The Elder Scrolls series has had its fair share of glitches across its long history, some more interesting than others. The event in this video rides the line between entertaining glitch and fantastic feature.
Watch as the swinging club of an enemy giant sends the player soaring upwards, to the rim of the sky, if you will.
Why do we think it's not simply a glitch? Well, because it seems pretty easy to replicate, as shown in a second video. Click over in the gallery to check out what I mean.
As you can see, it's not exactly uncommon. Our own Mike Fahey, though, could not get it to occur in the 360 version. When you get your hands on the game, let us know if the giants send you flying!
I recently heard from a reader who didn't understand what was wonderful about The Legend of Zelda games. I tried to explain. And then I heard from him again.
What, he asked, about Mario? What's special about all these Super Mario games?
I will try to explain:
Make sense now?
I got a message from a reader the other day. He noticed that I write a lot of articles about Zelda games (like this one and this one, both about the new Zelda, Skyward Sword). More »
DC Comics has been garnering lots of media buzz, heightened awareness and increased sales on the heels of its recent New 52 reboot. Along with new re-imaginings of Superman and Wonder Woman, the publisher began making digital copies of its entire line available on the same day as the print versions. Moreover, every issue of the re-launched Justice League lets buyers get that digital copy for free a dollar more, via a code you can use in the company's Comixology storefront.
The strategy basically amounts to ‘buy it on paper, get it on your iPad,' and now DC's crosstown rivals at Marvel have announced that they'll be initiating a similar strategy for their Ultimate Comics line. You've been able to buy digital copies of many Marvel books on the same day of release of the print versions for a while now, but you've had to decide between one version or another. This new Ultimate development lets consumers have both in one shot. An interview by David Brothers at Comics Alliance gets into the specifics and notes one important difference between DC and Marvel's pricing. DC's digital titles drop down in price after a month but Marvel's rep says they have no plans for that present. As disparaging as some gamers may be to titles released for mobile and tablets, content deals like this make devices like the iPad, Kindle Fire or Nook Color more attractive than a 3DS or PSP. Head on over to Comics Alliance for the full interview.
Marvel Comics to Add Download Codes to Ultimate Line for Free Digital Copies [Exclusive] [Comics Alliance]
The sad bunny creature above has no reason to live, save your will. This is the power of Freakyforms: Your Creations, Alive!, giving you the power to create life from nothing with your 3DS. Who are you to play God?!
Oh, really? Ten years with the Royal Shakespeare Company? And a Bounty commercial? Well then you're perfectly qualified to play God. Sorry, you can't be too careful these days. Proceed to the Freakyforms web page to begin your training. It involves putting together random shapes and hoping they don't jump out of the 3DS and smite their creator when they're done.
As for the rest of you, feel free to browse the less godly offerings that make up the remainder of this week's downloadable Nintendo offerings. There's plenty to see and do, as long as you enjoy puzzles, conquering castles, or conquering steps.
Step Up
Publisher: GolemLabs & Zoozen
Price: 800 Wii Points
Step Up brings you professional trainers specialized in aerobic step workouts, to help you burn all the calories you ever dreamed of. Developed in collaboration with Laval University experts, Step Up's selection of workout moves are designed to be intuitive and easy to remember Step Up comes with many difficulty levels and a variety of songs with various BPM (beat per minutes) allowing you to configure your training session exactly the way you want it. Versatile configurations allow beginners to have a great exercise session while Step Up can push even a gym professional to their limit. Step Up can be configured to work with the Wii Balance Board or with a basic aerobic step in similar size.
Features
• Aerobic Step Workout Training.
• Include exclusive energy music.
• Developed by University and gym experts.
• Ultra configurable and suitable for everyone.
Freakyforms: Your Creations, Alive!
Publisher: Nintendo
Price: $6.99
Freakyforms: Your Creations, Alive! makes it easy for players of any age or artistic skill level to create bizarre and bubbly creatures and bring them to life.
