectly, and headphones or speakers are detected when you plug them into the green jack around the back of your PC. But when you try to load a game or listen to music, there's nothing.

Opening up 'Playback devices' from the Sound control panel and choosing 'Levels' reveals a blank bar where the gain control should be. There's a white cross on a red background over the audio icon by the clock, and a message saying no speakers or headphones are detected.

The automatic troubleshooter says “Audio device is disabled”, even though it's not.

I've had this problem for a while now on one machine in my office. I've read all kinds of advice telling me to return the motherboard as there's a hardware fault (there isn't, I've run functioning installations from a separate hard drive on the same PC) or reinstall Windows. I'd normally have done the latter any way by now, in the course of my normal work. But I've kept this system alive until I could find out the fault.

I hate reinstalling Windows to fix a fault. There should always be another way.

Uninstalling and reinstalling the Realtek drivers supplied with my motherboard (an Intel DP67BG) didn't change anything. Curiously, even plugging in a USB sound card or a PCI-E one didn't work either – indicating that the fault lies deeper than that.

Fortunately, there is a solution.

What's happened is that the something has changed a registry value which give users rights to make changes to the Windows audio process. And in this case 'users' doesn't refer to people logging into your machine, it's other programs as well. By locking them out of the process in question, they can no longer playback sound.

You can check this by opening up Regedit and going to HkeyLocalMachine>Software>Microsoft>Windows>CurrentVersion>MMDevices>Audio>Renderer and right clicking any of the keys in this stack. In the Permissions tab of the properties dialogue, there should be a user called 'AudioEndpointBuilder' and another one called 'Audioserv'. If they aren't present, something has gone awry.



You could, of course, go through the enormous list of keys under this Audio Renderer and manually change each one to look like the above, or you could upgrade the rights of programs trying to access the audio services so they can read and write to correctly.

To do the latter, open up a Command Prompt as an administrator (right click the icon in the Start menu, then choose 'Run as Administrator') and type:
net localgroup Administrators /add networkservice
net localgroup Administrators /add localservice


Then restart your machine. Be warned, you are lowering the security of your PC by doing this – feel free to advise strongly against it in the comments below. If ever you want to go back to how it was, re-run the same commands substuting 'delete' for 'add'.

Or just reinstall Windows.

Many thanks to jenae, the Microsoft Support person who posted the solution here. You have made my life immeasurably less stressful.
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