Castle Conqueror - Heroes
Publisher: Circle Entertainment
Price: $4.99 / 500 DSi Points
When, fearing the outbreak of war, the government of the Green Planet surrendered to "The Empire", The Empire sent a commander called Vilost to the planet. The new rulers then imposed heavy taxes and assumed military control, leaving the people to suffer extreme hardship under the strict regime. A revolt finally broke out, and a rebel leader emerged in the south of the planet. With the leader, the revolt grew in strength and number against The Empire. The leader is a woman called Veronica, and she is attempting to release the citizens imprisoned by the regime who are eager to join her rebel army. You were once a great soldier. In joining the revolt, your objective, as well as that of your new forces, is to drive The Empire from your planet!
Features
• The essence of Castle Conqueror with an all new SLG style
• Over 20 hours of gameplay
• 9 Chapters and 2 difficulty settings
Bloons TD
Publisher: Digital Goldfish
Price: $4.99 / 500 DSi Points
It's time once again to achieve total Bloon popping satisfaction, this time in the form of classic TD. With an army of dart monkeys and a multitude of towers and weapons at your disposal can you pop all of the bloons before they escape? Bloons TD Dsi features all of your favourite towers and upgrades, including the almighty Super Monkey! Can you battle your way through 50 challenging levels over 15 exciting tracks and unlock all of the gold medals to become the TD master?
Features
• It's time to achieve total Bloon popping satisfaction.
• This time in the form of classic TD.
• Can you pop all the bloons before they escape?
• All your favourite towers and upgrades.
The launch of a new entry in The Elder Scrolls series isn't just a game release, it's the beginning of countless adventures; the origin point for millions of tales waiting to be told. Let's hear what stories of Skyrim the assembled game reviewers have to share.
From imagination-powered origins rises the Dovahkiin, the fabled hero destined to protect the realm of Skyrim on the continent of Tamriel from the reemergence of the greatest evil power the world has ever known. Over the past weeks dozens of video game reviewers have crafted their weapons and set them loose upon this expansive virtual landscape, making a name for themselves among the people and creatures of this vibrant land. They've explored the darkest depths and highest reaches of Bethesda's latest, adventure and excitement waiting at every turn.
Now they've assembled their exploits and encounters into a series of reviews, assigning number values to their legends, as foretold by prophecy. So it was written, so have I Frankenreviewed. Let us read.
Videogamer
Because we at VideoGamer.com care about our audience, we'd like to offer anyone planning to play Elder Scrolls V: Skyrim a couple of pieces of advice. First off, if you have any long term commitments like say, a job or friends or a significant other, we suggest you ring them to make your excuses now - you don't want to get sacked or dumped over a video game, and letting your friends think you've died or been kidnapped due to lack of communication is just plain rude. Furthermore, it might be worth making sure that your gas and electricity bills have been paid, and that you have enough provisions to last you until spring. You're going to need time for Skyrim and lots of it.
RPGamer
Those who have played Oblivion, or either of the most recent Fallout games, will be right at home with the console controls here. It follows the same first-person perspective of those titles while again presenting an optional third-person viewpoint. Players attack, jump, or cast all in real time via a rather simple interface that allows for a lot of diversity in play styles. There are times when the first-person perspective makes combat a bit chaotic, especially during fights in crowded areas or tight spaces. Also, aiming can be inaccurate for those not used to first-person style gameplay, but battle is never unmanageable.
Game Informer
All of Bethesda's releases this generation have given me that "I'm not in Kansas anymore" feeling once the open world is revealed, but not to the degree that Skyrim does. This world has that Rapture or Arkham Asylum allure, and is as much of a star of this adventure as any of the characters, dragons, or gameplay. While Skyrim's landscape doesn't have the fantastical elements of the aforementioned places, excitement and a true sense of discovery are tied to the secrets hidden within. I climbed a mountain to find a long-forgotten tomb, crossed a frozen tundra in search of powerful masked adversaries linked to one of this world's greatest mysteries, and found myself riding my steed with haste toward a village under dragon attack. Much of the content the world offers is worth devoting time to, whether that leads to an enchanted sword or a settlement filled with side quests.
TeamXbox
The way you pick your character and the way you level up as you go has changed for the better, in my opinion. Gone are the needs to pick major skills and things of that nature. You pick your race, customize your appearance and you are good to go. Your race choice will determine some special attributes though, so it's not like every time you start you are the same person as everyone else. From there, you have a myriad of skills accessible from your menu, where you can track your progress in specific areas. A welcome feature from my perspective is the fact that you don't have to divvy up points in skills as you go. Typically speaking, using those skills is the way to improve them, however you can also receive training for them from characters that you meet throughout your time in Skyrim. One example of using a skill and improving it is with lock-picking. You don't just make progress in the lock-picking skill by successfully opening chests and doors; even failed attempts garner some advancement. This makes complete sense to me, as it is through failure as well as success that we can learn how to improve our techniques. You learn from your mistakes.
Joystiq
To keep the weapons and abilities you're focusing on top of mind and easily accessible, you can create a list of your favorites, accessible at any time with a single button press. It's convenient, but still not an elegant enough solution. If you, for example, want to alternately cast healing and fire spells as you attack with your right hand, you're going to spend a lot of time stopping the fight to swap between the two. A radial menu of favorites might have alleviated the problem, but the simple alphabetical list of spells, weapons and armor is a chore to dig through.
Speaking of chores: What should be thrilling fights in Skyrim are often weighed down by the same clunky melee system Oblivion suffered from. In fact, even the word "system" is pretty generous considering we're just talking about hammering on the right trigger. While Skyrim has expanded the series in almost every conceivable direction, its mindless melee still feels rooted in the past. Having a lightning bolt in your left hand helps, make no mistake, but it's no substitute for real variety in the swordplay.
Eurogamer
In weaving together the extraordinary craftsmanship evident in the music, storytelling, adventure and world design of Skyrim, Bethesda has created a very special game indeed - one that's likely to remain in the affections of gamers for many years to come.
It evokes a word that's overused in reviewing of all kinds: one that's best kept in the cellar in a plainly marked box and reserved only for the most special of occasions. For Skyrim though, I'd like to blow the dust off it, open up the lid, and enjoy a masterpiece with you.
And what of my own review? I give it a 'wait until next week, then I'll tell you'.
Call of Duty Elite remains basically down and out three days after the release of Call of Duty: Modern Warfare 3. Activision said today they will be extending all one-year paid memberships to the service by 30 days to help make up for the outage.
They are also extending the ability to sign up as a "Founder" until the end of the month.
The biggest issue that Elite initially faced was registration, Activision said. But updates yesterday greatly increased how many people could register at one time. Which led to the next problem: Too many users.
"At launch, our registration and login systems were crushed by gamers trying to enter the Elite site at the same time," according to an update on the service. "We have now fixed the registration and login systems, but we have found that the greater than expected demand is crashing servers. We're immediately deploying multiple additional servers to beef up the system. We are also going to temporarily limit access to Elite services on both the console applications and website while we build additional capacity and scale. We'll look to increase access to greater numbers of users as soon as possible."
As Activision pushes to get those extra servers up and online they say they will be limited access to the service. They don't, however, say how they're limiting it. It would make some sense for them to give first access to premium members, since those users are paying extra for the service, but this is a service meant to be open equally to those who aren't paying as well, so maybe that would be a bad idea.
Activision also was quick to point out that once you do get into the service, if you're able to, it may show stats that seem to be incorrect. Don't worry, they say, those correct stats are still being tracked.
The stat-tracking service outage doesn't seem to be impacting gameplay, which remains online and mostly trouble-free, from what I've seen.
Elite Service Notice [Elite Status Update]
A year and a month ago I sat in a hotel room in Anaheim, California, telling the folks from Zen Studios how much their Marvel Pinball series for Xbox Live and the PlayStation Network needed a healthy dose of the fist of Khonshu. I don't recall making a pact for my firstborn, but if I did I'll totally honor it.
Moon Knight scores the second vengeance slot in Zen's Vengeance & Virtual add-on to Pinball FX 2 for the Xbox 360 and Marvel Pinball on the PlayStation, joining Ghost Rider on the naughty side and the X-Men on the nice end, leaving a virtue slot open for some goody-two-shoes to fill. Perhaps the Avengers.
Either way, I'm satisfied with just little old Marc Spector here. Some argue that he's just a Batman rip-off in a white costume, but he's more than that. He's what Bruce Wayne would become if his mind wasn't quite as honed as his body. Juggling several secret identities, witnessing untold horrors, and spending your nights fighting crime in a sleep-depraved stupor would break a lesser man. Moon Knight is tortured, shattered, and twisted, and brilliant.
I'll get those babies off to you right away, Zen. Is UPS ground okay?
If you like teaser trailers that are shorter than your best burps, go watch the teaser for the new downloadable Alan Wake game. A longer trailer of some sort will air during the Spike Video Game Awards on December 10.
Blood Dust is a multiplayer shooter on steroids. Literally. You fight against spies. You fight against soliders. You fight against carnival freaks. And you're all fighting for "blood dust", a drug that's like steroids but a hundred times better.
The game was mean to be online only, a successful off-shoot of Electronic Arts' take on Jack The Ripper. Only, it's not happening now. And The Ripper, once moth-balled, is back in production.
This story is a glimpse into Blood Dust, a rollicking multiplayer-only third-person shooter for the Xbox 360 and PS3. It's a glimpse at what was. And what could have been.
Back in 2008, Visceral Games' Melbourne studio commenced work on what at the time was supposed to be a multiplayer add-on for The Ripper, a singleplayer game EA was developing.
This wasn't how the game was born. After work began in 2008, the multiplayer add-on showed more promise than the single player title, so EA turned it into a stand-alone game, called Blood Dust. This is that game's unreleased trailer.
With the setting changed slightly from Ripper's 19th century to the 1930s, Blood Dust was apparently a three-faction, third-person multiplayer shooter for the Xbox 360 and PS3. The game had nine unique classes, 100 upgradable weapons and abilities like leaping and wall-running. In the above video, you can see some of the different abilities, most notably, the beasts with super-human strength. The monsters were supposed to become carnies. In the trailer, you can also catch a quick glimpse of a monster jumping from a building towards the carnival.
There also seems to be no shortage of fancy hats. I like fancy hats. Apparently, the monsters even had hats at one time.
In the game, the three factions fought over a drug called "blood dust", which was like steroids, but better. One of the factions was called "the Crushers" and made up of former U.S. army troops; another faction was called "the Black Chamber"—a predecessor to the C.I.A.; the third faction were the monsters.
The above trailer starts with a title card that reads: "Dedicated to our loved ones
This is why we were never home." Music plays over the trailer, with the refrain "I don't wanna die, I don't wanna die." The word "die" flashes on screen in big letters, and the trailer makes a hardcut to gameplay. A guy in a bowler hat fires a rocket as he makes his way down a marble staircase, sending his foe into flames and earning 50 experience points. The foe, dressed in a top hat, squeezes off a quick round, hitting the guy in the bowler hat, causing the edges of the screen to go red with blood. The map looks to be a great hall, entirely covered in marble with large pillars.
The graphics look solid, and the frame rate clips along. You get the feeling that the emphasis was on the mechanics, the customization, and the mutliplayer experience. For a title like this, that's exactly what you'd want.
The trailer cuts to another gameplay scene. On the wall, a sign reads, "Bedlam Station". We are over-the-shoulder of a blond man in glasses and who has a handlebar mustache. He's holding what looks like a steam-punk repeating shotgun from which a purple electric charge emits. There are several doors open in what looks like the inside of a train; the floor is ablaze. At the other end of the carriages, another player lurks, and the blond man starts shooting.
Another hardcut, and we are outside trains in what looks like is a brick-covered subway. A monster with pale, rotting skin and well-defined muscles stands over a guy in a top hat, obviously from the the Black Chamber faction, and begins biting his shoulder. Blood sprays out all in the air and all over the tracks, just as the trailer cuts again.
Yet another man in a top hat, a Black Chamber, warm up his sniper rifle in an underground labyrinth that's covered with bricks and held up by pillars. It's pure run-and-gun and as he moves forward, his sniper rifle glows purple, and this prey scurries away. The weapon design is, once again, steampunk, and he fires off a shot, hitting the enemy and earning 50 XP.
A former U.S. army troop, part of the Crusher faction, goes running up a staircase, two pistols blazing. His rank appears to be sergeant, and he's still decked out in his military uniform. Strapped over his shoulder is a chain connected to a cannon. At the top of the staircase, there's more gunplay as he shoots one of the monsters in the face. He's taken damage, and the screen's edges run crimson. On the ground, there are two bodies: One human, and one monster.
Back out in the train station and on a platform. We are seeing things from the monster's point-of-view racing towards what looks to be a Crusher. He shoots, but the monster darts towards him. And then, the monster begins swatting the soldier with huge claws. His fingers are ridiculously long and red. The moves are like something you'd see Wolverine do. Each slash of the claws leaves what looks like red vapor trails. The soldier, with his huge sniper rifle, tries to scamper away. The monsters look like the could dominate close combat.
Outside the train station, a monster is one a rooftop. He jumps out, leaping through the air. The city below is a rundown and poor. Advertisements cover the buildings. Clothes hang on telephone wires, and factory smokestacks loom and pollute. There's a carnival in the distance. It's a big top. A circus.
The monster flies through the air and lands on the ground. His skin looks to be slightly green, and it's not yet rotting like the pale monsters earlier in the clip. He's wearing what appears to be light blue pants. They're torn. He walks upright momentarily, but then goes onto all fours.
It's raining now. We're outside again, and on a rooftop, one of the monsters is crouched. His skin is dark, and he almost looks like a stone statue. Unlike he jumps at the camera, lightning flashes, and the word "die" appears on the screen in big letters. He continues to lunge at the camera, his horrible fingers and fingers outstretched. The edges of the frame splattered with blood, indicating that we have been hit.
The trailer quick cuts to a man in the bowler hat running up the stairs, shooting, and then running down the stairs. The words "Experiment Zero capture point available in 30 seconds" appear on the screen, and then the guy in the bowler hat is hit.
Now, in the next few frames, we are on a rooftop. It's raining again. A spotlight shines, and we get a good look at the monster's body, which looks like it's overdosed on the Blood Dust drug. A series of quick cuts show the damage that the monster can do. In one scene, he races down the marble staircase, jumps up and pounds his fists down together, causing a ripple and knocking down an enemy faction member. In the following clip, he runs up the side of a wall, and the jumps over it. Then, we get another look at the monster on the platform tearing into the U.S. soldier. The screen reads, "Corrupted have the lead".
Following that are a few scenes of some of the trailer's most brutal moments: a monster repeatedly swats the crap out of a guy in a top hat—a member of the Black Chamber. He knocks him around like a rag doll, blood flying out of his mouth. On the Black Chamber's back, there are tanks with purple energy—energy he could fire at the monster, only if he could get away from it.
Another quick cut to a guy in a top hat (Black Chamber faction!) making his way through a train carriage. Inside, it's covered with blood. He fires at the Crusher, sending him flying through the air as the screen is covered in flames.
The next scene shows a Crusher as he crouches with his sniper rifle. He gets a Black Chamber in his cites and squeezes off a round, looping his head off, sending blood in the air. We get another view through a sniper rifle, but this time it appears as though the Black Chamber fraction is shooting at Crushers.
The last two scenes in the trailer show more hand-to-hand combat brutality. A Crusher beats a monster's head in with a billyclub, causing fire and flames to emit. Like the other Crusher faction members, this character is wearing a military uniform. Around his arm is an armband that reads "92". The next scene shows a monster once again swatting the crap out of a Black Chamber player. And that's the end of the trailer.
Originally, Visceral Games' Melbourne studio, EA Melbourne, began work on The Ripper, but was moved to the multiplayer team. The multiplayer version, which evolved into Blood Dust, was to be a downloadable title, releasing a year before the single player version. EA then canned the single player altogether and focused on the multiplayer game, Blood Dust, before finally deciding to bin that title.
Blood Dust was nearly 80 percent finished when EA decided to pull the plug, not only on the game, but also on the Melbourne studio. According to an insider, new management thought the studio was too expensive to run. Gone was not only Blood Dust, but, as of this September, Visceral Games Melbourne.
Even though EA shuttered the studio and axed Blood Dust, the source told Kotaku that EA "still took very good care" of the developers at Visceral's Melbourne arm, offering them positions at other EA studios.
The Ripper is back, with our source saying that EA has revived the game as a single player title. Currently, a small team is apparently in pre-production. The game better have hats. Lots of hats.
The hapless hero of Mojang's sandbox construction phenomenon gets a first-class trip to Sin City in this video made to promote the first MineCon. Created by H.A.T. Films, the clip's been peppered by the avatar skins of the ‘Craft community, as culled from the participation detailed in this post. So, tell us, do you see anyone you know lurking in the background of this trailer?
Official Minecon Trailer [YouTube]